Where GBM stands
2013 · Mid · Domestic games
Lee Chang-seok이창석
All leagues · All positions
2013 · Mid · Domestic games
Games in this selection 7 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 17 games without a complete snapshot are excluded.
Explore GBM’s 2013 performances. Select a point to open its story.
Try another champion, result or performance metric.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 17 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 17 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2 of 17 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 17 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 17 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 17 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 17 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 5.82. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| OGN 2013 · Champions · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 11 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| OGN 2013 · Season 3 Korea Regional Finals | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Sept 2013 | OGN 2013 · Season 3 Korea Regional Finals | CJ Entus FrostvsKT Rolster Bullets | Series ↗ | Zed | Loss | 3 / 5 / 2 |
| 6 Sept 2013 | OGN 2013 · Season 3 Korea Regional Finals | CJ Entus FrostvsKT Rolster Bullets | Series ↗ | Orianna | Loss | 2 / 5 / 2 |
| 6 Sept 2013 | OGN 2013 · Season 3 Korea Regional Finals | CJ Entus FrostvsKT Rolster Bullets | Series ↗ | Ahri | Loss | 6 / 3 / 1 |
| 4 Sept 2013 | OGN 2013 · Season 3 Korea Regional Finals | CJ Entus FrostvsKT Rolster Bullets | — | Zed | Win | 7 / 1 / 5 |
| 4 Sept 2013 | OGN 2013 · Season 3 Korea Regional Finals | CJ Entus FrostvsKT Rolster Bullets | — | Ahri | Win | 7 / 5 / 11 |
| 4 Sept 2013 | OGN 2013 · Season 3 Korea Regional Finals | CJ Entus FrostvsKT Rolster Bullets | — | Orianna | Loss | 1 / 4 / 3 |
| 28 Aug 2013 | OGN 2013 · Champions · Summer | CJ Entus FrostvsMVP Ozone | Series ↗ | Fizz | Loss | 2 / 2 / 4 |
| 28 Aug 2013 | OGN 2013 · Champions · Summer | CJ Entus FrostvsMVP Ozone | Series ↗ | Zed | Win | 6 / 2 / 3 |
| 28 Aug 2013 | OGN 2013 · Champions · Summer | CJ Entus FrostvsMVP Ozone | Series ↗ | Karthus | Loss | 8 / 8 / 9 |
| 28 Aug 2013 | OGN 2013 · Champions · Summer | CJ Entus FrostvsMVP Ozone | Series ↗ | Orianna | Win | 5 / 1 / 9 |
| 28 Aug 2013 | OGN 2013 · Champions · Summer | CJ Entus FrostvsMVP Ozone | Series ↗ | Zed | Loss | 8 / 5 / 3 |
| 27 Jul 2013 | OGN 2013 · Champions · Summer | CJ Entus FrostvsMiG Blitz | — | Zed | Win | 8 / 3 / 8 |
| 27 Jul 2013 | OGN 2013 · Champions · Summer | CJ Entus FrostvsMiG Blitz | — | Twisted Fate | Win | 7 / 4 / 7 |
| 19 Jul 2013 | OGN 2013 · Champions · Summer | CJ Entus FrostvsKT Rolster Bullets | — | Jayce | Loss | 5 / 4 / 1 |
| 19 Jul 2013 | OGN 2013 · Champions · Summer | CJ Entus FrostvsKT Rolster Bullets | — | Orianna | Win | 2 / 3 / 13 |
| 10 Jul 2013 | OGN 2013 · Champions · Summer | CJ Entus FrostvsIncredible Miracle 1 | — | Orianna | Win | 3 / 0 / 5 |
| 10 Jul 2013 | OGN 2013 · Champions · Summer | CJ Entus FrostvsIncredible Miracle 1 | — | Orianna | Win | 3 / 1 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2013–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.29 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 64.6% | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.23 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 66.2% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 506 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.47 | 75.0 | 80 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 73.1% | 93.8 | 79 games · 98 peers |
| 2015 | Tier 1 | Damage share | 30.1% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +35 | 48.9 | 78 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 590 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 7.95 | 14.0 | 63 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 70.1% | 70.4 | 63 games · 116 peers |
| 2016 | Tier 1 | Damage share | 31.3% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | −271 | 9.0 | 63 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 586 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 7.60 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 60.1% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 30.7% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −217 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 589 | 89.6 | 79 games · 136 peers |
| 2018 | Tier 1 | CS / min | 8.60 | 11.1 | 79 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 70.9% | 74.1 | 79 games · 136 peers |
| 2018 | Tier 1 | Damage share | 26.9% | 49.6 | 79 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +270 | 91.1 | 79 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 0.97 | 11.0 | 79 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 537 | 93.4 | 51 games · 123 peers |
| 2019 | Tier 1 | CS / min | 7.70 | 4.1 | 51 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 66.0% | 67.2 | 51 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.3% | 58.2 | 51 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +60 | 58.2 | 50 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 0.90 | 7.7 | 51 games · 105 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. Season labels follow the competition season.
