Where Farfetch stands
2025 · Support · Domestic games
Berk Badur
All leagues · All positions
2025 · Support · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Farfetch’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 59 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 83.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 9 of 59 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 59 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 59 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 59 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 59 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 59 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 59 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 59 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 59 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2025 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| TCL 2025 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| TCL 2025 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| TCL 2025 · Winter | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 72.7%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Oct 2025 | EMEA Masters 2025 · Summer | ULF EsportsvsUnicorns of Love Sexy Edition | Series ↗ | Rakan | Loss | 1 / 5 / 4 |
| 6 Oct 2025 | EMEA Masters 2025 · Summer | ULF EsportsvsUnicorns of Love Sexy Edition | Series ↗ | Alistar | Loss | 0 / 7 / 6 |
| 2 Oct 2025 | EMEA Masters 2025 · Summer | ULF EsportsvsKarmine Corp Blue | Series ↗ | Nautilus | Loss | 1 / 7 / 7 |
| 1 Oct 2025 | EMEA Masters 2025 · Summer | ULF EsportsvsBushido Wildcats | Series ↗ | Rell | Loss | 0 / 8 / 8 |
| 30 Sept 2025 | EMEA Masters 2025 · Summer | ULF EsportsvsVitality.Bee | Series ↗ | Zilean | Loss | 1 / 1 / 22 |
| 29 Sept 2025 | EMEA Masters 2025 · Summer | ULF EsportsvsGamespace Mediterranean College Esports | Series ↗ | Bard | Win | 0 / 5 / 16 |
| 5 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBushido Wildcats | Series ↗ | Bard | Loss | 0 / 10 / 17 |
| 5 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBushido Wildcats | Series ↗ | Neeko | Loss | 1 / 4 / 1 |
| 5 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBushido Wildcats | Series ↗ | Nautilus | Win | 1 / 5 / 17 |
| 5 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBushido Wildcats | Series ↗ | Poppy | Loss | 0 / 7 / 5 |
| 3 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBeşiktaş Esports | Series ↗ | Blitzcrank | Win | 0 / 8 / 17 |
| 3 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBeşiktaş Esports | Series ↗ | Braum | Win | 0 / 2 / 12 |
| 3 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBeşiktaş Esports | Series ↗ | Bard | Win | 1 / 4 / 18 |
| 3 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBeşiktaş Esports | Series ↗ | Karma | Loss | 0 / 2 / 11 |
| 3 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBeşiktaş Esports | Series ↗ | Rell | Loss | 0 / 6 / 6 |
| 31 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsPapara SuperMassive | Series ↗ | Nautilus | Win | 1 / 4 / 16 |
| 31 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsPapara SuperMassive | Series ↗ | Tahm Kench | Loss | 0 / 5 / 6 |
| 31 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsPapara SuperMassive | Series ↗ | Neeko | Win | 1 / 5 / 13 |
| 31 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsPapara SuperMassive | Series ↗ | Rell | Win | 2 / 4 / 14 |
| 27 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsMisa Esports | Series ↗ | Neeko | Loss | 1 / 8 / 7 |
| 26 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsThe Forbidden Five | Series ↗ | Nautilus | Win | 0 / 4 / 16 |
| 22 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsBeşiktaş Esports | Series ↗ | Alistar | Loss | 0 / 7 / 7 |
| 21 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsBoostGate Esports | Series ↗ | Bard | Win | 1 / 2 / 12 |
| 15 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsBBL Dark Passage | Series ↗ | Alistar | Win | 1 / 7 / 11 |
| 14 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsBushido Wildcats | Series ↗ | Renata Glasc | Loss | 0 / 3 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 127 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 0.54 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 67.8% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 5.8% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −23 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 2.27 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 174 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.24 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 77.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 9.3% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +63 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.28 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 153 | 46.9 | 24 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.11 | 3.9 | 24 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 68.2% | 60.2 | 24 games · 129 peers |
| 2019 | Tier 1 | Damage share | 7.9% | 18.0 | 24 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −109 | 22.7 | 24 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.29 | 45.0 | 24 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 152 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 1.26 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 52.6% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 7.9% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +20 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 2.18 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 165 | 81.7 | 47 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.77 | 97.5 | 47 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 73.3% | 91.7 | 47 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.8% | 86.7 | 47 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +220 | 92.2 | 47 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.15 | 4.2 | 47 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 168 | 70.9 | 51 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.06 | 40.0 | 51 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 72.9% | 80.9 | 51 games · 111 peers |
| 2022 | Tier 1 | Damage share | 8.0% | 57.3 | 51 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +157 | 84.4 | 51 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.27 | 4.5 | 51 games · 111 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. Season labels follow the competition season.
