Where Frozen stands
2017 · Mid · Domestic games
Kim Tae-il김태일
Also known as: Frozen · Frozen (Kim Tae-il)
All leagues · All positions
2017 · Mid · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 7 games without a complete snapshot are excluded.
Explore Frozen’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 100 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 12. Number of games won in this selection. Based on 17 of 17 games. | Losses: 5. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 17 games. Games without the required stats are excluded. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 100 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 12. Number of games won in this selection. Based on 16 of 16 games. | Losses: 4. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 75.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 16 games. Games without the required stats are excluded. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 11 of 100 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 100 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. |
| 6 of 100 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 100 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 100 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 100 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 810. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 100 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 85.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 100 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 814. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.76. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Intel Extreme Masters 2017 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| KeSPA Cup 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 804. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| RR 2017 · Rift Rivals · LCL-TCL | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 100.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| TCL 2017 · Summer | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 76.5%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| TCL 2017 · Winter | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| TCL 2017 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| Worlds 2017 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Oct 2017 | Worlds 2017 | Fenerbahçe EsportsvsG2 Esports | Series ↗ | Taliyah | Loss | 2 / 5 / 5 |
| 13 Oct 2017 | Worlds 2017 | Fenerbahçe EsportsvsRoyal Never Give Up | Series ↗ | Syndra | Loss | 0 / 3 / 1 |
| 13 Oct 2017 | Worlds 2017 | Fenerbahçe EsportsvsSamsung Galaxy | Series ↗ | Kassadin | Loss | 2 / 3 / 3 |
| 8 Oct 2017 | Worlds 2017 | Fenerbahçe EsportsvsSamsung Galaxy | Series ↗ | Ekko | Loss | 3 / 2 / 3 |
| 7 Oct 2017 | Worlds 2017 | Fenerbahçe EsportsvsG2 Esports | Series ↗ | Cassiopeia | Loss | 0 / 0 / 0 |
| 5 Oct 2017 | Worlds 2017 | Fenerbahçe EsportsvsRoyal Never Give Up | Series ↗ | Syndra | Loss | 1 / 3 / 2 |
| 29 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsTeam oNe eSports | Series ↗ | Aurelion Sol | Win | 8 / 2 / 4 |
| 29 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsTeam oNe eSports | Series ↗ | Syndra | Win | 2 / 2 / 6 |
| 29 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsTeam oNe eSports | Series ↗ | Corki | Loss | 3 / 5 / 3 |
| 29 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsTeam oNe eSports | Series ↗ | Taliyah | Win | 5 / 0 / 8 |
| 26 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsHong Kong Attitude | Series ↗ | Ekko | Win | 2 / 2 / 10 |
| 26 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsHong Kong Attitude | Series ↗ | Orianna | Loss | 1 / 1 / 4 |
| 26 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsRampage | Series ↗ | Cassiopeia | Win | 5 / 4 / 3 |
| 25 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsRampage | Series ↗ | Syndra | Win | 3 / 1 / 4 |
| 25 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsHong Kong Attitude | Series ↗ | Syndra | Win | 4 / 3 / 9 |
| 19 Aug 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsPapara SuperMassive | Series ↗ | Taliyah | Win | 4 / 1 / 9 |
| 19 Aug 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsPapara SuperMassive | Series ↗ | Orianna | Win | 5 / 0 / 12 |
| 19 Aug 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsPapara SuperMassive | Series ↗ | Aurelion Sol | Win | 5 / 0 / 9 |
| 12 Aug 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsCrew e-Sports Club | Series ↗ | Taliyah | Win | 10 / 5 / 11 |
| 12 Aug 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsCrew e-Sports Club | Series ↗ | Taliyah | Win | 4 / 1 / 4 |
| 12 Aug 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsCrew e-Sports Club | Series ↗ | Orianna | Win | 5 / 1 / 5 |
| 31 Jul 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsCrew e-Sports Club | Series ↗ | Cassiopeia | Win | 4 / 1 / 11 |
| 31 Jul 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsCrew e-Sports Club | Series ↗ | Corki | Win | 2 / 4 / 7 |
| 29 Jul 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsP3P eSports | Series ↗ | Corki | Win | 5 / 2 / 6 |
| 29 Jul 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsP3P eSports | Series ↗ | Taliyah | Loss | 4 / 2 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2020 · Domestic games
LPL data missing · Percentile among 107 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.49 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 62.0% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 546 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.58 | 85.0 | 77 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 70.0% | 80.4 | 77 games · 98 peers |
| 2015 | Tier 1 | Damage share | 30.7% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −116 | 25.5 | 77 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 536 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.49 | 52.3 | 31 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 66.9% | 33.0 | 30 games · 116 peers |
