Where Fudge stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Fudge’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 71 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 71 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 4. Number of games won in this selection. Based on 12 of 12 games. | Losses: 8. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 71 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 71 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 71 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 38.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 71 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 46.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 71 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 40.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 71 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 71 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 49.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| Esports World Cup Qualifiers 2026 · North America | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCS 2026 · Lock-In | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCS 2026 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LCS 2026 · Summer | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 42.9%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsFlyQuest | Series ↗ | Gnar | Loss | 1 / 2 / 0 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsFlyQuest | Series ↗ | Olaf | Win | 4 / 2 / 4 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsFlyQuest | Series ↗ | Rumble | Loss | 1 / 5 / 0 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsGAM Esports | Series ↗ | Olaf | Win | 10 / 2 / 12 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsGAM Esports | Series ↗ | Gnar | Win | 5 / 3 / 2 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsJD Gaming | Series ↗ | Zaahen | Loss | 4 / 2 / 1 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsJD Gaming | Series ↗ | Ornn | Loss | 0 / 3 / 1 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsKT Rolster | Series ↗ | Rumble | Loss | 2 / 3 / 4 |
| 26 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsLyon | Series ↗ | Renekton | Loss | 1 / 5 / 4 |
| 26 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsLyon | Series ↗ | Jayce | Win | 1 / 1 / 9 |
| 26 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsLyon | Series ↗ | Rumble | Loss | 0 / 6 / 2 |
| 26 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsLyon | Series ↗ | Gnar | Loss | 2 / 3 / 0 |
| 25 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsFlyQuest | Series ↗ | Gnar | Win | 4 / 1 / 6 |
| 25 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsFlyQuest | Series ↗ | Olaf | Win | 2 / 2 / 4 |
| 25 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsFlyQuest | Series ↗ | Sion | Loss | 0 / 3 / 0 |
| 25 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsFlyQuest | Series ↗ | Rumble | Win | 4 / 1 / 3 |
| 25 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsFlyQuest | Series ↗ | K'Sante | Loss | 0 / 4 / 4 |
| 18 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsSentinels | Series ↗ | Ambessa | Win | 0 / 1 / 4 |
| 18 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsSentinels | Series ↗ | Olaf | Win | 5 / 2 / 9 |
| 18 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsSentinels | Series ↗ | Renekton | Win | 1 / 2 / 4 |
| 18 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsSentinels | Series ↗ | Malphite | Loss | 1 / 5 / 4 |
| 18 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsSentinels | Series ↗ | K'Sante | Loss | 0 / 4 / 1 |
| 12 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsCloud9 | Series ↗ | Jayce | Loss | 4 / 6 / 7 |
| 12 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsCloud9 | Series ↗ | K'Sante | Loss | 2 / 1 / 2 |
| 12 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsCloud9 | Series ↗ | Gnar | Loss | 5 / 2 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 411 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 7.99 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 55.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 21.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +178 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.83 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 387 | 17.7 | 93 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.96 | 73.4 | 93 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 60.6% | 65.3 | 93 games · 125 peers |
| 2021 | Tier 1 | Damage share | 20.3% | 8.9 | 93 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −183 | 30.5 | 93 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.11 | 86.3 | 93 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 520 | 77.8 | 35 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.61 | 90.6 | 35 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 61.9% | 95.7 | 35 games · 118 peers |
| 2022 | Tier 1 | Damage share | 24.0% | 47.9 | 35 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +97 | 60.4 | 35 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.04 | 62.4 | 35 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 532 | 88.9 | 59 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.22 | 75.8 | 59 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 60.1% | 97.0 | 59 games · 100 peers |
| 2023 | Tier 1 | Damage share | 22.3% | 51.5 | 59 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +95 | 61.3 | 59 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.03 | 41.4 | 59 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 470 | 25.5 | 23 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.62 | 99.0 | 23 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 54.1% | 55.9 | 23 games · 103 peers |
| 2024 | Tier 1 | Damage share | 21.1% | 46.1 | 23 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +46 | 65.4 | 23 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 0.97 | 23.5 | 23 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 546 | 30.6 | 58 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.91 | 51.6 | 58 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 62.9% | 100.0 | 58 games · 63 peers |
| 2025 | Tier 1 | Damage share | 22.1% | 43.5 | 58 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −86 | 35.6 | 58 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.93 | 29.0 | 58 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 526 | 6.2 | 59 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.37 | 33.8 | 59 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 55.2% | 80.0 | 59 games · 66 peers |
| 2026 | Tier 1 | Damage share | 21.8% | 30.8 | 59 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −124 | 31.0 | 59 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.26 | 30.8 | 59 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. Season labels follow the competition season.
