Where Gaeng stands
2026 · Support · Domestic games
Yang Gwang-woo양광우
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Gaeng’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 96. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 92.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.70. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCP 2026 · Split 1 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 6.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 1.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Feb 2026 | LCP 2026 · Split 1 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Leona | Loss | 1 / 3 / 4 |
| 7 Feb 2026 | LCP 2026 · Split 1 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Bard | Loss | 0 / 3 / 2 |
| 5 Feb 2026 | LCP 2026 · Split 1 | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Renata Glasc | Loss | 0 / 6 / 8 |
| 5 Feb 2026 | LCP 2026 · Split 1 | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Neeko | Loss | 1 / 6 / 5 |
| 1 Feb 2026 | LCP 2026 · Split 1 | DetonatioN FocusMevsGround Zero Gaming | Series ↗ | Rell | Loss | 0 / 6 / 4 |
| 1 Feb 2026 | LCP 2026 · Split 1 | DetonatioN FocusMevsGround Zero Gaming | Series ↗ | Nami | Loss | 0 / 2 / 0 |
| 1 Feb 2026 | LCP 2026 · Split 1 | DetonatioN FocusMevsGround Zero Gaming | Series ↗ | Rakan | Win | 1 / 4 / 23 |
| 30 Jan 2026 | LCP 2026 · Split 1 | DetonatioN FocusMevsTeam Secret Whales | Series ↗ | Rell | Loss | 1 / 7 / 5 |
| 30 Jan 2026 | LCP 2026 · Split 1 | DetonatioN FocusMevsTeam Secret Whales | Series ↗ | Nautilus | Loss | 0 / 4 / 3 |
| 25 Jan 2026 | LCP 2026 · Split 1 | DetonatioN FocusMevsGAM Esports | Series ↗ | Nautilus | Loss | 0 / 6 / 7 |
| 25 Jan 2026 | LCP 2026 · Split 1 | DetonatioN FocusMevsGAM Esports | Series ↗ | Alistar | Loss | 1 / 7 / 9 |
| 23 Jan 2026 | LCP 2026 · Split 1 | DetonatioN FocusMevsCTBC Flying Oyster | Series ↗ | Rell | Loss | 0 / 4 / 5 |
| 23 Jan 2026 | LCP 2026 · Split 1 | DetonatioN FocusMevsCTBC Flying Oyster | Series ↗ | Alistar | Loss | 0 / 4 / 6 |
| 17 Jan 2026 | LCP 2026 · Split 1 | DetonatioN FocusMevsMVK Esports | Series ↗ | Thresh | Loss | 0 / 5 / 2 |
| 17 Jan 2026 | LCP 2026 · Split 1 | DetonatioN FocusMevsMVK Esports | Series ↗ | Nami | Loss | 0 / 3 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 157 | 56.7 | 55 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.53 | 37.8 | 55 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 79.6% | 100.0 | 55 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.1% | 41.7 | 55 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +60 | 71.7 | 55 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.07 | 10.6 | 55 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 183 | 84.4 | 49 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.37 | 35.2 | 49 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 76.6% | 99.2 | 49 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.4% | 68.0 | 49 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +335 | 96.1 | 49 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.19 | 22.0 | 49 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 151 | 47.5 | 59 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.28 | 61.7 | 59 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 71.3% | 90.0 | 59 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.7% | 30.5 | 59 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +230 | 94.1 | 59 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.57 | 66.9 | 59 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 144 | 44.2 | 29 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.03 | 5.0 | 29 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 75.4% | 97.5 | 29 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.2% | 25.8 | 29 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +83 | 72.8 | 29 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.30 | 11.7 | 29 games · 121 peers |
| 2023 | Tier 1 | Damage / min | 119 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 0.91 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 77.8% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 5.2% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −43 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 3.16 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 189 | 53.8 | 59 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.46 | 50.0 | 59 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 74.8% | 80.8 | 59 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.3% | 65.4 | 59 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −51 | 45.2 | 59 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.09 | 17.3 | 59 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 179 | 16.1 | 54 games · 63 peers |
| 2025 | Tier 1 | CS / min | 0.91 | 4.8 | 54 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 75.5% | 54.8 | 54 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.2% | 24.2 | 54 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −139 | 0.0 | 54 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.17 | 0.0 | 54 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 162 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 0.96 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 64.3% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 7.1% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −441 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 3.32 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. Season labels follow the competition season.
