Games Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.38
Win rate Win rate: 39.5%. The percentage of games won. Based on 38 of 38 games.39.5%
KDA KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.4.83
Damage / min Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.485
CS / min CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.8.71
Kill participation Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games.74.5%
More statistics Totals, economy & laning +
WinsWins: 15. Number of games won in this selection. Based on 38 of 38 games.
LossesLosses: 23. Number of games lost in this selection. Based on 38 of 38 games.
KillsKills: 95. Total kills in games where kills are available. Based on 38 of 38 games.
DeathsDeaths: 58. Total deaths in games where deaths are available. Based on 38 of 38 games.
AssistsAssists: 185. Total assists in games where assists are available. Based on 38 of 38 games.
Gold / minGold / min: 384. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Damage shareDamage share: 28.7%. The player's share of team damage to enemy champions, averaged across games. Based on 38 of 38 games.
Earned gold shareEarned gold share: 24.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 38 of 38 games.
Gold diff @15Gold diff @15: +28. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 38 of 38 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 38 of 38 games.
XP diff @15XP diff @15: +40. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 38 of 38 games.
Vision score / minVision score / min: 1.02. Vision score per minute, averaged across games where the statistic is supported. Based on 38 of 38 games.
A closer look
The season in focus.
All leagues · All positions
2020
Showing 2020 statistics
Performance passport
Where Froggen stands.
2020 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 496 damage per minute. Percentile: 57%. Rank: 54th of 123496
Value: 496 damage per minute. Percentile: 57%. Rank: 54th of 123
Value: 8.59 CS per minute. Percentile: 69%. Rank: 40th of 1258.59
Value: 8.59 CS per minute. Percentile: 69%. Rank: 40th of 125
Value: 73.5% kill participation. Percentile: 93%. Rank: 10th of 12473.5%
Value: 73.5% kill participation. Percentile: 93%. Rank: 10th of 124
Value: 29.6% damage share. Percentile: 89%. Rank: 15th of 12329.6%
Value: 29.6% damage share. Percentile: 89%. Rank: 15th of 123
Value: −53 gold difference @15. Percentile: 43%. Rank: 70th of 123. Percentile among 123 players with sufficient data.−53
Value: −53 gold difference @15. Percentile: 43%. Rank: 70th of 123. Percentile among 123 players with sufficient data.
Value: 1.01 vision score per minute. Percentile: 36%. Rank: 80th of 1241.01
Value: 1.01 vision score per minute. Percentile: 36%. Rank: 80th of 124
GD15 · Percentile among 123 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2020
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Orianna12 games
Orianna: 26.2% earned gold share and 31.6% damage share. Means across the same 12 games with both values available; 12 total champion games.32%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2020
Who has the edge?
The most familiar opponents. Every game counts.
38 games
Opponent
WinsLosses
Win rate
GGGolden GuardiansGolden Guardians: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2020.0%
CLGCounter Logic GamingCounter Logic Gaming: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2020.67%
EGEvil GeniusesEvil Geniuses: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2020.33%
FLFlyQuestFlyQuest: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2020.0%
IMImmortalsImmortals: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2020.100%
TLTeam LiquidTeam Liquid: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2020.33%
TSTSMTSM: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2020.33%
1T100 Thieves100 Thieves: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2020.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
38 games
50.0%win rate when ahead at 15 minutes 6 wins from 12 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Froggen’s 2020 performances. Select a point to open its story.
38 plotted games
WinLoss— Median in selection
38 / 38 selected games have both values.Median damage / min: 453
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 38 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?4 of 38 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 15.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 38 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 38 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 38 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 38 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 84.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 38 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 38 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 38 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 38 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 19.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,158. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 86.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 6.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2012
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
CS / min
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
Kill participation
77.5%
—
At least 20 games and 20 valid observations required
2012
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
8.16
—
Not enough peer coverage: 31 of 41 players qualify (75.6%; 80% required). The player's actual value remains available.
2013
Tier 1
Kill participation
75.4%
97.5
72 games · 41 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
630
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
8.74
87.2
72 games · 48 peers
2014
Tier 1
Kill participation
75.7%
100.0
72 games · 49 peers
2014
Tier 1
Damage share
31.8%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+283
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
617
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
8.53
78.8
36 games · 81 peers
2015
Tier 1
Kill participation
74.0%
94.8
36 games · 98 peers
2015
Tier 1
Damage share
35.0%
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+218
85.1
36 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
612
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
8.84
88.8
54 games · 108 peers
2016
Tier 1
Kill participation
76.1%
97.4
53 games · 116 peers
2016
Tier 1
Damage share
35.3%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
−75
33.7
54 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
664
98.1
92 games · 107 peers
2017
Tier 1
CS / min
9.05
86.9
92 games · 123 peers
2017
Tier 1
Kill participation
71.3%
77.0
92 games · 123 peers
2017
Tier 1
Damage share
34.3%
100.0
92 games · 107 peers
2017
Tier 1
Gold diff @15
+305
93.4
92 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.50
35.2
81 games · 106 peers
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
587
96.7
43 games · 123 peers
2019
Tier 1
CS / min
8.61
57.4
43 games · 123 peers
2019
Tier 1
Kill participation
70.3%
95.1
43 games · 123 peers
2019
Tier 1
Damage share
30.7%
95.9
43 games · 123 peers
2019
Tier 1
Gold diff @15
+89
64.8
43 games · 123 peers
2019
Tier 1
Vision / min
1.06
46.2
43 games · 105 peers
2020
Tier 1
Damage / min
496
56.6
26 games · 123 peers
2020
Tier 1
CS / min
8.59
68.5
26 games · 125 peers
2020
Tier 1
Kill participation
73.5%
92.7
26 games · 124 peers
2020
Tier 1
Damage share
29.6%
88.5
26 games · 123 peers
2020
Tier 1
Gold diff @15
−53
43.4
26 games · 123 peers · Percentile among 123 players with sufficient data.
Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2012–2020 · All seasons · 60 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2012
2013
2014
2015
2016
2017
2018
2019
2020
Total
?Anivia
43
?Ahri
34
?Viktor
33
?Orianna
32
?Corki
27
?Karthus
24
?Twisted Fate
23
?LeBlanc
20
All games
48
77
78
39
54
92
14
43
38
483
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 15. Number of games won in this selection. Based on 38 of 38 games.
Losses: 23. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 39.5%. The percentage of games won. Based on 38 of 38 games.
KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 2.50. Average kills per game. Based on 38 of 38 games.
Deaths / game: 1.53. Average deaths per game. Based on 38 of 38 games.
Assists / game: 4.87. Average assists per game. Based on 38 of 38 games.
Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 19. Number of games won in this selection. Based on 43 of 43 games.
Losses: 24. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 44.2%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 3.00. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.28. Average deaths per game. Based on 43 of 43 games.
Assists / game: 4.84. Average assists per game. Based on 43 of 43 games.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 11. Number of games won in this selection. Based on 14 of 14 games.
Losses: 3. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 10.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Kills / game: 4.64. Average kills per game. Based on 14 of 14 games.
Deaths / game: 1.07. Average deaths per game. Based on 14 of 14 games.
Assists / game: 7.00. Average assists per game. Based on 14 of 14 games.
Damage / min: 718. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Gold / min: 436. Total gold gained per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 82.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 36. Number of games won in this selection. Based on 92 of 92 games.
Losses: 56. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 39.1%. The percentage of games won. Based on 92 of 92 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 3.55. Average kills per game. Based on 92 of 92 games.
Deaths / game: 2.32. Average deaths per game. Based on 92 of 92 games.
Assists / game: 4.84. Average assists per game. Based on 92 of 92 games.
Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Wins: 14. Number of games won in this selection. Based on 54 of 54 games.
Losses: 40. Number of games lost in this selection. Based on 54 of 54 games.
Win rate: 25.9%. The percentage of games won. Based on 54 of 54 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Kills / game: 2.94. Average kills per game. Based on 54 of 54 games.
Deaths / game: 2.07. Average deaths per game. Based on 54 of 54 games.
Assists / game: 3.57. Average assists per game. Based on 54 of 54 games.
Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 54 games. Games without the required stats are excluded.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 15. Number of games won in this selection. Based on 39 of 39 games.
Losses: 24. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 38.5%. The percentage of games won. Based on 39 of 39 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 3.97. Average kills per game. Based on 39 of 39 games.
Deaths / game: 2.62. Average deaths per game. Based on 39 of 39 games.
Assists / game: 4.90. Average assists per game. Based on 39 of 39 games.
Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 39 games. Games without the required stats are excluded.
CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 374. Total gold gained per minute, averaged across games. Based on 36 of 39 games. Games without the required stats are excluded.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 49. Number of games won in this selection. Based on 78 of 78 games.
Losses: 29. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 62.8%. The percentage of games won. Based on 78 of 78 games.
KDA: 5.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 4.08. Average kills per game. Based on 78 of 78 games.
Deaths / game: 1.86. Average deaths per game. Based on 78 of 78 games.
Assists / game: 5.81. Average assists per game. Based on 78 of 78 games.
Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 39. Number of games won in this selection. Based on 77 of 77 games.
Losses: 38. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 50.6%. The percentage of games won. Based on 77 of 77 games.
KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 77 games. Games without the required stats are excluded.
Kills / game: 4.51. Average kills per game. Based on 77 of 77 games.
Deaths / game: 2.12. Average deaths per game. Based on 77 of 77 games.
Assists / game: 5.87. Average assists per game. Based on 76 of 77 games. Games without the required stats are excluded.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 77 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 63 of 77 games. Games without the required stats are excluded.
Gold / min: 367. Total gold gained per minute, averaged across games. Based on 34 of 77 games. Games without the required stats are excluded.
Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 30. Number of games won in this selection. Based on 48 of 48 games.
Losses: 18. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 62.5%. The percentage of games won. Based on 48 of 48 games.
KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 5.00. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.23. Average deaths per game. Based on 48 of 48 games.
Assists / game: 7.44. Average assists per game. Based on 48 of 48 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 48 games.
CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 20 of 48 games. Games without the required stats are excluded.
Gold / min: 343. Total gold gained per minute, averaged across games. Based on 2 of 48 games. Games without the required stats are excluded.
Kill participation: 80.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
IPL 5 ↗2012 · International · Counter Logic Gaming Europe
Places 5–6
Source details
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2014 · Intel Extreme Masters Season 9 San Jose · 2 points. IEM Season 9 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.