2018–2026 · All seasons · 60 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Renekton | 36 | |||||||||
| Gnar | 31 | |||||||||
| Jayce | 30 | |||||||||
| Sion | 30 | |||||||||
| K'Sante | 28 | |||||||||
| Aatrox | 27 | |||||||||
| Camille | 24 | |||||||||
| Rumble | 24 | |||||||||
| All games | 6 | 25 | 50 | 127 | 78 | 75 | 23 | 63 | 71 | 518 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 23. Number of games won in this selection. Based on 71 of 71 games. | Losses: 48. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 32.4%. The percentage of games won. Based on 71 of 71 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 2.25. Average kills per game. Based on 71 of 71 games. | Deaths / game: 3.00. Average deaths per game. Based on 71 of 71 games. | Assists / game: 3.54. Average assists per game. Based on 71 of 71 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2025 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 26. Number of games won in this selection. Based on 63 of 63 games. | Losses: 37. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 41.3%. The percentage of games won. Based on 63 of 63 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 2.90. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.02. Average deaths per game. Based on 63 of 63 games. | Assists / game: 4.67. Average assists per game. Based on 63 of 63 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2024 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 11. Number of games won in this selection. Based on 23 of 23 games. | Losses: 12. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 2.35. Average kills per game. Based on 23 of 23 games. | Deaths / game: 1.87. Average deaths per game. Based on 23 of 23 games. | Assists / game: 4.22. Average assists per game. Based on 23 of 23 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2023 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 50. Number of games won in this selection. Based on 75 of 75 games. | Losses: 25. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 66.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.00. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.35. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.03. Average assists per game. Based on 75 of 75 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2022 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 45. Number of games won in this selection. Based on 78 of 78 games. | Losses: 33. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 57.7%. The percentage of games won. Based on 78 of 78 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 3.17. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.01. Average deaths per game. Based on 78 of 78 games. | Assists / game: 5.32. Average assists per game. Based on 78 of 78 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2021 | Games: 127. Number of individual games played in this selection. Based on 127 of 127 games. | Wins: 74. Number of games won in this selection. Based on 127 of 127 games. | Losses: 53. Number of games lost in this selection. Based on 127 of 127 games. | Win rate: 58.3%. The percentage of games won. Based on 127 of 127 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games. | Kills / game: 2.94. Average kills per game. Based on 127 of 127 games. | Deaths / game: 1.96. Average deaths per game. Based on 127 of 127 games. | Assists / game: 5.77. Average assists per game. Based on 127 of 127 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 127 of 127 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games. |
| 2020 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 39. Number of games won in this selection. Based on 50 of 50 games. | Losses: 11. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 78.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 6.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 3.90. Average kills per game. Based on 50 of 50 games. | Deaths / game: 1.80. Average deaths per game. Based on 50 of 50 games. | Assists / game: 7.04. Average assists per game. Based on 50 of 50 games. | Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2019 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 20. Number of games won in this selection. Based on 25 of 25 games. | Losses: 5. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 80.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 3.68. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.36. Average deaths per game. Based on 25 of 25 games. | Assists / game: 5.88. Average assists per game. Based on 25 of 25 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2018 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 15.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 3.67. Average kills per game. Based on 6 of 6 games. | Deaths / game: 0.67. Average deaths per game. Based on 6 of 6 games. | Assists / game: 6.67. Average assists per game. Based on 6 of 6 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
1 Domestic · 2 major honors
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2021 Lock In | Cloud9 | 17 |
| LCS 2021 Mid-Season Showdown | Cloud9 | 30 |
| LCS 2021 Championship | Cloud9 | 46 |
| LCS 2022 Lock In | Cloud9 | 10 |
| LCS 2022 Spring Playoffs | Cloud9 | 27 |
| LCS 2022 Championship | Cloud9 | 35 |
| LCS 2023 Spring Playoffs | Cloud9 | 30 |
| LCS 2023 Championship | Cloud9 | 29 |
| LCS 2024 Spring Playoffs | Cloud9 | 23 |
| LTA 2025 Championship | Shopify Rebellion | 5 |
| LTA 2025 Split 1 Playoffs | Shopify Rebellion | 7 |
| LTA North 2025 Split 2 Playoffs | Shopify Rebellion | 31 |
| LTA North 2025 Split 3 | Shopify Rebellion | 20 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Mid-Season Invitational 2023 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 2/5 = 16/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Lock In · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 2 Playoffs · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2021 · LCS · lcs-2021-summer. Fudge.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2022 · LCS · lcs-2022-spring. Fudge.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2023 · LCS · lcs-2023-spring. Fudge.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2023 · LCS · lcs-2023-summer. Fudge.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · OPL 2019 Split 2 Playoffs · 20 points. OPL 2019 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Summer Playoffs · 3.2 points. LCS 2026 Summer Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA 2025 Championship: Final placement retained; outside verified scoring-depth equivalence
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Lock-In: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · Shopify Rebellion | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · Cloud9 | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20232023 · worlds · Cloud9 | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played. |
| worlds 20222022 · worlds · Cloud9 | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Cloud9 | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20212021 · worlds · Cloud9 | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20192019 · worlds · Mammoth | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Shopify Rebellion | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · Shopify Rebellion | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · Shopify Rebellion | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LTA 2025 Championship2025 · LTA · Shopify Rebellion | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| LTA North 2025 Split 2 Playoffs2025 · LTA North · Shopify Rebellion | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LTA North 2025 Split 32025 · LTA North · Shopify Rebellion | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · Cloud9 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCS 2023 Championship2023 · LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2022 Lock In2022 · LCS · Cloud9 | Places 3–4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Cloud9 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| LCS 2022 Championship2022 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCS 2021 Lock In2021 · LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCS 2021 Championship2021 · LCS · Cloud9 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| OPL 2019 Split 2 Playoffs2019 · OPL · MAMMOTH | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 1st LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
|
| FTX Most Improved Playersource ↗2021 · LCS · lcs-2021-summer · most improved | Annual honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 45 games played. Selection: Expert vote. Season-wide award.
|
| 1st LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 27 games played. Selection: Expert vote.
|