2016–2026 · All seasons · 35 recorded champions
| Champion | 2016 | 2018 | 2019 | 2020 | 2021 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Alistar | 49 | |||||||||
| Rakan | 47 | |||||||||
| Leona | 40 | |||||||||
| Braum | 32 | |||||||||
| Rell | 31 | |||||||||
| Nautilus | 29 | |||||||||
| Tahm Kench | 24 | |||||||||
| Thresh | 21 | |||||||||
| All games | 13 | 64 | 59 | 59 | 40 | 10 | 59 | 54 | 15 | 373 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 1. Number of games won in this selection. Based on 15 of 15 games. | Losses: 14. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 6.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 1.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 0.33. Average kills per game. Based on 15 of 15 games. | Deaths / game: 4.67. Average deaths per game. Based on 15 of 15 games. | Assists / game: 5.80. Average assists per game. Based on 15 of 15 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 233. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2025 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 17. Number of games won in this selection. Based on 54 of 54 games. | Losses: 37. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 31.5%. The percentage of games won. Based on 54 of 54 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 0.52. Average kills per game. Based on 54 of 54 games. | Deaths / game: 4.93. Average deaths per game. Based on 54 of 54 games. | Assists / game: 8.50. Average assists per game. Based on 54 of 54 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2024 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 20. Number of games won in this selection. Based on 59 of 59 games. | Losses: 39. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 33.9%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 0.95. Average kills per game. Based on 59 of 59 games. | Deaths / game: 4.39. Average deaths per game. Based on 59 of 59 games. | Assists / game: 8.88. Average assists per game. Based on 59 of 59 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2023 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 0.40. Average kills per game. Based on 10 of 10 games. | Deaths / game: 3.90. Average deaths per game. Based on 10 of 10 games. | Assists / game: 8.50. Average assists per game. Based on 10 of 10 games. | Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 223. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2021 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 26. Number of games won in this selection. Based on 40 of 40 games. | Losses: 14. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 65.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 0.63. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.68. Average deaths per game. Based on 40 of 40 games. | Assists / game: 10.15. Average assists per game. Based on 40 of 40 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 233. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2020 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 39. Number of games won in this selection. Based on 59 of 59 games. | Losses: 20. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 66.1%. The percentage of games won. Based on 59 of 59 games. | KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 0.71. Average kills per game. Based on 59 of 59 games. | Deaths / game: 1.92. Average deaths per game. Based on 59 of 59 games. | Assists / game: 9.00. Average assists per game. Based on 59 of 59 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2019 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 48. Number of games won in this selection. Based on 59 of 59 games. | Losses: 11. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 81.4%. The percentage of games won. Based on 59 of 59 games. | KDA: 7.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 1.12. Average kills per game. Based on 59 of 59 games. | Deaths / game: 1.34. Average deaths per game. Based on 59 of 59 games. | Assists / game: 9.58. Average assists per game. Based on 59 of 59 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 282. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2018 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 35. Number of games won in this selection. Based on 64 of 64 games. | Losses: 29. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 0.94. Average kills per game. Based on 64 of 64 games. | Deaths / game: 1.77. Average deaths per game. Based on 64 of 64 games. | Assists / game: 7.38. Average assists per game. Based on 64 of 64 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 64 games. Games without the required stats are excluded. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2016 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 0.69. Average kills per game. Based on 13 of 13 games. | Deaths / game: 3.23. Average deaths per game. Based on 13 of 13 games. | Assists / game: 8.38. Average assists per game. Based on 13 of 13 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · LJL 2018 Spring Playoffs · 20 points. LJL 2018 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LJL 2018 Summer Playoffs · 4 points. LJL 2018 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LJL 2019 Spring Playoffs · 20 points. LJL 2019 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LJL 2019 Summer Playoffs · 20 points. LJL 2019 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LJL 2020 Spring Playoffs · 20 points. LJL 2020 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LJL 2020 Summer Playoffs · 8 points. LJL 2020 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LJL 2021 Summer Playoffs · 20 points. LJL 2021 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Spring Playoffs · 4 points. LJL 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Summer Playoffs · 4 points. LJL 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20212021 · worlds · DetonatioN FocusMe | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · DetonatioN FocusMe | Places 8–9 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · DetonatioN FocusMe | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · PENTAGRAM | Place 14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2024 Spring Playoffs2024 · LJL · Sengoku Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LJL 2024 Summer Playoffs2024 · LJL · Sengoku Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LJL 2021 Summer Playoffs2021 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LJL 2020 Spring Playoffs2020 · LJL · DetonatioN FocusMe |
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
| Champion |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| LJL 2020 Summer Playoffs2020 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| LJL 2019 Spring Playoffs2019 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LJL 2019 Summer Playoffs2019 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LJL 2018 Spring Playoffs2018 · LJL · PENTAGRAM | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LJL 2018 Summer Playoffs2018 · LJL · PENTAGRAM | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|