Where Gadget stands
2022 · Bot · Domestic games
Ilya MakavchukИлья Макавчук
All leagues · All positions
2022 · Bot · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Gadget’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 74 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 7 of 74 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 74 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 776. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 74 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 74 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 74 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 819. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 74 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.81. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 74 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 789. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 74 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 10.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.64. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 83.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 74 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 933. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| European Masters 2022 · Summer | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LEC 2022 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| PRM 2022 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| PRM 2022 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| PRMP 2022 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 795. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Nov 2022 | PRMP 2022 | SK Gaming PrimevsBerlin International Gaming | Series ↗ | Varus | Loss | 4 / 2 / 5 |
| 8 Nov 2022 | PRMP 2022 | SK Gaming PrimevsBerlin International Gaming | Series ↗ | Kalista | Win | 8 / 2 / 5 |
| 8 Nov 2022 | PRMP 2022 | SK Gaming PrimevsBerlin International Gaming | Series ↗ | Draven | Loss | 1 / 3 / 2 |
| 8 Nov 2022 | PRMP 2022 | SK Gaming PrimevsBerlin International Gaming | Series ↗ | Miss Fortune | Loss | 4 / 5 / 5 |
| 3 Nov 2022 | PRMP 2022 | SK Gaming PrimevsEintracht Spandau | Series ↗ | Draven | Win | 12 / 5 / 7 |
| 3 Nov 2022 | PRMP 2022 | SK Gaming PrimevsEintracht Spandau | Series ↗ | Aphelios | Win | 4 / 2 / 3 |
| 19 Oct 2022 | PRMP 2022 | SK Gaming PrimevsmYinsanity | Series ↗ | Varus | Win | 10 / 3 / 13 |
| 19 Oct 2022 | PRMP 2022 | SK Gaming PrimevsmYinsanity | Series ↗ | Ezreal | Loss | 6 / 4 / 7 |
| 19 Oct 2022 | PRMP 2022 | SK Gaming PrimevsmYinsanity | Series ↗ | Jhin | Win | 3 / 2 / 9 |
| 12 Oct 2022 | PRMP 2022 | SK Gaming PrimevsHertha BSC eSport | Series ↗ | Tahm Kench | Loss | 3 / 4 / 2 |
| 12 Oct 2022 | PRMP 2022 | SK Gaming PrimevsTeamOrangeGaming | Series ↗ | Varus | Win | 10 / 2 / 5 |
| 12 Oct 2022 | PRMP 2022 | SK Gaming PrimevsTeam Fragster | — | Draven | Win | 12 / 4 / 14 |
| 6 Oct 2022 | PRMP 2022 | SK Gaming PrimevsHertha BSC eSport | Series ↗ | Vayne | Loss | 5 / 8 / 6 |
| 6 Oct 2022 | PRMP 2022 | SK Gaming PrimevsTeamOrangeGaming | Series ↗ | Draven | Win | 6 / 0 / 7 |
| 6 Oct 2022 | PRMP 2022 | SK Gaming PrimevsTeam Fragster | — | Kalista | Win | 12 / 3 / 8 |
| 7 Sept 2022 | European Masters 2022 · Summer | SK Gaming PrimevsValiance | Series ↗ | Sett | Loss | 1 / 7 / 4 |
| 7 Sept 2022 | European Masters 2022 · Summer | SK Gaming PrimevsTeam BDS Academy | Series ↗ | Zeri | Loss | 3 / 5 / 3 |
| 7 Sept 2022 | European Masters 2022 · Summer | SK Gaming PrimevsTeam Heretics | Series ↗ | Sivir | Loss | 3 / 3 / 2 |
| 1 Sept 2022 | European Masters 2022 · Summer | SK Gaming PrimevsValiance | Series ↗ | Zeri | Win | 10 / 1 / 7 |
| 30 Aug 2022 | European Masters 2022 · Summer | SK Gaming PrimevsTeam BDS Academy | Series ↗ | Zeri | Loss | 0 / 3 / 1 |
| 29 Aug 2022 | European Masters 2022 · Summer | SK Gaming PrimevsTeam Heretics | Series ↗ | Aphelios | Loss | 3 / 4 / 1 |
| 27 Aug 2022 | European Masters 2022 · Summer | SK Gaming PrimevsWhite Dragons | Series ↗ | Lucian | Win | 12 / 3 / 12 |
| 27 Aug 2022 | European Masters 2022 · Summer | SK Gaming PrimevsWhite Dragons | Series ↗ | Sivir | Win | 3 / 2 / 7 |
| 25 Aug 2022 | European Masters 2022 · Summer | SK Gaming PrimevsaNc Outplayed | Series ↗ | Lucian | Win | 5 / 4 / 7 |
| 25 Aug 2022 | European Masters 2022 · Summer | SK Gaming PrimevsTeam Phantasma | Series ↗ | Draven | Loss | 10 / 3 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 697 | 98.5 | 38 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.09 | 77.9 | 38 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 70.7% | 71.0 | 38 games · 132 peers |
| 2018 | Tier 1 | Damage share | 33.8% | 97.7 | 38 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +113 | 66.4 | 38 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.18 | 52.7 | 38 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 492 | 44.6 | 44 games · 122 peers |
| 2019 | Tier 1 | CS / min | 8.86 | 15.7 | 44 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 68.7% | 76.0 | 43 games · 122 peers |