| 2016 | Tier 1 | Damage share | 27.8% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +133 | 76.4 | 31 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 577 | 73.6 | 71 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.69 | 53.3 | 71 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 67.8% | 60.7 | 71 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.4% | 59.4 | 71 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +104 | 68.9 | 71 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.53 | 41.9 | 71 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 533 | 73.3 | 65 games · 136 peers |
| 2018 | Tier 1 | CS / min | 8.98 | 28.1 | 66 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 67.6% | 40.7 | 66 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.8% | 65.9 | 65 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +76 | 66.7 | 65 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.25 | 73.7 | 65 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 489 | 66.4 | 50 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.32 | 30.3 | 50 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 66.6% | 72.1 | 50 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.8% | 64.8 | 50 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +292 | 89.3 | 50 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.14 | 75.0 | 50 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 522 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.82 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 77.6% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 33.5% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +35 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.14 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. Season labels follow the competition season.
2014–2020 · All seasons · 49 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|
| Orianna | 29 | |||||||
| Syndra | 28 | |||||||
| Viktor | 27 | |||||||
| Ryze | 21 | |||||||
| Cassiopeia | 20 | |||||||
| Taliyah | 20 | |||||||
| Zoe | 20 | |||||||
| Azir | 16 | |||||||
| All games | 6 | 85 | 34 | 100 | 67 | 50 | 18 | 360 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.83. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.56. Average deaths per game. Based on 18 of 18 games. | Assists / game: 3.72. Average assists per game. Based on 18 of 18 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2019 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 34. Number of games won in this selection. Based on 50 of 50 games. | Losses: 16. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 68.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 6.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 4.40. Average kills per game. Based on 50 of 50 games. | Deaths / game: 1.64. Average deaths per game. Based on 50 of 50 games. | Assists / game: 6.06. Average assists per game. Based on 50 of 50 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2018 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 35. Number of games won in this selection. Based on 67 of 67 games. | Losses: 32. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 52.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.31. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.19. Average deaths per game. Based on 67 of 67 games. | Assists / game: 6.25. Average assists per game. Based on 67 of 67 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2017 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 61. Number of games won in this selection. Based on 100 of 100 games. | Losses: 39. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 61.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 4.16. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.63. Average deaths per game. Based on 100 of 100 games. | Assists / game: 5.92. Average assists per game. Based on 100 of 100 games. | Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 100 games. Games without the required stats are excluded. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded. |
| 2016 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 20. Number of games won in this selection. Based on 34 of 34 games. | Losses: 14. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 58.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 2.24. Average kills per game. Based on 34 of 34 games. | Deaths / game: 1.82. Average deaths per game. Based on 34 of 34 games. | Assists / game: 4.94. Average assists per game. Based on 34 of 34 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. |
| 2015 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 28. Number of games won in this selection. Based on 85 of 85 games. | Losses: 57. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 32.9%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 3.44. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.31. Average deaths per game. Based on 85 of 85 games. | Assists / game: 4.28. Average assists per game. Based on 85 of 85 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 85 games. Games without the required stats are excluded. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 77 of 85 games. Games without the required stats are excluded. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2014 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 5.17. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.50. Average deaths per game. Based on 6 of 6 games. | Assists / game: 3.67. Average assists per game. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | Incredible Miracle | 31 |
| LCK 2016 Spring Playoffs | Longzhu Gaming | 10 |
| LCK 2016 Summer Playoffs | Longzhu Gaming | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Intel Extreme Masters Season 11 Oakland · 2 points. IEM Season 11 Oakland: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20172017 · worlds · 1907 Fenerbahçe | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Intel Extreme Masters Season 11 Oakland2016 · International · Longzhu Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20162016 · LCK · Longzhu Gaming | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| KeSPA Cup 20152015 · LCK · Incredible Miracle | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| Champions 2014 Summer2014 · LCK · Incredible Miracle 2 | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.