Games Games: 179. Number of individual games played in this selection. Based on 179 of 179 games.179
Win rate Win rate: 50.3%. The percentage of games won. Based on 179 of 179 games.50.3%
KDA KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 179 of 179 games.4.40
Damage / min Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 179 of 179 games.719
CS / min CS / min: 10.19. Minions and monsters killed per minute, averaged across games. Based on 179 of 179 games.10.19
Kill participation Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 179 of 179 games.64.8%
More statistics Totals, economy & laning +
WinsWins: 90. Number of games won in this selection. Based on 179 of 179 games.
LossesLosses: 89. Number of games lost in this selection. Based on 179 of 179 games.
KillsKills: 741. Total kills in games where kills are available. Based on 179 of 179 games.
DeathsDeaths: 377. Total deaths in games where deaths are available. Based on 179 of 179 games.
AssistsAssists: 919. Total assists in games where assists are available. Based on 179 of 179 games.
Gold / minGold / min: 486. Total gold gained per minute, averaged across games. Based on 179 of 179 games.
Damage shareDamage share: 27.0%. The player's share of team damage to enemy champions, averaged across games. Based on 179 of 179 games.
Earned gold shareEarned gold share: 27.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 179 of 179 games.
Gold diff @15Gold diff @15: +111. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 145 of 179 games. Games without the required stats are excluded.145 / 179 games
CS diff @15CS diff @15: +5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 145 of 179 games. Games without the required stats are excluded.145 / 179 games
XP diff @15XP diff @15: +101. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 145 of 179 games. Games without the required stats are excluded.145 / 179 games
Vision score / minVision score / min: 1.33. Vision score per minute, averaged across games where the statistic is supported. Based on 179 of 179 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where GALA stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 736 damage per minute. Percentile: 35%. Rank: 42nd of 64736
Value: 736 damage per minute. Percentile: 35%. Rank: 42nd of 64
Value: 10.20 CS per minute. Percentile: 79%. Rank: 14th of 6410.20
Value: 10.20 CS per minute. Percentile: 79%. Rank: 14th of 64
Value: 64.8% kill participation. Percentile: 38%. Rank: 40th of 6464.8%
Value: 64.8% kill participation. Percentile: 38%. Rank: 40th of 64
Value: 27.3% damage share. Percentile: 24%. Rank: 49th of 6427.3%
Value: 27.3% damage share. Percentile: 24%. Rank: 49th of 64
Value: +116 gold difference @15. Percentile: 75%. Rank: 16th of 60. Percentile among 60 players with sufficient data.+116
Value: +116 gold difference @15. Percentile: 75%. Rank: 16th of 60. Percentile among 60 players with sufficient data.
Value: 1.34 vision score per minute. Percentile: 49%. Rank: 33rd of 641.34
Value: 1.34 vision score per minute. Percentile: 49%. Rank: 33rd of 64
GD15 · Percentile among 60 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal18 games
Ezreal: 26.2% earned gold share and 29.5% damage share. Means across the same 18 games with both values available; 18 total champion games.29%
?
Jhin17 games
Jhin: 26.6% earned gold share and 24.1% damage share. Means across the same 17 games with both values available; 17 total champion games.24%
?
Ashe16 games
Ashe: 26.5% earned gold share and 24.5% damage share. Means across the same 16 games with both values available; 16 total champion games.24%
?
Yunara16 games
Yunara: 28.5% earned gold share and 24.9% damage share. Means across the same 16 games with both values available; 16 total champion games.25%
?
Sivir13 games
Sivir: 28.5% earned gold share and 27.1% damage share. Means across the same 13 games with both values available; 13 total champion games.27%
?
Varus13 games
Varus: 25.4% earned gold share and 26.2% damage share. Means across the same 13 games with both values available; 13 total champion games.26%
?
Lucian12 games
Lucian: 27.4% earned gold share and 32.7% damage share. Means across the same 12 games with both values available; 12 total champion games.33%
?
