Where Forest stands
2023 · Jungle · Domestic games
Lee Hyeon-seo이현서
Also known as: Forest · Forest (Lee Hyeon-seo)
All leagues · All positions
2023 · Jungle · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Forest’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 103 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 9. Number of games won in this selection. Based on 18 of 18 games. | Losses: 9. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.19. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 16 of 103 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 6. Number of games won in this selection. Based on 16 of 16 games. | Losses: 10. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 103 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 103 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.64. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 103 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 6 of 103 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 103 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 103 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 103 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 854. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 103 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LCKC 2023 · Spring | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Win rate: 55.7%. The percentage of games won. Based on 61 of 61 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. |
| LCKC 2023 · Summer | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 31.0%. The percentage of games won. Based on 42 of 42 games. | KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Aug 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsKT Rolster Challengers | Series ↗ | Vi | Loss | 3 / 5 / 4 |
| 4 Aug 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsKT Rolster Challengers | Series ↗ | Neeko | Loss | 1 / 6 / 4 |
| 31 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsLiiv SANDBOX Youth | Series ↗ | Rumble | Win | 7 / 5 / 22 |
| 31 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsLiiv SANDBOX Youth | Series ↗ | Viego | Win | 4 / 5 / 8 |
| 28 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsDN SOOPers Challengers | Series ↗ | Lee Sin | Loss | 3 / 5 / 1 |
| 28 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsDN SOOPers Challengers | Series ↗ | Kindred | Loss | 0 / 6 / 3 |
| 25 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsHanwha Life Esports Challengers | Series ↗ | Kha'Zix | Loss | 2 / 6 / 2 |
| 25 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsHanwha Life Esports Challengers | Series ↗ | Kha'Zix | Win | 4 / 2 / 6 |
| 25 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsHanwha Life Esports Challengers | Series ↗ | Viego | Loss | 1 / 4 / 0 |
| 20 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsHANJIN BRION Challengers | Series ↗ | Rumble | Win | 4 / 0 / 10 |
| 20 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsHANJIN BRION Challengers | Series ↗ | Viego | Loss | 2 / 6 / 4 |
| 20 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsHANJIN BRION Challengers | Series ↗ | Rumble | Win | 3 / 2 / 7 |
| 17 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsDplus Kia Challengers | Series ↗ | Viego | Win | 4 / 5 / 10 |
| 17 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsDplus Kia Challengers | Series ↗ | Viego | Loss | 4 / 1 / 1 |
| 17 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsDplus Kia Challengers | Series ↗ | Vi | Win | 0 / 2 / 10 |
| 13 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsKiwoom DRX Challengers | Series ↗ | Viego | Loss | 1 / 6 / 3 |
| 13 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsKiwoom DRX Challengers | Series ↗ | Viego | Loss | 0 / 6 / 7 |
| 10 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsGen.G Global Academy | Series ↗ | Sejuani | Loss | 4 / 4 / 4 |
| 10 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsGen.G Global Academy | Series ↗ | Ivern | Loss | 0 / 2 / 1 |
| 10 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsGen.G Global Academy | Series ↗ | Viego | Win | 1 / 2 / 3 |
| 6 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsNongshim Esports Academy | Series ↗ | Poppy | Loss | 5 / 4 / 16 |
| 6 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsNongshim Esports Academy | Series ↗ | Lee Sin | Loss | 3 / 7 / 7 |
| 4 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsGen.G Global Academy | Series ↗ | Viego | Loss | 2 / 7 / 8 |
| 4 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsGen.G Global Academy | Series ↗ | Viego | Win | 4 / 1 / 10 |
| 4 Jul 2023 | LCKC 2023 · Summer | T1 Esports AcademyvsGen.G Global Academy | Series ↗ | Viego | Loss | 1 / 6 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2021–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 503 | 93.3 | 89 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.49 | 81.0 | 89 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 72.2% | 45.7 | 89 games · 106 peers |
| 2024 | Tier 1 | Damage share | 17.7% | 79.0 | 89 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +276 | 95.2 | 89 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.75 | 90.5 | 89 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. Season labels follow the competition season.
2021–2025 · All seasons · 38 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|
| Lee Sin | 52 | |||||
| Viego | 43 | |||||
| Sejuani | 33 | |||||
| Vi | 32 | |||||
| Nidalee | 24 | |||||
| Maokai | 19 | |||||
| Graves | 14 | |||||
| Zyra | 14 | |||||
| All games | 37 | 91 | 103 | 93 | 60 | 384 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 47. Number of games won in this selection. Based on 60 of 60 games. | Losses: 13. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 78.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 4.55. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.93. Average deaths per game. Based on 60 of 60 games. | Assists / game: 10.95. Average assists per game. Based on 60 of 60 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2024 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 64. Number of games won in this selection. Based on 93 of 93 games. | Losses: 29. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 68.8%. The percentage of games won. Based on 93 of 93 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 2.89. Average kills per game. Based on 93 of 93 games. | Deaths / game: 3.56. Average deaths per game. Based on 93 of 93 games. | Assists / game: 9.56. Average assists per game. Based on 93 of 93 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 6.47. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games. |
| 2023 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 47. Number of games won in this selection. Based on 103 of 103 games. | Losses: 56. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 45.6%. The percentage of games won. Based on 103 of 103 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 2.51. Average kills per game. Based on 103 of 103 games. | Deaths / game: 3.94. Average deaths per game. Based on 103 of 103 games. | Assists / game: 6.10. Average assists per game. Based on 103 of 103 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. | CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games. |
| 2022 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 58. Number of games won in this selection. Based on 91 of 91 games. | Losses: 33. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 63.7%. The percentage of games won. Based on 91 of 91 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 2.97. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.92. Average deaths per game. Based on 91 of 91 games. | Assists / game: 7.33. Average assists per game. Based on 91 of 91 games. | Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 5.94. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2021 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 21. Number of games won in this selection. Based on 37 of 37 games. | Losses: 16. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 56.8%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 4.54. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.49. Average deaths per game. Based on 37 of 37 games. | Assists / game: 8.08. Average assists per game. Based on 37 of 37 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · LJL 2024 Spring Playoffs · 20 points. LJL 2024 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Summer Playoffs · 20 points. LJL 2024 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 8 points. PCS 2024 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 8 points. PCS 2024 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20242024 · worlds · Fukuoka SoftBank HAWKS gaming | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2024 Spring Playoffs2024 · LJL · Fukuoka SoftBank HAWKS gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LJL 2024 Summer Playoffs2024 · LJL · Fukuoka SoftBank HAWKS gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| PCS 2024 Spring Playoffs2024 · PCS · Fukuoka SoftBank HAWKS gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 21 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · Fukuoka SoftBank HAWKS gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
No results in this selection.