Where Gango stands
2021 · Bot · Domestic games
Byun Se-hoon변세훈
All leagues · All positions
2021 · Bot · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Gango’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 37 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 81.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 6 of 37 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 37 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 37 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 37 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 93.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 3.84. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 32.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 37 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 37 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 850. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 92.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 37 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2021 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LJL 2021 · Summer | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LJL 2021 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Jul 2021 | LJL 2021 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Aphelios | Loss | 3 / 4 / 4 |
| 31 Jul 2021 | LJL 2021 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Aphelios | Win | 3 / 1 / 11 |
| 25 Jul 2021 | LJL 2021 · Summer | QT DIG∞vsRascal Jester | Series ↗ | Jinx | Loss | 4 / 5 / 7 |
| 25 Jul 2021 | LJL 2021 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Ezreal | Loss | 2 / 1 / 0 |
| 24 Jul 2021 | LJL 2021 · Summer | QT DIG∞vsBurning Core Toyama | Series ↗ | Ziggs | Win | 1 / 1 / 11 |
| 24 Jul 2021 | LJL 2021 · Summer | QT DIG∞vsAXIZ | Series ↗ | Sivir | Win | 7 / 1 / 15 |
| 10 Jul 2021 | LJL 2021 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Jinx | Loss | 1 / 3 / 2 |
| 10 Jul 2021 | LJL 2021 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Kai'Sa | Loss | 1 / 3 / 3 |
| 3 Jul 2021 | LJL 2021 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Aphelios | Loss | 3 / 2 / 4 |
| 3 Jul 2021 | LJL 2021 · Summer | QT DIG∞vsAXIZ | Series ↗ | Ezreal | Loss | 0 / 3 / 1 |
| 27 Jun 2021 | LJL 2021 · Summer | QT DIG∞vsRascal Jester | Series ↗ | Kog'Maw | Loss | 0 / 2 / 1 |
| 27 Jun 2021 | LJL 2021 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Kalista | Loss | 4 / 3 / 7 |
| 19 Jun 2021 | LJL 2021 · Summer | QT DIG∞vsBurning Core Toyama | Series ↗ | Varus | Win | 6 / 0 / 5 |
| 19 Jun 2021 | LJL 2021 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Draven | Loss | 3 / 3 / 3 |
| 4 Apr 2021 | LJL 2021 | QT DIG∞vsV3 Esports | Series ↗ | Aphelios | Loss | 0 / 3 / 4 |
| 4 Apr 2021 | LJL 2021 | QT DIG∞vsV3 Esports | Series ↗ | Aphelios | Loss | 0 / 6 / 5 |
| 4 Apr 2021 | LJL 2021 | QT DIG∞vsV3 Esports | Series ↗ | Aphelios | Win | 4 / 2 / 7 |
| 4 Apr 2021 | LJL 2021 | QT DIG∞vsV3 Esports | Series ↗ | Jinx | Loss | 4 / 3 / 5 |
| 4 Apr 2021 | LJL 2021 | QT DIG∞vsV3 Esports | Series ↗ | Samira | Win | 9 / 1 / 5 |
| 14 Mar 2021 | LJL 2021 | QT DIG∞vsCrest Gaming Act | Series ↗ | Kai'Sa | Win | 1 / 0 / 10 |
| 14 Mar 2021 | LJL 2021 | QT DIG∞vsCrest Gaming Act | Series ↗ | Kai'Sa | Win | 9 / 1 / 8 |
| 14 Mar 2021 | LJL 2021 | QT DIG∞vsCrest Gaming Act | Series ↗ | Aphelios | Win | 6 / 1 / 3 |
| 11 Mar 2021 | LJL 2021 · Spring | QT DIG∞vsV3 Esports | Series ↗ | Xayah | Win | 3 / 0 / 3 |
| 6 Mar 2021 | LJL 2021 · Spring | QT DIG∞vsRascal Jester | Series ↗ | Aphelios | Win | 7 / 1 / 9 |
| 6 Mar 2021 | LJL 2021 · Spring | QT DIG∞vsCrest Gaming Act | Series ↗ | Senna | Loss | 4 / 4 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2021 · Domestic games
Percentile among 113 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.42 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 71.7% | 67.0 | 42 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 7.68 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 62.6% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 603 | 80.9 | 61 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.13 | 82.4 | 61 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 74.4% | 91.6 | 61 games · 132 peers |
| 2018 | Tier 1 | Damage share | 32.1% | 87.0 | 61 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +145 | 73.3 | 61 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.20 | 57.1 | 61 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 420 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 9.42 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 65.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 26.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −304 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.97 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 562 | 77.5 | 47 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.89 | 41.8 | 47 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 76.8% | 97.5 | 47 games · 123 peers |
| 2020 | Tier 1 | Damage share | 31.3% | 90.8 | 47 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −104 | 37.5 | 47 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.15 | 24.2 | 47 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 506 | 51.5 | 37 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.19 | 66.9 | 37 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 79.1% | 98.5 | 37 games · 131 peers |
| 2021 | Tier 1 | Damage share | 28.3% | 80.8 | 37 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +500 | 92.9 | 37 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.34 | 61.2 | 37 games · 130 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. Season labels follow the competition season.