Caitlyn10 games
Caitlyn: 28.0% earned gold share and 24.7% damage share. Means across the same 10 games with both values available; 10 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
179 games
Opponent
WinsLosses
Win rate
BGBilibili GamingBilibili Gaming: 11 wins, 20 losses in 31 recorded games, 35.5% win rate. 2026.35%
ALAnyone's LegendAnyone's Legend: 12 wins, 10 losses in 22 recorded games, 54.5% win rate. 2026.55%
TETop EsportsTop Esports: 10 wins, 12 losses in 22 recorded games, 45.5% win rate. 2026.45%
TWTeam WETeam WE: 11 wins, 7 losses in 18 recorded games, 61.1% win rate. 2026.61%
IGInvictus GamingInvictus Gaming: 8 wins, 7 losses in 15 recorded games, 53.3% win rate. 2026.53%
WGWeibo GamingWeibo Gaming: 7 wins, 7 losses in 14 recorded games, 50.0% win rate. 2026.50%
TGThunderTalk GamingThunderTalk Gaming: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
LGLGD GamingLGD Gaming: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2026.38%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
145 games
64.2%win rate when ahead at 15 minutes 34 wins from 53 games
Gold difference compares players in the same role. 34 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore GALA’s 2026 performances. Select a point to open its story.
145 plotted games
WinLoss— Median in selection
145 / 179 selected games have both values.Median damage / min: 738
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 179 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 9. Number of games won in this selection. Based on 18 of 18 games.
Losses: 9. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 790. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 10.08. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?17 of 179 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 7. Number of games won in this selection. Based on 17 of 17 games.
Losses: 10. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games.
KDA: 6.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?16 of 179 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 7. Number of games won in this selection. Based on 16 of 16 games.
Losses: 9. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 10.62. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?16 of 179 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 10. Number of games won in this selection. Based on 16 of 16 games.
Losses: 6. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 715. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?13 of 179 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 6.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 10.85. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?13 of 179 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 179 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 816. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 10.38. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 179 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 8.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 823. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 10.35. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 179 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 3. Number of games won in this selection. Based on 10 of 10 games.
Losses: 7. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 10.47. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 179 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 10.42. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 9.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 10.14. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 6.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 835. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 10.45. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Win rate: 52.1%. The percentage of games won. Based on 48 of 48 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 10.38. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Win rate: 53.2%. The percentage of games won. Based on 47 of 47 games.
KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Damage / min: 747. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 10.02. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Win rate: 47.7%. The percentage of games won. Based on 44 of 44 games.
KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Damage / min: 740. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 10.17. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
463
31.4
77 games · 122 peers
2019
Tier 1
CS / min
9.60
62.8
77 games · 122 peers
2019
Tier 1
Kill participation
63.6%
32.2
76 games · 122 peers
2019
Tier 1
Damage share
27.3%
42.1
77 games · 122 peers
2019
Tier 1
Gold diff @15
−68
38.0
73 games · 122 peers
2019
Tier 1
Vision / min
0.97
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
533
61.7
56 games · 121 peers
2020
Tier 1
CS / min
9.53
82.8
56 games · 123 peers
2020
Tier 1
Kill participation
65.3%
34.4
55 games · 123 peers
2020
Tier 1
Damage share
29.4%
72.5
56 games · 121 peers
2020
Tier 1
Gold diff @15
+182
68.3
56 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
