Where Feather stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 15 games without a complete snapshot are excluded.
Explore Feather’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 81 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 4. Number of games won in this selection. Based on 16 of 16 games. | Losses: 12. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 25.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 81 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 81 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 3. Number of games won in this selection. Based on 11 of 11 games. | Losses: 8. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 7 of 81 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 81 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 101. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 81 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 92. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 81 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 87.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 81 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 81 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 104. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 81 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 1 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 6.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LPL 2026 · Split 2 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LPL 2026 · Split 3 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 30.8%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsInvictus Gaming | — | Thresh | Loss | 0 / 7 / 4 |
| 28 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsInvictus Gaming | — | Karma | Loss | 0 / 3 / 8 |
| 28 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsInvictus Gaming | — | Bard | Loss | 0 / 3 / 4 |
| 23 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsLGD Gaming | — | Seraphine | Loss | 1 / 6 / 12 |
| 23 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsLGD Gaming | — | Bard | Loss | 2 / 4 / 3 |
| 21 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsEDward Gaming | — | Nautilus | Loss | 1 / 6 / 4 |
| 21 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsEDward Gaming | — | Karma | Loss | 1 / 5 / 10 |
| 20 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsJD Gaming | — | Renata Glasc | Loss | 1 / 6 / 6 |
| 20 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsJD Gaming | — | Bard | Loss | 1 / 4 / 1 |
| 20 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsJD Gaming | — | Nautilus | Win | 1 / 1 / 13 |
| 15 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsAnyone's Legend | — | Bard | Loss | 0 / 5 / 1 |
| 15 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsAnyone's Legend | — | Seraphine | Loss | 3 / 6 / 8 |
| 15 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsAnyone's Legend | — | Milio | Win | 1 / 0 / 23 |
| 13 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsBilibili Gaming | — | Rakan | Loss | 0 / 6 / 5 |
| 13 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsBilibili Gaming | — | Bard | Loss | 0 / 4 / 4 |
| 9 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsTop Esports | — | Seraphine | Loss | 1 / 6 / 4 |
| 9 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsTop Esports | — | Shen | Loss | 1 / 4 / 2 |
| 7 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsTeam WE | Series ↗ | Renata Glasc | Win | 2 / 0 / 17 |
| 7 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsTeam WE | — | Nautilus | Loss | 0 / 3 / 11 |
| 7 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsTeam WE | — | Shen | Win | 3 / 2 / 22 |
| 6 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsLGD Gaming | — | Milio | Win | 2 / 0 / 17 |
| 6 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsLGD Gaming | — | Shen | Win | 0 / 2 / 20 |
| 6 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsLGD Gaming | — | Nautilus | Loss | 0 / 4 / 7 |
| 2 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsTeam WE | — | Nautilus | Loss | 1 / 6 / 7 |
| 2 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsTeam WE | — | Seraphine | Loss | 0 / 5 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2021–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 140 | 12.0 | 28 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.01 | 50.0 | 28 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 74.9% | 65.7 | 28 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.2% | 31.5 | 28 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 2.85 | 25.0 | 28 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 154 | 9.6 | 32 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.10 | 10.6 | 32 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 75.4% | 87.5 | 32 games · 105 peers |
| 2024 | Tier 1 | Damage share | 5.9% | 1.0 | 32 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.43 | 60.6 | 32 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 165 | 3.2 | 98 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.11 | 72.6 | 98 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 79.3% | 96.8 | 97 games · 63 peers |
| 2025 | Tier 1 | Damage share | 6.6% | 1.6 | 98 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 3.54 | 38.7 | 98 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 179 | 19.7 | 81 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.10 | 57.6 | 81 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 71.3% | 15.2 | 81 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.1% | 18.2 | 81 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −122 | 12.1 | 66 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 3.87 | 9.1 | 81 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. Season labels follow the competition season.
