Where Ghost stands
2026 · Bot · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Also known as: Ghost · Ghost (Jang Yong-jun)
All leagues · All positions
2026 · Bot · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 25 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ghost’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 47 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 835. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 47 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 47 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 47 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 1,084. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 47 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 1,000. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 88.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 915. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 1,030. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCK 2026 · Cup | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LCKC 2026 · Rounds 1-2 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LCKC 2026 · Rounds 3-4 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LTA N 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 962. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Aug 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsNongshim Esports Academy | Series ↗ | Lucian | Loss | 1 / 7 / 3 |
| 7 Aug 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsNongshim Esports Academy | Series ↗ | Corki | Loss | 2 / 4 / 5 |
| 4 Aug 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Yunara | Loss | 2 / 9 / 8 |
| 4 Aug 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Ezreal | Loss | 7 / 6 / 8 |
| 31 Jul 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDN SOOPers Challengers | Series ↗ | Syndra | Win | 6 / 8 / 7 |
| 31 Jul 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDN SOOPers Challengers | Series ↗ | Caitlyn | Loss | 5 / 3 / 5 |
| 31 Jul 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDN SOOPers Challengers | Series ↗ | Cassiopeia | Win | 6 / 1 / 9 |
| 28 Jul 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDplus Kia Challengers | Series ↗ | Ziggs | Loss | 1 / 3 / 7 |
| 28 Jul 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDplus Kia Challengers | Series ↗ | Caitlyn | Win | 4 / 4 / 7 |
| 28 Jul 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDplus Kia Challengers | Series ↗ | Syndra | Loss | 2 / 4 / 1 |
| 28 Apr 2026 | LCKC 2026 · Rounds 1-2 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Milio | Loss | 0 / 8 / 4 |
| 28 Apr 2026 | LCKC 2026 · Rounds 1-2 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Seraphine | Loss | 3 / 2 / 10 |
| 28 Apr 2026 | LCKC 2026 · Rounds 1-2 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Neeko | Win | 2 / 6 / 9 |
| 24 Apr 2026 | LCKC 2026 · Rounds 1-2 | KT Rolster ChallengersvsGen.G Global Academy | Series ↗ | Neeko | Win | 1 / 7 / 21 |
| 24 Apr 2026 | LCKC 2026 · Rounds 1-2 | KT Rolster ChallengersvsGen.G Global Academy | Series ↗ | Rell | Win | 0 / 3 / 15 |
| 13 Apr 2026 | LCKC 2026 · Rounds 1-2 | KT Rolster ChallengersvsHANJIN BRION Challengers | Series ↗ | Nautilus | Win | 0 / 2 / 17 |
| 13 Apr 2026 | LCKC 2026 · Rounds 1-2 | KT Rolster ChallengersvsHANJIN BRION Challengers | Series ↗ | Bard | Win | 1 / 1 / 16 |
| 10 Apr 2026 | LCKC 2026 · Rounds 1-2 | KT Rolster ChallengersvsHanwha Life Esports Challengers | Series ↗ | Nautilus | Loss | 2 / 5 / 3 |
| 10 Apr 2026 | LCKC 2026 · Rounds 1-2 | KT Rolster ChallengersvsHanwha Life Esports Challengers | Series ↗ | Neeko | Loss | 0 / 7 / 5 |
| 30 Mar 2026 | LCKC 2026 · Rounds 1-2 | KT Rolster ChallengersvsDN SOOPers Challengers | Series ↗ | Seraphine | Win | 2 / 1 / 10 |
| 30 Mar 2026 | LCKC 2026 · Rounds 1-2 | KT Rolster ChallengersvsDN SOOPers Challengers | Series ↗ | Nami | Win | 1 / 1 / 13 |
| 6 Feb 2026 | LCK 2026 · Cup | KT RolstervsDN SOOPers | Series ↗ | Bard | Loss | 1 / 2 / 2 |
| 6 Feb 2026 | LCK 2026 · Cup | KT RolstervsDN SOOPers | Series ↗ | Nami | Loss | 1 / 5 / 16 |
| 30 Jan 2026 | LCK 2026 · Cup | KT RolstervsNongshim RedForce | Series ↗ | Rakan | Loss | 0 / 4 / 5 |
| 30 Jan 2026 | LCK 2026 · Cup | KT RolstervsNongshim RedForce | Series ↗ | Braum | Win | 0 / 0 / 15 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 301 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 8.33 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 85.7% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 22.0% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | −572 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 466 | 21.5 | 89 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.19 | 74.0 | 89 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.2% | 63.1 | 87 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.7% | 63.6 | 89 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −222 | 23.8 | 89 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.56 | 47.0 | 89 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 441 | 3.1 | 93 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.82 | 58.0 | 93 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 64.4% | 22.9 | 89 games · 132 peers |
