Games Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.71
Win rate Win rate: 32.4%. The percentage of games won. Based on 71 of 71 games.32.4%
KDA KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.1.93
Damage / min Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.525
CS / min CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.8.28
Kill participation Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.54.5%
More statistics Totals, economy & laning +
WinsWins: 23. Number of games won in this selection. Based on 71 of 71 games.
LossesLosses: 48. Number of games lost in this selection. Based on 71 of 71 games.
KillsKills: 160. Total kills in games where kills are available. Based on 71 of 71 games.
DeathsDeaths: 213. Total deaths in games where deaths are available. Based on 71 of 71 games.
AssistsAssists: 251. Total assists in games where assists are available. Based on 71 of 71 games.
Gold / minGold / min: 376. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Damage shareDamage share: 21.7%. The player's share of team damage to enemy champions, averaged across games. Based on 71 of 71 games.
Earned gold shareEarned gold share: 21.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 71 of 71 games.
Gold diff @15Gold diff @15: −187. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 71 of 71 games.
CS diff @15CS diff @15: −5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 71 of 71 games.
XP diff @15XP diff @15: −193. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 71 of 71 games.
Vision score / minVision score / min: 1.24. Vision score per minute, averaged across games where the statistic is supported. Based on 71 of 71 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Fudge stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 526 damage per minute. Percentile: 6%. Rank: 62nd of 66526
Value: 526 damage per minute. Percentile: 6%. Rank: 62nd of 66
Value: 8.37 CS per minute. Percentile: 34%. Rank: 44th of 668.37
Value: 8.37 CS per minute. Percentile: 34%. Rank: 44th of 66
Value: 55.2% kill participation. Percentile: 80%. Rank: 14th of 6655.2%
Value: 55.2% kill participation. Percentile: 80%. Rank: 14th of 66
Value: 21.8% damage share. Percentile: 31%. Rank: 46th of 6621.8%
Value: 21.8% damage share. Percentile: 31%. Rank: 46th of 66
Value: −124 gold difference @15. Percentile: 31%. Rank: 41st of 59. Percentile among 59 players with sufficient data.−124
Value: −124 gold difference @15. Percentile: 31%. Rank: 41st of 59. Percentile among 59 players with sufficient data.
Value: 1.26 vision score per minute. Percentile: 31%. Rank: 46th of 661.26
Value: 1.26 vision score per minute. Percentile: 31%. Rank: 46th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Gnar12 games
Gnar: 23.8% earned gold share and 23.7% damage share. Means across the same 12 games with both values available; 12 total champion games.24%
?
Rumble12 games
Rumble: 21.4% earned gold share and 22.6% damage share. Means across the same 12 games with both values available; 12 total champion games.23%
?
K'Sante8 games
K'Sante: 20.2% earned gold share and 18.4% damage share. Means across the same 8 games with both values available; 8 total champion games.18%
?
Jayce6 games
Jayce: 24.2% earned gold share and 26.1% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
?
Sion6 games
Sion: 16.3% earned gold share and 19.0% damage share. Means across the same 6 games with both values available; 6 total champion games.19%
?
Ambessa5 games
Ambessa: 20.6% earned gold share and 24.3% damage share. Means across the same 5 games with both values available; 5 total champion games.24%
?
Renekton5 games
Renekton: 20.4% earned gold share and 20.9% damage share. Means across the same 5 games with both values available; 5 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
71 games
Opponent
WinsLosses
Win rate
FLFlyQuestFlyQuest: 5 wins, 10 losses in 15 recorded games, 33.3% win rate. 2026.33%
TLTeam LiquidTeam Liquid: 1 wins, 11 losses in 12 recorded games, 8.3% win rate. 2026.8%
LYLyonLyon: 1 wins, 9 losses in 10 recorded games, 10.0% win rate. 2026.10%
SESentinelsSentinels: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2026.50%
CLCloud9Cloud9: 1 wins, 7 losses in 8 recorded games, 12.5% win rate. 2026.13%
DIDignitasDignitas: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2026.57%
DIDisguisedDisguised: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
GEGAM EsportsGAM Esports: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
71 games
27.8%win rate when ahead at 15 minutes 5 wins from 18 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Fudge’s 2026 performances. Select a point to open its story.
71 plotted games
WinLoss— Median in selection
71 / 71 selected games have both values.Median damage / min: 536
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 71 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 71 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 4. Number of games won in this selection. Based on 12 of 12 games.
Losses: 8. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?8 of 71 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 71 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 71 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 38.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 71 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 46.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 71 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 40.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 71 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 71 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 71 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 49.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games.
KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 42.9%. The percentage of games won. Based on 35 of 35 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
411
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
7.99
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
55.2%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
21.8%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
+178
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
0.83
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
387
17.7
93 games · 125 peers
2021
Tier 1
CS / min
7.96
73.4
93 games · 125 peers
2021
Tier 1
Kill participation
60.6%
65.3
93 games · 125 peers
2021
Tier 1
Damage share
20.3%
8.9
93 games · 125 peers
2021
Tier 1
Gold diff @15
−183
30.5
93 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.11
86.3
93 games · 125 peers
2022
Tier 1
Damage / min
520
77.8
35 games · 118 peers
2022
Tier 1
CS / min
8.61
90.6
35 games · 118 peers
2022
Tier 1
Kill participation
61.9%
95.7
35 games · 118 peers
2022
Tier 1
Damage share
24.0%
47.9
35 games · 118 peers
2022
Tier 1
Gold diff @15
+97
60.4
35 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.04
62.4
35 games · 118 peers
2023
Tier 1
Damage / min
532
88.9
59 games · 100 peers
2023
Tier 1
CS / min
8.22
75.8
59 games · 100 peers
2023
Tier 1
Kill participation
60.1%
97.0
59 games · 100 peers
2023
Tier 1
Damage share
22.3%
51.5
59 games · 100 peers
2023
Tier 1
Gold diff @15
+95
61.3
59 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.03
41.4
59 games · 100 peers
2024
Tier 1
Damage / min
470
25.5
23 games · 103 peers
2024
Tier 1
CS / min
8.62
99.0
23 games · 103 peers
2024
Tier 1
Kill participation
54.1%
55.9
23 games · 103 peers
2024
Tier 1
Damage share
21.1%
46.1
23 games · 103 peers
2024
Tier 1
Gold diff @15
+46
65.4
23 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
0.97
23.5
23 games · 103 peers
2025
Tier 1
Damage / min
546
30.6
58 games · 63 peers
2025
Tier 1
CS / min
7.91
51.6
58 games · 63 peers
2025
Tier 1
Kill participation
62.9%
100.0
58 games · 63 peers
2025
Tier 1
Damage share
22.1%
43.5
58 games · 63 peers
2025
Tier 1
Gold diff @15
−86
35.6
58 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
0.93
29.0
58 games · 63 peers
2026
Tier 1
Damage / min
526
6.2
59 games · 66 peers
2026
Tier 1
CS / min
8.37
33.8
59 games · 66 peers
2026
Tier 1
Kill participation
55.2%
80.0
59 games · 66 peers
2026
Tier 1
Damage share
21.8%
30.8
59 games · 66 peers
2026
Tier 1
Gold diff @15
−124
31.0
59 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 60 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Renekton
36
?Gnar
31
?Jayce
30
?Sion
30
?K'Sante
28
?Aatrox
27
?Camille
24
?Rumble
24
All games
6
25
50
127
78
75
23
63
71
518
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 23. Number of games won in this selection. Based on 71 of 71 games.
Losses: 48. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 32.4%. The percentage of games won. Based on 71 of 71 games.
KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 2.25. Average kills per game. Based on 71 of 71 games.
Deaths / game: 3.00. Average deaths per game. Based on 71 of 71 games.
Assists / game: 3.54. Average assists per game. Based on 71 of 71 games.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 26. Number of games won in this selection. Based on 63 of 63 games.
Losses: 37. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 41.3%. The percentage of games won. Based on 63 of 63 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 2.90. Average kills per game. Based on 63 of 63 games.
Deaths / game: 3.02. Average deaths per game. Based on 63 of 63 games.
Assists / game: 4.67. Average assists per game. Based on 63 of 63 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 381. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 11. Number of games won in this selection. Based on 23 of 23 games.
Losses: 12. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 2.35. Average kills per game. Based on 23 of 23 games.
Deaths / game: 1.87. Average deaths per game. Based on 23 of 23 games.
Assists / game: 4.22. Average assists per game. Based on 23 of 23 games.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 396. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 50. Number of games won in this selection. Based on 75 of 75 games.
Losses: 25. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 66.7%. The percentage of games won. Based on 75 of 75 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 3.00. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.35. Average deaths per game. Based on 75 of 75 games.
Assists / game: 5.03. Average assists per game. Based on 75 of 75 games.
Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 396. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 45. Number of games won in this selection. Based on 78 of 78 games.
Losses: 33. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 57.7%. The percentage of games won. Based on 78 of 78 games.
KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 3.17. Average kills per game. Based on 78 of 78 games.
Deaths / game: 2.01. Average deaths per game. Based on 78 of 78 games.
Assists / game: 5.32. Average assists per game. Based on 78 of 78 games.
Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.
CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 405. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
Games: 127. Number of individual games played in this selection. Based on 127 of 127 games.
Wins: 74. Number of games won in this selection. Based on 127 of 127 games.
Losses: 53. Number of games lost in this selection. Based on 127 of 127 games.
Win rate: 58.3%. The percentage of games won. Based on 127 of 127 games.
KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games.
Kills / game: 2.94. Average kills per game. Based on 127 of 127 games.
Deaths / game: 1.96. Average deaths per game. Based on 127 of 127 games.
Assists / game: 5.77. Average assists per game. Based on 127 of 127 games.
Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games.
CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 127 of 127 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 39. Number of games won in this selection. Based on 50 of 50 games.
Losses: 11. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 78.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 6.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 3.90. Average kills per game. Based on 50 of 50 games.
Deaths / game: 1.80. Average deaths per game. Based on 50 of 50 games.
Assists / game: 7.04. Average assists per game. Based on 50 of 50 games.
Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 20. Number of games won in this selection. Based on 25 of 25 games.
Losses: 5. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 80.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Kills / game: 3.68. Average kills per game. Based on 25 of 25 games.
Deaths / game: 2.36. Average deaths per game. Based on 25 of 25 games.
Assists / game: 5.88. Average assists per game. Based on 25 of 25 games.
Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Gold / min: 396. Total gold gained per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 6. Number of games won in this selection. Based on 6 of 6 games.
Losses: 0. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 15.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 3.67. Average kills per game. Based on 6 of 6 games.
Deaths / game: 0.67. Average deaths per game. Based on 6 of 6 games.
Assists / game: 6.67. Average assists per game. Based on 6 of 6 games.
Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Gold / min: 443. Total gold gained per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #146 · 7 years with recorded achievements
Fudge · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Fudge · No verified Other int. title in this scope. Missing history is not a confirmed zero.
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Other int.
Fudge · 4 recorded Domestic titles. 2023 LCS 2023 Spring Playoffs; 2022 LCS 2022 Championship; 2021 LCS 2021 Mid-Season Showdown; 2019 OPL 2019 Split 2 Playoffs. Includes verified championship, cup and conference trophies.
Fudge · 5 recorded major honors. All-Pro 1st team: 2; All-Pro 3rd team: 2; Most improved: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.