Games Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.47
Win rate Win rate: 44.7%. The percentage of games won. Based on 47 of 47 games.44.7%
KDA KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.3.00
Damage / min Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.573
CS / min CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.5.36
Kill participation Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.68.6%
More statistics Totals, economy & laning +
WinsWins: 21. Number of games won in this selection. Based on 47 of 47 games.
LossesLosses: 26. Number of games lost in this selection. Based on 47 of 47 games.
KillsKills: 143. Total kills in games where kills are available. Based on 47 of 47 games.
DeathsDeaths: 173. Total deaths in games where deaths are available. Based on 47 of 47 games.
AssistsAssists: 376. Total assists in games where assists are available. Based on 47 of 47 games.
Gold / minGold / min: 370. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Damage shareDamage share: 19.8%. The player's share of team damage to enemy champions, averaged across games. Based on 47 of 47 games.
Earned gold shareEarned gold share: 19.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 47 of 47 games.
Gold diff @15Gold diff @15: −231. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 47 of 47 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 47 of 47 games.
XP diff @15XP diff @15: +180. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 47 of 47 games.
Vision score / minVision score / min: 2.32. Vision score per minute, averaged across games where the statistic is supported. Based on 47 of 47 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Ghost stands.
2026 · Bot (ADC) · Domestic games
No Passport for this selection
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 25 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Corki5 games
Corki: 26.6% earned gold share and 32.1% damage share. Means across the same 5 games with both values available; 5 total champion games.32%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
47 games
Opponent
WinsLosses
Win rate
COConvictionConviction: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
DSCDN SOOPers ChallengersDN SOOPers Challengers: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
TEAT1 Esports AcademyT1 Esports Academy: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2026.20%
DIDisguisedDisguised: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2026.25%
DSDN SOOPersDN SOOPers: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2026.50%
NRNongshim RedForceNongshim RedForce: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2026.50%
DKCDplus Kia ChallengersDplus Kia Challengers: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
LGLuminosity GamingLuminosity Gaming: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
47 games
58.3%win rate when ahead at 15 minutes 7 wins from 12 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Ghost’s 2026 performances. Select a point to open its story.
47 plotted games
WinLoss— Median in selection
47 / 47 selected games have both values.Median damage / min: 480
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
25 champions in this selection
25 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?5 of 47 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 835. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 47 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 47 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 47 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 1,084. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 47 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 8.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 1,000. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 47 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 47 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 88.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 47 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 915. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 47 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 8.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 47 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 1,030. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 25 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 962. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2016–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
301
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
8.33
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
85.7%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
22.0%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
−572
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
466
21.5
89 games · 108 peers
2017
Tier 1
CS / min
9.19
74.0
89 games · 124 peers
2017
Tier 1
Kill participation
66.2%
63.1
87 games · 123 peers
2017
Tier 1
Damage share
26.7%
63.6
89 games · 108 peers
2017
Tier 1
Gold diff @15
−222
23.8
89 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
0.56
47.0
89 games · 101 peers
2018
Tier 1
Damage / min
441
3.1
93 games · 132 peers
2018
Tier 1
CS / min
9.82
58.0
93 games · 132 peers
2018
Tier 1
Kill participation
64.4%
22.9
89 games · 132 peers
2018
Tier 1
Damage share
27.2%
18.3
93 games · 132 peers
2018
Tier 1
Gold diff @15
−229
20.6
93 games · 132 peers
2018
Tier 1
Vision / min
1.23
62.5
93 games · 113 peers
2019
Tier 1
Damage / min
460
28.1
103 games · 122 peers
2019
Tier 1
CS / min
9.71
76.9
103 games · 122 peers
2019
Tier 1
Kill participation
64.9%
47.9
103 games · 122 peers
2019
Tier 1
Damage share
26.1%
29.8
103 games · 122 peers
2019
Tier 1
Gold diff @15
−102
33.9
103 games · 122 peers
2019
Tier 1
Vision / min
1.29
79.0
103 games · 106 peers
2020
Tier 1
Damage / min
485
27.5
67 games · 121 peers
2020
Tier 1
CS / min
8.29
15.6
67 games · 123 peers
2020
Tier 1
Kill participation
64.2%
23.0
67 games · 123 peers
2020
Tier 1
Damage share
23.6%
5.0
67 games · 121 peers
2020
Tier 1
Gold diff @15
−229
25.0
67 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.32
61.7
67 games · 121 peers
2021
Tier 1
Damage / min
499
45.4
89 games · 131 peers
2021
Tier 1
CS / min
8.49
16.2
89 games · 131 peers
2021
Tier 1
Kill participation
66.0%
60.8
89 games · 131 peers
2021
Tier 1
Damage share
22.9%
6.2
89 games · 131 peers
2021
Tier 1
Gold diff @15
−121
42.0
89 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.60
91.5
89 games · 130 peers
2022
Tier 1
Damage / min
473
12.2
80 games · 116 peers
2022
Tier 1
CS / min
9.10
41.7
80 games · 116 peers
2022
Tier 1
Kill participation
62.8%
19.1
79 games · 116 peers
2022
Tier 1
Damage share
25.4%
15.7
80 games · 116 peers
2022
Tier 1
Gold diff @15
−251
18.9
80 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2026 · All seasons · 49 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2025
2026
Total
?Varus
64
?Ezreal
59
?Xayah
47
?Kai'Sa
46
?Jhin
43
?Kalista
43
?Ashe
40
?Aphelios
35
All games
2
89
97
104
87
145
86
18
47
675
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 21. Number of games won in this selection. Based on 47 of 47 games.