2021–2026 · All seasons · 32 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Nautilus | 79 | ||||||
| Alistar | 41 | ||||||
| Leona | 35 | ||||||
| Rakan | 35 | ||||||
| Braum | 32 | ||||||
| Rell | 28 | ||||||
| Thresh | 21 | ||||||
| Seraphine | 20 | ||||||
| All games | 101 | 49 | 67 | 32 | 105 | 81 | 435 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 27. Number of games won in this selection. Based on 81 of 81 games. | Losses: 54. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 33.3%. The percentage of games won. Based on 81 of 81 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 0.59. Average kills per game. Based on 81 of 81 games. | Deaths / game: 3.52. Average deaths per game. Based on 81 of 81 games. | Assists / game: 9.12. Average assists per game. Based on 81 of 81 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2025 | Games: 105. Number of individual games played in this selection. Based on 105 of 105 games. | Wins: 37. Number of games won in this selection. Based on 105 of 105 games. | Losses: 68. Number of games lost in this selection. Based on 105 of 105 games. | Win rate: 35.2%. The percentage of games won. Based on 105 of 105 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games. | Kills / game: 0.59. Average kills per game. Based on 105 of 105 games. | Deaths / game: 3.82. Average deaths per game. Based on 105 of 105 games. | Assists / game: 9.26. Average assists per game. Based on 105 of 105 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 105 of 105 games. | Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 105 games. Games without the required stats are excluded. |
| 2024 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 19. Number of games won in this selection. Based on 32 of 32 games. | Losses: 13. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 59.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 0.47. Average kills per game. Based on 32 of 32 games. | Deaths / game: 3.50. Average deaths per game. Based on 32 of 32 games. | Assists / game: 10.72. Average assists per game. Based on 32 of 32 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2023 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 33. Number of games won in this selection. Based on 67 of 67 games. | Losses: 34. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 49.3%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 0.63. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.79. Average deaths per game. Based on 67 of 67 games. | Assists / game: 9.57. Average assists per game. Based on 67 of 67 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2022 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 28. Number of games won in this selection. Based on 49 of 49 games. | Losses: 21. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 57.1%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 0.78. Average kills per game. Based on 49 of 49 games. | Deaths / game: 3.59. Average deaths per game. Based on 49 of 49 games. | Assists / game: 9.53. Average assists per game. Based on 49 of 49 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 2021 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 62. Number of games won in this selection. Based on 101 of 101 games. | Losses: 39. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 61.4%. The percentage of games won. Based on 101 of 101 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 0.64. Average kills per game. Based on 101 of 101 games. | Deaths / game: 3.50. Average deaths per game. Based on 101 of 101 games. | Assists / game: 9.60. Average assists per game. Based on 101 of 101 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2023 Summer Playoffs | Rare Atom | 28 |
| LPL 2024 Summer Playoffs | ThunderTalk Gaming | 32 |
| LPL 2025 Grand Finals | ThunderTalk Gaming | 25 |
| LPL 2025 Split 1 Playoffs | ThunderTalk Gaming | 21 |
| LPL 2025 Split 2 Playoffs | ThunderTalk Gaming | 52 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2025 · LPL · lpl-2025-split-1. Feather.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
2024 · Demacia Cup 2024 · 2 points. Demacia Cup 2024: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LPL 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Grand Finals: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · ThunderTalk Gaming | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
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| LPL 2026 Split 1 Playoffs2026 · LPL · ThunderTalk Gaming | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
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| LPL 2026 Split 2 Playoffs2026 · LPL · ThunderTalk Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Demacia Cup 20252025 · LPL · ThunderTalk Gaming | Places 13–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · TT | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| Demacia Cup 20242024 · LPL · ThunderTalk Gaming | Places 3–4 | Source detailsNamed actual game lineup in the dated Hupu match report, corroborated against the exact source schedule and identity. Verified game count is a positive subset. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Rare Atom | Place 15 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
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| Demacia Cup 20222022 · LPL · JD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2025 · LPL · TT · all pro | support · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 21 games played. Selection: unknown.
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