| 2018 | Tier 1 | Damage share | 27.2% | 18.3 | 93 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −229 | 20.6 | 93 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.23 | 62.5 | 93 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 460 | 28.1 | 103 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.71 | 76.9 | 103 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 64.9% | 47.9 | 103 games · 122 peers |
| 2019 | Tier 1 | Damage share | 26.1% | 29.8 | 103 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −102 | 33.9 | 103 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.29 | 79.0 | 103 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 485 | 27.5 | 67 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.29 | 15.6 | 67 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 64.2% | 23.0 | 67 games · 123 peers |
| 2020 | Tier 1 | Damage share | 23.6% | 5.0 | 67 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −229 | 25.0 | 67 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.32 | 61.7 | 67 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 499 | 45.4 | 89 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.49 | 16.2 | 89 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 66.0% | 60.8 | 89 games · 131 peers |
| 2021 | Tier 1 | Damage share | 22.9% | 6.2 | 89 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −121 | 42.0 | 89 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.60 | 91.5 | 89 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 473 | 12.2 | 80 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.10 | 41.7 | 80 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 62.8% | 19.1 | 79 games · 116 peers |
| 2022 | Tier 1 | Damage share | 25.4% | 15.7 | 80 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −251 | 18.9 | 80 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.33 | 60.9 | 80 games · 116 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. Season labels follow the competition season.
2016–2026 · All seasons · 49 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Varus | 64 | |||||||||
| Ezreal | 59 | |||||||||
| Xayah | 47 | |||||||||
| Kai'Sa | 46 | |||||||||
| Jhin | 43 | |||||||||
| Kalista | 43 | |||||||||
| Ashe | 40 | |||||||||
| Aphelios | 35 | |||||||||
| All games | 2 | 89 | 97 | 104 | 87 | 145 | 86 | 18 | 47 | 675 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 21. Number of games won in this selection. Based on 47 of 47 games. | Losses: 26. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 44.7%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.04. Average kills per game. Based on 47 of 47 games. | Deaths / game: 3.68. Average deaths per game. Based on 47 of 47 games. | Assists / game: 8.00. Average assists per game. Based on 47 of 47 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2025 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 6.22. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.17. Average deaths per game. Based on 18 of 18 games. | Assists / game: 7.17. Average assists per game. Based on 18 of 18 games. | Damage / min: 896. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 466. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2022 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 30. Number of games won in this selection. Based on 86 of 86 games. | Losses: 56. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 34.9%. The percentage of games won. Based on 86 of 86 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 2.73. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.52. Average deaths per game. Based on 86 of 86 games. | Assists / game: 4.28. Average assists per game. Based on 86 of 86 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded. |
| 2021 | Games: 145. Number of individual games played in this selection. Based on 145 of 145 games. | Wins: 109. Number of games won in this selection. Based on 145 of 145 games. | Losses: 36. Number of games lost in this selection. Based on 145 of 145 games. | Win rate: 75.2%. The percentage of games won. Based on 145 of 145 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games. | Kills / game: 4.34. Average kills per game. Based on 145 of 145 games. | Deaths / game: 1.80. Average deaths per game. Based on 145 of 145 games. | Assists / game: 5.74. Average assists per game. Based on 145 of 145 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 145 of 145 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 145 of 145 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 145 of 145 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 145 of 145 games. |
