Where Ferret stands
2020 · Jungle · Domestic games
Hakan Mert Çakmak
All leagues · All positions
2020 · Jungle · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Ferret’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 95 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 13. Number of games won in this selection. Based on 15 of 15 games. | Losses: 2. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 86.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 9.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 4.81. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 95 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 13. Number of games won in this selection. Based on 14 of 14 games. | Losses: 1. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 92.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 7.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 83.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 10 of 95 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 95 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.76. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 95 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 95 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 8.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 95 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.02. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 95 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 11.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 86.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 95 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 95 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| TAL 2020 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 88.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 6.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| TAL 2020 · Winter | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 93.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| TAL 2020 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.75. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| TCL 2020 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 78.3%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 279. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| TCL 2020 · Winter | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Aug 2020 | TCL 2020 · Summer | İstanbul Wildcatsvs5 Ronin | Series ↗ | Ekko | Loss | 1 / 5 / 3 |
| 22 Aug 2020 | TCL 2020 · Summer | İstanbul Wildcatsvs5 Ronin | Series ↗ | Graves | Win | 6 / 0 / 4 |
| 22 Aug 2020 | TCL 2020 · Summer | İstanbul Wildcatsvs5 Ronin | Series ↗ | Sett | Loss | 0 / 3 / 1 |
| 22 Aug 2020 | TCL 2020 · Summer | İstanbul Wildcatsvs5 Ronin | Series ↗ | Sett | Win | 3 / 8 / 14 |
| 22 Aug 2020 | TCL 2020 · Summer | İstanbul Wildcatsvs5 Ronin | Series ↗ | Volibear | Loss | 3 / 5 / 9 |
| 9 Aug 2020 | TAL 2020 · Summer | İstanbul Wildcats AcademyvsDark Passage Academy | Series ↗ | Graves | Win | 9 / 0 / 5 |
| 9 Aug 2020 | TAL 2020 · Summer | İstanbul Wildcats AcademyvsDark Passage Academy | Series ↗ | Trundle | Loss | 0 / 3 / 2 |
| 9 Aug 2020 | TAL 2020 · Summer | İstanbul Wildcats AcademyvsDark Passage Academy | Series ↗ | Volibear | Win | 8 / 1 / 13 |
| 9 Aug 2020 | TAL 2020 · Summer | İstanbul Wildcats AcademyvsDark Passage Academy | Series ↗ | Sett | Win | 1 / 0 / 6 |
| 8 Aug 2020 | TAL 2020 · Summer | İstanbul Wildcats AcademyvsTeam AURORA Academy | Series ↗ | Sejuani | Win | 1 / 1 / 8 |
| 8 Aug 2020 | TAL 2020 · Summer | İstanbul Wildcats AcademyvsTeam AURORA Academy | Series ↗ | Trundle | Win | 3 / 2 / 13 |
| 8 Aug 2020 | TAL 2020 · Summer | İstanbul Wildcats AcademyvsTeam AURORA Academy | Series ↗ | Volibear | Win | 5 / 1 / 7 |
| 2 Aug 2020 | TCL 2020 · Summer | İstanbul WildcatsvsRoyal Youth | Series ↗ | Jarvan IV | Win | 7 / 3 / 22 |
| 1 Aug 2020 | TCL 2020 · Summer | İstanbul WildcatsvsGalatasaray Esports | Series ↗ | Trundle | Win | 3 / 1 / 9 |
| 31 Jul 2020 | TAL 2020 · Summer | İstanbul Wildcats AcademyvsRoyal Youth Academy | Series ↗ | Aphelios | Win | 7 / 7 / 7 |
| 30 Jul 2020 | TAL 2020 · Summer | İstanbul Wildcats AcademyvsGalatasaray Academy | Series ↗ | Volibear | Win | 0 / 6 / 13 |
| 26 Jul 2020 | TCL 2020 · Summer | İstanbul WildcatsvsBeşiktaş Esports | Series ↗ | Trundle | Win | 2 / 0 / 14 |
| 25 Jul 2020 | TCL 2020 · Summer | İstanbul WildcatsvsTeam AURORA | Series ↗ | Trundle | Win | 2 / 1 / 11 |
| 24 Jul 2020 | TAL 2020 · Summer | İstanbul Wildcats AcademyvsBeşiktaş Academy | Series ↗ | Skarner | Win | 1 / 2 / 12 |
| 23 Jul 2020 | TAL 2020 · Summer | İstanbul Wildcats AcademyvsTeam AURORA Academy | Series ↗ | Nocturne | Win | 6 / 3 / 5 |
| 19 Jul 2020 | TCL 2020 · Summer | İstanbul WildcatsvsDark Passage | Series ↗ | Wukong | Win | 1 / 2 / 12 |
| 18 Jul 2020 | TCL 2020 · Summer | İstanbul WildcatsvsGalakticos | Series ↗ | Jarvan IV | Win | 1 / 1 / 14 |
| 17 Jul 2020 | TAL 2020 · Summer | İstanbul Wildcats AcademyvsDark Passage Academy | Series ↗ | Nidalee | Win | 8 / 0 / 7 |
| 16 Jul 2020 | TAL 2020 · Summer | İstanbul Wildcats AcademyvsGalakticos Academy | Series ↗ | Graves | Win | 9 / 1 / 7 |
| 12 Jul 2020 | TCL 2020 · Summer | İstanbul Wildcatsvs5 Ronin | Series ↗ | Trundle | Win | 1 / 0 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2019–2026 · Domestic games
Percentile among 123 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 324 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.58 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 83.5% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 17.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +261 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.94 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 299 | 70.5 | 48 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.06 | 23.4 | 48 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 66.8% | 19.4 | 48 games · 125 peers |