0.95
2.5
56 games · 121 peers
2021
Tier 1
Damage / min
557
78.5
100 games · 131 peers
2021
Tier 1
CS / min
9.75
95.4
100 games · 131 peers
2021
Tier 1
Kill participation
65.4%
53.8
100 games · 131 peers
2021
Tier 1
Damage share
27.0%
65.4
100 games · 131 peers
2021
Tier 1
Gold diff @15
+105
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.15
17.8
98 games · 130 peers
2022
Tier 1
Damage / min
594
70.4
110 games · 116 peers
2022
Tier 1
CS / min
9.49
71.3
110 games · 116 peers
2022
Tier 1
Kill participation
66.2%
41.7
109 games · 116 peers
2022
Tier 1
Damage share
28.7%
66.1
110 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.24
41.7
110 games · 116 peers
2023
Tier 1
Damage / min
647
66.7
109 games · 106 peers
2023
Tier 1
CS / min
9.90
76.2
109 games · 106 peers
2023
Tier 1
Kill participation
69.0%
56.2
109 games · 106 peers
2023
Tier 1
Damage share
29.5%
75.2
109 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.12
18.1
109 games · 106 peers
2024
Tier 1
Damage / min
692
58.4
93 games · 102 peers
2024
Tier 1
CS / min
8.53
27.7
93 games · 102 peers
2024
Tier 1
Kill participation
70.8%
72.3
93 games · 102 peers
2024
Tier 1
Damage share
29.3%
90.1
93 games · 102 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.35
40.6
93 games · 102 peers
2025
Tier 1
Damage / min
781
87.3
140 games · 64 peers
2025
Tier 1
CS / min
9.21
36.5
140 games · 64 peers
2025
Tier 1
Kill participation
71.7%
74.6
139 games · 64 peers
2025
Tier 1
Damage share
27.5%
44.4
140 games · 64 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.01
7.9
140 games · 64 peers
2026
Tier 1
Damage / min
736
34.9
147 games · 64 peers
2026
Tier 1
CS / min
10.20
79.4
147 games · 64 peers
2026
Tier 1
Kill participation
64.8%
38.1
147 games · 64 peers
2026
Tier 1
Damage share
27.3%
23.8
147 games · 64 peers
2026
Tier 1
Gold diff @15
+116
74.6
118 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 179 of 179 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 30 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Kai'Sa
142
?Xayah
119
?Varus
114
?Aphelios
97
?Ezreal
71
?Miss Fortune
51
?Lucian
49
?Jhin
47
All games
61
81
69
142
156
124
101
163
179
1,076
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 179. Number of individual games played in this selection. Based on 179 of 179 games.
Wins: 90. Number of games won in this selection. Based on 179 of 179 games.
Losses: 89. Number of games lost in this selection. Based on 179 of 179 games.
Win rate: 50.3%. The percentage of games won. Based on 179 of 179 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 179 of 179 games.
Kills / game: 4.14. Average kills per game. Based on 179 of 179 games.
Deaths / game: 2.11. Average deaths per game. Based on 179 of 179 games.
Assists / game: 5.13. Average assists per game. Based on 179 of 179 games.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 179 of 179 games.
CS / min: 10.19. Minions and monsters killed per minute, averaged across games. Based on 179 of 179 games.
Gold / min: 486. Total gold gained per minute, averaged across games. Based on 179 of 179 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 179 of 179 games.
Games: 163. Number of individual games played in this selection. Based on 163 of 163 games.
Wins: 95. Number of games won in this selection. Based on 163 of 163 games.
Losses: 68. Number of games lost in this selection. Based on 163 of 163 games.
Win rate: 58.3%. The percentage of games won. Based on 163 of 163 games.
KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 163 of 163 games.
Kills / game: 5.47. Average kills per game. Based on 163 of 163 games.
Deaths / game: 2.42. Average deaths per game. Based on 163 of 163 games.
Assists / game: 5.98. Average assists per game. Based on 163 of 163 games.
Damage / min: 772. Damage dealt to enemy champions per minute, averaged across games. Based on 163 of 163 games.
CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 163 of 163 games.
Gold / min: 456. Total gold gained per minute, averaged across games. Based on 163 of 163 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 162 of 163 games. Games without the required stats are excluded.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 57. Number of games won in this selection. Based on 101 of 101 games.
Losses: 44. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 56.4%. The percentage of games won. Based on 101 of 101 games.
KDA: 6.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 4.01. Average kills per game. Based on 101 of 101 games.
Deaths / game: 1.57. Average deaths per game. Based on 101 of 101 games.
Assists / game: 5.73. Average assists per game. Based on 101 of 101 games.
Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 430. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 69. Number of games won in this selection. Based on 124 of 124 games.
Losses: 55. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 55.6%. The percentage of games won. Based on 124 of 124 games.
KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 4.46. Average kills per game. Based on 124 of 124 games.
