Where Galen stands
2018 · Jungle · Domestic games
Galen Holgate
All leagues · All positions
2018 · Jungle · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Galen’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 41 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 4 of 41 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.81. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 41 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 41 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 41 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 41 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 41 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 88.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 41 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 93. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.38. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 28.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCSA 2018 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 4.74. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LCSA 2018 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| NA LCS 2018 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 77. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.42. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 Aug 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsFlyQuest Academy | Series ↗ | Evelynn | Loss | 0 / 4 / 5 |
| 17 Aug 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsFlyQuest Academy | Series ↗ | Graves | Loss | 7 / 6 / 5 |
| 16 Aug 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsFlyQuest Academy | Series ↗ | Graves | Win | 4 / 1 / 8 |
| 16 Aug 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsFlyQuest Academy | Series ↗ | Trundle | Win | 1 / 3 / 6 |
| 16 Aug 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsFlyQuest Academy | Series ↗ | Graves | Loss | 0 / 2 / 6 |
| 10 Aug 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsCloud9 Academy | Series ↗ | Aatrox | Loss | 2 / 5 / 3 |
| 10 Aug 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsEcho Fox Academy | Series ↗ | Lee Sin | Win | 1 / 1 / 9 |
| 3 Aug 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsCLG Academy | Series ↗ | Taliyah | Loss | 1 / 4 / 2 |
| 3 Aug 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsTeam Liquid Academy | Series ↗ | Taliyah | Win | 6 / 2 / 4 |
| 29 Jul 2018 | NA LCS 2018 · Summer | Clutch GamingvsTeam Liquid | Series ↗ | Trundle | Loss | 2 / 1 / 0 |
| 29 Jul 2018 | NA LCS 2018 · Summer | Clutch Gamingvs100 Thieves | Series ↗ | Trundle | Loss | 1 / 3 / 9 |
| 21 Jul 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsTSM Academy | Series ↗ | Gragas | Loss | 0 / 1 / 1 |
| 19 Jul 2018 | LCSA 2018 · Summer | Clutch Gaming Academyvs100 Thieves Academy | Series ↗ | Taliyah | Win | 6 / 2 / 8 |
| 19 Jul 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsFlyQuest Academy | Series ↗ | Kindred | Win | 1 / 1 / 4 |
| 13 Jul 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsCloud9 Academy | Series ↗ | Trundle | Loss | 1 / 5 / 6 |
| 13 Jul 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsEcho Fox Academy | Series ↗ | Kindred | Win | 4 / 2 / 9 |
| 30 Jun 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsTSM Academy | Series ↗ | Trundle | Win | 2 / 2 / 9 |
| 29 Jun 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsFlyQuest Academy | Series ↗ | Trundle | Win | 4 / 2 / 9 |
| 28 Jun 2018 | LCSA 2018 · Summer | Clutch Gaming Academyvs100 Thieves Academy | Series ↗ | Sejuani | Win | 1 / 0 / 9 |
| 22 Jun 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsCLG Academy | Series ↗ | Trundle | Loss | 2 / 5 / 14 |
| 22 Jun 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsTeam Liquid Academy | Series ↗ | Kindred | Loss | 1 / 3 / 6 |
| 16 Jun 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsOpTic Gaming Academy | Series ↗ | Trundle | Loss | 2 / 3 / 1 |
| 15 Jun 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsGolden Guardians Academy | Series ↗ | Nocturne | Loss | 4 / 6 / 3 |
| 16 Mar 2018 | LCSA 2018 · Spring | Clutch Gaming Academyvs100 Thieves Academy | Series ↗ | Zac | Win | 1 / 0 / 9 |
| 15 Mar 2018 | LCSA 2018 · Spring | Clutch Gaming AcademyvsGolden Guardians Academy | Series ↗ | Sejuani | Win | 0 / 3 / 15 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 252 | 8.0 | 26 games · 88 peers |
| 2016 | Tier 1 | CS / min | 3.44 | 4.0 | 26 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 71.8% | 55.7 | 26 games · 107 peers |
| 2016 | Tier 1 | Damage share | 15.1% | 24.1 | 26 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −521 | 3.5 | 26 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 272 | 41.7 | 112 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.51 | 56.3 | 112 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 65.6% | 21.4 | 112 games · 127 peers |
| 2017 | Tier 1 | Damage share | 13.8% | 26.9 | 112 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −56 | 33.6 | 112 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.92 | 31.1 | 107 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 77 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 4.42 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 91.7% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 4.7% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −144 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.60 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 143 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.49 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 83.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 9.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −263 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.47 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. Season labels follow the competition season.
2015–2019 · All seasons · 31 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|
| Rengar | 27 | |||||
| Evelynn | 24 | |||||
| Gragas | 22 | |||||
| Kha'Zix | 19 | |||||
| Graves | 18 | |||||
| Rek'Sai | 18 | |||||
| Elise | 15 | |||||
| Jarvan IV | 15 | |||||
| All games | 14 | 44 | 112 | 41 | 36 | 247 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 13. Number of games won in this selection. Based on 36 of 36 games. | Losses: 23. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.81. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.19. Average deaths per game. Based on 36 of 36 games. | Assists / game: 6.72. Average assists per game. Based on 36 of 36 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 307. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2018 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 18. Number of games won in this selection. Based on 41 of 41 games. | Losses: 23. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 43.9%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 2.34. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.71. Average deaths per game. Based on 41 of 41 games. | Assists / game: 6.24. Average assists per game. Based on 41 of 41 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2017 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 50. Number of games won in this selection. Based on 112 of 112 games. | Losses: 62. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 44.6%. The percentage of games won. Based on 112 of 112 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 2.63. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.74. Average deaths per game. Based on 112 of 112 games. | Assists / game: 5.52. Average assists per game. Based on 112 of 112 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 4.51. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2016 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 21. Number of games won in this selection. Based on 44 of 44 games. | Losses: 23. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 47.7%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.09. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.32. Average deaths per game. Based on 44 of 44 games. | Assists / game: 6.11. Average assists per game. Based on 44 of 44 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 3.77. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2015 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 1.71. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.07. Average deaths per game. Based on 14 of 14 games. | Assists / game: 7.43. Average assists per game. Based on 14 of 14 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 3.10. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 285. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Counter Logic Gaming | 3 |
| NA LCS 2016 Spring Playoffs | NRG Esports | 19 |
| NA LCS 2016 Summer Playoffs | Team Liquid | 3 |
| NA Regional Finals 2017 | FlyQuest | 7 |
| NA LCS 2017 Spring Playoffs | FlyQuest | 56 |
| NA LCS 2017 Summer Playoffs | FlyQuest | 44 |
| NA LCS 2018 Summer Playoffs | Clutch Gaming | 2 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · NA LCS 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2019 Spring Playoffs2019 · LCS · Counter Logic Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Clutch Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · FlyQuest | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · FlyQuest | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
No results in this selection.