| 2020 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 67. Number of games won in this selection. Based on 87 of 87 games. | Losses: 20. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 77.0%. The percentage of games won. Based on 87 of 87 games. | KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 3.44. Average kills per game. Based on 87 of 87 games. | Deaths / game: 1.61. Average deaths per game. Based on 87 of 87 games. | Assists / game: 6.39. Average assists per game. Based on 87 of 87 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2019 | Games: 104. Number of individual games played in this selection. Based on 104 of 104 games. | Wins: 58. Number of games won in this selection. Based on 104 of 104 games. | Losses: 46. Number of games lost in this selection. Based on 104 of 104 games. | Win rate: 55.8%. The percentage of games won. Based on 104 of 104 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games. | Kills / game: 2.79. Average kills per game. Based on 104 of 104 games. | Deaths / game: 1.89. Average deaths per game. Based on 104 of 104 games. | Assists / game: 4.44. Average assists per game. Based on 104 of 104 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 104 games. Games without the required stats are excluded. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 103 of 104 games. Games without the required stats are excluded. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games. |
| 2018 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 34. Number of games won in this selection. Based on 97 of 97 games. | Losses: 63. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 35.1%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 2.36. Average kills per game. Based on 97 of 97 games. | Deaths / game: 1.81. Average deaths per game. Based on 97 of 97 games. | Assists / game: 3.26. Average assists per game. Based on 97 of 97 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 97 games. Games without the required stats are excluded. |
| 2017 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 29. Number of games won in this selection. Based on 89 of 89 games. | Losses: 60. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 32.6%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 2.58. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.08. Average deaths per game. Based on 89 of 89 games. | Assists / game: 3.72. Average assists per game. Based on 89 of 89 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 89 games. Games without the required stats are excluded. |
| 2016 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 2.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 3.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 2 Domestic · 1 major honors
2 Domestic · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Summer Playoffs | CJ Entus | 2 |
| LCK 2017 Spring Playoffs | bbq Olivers | 44 |
| LCK 2017 Summer Playoffs | bbq Olivers | 45 |
| LCK 2018 Spring Playoffs | bbq Olivers | 44 |
| LCK 2018 Summer Playoffs | bbq Olivers | 39 |
| LCK 2019 Regional Finals | SANDBOX Gaming | 4 |
| LCK 2019 Spring Playoffs | SANDBOX Gaming | 47 |
| LCK 2019 Summer Playoffs | SANDBOX Gaming | 48 |
| LCK 2020 Spring Playoffs | DAMWON Gaming | 25 |
| LCK 2020 Summer Playoffs | DAMWON Gaming | 42 |
| LCK 2021 Spring Playoffs | DWG KIA | 49 |
| LCK 2021 Summer Playoffs | DWG KIA | 40 |
| LCK 2022 Spring Playoffs | Nongshim RedForce | 44 |
| LCK 2022 Summer Playoffs | Nongshim RedForce | 42 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Mid-Season Invitational 2021 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2020 · LCK · lck-2020-summer. Ghost.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2021 · LCK · lck-2021-spring. Ghost.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2020 · KeSPA Cup 2020 · 10 points. KeSPA Cup 2020: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · DWG KIA | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 26 games played.
|
| worlds 20212021 · worlds · DWG KIA | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| Mid-Season Cup 20202020 · International · DAMWON Gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| worlds 20202020 · worlds · Damwon Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK Cup 20262026 · LCK · KT Rolster | Places 8–9 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played. |
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Third Teamsource ↗2021 · LCK · lck-2021-spring · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| All-LCK Second Teamsource ↗2020 · LCK · lck-2020-summer · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote. |
| LCK 2021 Spring Playoffs2021 · LCK · DWG KIA | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · DWG KIA | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| KeSPA Cup 20202020 · LCK · DAMWON Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · DAMWON Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · DAMWON Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · SANDBOX Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| KeSPA Cup 20182018 · LCK · SANDBOX Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|
| KeSPA Cup 20172017 · LCK · bbq Olivers | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|