| 2020 | Tier 1 | Damage share | 14.7% | 55.7 | 48 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −228 | 16.4 | 47 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.67 | 67.2 | 48 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 319 | 33.3 | 40 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.66 | 13.3 | 40 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 74.2% | 87.5 | 40 games · 121 peers |
| 2021 | Tier 1 | Damage share | 17.2% | 44.2 | 40 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +1 | 50.5 | 40 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.69 | 85.8 | 40 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 343 | 89.5 | 51 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.55 | 47.4 | 51 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 66.8% | 19.3 | 51 games · 115 peers |
| 2022 | Tier 1 | Damage share | 15.9% | 74.6 | 51 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −37 | 40.9 | 51 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.66 | 92.1 | 51 games · 115 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 698. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. Season labels follow the competition season.
2019–2026 · All seasons · 51 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Xin Zhao | 50 | ||||||||
| Jarvan IV | 43 | ||||||||
| Wukong | 41 | ||||||||
| Sejuani | 35 | ||||||||
| Trundle | 30 | ||||||||
| Lee Sin | 24 | ||||||||
| Vi | 24 | ||||||||
| Nocturne | 23 | ||||||||
| All games | 31 | 95 | 50 | 63 | 49 | 68 | 87 | 51 | 494 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 43. Number of games won in this selection. Based on 51 of 51 games. | Losses: 8. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 84.3%. The percentage of games won. Based on 51 of 51 games. | KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 5.39. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.61. Average deaths per game. Based on 51 of 51 games. | Assists / game: 10.55. Average assists per game. Based on 51 of 51 games. | Damage / min: 698. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2025 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 60. Number of games won in this selection. Based on 87 of 87 games. | Losses: 27. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 69.0%. The percentage of games won. Based on 87 of 87 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 2.86. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.29. Average deaths per game. Based on 87 of 87 games. | Assists / game: 9.08. Average assists per game. Based on 87 of 87 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2024 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 41. Number of games won in this selection. Based on 68 of 68 games. | Losses: 27. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 60.3%. The percentage of games won. Based on 68 of 68 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.78. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.54. Average deaths per game. Based on 68 of 68 games. | Assists / game: 7.84. Average assists per game. Based on 68 of 68 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 6.19. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded. |
| 2023 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 31. Number of games won in this selection. Based on 49 of 49 games. | Losses: 18. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 63.3%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.57. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.37. Average deaths per game. Based on 49 of 49 games. | Assists / game: 8.57. Average assists per game. Based on 49 of 49 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2022 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 42. Number of games won in this selection. Based on 63 of 63 games. | Losses: 21. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 66.7%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.06. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.75. Average deaths per game. Based on 63 of 63 games. | Assists / game: 7.41. Average assists per game. Based on 63 of 63 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2021 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 31. Number of games won in this selection. Based on 50 of 50 games. | Losses: 19. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 62.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 2.60. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.52. Average deaths per game. Based on 50 of 50 games. | Assists / game: 8.46. Average assists per game. Based on 50 of 50 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2020 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 76. Number of games won in this selection. Based on 95 of 95 games. | Losses: 19. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 80.0%. The percentage of games won. Based on 95 of 95 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 3.09. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.31. Average deaths per game. Based on 95 of 95 games. | Assists / game: 8.82. Average assists per game. Based on 95 of 95 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 5.38. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2019 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 24. Number of games won in this selection. Based on 31 of 31 games. | Losses: 7. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 77.4%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 3.94. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.87. Average deaths per game. Based on 31 of 31 games. | Assists / game: 9.48. Average assists per game. Based on 31 of 31 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · Mid-Season Invitational 2022: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · Istanbul Wildcats | Place 11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20222022 · worlds · Istanbul Wildcats | Places 23–24 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Istanbul Wildcats | Places 10–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
No results in this selection.
No results in this selection.