| 2019 | Tier 1 | Damage share | 25.8% | 24.8 | 44 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +564 | 95.9 | 43 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.02 | 16.2 | 44 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 601 | 94.2 | 40 games · 121 peers |
| 2020 | Tier 1 | CS / min | 7.27 | 0.8 | 42 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 65.2% | 32.8 | 42 games · 123 peers |
| 2020 | Tier 1 | Damage share | 26.0% | 27.5 | 40 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +380 | 91.7 | 40 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.39 | 73.3 | 40 games · 121 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 442 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 6.53 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 52.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 23.5% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −665 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.49 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. Season labels follow the competition season.
2017–2023 · All seasons · 41 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Varus | 45 | |||||||
| Ezreal | 25 | |||||||
| Karthus | 23 | |||||||
| Senna | 17 | |||||||
| Aphelios | 16 | |||||||
| Xayah | 16 | |||||||
| Lucian | 14 | |||||||
| Caitlyn | 13 | |||||||
| All games | 6 | 41 | 60 | 56 | 94 | 74 | 2 | 333 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 3.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 1.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 2.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 36.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2022 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 39. Number of games won in this selection. Based on 74 of 74 games. | Losses: 35. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 52.7%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 4.86. Average kills per game. Based on 74 of 74 games. | Deaths / game: 3.26. Average deaths per game. Based on 74 of 74 games. | Assists / game: 5.91. Average assists per game. Based on 74 of 74 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2021 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 59. Number of games won in this selection. Based on 94 of 94 games. | Losses: 35. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 62.8%. The percentage of games won. Based on 94 of 94 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 4.39. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.64. Average deaths per game. Based on 94 of 94 games. | Assists / game: 6.72. Average assists per game. Based on 94 of 94 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2020 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 45. Number of games won in this selection. Based on 56 of 56 games. | Losses: 11. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 80.4%. The percentage of games won. Based on 56 of 56 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 3.96. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.04. Average deaths per game. Based on 56 of 56 games. | Assists / game: 8.00. Average assists per game. Based on 56 of 56 games. | Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 56 games. Games without the required stats are excluded. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 54 of 56 games. Games without the required stats are excluded. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2019 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 39. Number of games won in this selection. Based on 60 of 60 games. | Losses: 21. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 65.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.77. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.17. Average deaths per game. Based on 60 of 60 games. | Assists / game: 5.62. Average assists per game. Based on 60 of 60 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded. |
| 2018 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 23. Number of games won in this selection. Based on 41 of 41 games. | Losses: 18. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 56.1%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.63. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.46. Average deaths per game. Based on 41 of 41 games. | Assists / game: 4.80. Average assists per game. Based on 41 of 41 games. | Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 41 games. Games without the required stats are excluded. | CS / min: 10.01. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2017 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 5.00. Average kills per game. Based on 6 of 6 games. | Deaths / game: 1.83. Average deaths per game. Based on 6 of 6 games. | Assists / game: 9.17. Average assists per game. Based on 6 of 6 games. | Damage / min: 769. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2022 Summer Playoffs | SK Gaming | 2 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · Unicorns of Love | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Vega Squadron | Place 7 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
No results in this selection.
No results in this selection.