Deaths / game: 1.74. Average deaths per game. Based on 124 of 124 games.
Assists / game: 4.80. Average assists per game. Based on 124 of 124 games.
Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games.
CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 455. Total gold gained per minute, averaged across games. Based on 124 of 124 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games.
Games: 156. Number of individual games played in this selection. Based on 156 of 156 games.
Wins: 104. Number of games won in this selection. Based on 156 of 156 games.
Losses: 52. Number of games lost in this selection. Based on 156 of 156 games.
Win rate: 66.7%. The percentage of games won. Based on 156 of 156 games.
KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 156 of 156 games.
Kills / game: 4.66. Average kills per game. Based on 156 of 156 games.
Deaths / game: 1.81. Average deaths per game. Based on 156 of 156 games.
Assists / game: 5.63. Average assists per game. Based on 156 of 156 games.
Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 156 of 156 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 156 of 156 games.
Gold / min: 461. Total gold gained per minute, averaged across games. Based on 156 of 156 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 155 of 156 games. Games without the required stats are excluded.
Games: 142. Number of individual games played in this selection. Based on 142 of 142 games.
Wins: 95. Number of games won in this selection. Based on 142 of 142 games.
Losses: 47. Number of games lost in this selection. Based on 142 of 142 games.
Win rate: 66.9%. The percentage of games won. Based on 142 of 142 games.
KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 142 of 142 games.
Kills / game: 5.08. Average kills per game. Based on 142 of 142 games.
Deaths / game: 1.98. Average deaths per game. Based on 142 of 142 games.
Assists / game: 5.24. Average assists per game. Based on 142 of 142 games.
Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 142 of 142 games.
CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 142 of 142 games.
Gold / min: 455. Total gold gained per minute, averaged across games. Based on 142 of 142 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 142 of 142 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 32. Number of games won in this selection. Based on 69 of 69 games.
Losses: 37. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 46.4%. The percentage of games won. Based on 69 of 69 games.
KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 3.55. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.17. Average deaths per game. Based on 69 of 69 games.
Assists / game: 5.52. Average assists per game. Based on 69 of 69 games.
Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 60 of 69 games. Games without the required stats are excluded.
Gold / min: 435. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 41. Number of games won in this selection. Based on 81 of 81 games.
Losses: 40. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 50.6%. The percentage of games won. Based on 81 of 81 games.
KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 3.67. Average kills per game. Based on 81 of 81 games.
Deaths / game: 1.86. Average deaths per game. Based on 81 of 81 games.
Assists / game: 4.28. Average assists per game. Based on 81 of 81 games.
Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 433. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 38. Number of games won in this selection. Based on 61 of 61 games.
Losses: 23. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 62.3%. The percentage of games won. Based on 61 of 61 games.
KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 4.30. Average kills per game. Based on 61 of 61 games.
Deaths / game: 1.98. Average deaths per game. Based on 61 of 61 games.
Assists / game: 5.38. Average assists per game. Based on 61 of 61 games.
Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 10.10. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 447. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #74 · 9 years with recorded achievements
GALA · No verified Worlds title in this scope. Missing history is not a confirmed zero.
GALA · 2 recorded Other int. titles. 2022 Mid-Season Invitational 2022; 2021 Mid-Season Invitational 2021.
2
Other int.
GALA · 2 recorded Domestic titles. 2022 LPL 2022 Spring Playoffs; 2021 LPL 2021 Spring Playoffs. Includes verified championship, cup and conference trophies.
GALA · 8 recorded major honors. All-Pro 2nd team: 2; All-Pro 3rd team: 2; Finals MVP: 2; All-Pro 1st team: 1; Position of the Year: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2025 · LPL · lpl-2025-season. GALA.
2021 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2021 · LPL · lpl-2021-spring. GALA.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Bottom of the Year · 2022 · LPL · lpl-2022-annual. GALA.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2026 · First Stand 2026 · 6 points. First Stand 2026: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Named MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
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Finals MVP ↗2021 · International · Royal Never Give Up · finals mvp
Split / final honor
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.