2017–2026 · All seasons · 33 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 58 | ||||||||||
| Rell | 39 | ||||||||||
| Braum | 37 | ||||||||||
| Leona | 33 | ||||||||||
| Rakan | 30 | ||||||||||
| Tahm Kench | 25 | ||||||||||
| Alistar | 24 | ||||||||||
| Thresh | 21 | ||||||||||
| All games | 36 | 16 | 28 | 17 | 53 | 63 | 21 | 76 | 59 | 33 | 402 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 11. Number of games won in this selection. Based on 33 of 33 games. | Losses: 22. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 33.3%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 0.91. Average kills per game. Based on 33 of 33 games. | Deaths / game: 4.42. Average deaths per game. Based on 33 of 33 games. | Assists / game: 10.30. Average assists per game. Based on 33 of 33 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2025 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 34. Number of games won in this selection. Based on 59 of 59 games. | Losses: 25. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 57.6%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 0.83. Average kills per game. Based on 59 of 59 games. | Deaths / game: 4.56. Average deaths per game. Based on 59 of 59 games. | Assists / game: 12.58. Average assists per game. Based on 59 of 59 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2024 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 40. Number of games won in this selection. Based on 76 of 76 games. | Losses: 36. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 52.6%. The percentage of games won. Based on 76 of 76 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 0.88. Average kills per game. Based on 76 of 76 games. | Deaths / game: 4.57. Average deaths per game. Based on 76 of 76 games. | Assists / game: 11.96. Average assists per game. Based on 76 of 76 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2023 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 9. Number of games won in this selection. Based on 21 of 21 games. | Losses: 12. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 0.86. Average kills per game. Based on 21 of 21 games. | Deaths / game: 3.52. Average deaths per game. Based on 21 of 21 games. | Assists / game: 10.24. Average assists per game. Based on 21 of 21 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2022 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 42. Number of games won in this selection. Based on 63 of 63 games. | Losses: 21. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 66.7%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 0.78. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.25. Average deaths per game. Based on 63 of 63 games. | Assists / game: 10.29. Average assists per game. Based on 63 of 63 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2021 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 30. Number of games won in this selection. Based on 53 of 53 games. | Losses: 23. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 56.6%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 1.04. Average kills per game. Based on 53 of 53 games. | Deaths / game: 3.62. Average deaths per game. Based on 53 of 53 games. | Assists / game: 10.09. Average assists per game. Based on 53 of 53 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 1.68. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2020 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 14. Number of games won in this selection. Based on 17 of 17 games. | Losses: 3. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 82.4%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 0.76. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.59. Average deaths per game. Based on 17 of 17 games. | Assists / game: 8.06. Average assists per game. Based on 17 of 17 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2019 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 16. Number of games won in this selection. Based on 28 of 28 games. | Losses: 12. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 0.64. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.46. Average deaths per game. Based on 28 of 28 games. | Assists / game: 9.43. Average assists per game. Based on 28 of 28 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2018 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 0.50. Average kills per game. Based on 16 of 16 games. | Deaths / game: 2.81. Average deaths per game. Based on 16 of 16 games. | Assists / game: 8.13. Average assists per game. Based on 16 of 16 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2017 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 17. Number of games won in this selection. Based on 36 of 36 games. | Losses: 19. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 47.2%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 0.89. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.28. Average deaths per game. Based on 36 of 36 games. | Assists / game: 8.94. Average assists per game. Based on 36 of 36 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. | CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 270. Total gold gained per minute, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · Mid-Season Invitational 2022: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · Istanbul Wildcats | Place 11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20222022 · worlds · Istanbul Wildcats | Places 23–24 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Istanbul Wildcats | Places 10–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
No results in this selection.
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.