2013–2019 · All seasons · 52 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|---|
| Viktor | 31 | |||||||
| Vladimir | 31 | |||||||
| Xerath | 30 | |||||||
| Orianna | 27 | |||||||
| Galio | 16 | |||||||
| Twisted Fate | 16 | |||||||
| Lissandra | 15 | |||||||
| Ahri | 14 | |||||||
| All games | 17 | 21 | 81 | 63 | 40 | 104 | 51 | 377 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 33. Number of games won in this selection. Based on 51 of 51 games. | Losses: 18. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 64.7%. The percentage of games won. Based on 51 of 51 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.75. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.49. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.86. Average assists per game. Based on 51 of 51 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2018 | Games: 104. Number of individual games played in this selection. Based on 104 of 104 games. | Wins: 72. Number of games won in this selection. Based on 104 of 104 games. | Losses: 32. Number of games lost in this selection. Based on 104 of 104 games. | Win rate: 69.2%. The percentage of games won. Based on 104 of 104 games. | KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games. | Kills / game: 4.37. Average kills per game. Based on 104 of 104 games. | Deaths / game: 2.16. Average deaths per game. Based on 104 of 104 games. | Assists / game: 6.29. Average assists per game. Based on 104 of 104 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 104 games. Games without the required stats are excluded. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 104 of 104 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games. |
| 2017 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 23. Number of games won in this selection. Based on 40 of 40 games. | Losses: 17. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 57.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 4.13. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.88. Average deaths per game. Based on 40 of 40 games. | Assists / game: 5.20. Average assists per game. Based on 40 of 40 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2016 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 22. Number of games won in this selection. Based on 63 of 63 games. | Losses: 41. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 34.9%. The percentage of games won. Based on 63 of 63 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.13. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.83. Average deaths per game. Based on 63 of 63 games. | Assists / game: 4.11. Average assists per game. Based on 63 of 63 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2015 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 42. Number of games won in this selection. Based on 81 of 81 games. | Losses: 39. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 51.9%. The percentage of games won. Based on 81 of 81 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 3.86. Average kills per game. Based on 81 of 81 games. | Deaths / game: 1.79. Average deaths per game. Based on 81 of 81 games. | Assists / game: 5.41. Average assists per game. Based on 81 of 81 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 81 games. Games without the required stats are excluded. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 79 of 81 games. Games without the required stats are excluded. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded. |
| 2014 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 3. Number of games won in this selection. Based on 21 of 21 games. | Losses: 18. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 14.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 2.29. Average kills per game. Based on 21 of 21 games. | Deaths / game: 3.57. Average deaths per game. Based on 21 of 21 games. | Assists / game: 4.00. Average assists per game. Based on 21 of 21 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 21 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 15 of 21 games. Games without the required stats are excluded. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2013 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 4.88. Average kills per game. Based on 17 of 17 games. | Deaths / game: 3.29. Average deaths per game. Based on 17 of 17 games. | Assists / game: 5.29. Average assists per game. Based on 17 of 17 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 17 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 5 of 17 games. Games without the required stats are excluded. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2017 Spring Playoffs | Team Vitality | 3 |
| Champions 2015 Spring Playoffs | Jin Air Green Wings | 35 |
| NA LCS 2016 Spring Playoffs | NRG Esports | 20 |
| NA LCS 2016 Summer Playoffs | NRG Esports | 43 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Champions 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2013 · Champions 2013 Summer · 2.67 points. Champions 2013 Summer: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · SuperMassive e-Sports | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20182018 · worlds · Super Massive e-Sports | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · NRG Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| Champions 2015 Spring Playoffs2015 · LCK · Jin Air Green Wings | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| Champions 2014 Spring2014 · LCK · Jin Air Green Wings Falcons | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. |
No results in this selection.
6 games played.
| Champions 2014 Summer2014 · LCK · Jin Air Green Wings Falcons | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2014 Winter2014 · LCK · CJ Entus Frost | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2013 Summer2013 · LCK · CJ Entus Frost | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|