Losses: 26. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 44.7%. The percentage of games won. Based on 47 of 47 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 3.04. Average kills per game. Based on 47 of 47 games.
Deaths / game: 3.68. Average deaths per game. Based on 47 of 47 games.
Assists / game: 8.00. Average assists per game. Based on 47 of 47 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 370. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 12. Number of games won in this selection. Based on 18 of 18 games.
Losses: 6. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games.
KDA: 6.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 6.22. Average kills per game. Based on 18 of 18 games.
Deaths / game: 2.17. Average deaths per game. Based on 18 of 18 games.
Assists / game: 7.17. Average assists per game. Based on 18 of 18 games.
Damage / min: 896. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 466. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 30. Number of games won in this selection. Based on 86 of 86 games.
Losses: 56. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 34.9%. The percentage of games won. Based on 86 of 86 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 2.73. Average kills per game. Based on 86 of 86 games.
Deaths / game: 2.52. Average deaths per game. Based on 86 of 86 games.
Assists / game: 4.28. Average assists per game. Based on 86 of 86 games.
Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded.
Games: 145. Number of individual games played in this selection. Based on 145 of 145 games.
Wins: 109. Number of games won in this selection. Based on 145 of 145 games.
Losses: 36. Number of games lost in this selection. Based on 145 of 145 games.
Win rate: 75.2%. The percentage of games won. Based on 145 of 145 games.
KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games.
Kills / game: 4.34. Average kills per game. Based on 145 of 145 games.
Deaths / game: 1.80. Average deaths per game. Based on 145 of 145 games.
Assists / game: 5.74. Average assists per game. Based on 145 of 145 games.
Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 145 of 145 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 145 of 145 games.
Gold / min: 429. Total gold gained per minute, averaged across games. Based on 145 of 145 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 145 of 145 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 67. Number of games won in this selection. Based on 87 of 87 games.
Losses: 20. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 77.0%. The percentage of games won. Based on 87 of 87 games.
KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 3.44. Average kills per game. Based on 87 of 87 games.
Deaths / game: 1.61. Average deaths per game. Based on 87 of 87 games.
Assists / game: 6.39. Average assists per game. Based on 87 of 87 games.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 104. Number of individual games played in this selection. Based on 104 of 104 games.
Wins: 58. Number of games won in this selection. Based on 104 of 104 games.
Losses: 46. Number of games lost in this selection. Based on 104 of 104 games.
Win rate: 55.8%. The percentage of games won. Based on 104 of 104 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games.
Kills / game: 2.79. Average kills per game. Based on 104 of 104 games.
Deaths / game: 1.89. Average deaths per game. Based on 104 of 104 games.
Assists / game: 4.44. Average assists per game. Based on 104 of 104 games.
Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 104 games. Games without the required stats are excluded.
CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games.
Gold / min: 429. Total gold gained per minute, averaged across games. Based on 103 of 104 games. Games without the required stats are excluded.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games.
Games: 97. Number of individual games played in this selection. Based on 97 of 97 games.
Wins: 34. Number of games won in this selection. Based on 97 of 97 games.
Losses: 63. Number of games lost in this selection. Based on 97 of 97 games.
Win rate: 35.1%. The percentage of games won. Based on 97 of 97 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games.
Kills / game: 2.36. Average kills per game. Based on 97 of 97 games.
Deaths / game: 1.81. Average deaths per game. Based on 97 of 97 games.
Assists / game: 3.26. Average assists per game. Based on 97 of 97 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games.
CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 97 of 97 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 97 games. Games without the required stats are excluded.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 29. Number of games won in this selection. Based on 89 of 89 games.
Losses: 60. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 32.6%. The percentage of games won. Based on 89 of 89 games.
KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 2.58. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.08. Average deaths per game. Based on 89 of 89 games.
Assists / game: 3.72. Average assists per game. Based on 89 of 89 games.
Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 89 games. Games without the required stats are excluded.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 0.00. Average kills per game. Based on 2 of 2 games.
Deaths / game: 2.50. Average deaths per game. Based on 2 of 2 games.
Assists / game: 3.00. Average assists per game. Based on 2 of 2 games.
Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Gold / min: 337. Total gold gained per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2020 · worlds 2020 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2020 · LCK · lck-2020-summer. Ghost.
2021 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2021 · LCK · lck-2021-spring. Ghost.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.