2014–2021 · All seasons · 30 recorded champions
| Champion | 2014 | 2015 | 2016 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|
| Kalista | 27 | |||||||
| Kai'Sa | 19 | |||||||
| Aphelios | 17 | |||||||
| Lucian | 17 | |||||||
| Ezreal | 16 | |||||||
| Jinx | 16 | |||||||
| Sivir | 16 | |||||||
| Tristana | 15 | |||||||
| All games | 2 | 74 | 8 | 62 | 21 | 47 | 37 | 251 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 18. Number of games won in this selection. Based on 37 of 37 games. | Losses: 19. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 48.6%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 3.76. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.14. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.35. Average assists per game. Based on 37 of 37 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2020 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 24. Number of games won in this selection. Based on 47 of 47 games. | Losses: 23. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 51.1%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.89. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.55. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.19. Average assists per game. Based on 47 of 47 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2019 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 6. Number of games won in this selection. Based on 21 of 21 games. | Losses: 15. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 28.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 2.48. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.43. Average deaths per game. Based on 21 of 21 games. | Assists / game: 4.62. Average assists per game. Based on 21 of 21 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2018 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 31. Number of games won in this selection. Based on 62 of 62 games. | Losses: 31. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 50.0%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 3.61. Average kills per game. Based on 62 of 62 games. | Deaths / game: 1.85. Average deaths per game. Based on 62 of 62 games. | Assists / game: 4.71. Average assists per game. Based on 62 of 62 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded. | CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2016 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 4.38. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.38. Average deaths per game. Based on 8 of 8 games. | Assists / game: 6.38. Average assists per game. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2015 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 35. Number of games won in this selection. Based on 74 of 74 games. | Losses: 39. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 47.3%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 74 games. Games without the required stats are excluded. | Kills / game: 4.85. Average kills per game. Based on 74 of 74 games. | Deaths / game: 3.15. Average deaths per game. Based on 73 of 74 games. Games without the required stats are excluded. | Assists / game: 7.44. Average assists per game. Based on 73 of 74 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 74 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 45 of 74 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 74 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 74 games. Games without the required stats are excluded. |
| 2014 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 6.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 1.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 10.00. Average assists per game. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 4.53. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2019 Spring Playoffs | KT Rolster | 16 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · LJL 2018 Spring Playoffs · 4 points. LJL 2018 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LJL 2018 Summer Playoffs · 8 points. LJL 2018 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LJL 2020 Spring Playoffs · 4 points. LJL 2020 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LJL 2020 Summer Playoffs · 4 points. LJL 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LJL 2021 Spring Playoffs · 4 points. LJL 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018 · 2 points. KeSPA Cup 2018: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2021 Spring Playoffs2021 · LJL · Sengoku Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2020 Spring Playoffs2020 · LJL · Crest Gaming Act | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| LJL 2020 Summer Playoffs2020 · LJL · Crest Gaming Act | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · KT Rolster | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| KeSPA Cup 20182018 · LCK · KT Rolster | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LJL 2018 Spring Playoffs2018 · LJL · Unsold Stuff Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LJL 2018 Summer Playoffs2018 · LJL · Unsold Stuff Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Vici Potential Gaming | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Unlimited Potential | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.