Where Falco stands
All seasons · Support · Domestic games
Jesús Pérez Rubio
Also known as: Falco · Falco (Jesús Pérez)
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 14 games without a complete snapshot are excluded.
Explore Falco’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 39 of 143 games in this selection. | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 26. Number of games won in this selection. Based on 39 of 39 games. | Losses: 13. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 66.7%. The percentage of games won. Based on 39 of 39 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 39 games. Games without the required stats are excluded. | CS / min: 1.94. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 19 of 143 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 13. Number of games won in this selection. Based on 19 of 19 games. | Losses: 6. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. | CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 16 of 143 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 2.00. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 13 of 143 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 9 of 143 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 7.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 9 games. Games without the required stats are excluded. | CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 143 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 7.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.66. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 143 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 9.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.55. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 143 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 143 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 98. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 2.10. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 143 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.55. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| European Masters 2019 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| SLO 2019 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| SLO 2019 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.51. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| European Masters 2018 · Spring | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.94. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| European Masters 2018 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| SLO 2018 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 77.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 35 games. Games without the required stats are excluded. | CS / min: 1.67. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| SLO 2018 · Summer | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 62.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| EU CS 2016 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Aug 2019 | SLO 2019 · Summer | MAD Lions E.C.vsMovistar KOI | Series ↗ | Nautilus | Loss | 2 / 5 / 13 |
| 14 Aug 2019 | SLO 2019 · Summer | MAD Lions E.C.vsMovistar KOI | Series ↗ | Yuumi | Loss | 0 / 2 / 3 |
| 31 Jul 2019 | SLO 2019 · Summer | MAD Lions E.C.vsTeam Queso | Series ↗ | Karma | Win | 1 / 1 / 9 |
| 29 Jul 2019 | SLO 2019 · Summer | MAD Lions E.C.vsGiants | Series ↗ | Nautilus | Win | 0 / 7 / 16 |
| 24 Jul 2019 | SLO 2019 · Summer | MAD Lions E.C.vsS2V Esports | Series ↗ | Lux | Win | 1 / 0 / 10 |
| 22 Jul 2019 | SLO 2019 · Summer | MAD Lions E.C.vsUCAM Penguins | Series ↗ | Lux | Win | 1 / 1 / 8 |
| 10 Jul 2019 | SLO 2019 · Summer | MAD Lions E.C.vsOrigen BCN | Series ↗ | Tahm Kench | Loss | 0 / 2 / 4 |
| 3 Jul 2019 | SLO 2019 · Summer | MAD Lions E.C.vsG2 Heretics | Series ↗ | Tahm Kench | Loss | 0 / 3 / 1 |
| 17 Jun 2019 | SLO 2019 · Summer | MAD Lions E.C.vsS2V Esports | Series ↗ | Lux | Win | 2 / 2 / 14 |
| 12 Jun 2019 | SLO 2019 · Summer | MAD Lions E.C.vsUCAM Penguins | Series ↗ | Nautilus | Win | 3 / 1 / 16 |
| 27 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsMisfits Premier | Series ↗ | Galio | Loss | 0 / 5 / 8 |
| 27 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsMisfits Premier | Series ↗ | Thresh | Loss | 0 / 6 / 2 |
| 20 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsSplyce Vipers | Series ↗ | Braum | Win | 0 / 5 / 19 |
| 20 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsSplyce Vipers | Series ↗ | Thresh | Win | 0 / 0 / 8 |
| 18 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vseNsure | Series ↗ | Zilean | Win | 3 / 0 / 12 |
| 16 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsLDLC OL | Series ↗ | Morgana | Win | 0 / 1 / 11 |
| 15 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsDefusekids | Series ↗ | Morgana | Win | 1 / 0 / 10 |
| 11 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsdevils.one inStreamly | Series ↗ | Zilean | Win | 1 / 2 / 10 |
| 11 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsdevils.one inStreamly | Series ↗ | Zilean | Win | 1 / 2 / 16 |
| 10 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsNYYRIKKI White | Series ↗ | Morgana | Win | 2 / 4 / 15 |
| 10 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsCrvena zvezda Esports | Series ↗ | Braum | Win | 0 / 1 / 12 |
| 9 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsdevils.one inStreamly | Series ↗ | Braum | Win | 2 / 0 / 9 |
| 8 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsSK Gaming Prime | Series ↗ | Thresh | Loss | 0 / 4 / 6 |
| 8 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsMisfits Premier | Series ↗ | Ornn | Loss | 3 / 7 / 2 |
| 8 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsDiabolus Esports | Series ↗ | Tahm Kench | Loss | 0 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | EU CS | Damage / min | 143 | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | CS / min | 1.02 | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | Kill participation | 82.0% | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | Damage share | 6.5% | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | Gold diff @15 | −222 | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | SLO | Damage / min | 153 | — | Not enough peer coverage: 5 of 10 players qualify (50.0%; 80% required). The player's actual value remains available. |
| 2018 | SLO | CS / min | 1.52 | 44.4 | 72 games · 10 peers |
| 2018 | SLO | Kill participation | 64.9% | 22.2 | 72 games · 10 peers |
| 2018 | SLO | Damage share | 7.8% | — | Not enough peer coverage: 5 of 10 players qualify (50.0%; 80% required). The player's actual value remains available. |
| 2018 | SLO | Gold diff @15 | +64 | 75.0 | 58 games · 5 peers · Percentile among 5 players with sufficient data. |
| 2018 | SLO | Vision / min | 2.21 | — | Not enough peer coverage: 5 of 10 players qualify (50.0%; 80% required). The player's actual value remains available. |
| 2019 | SLO | Damage / min | 182 | 77.8 | 31 games · 10 peers |
| 2019 | SLO | CS / min | 1.47 | 88.9 | 31 games · 10 peers |
| 2019 | SLO | Kill participation | 69.9% | 44.4 | 31 games · 10 peers |
| 2019 | SLO | Damage share | 9.3% | 44.4 | 31 games · 10 peers |
| 2019 | SLO | Gold diff @15 | −25 | 44.4 | 31 games · 10 peers |
| 2019 | SLO | Vision / min | 2.32 | 88.9 | 31 games · 10 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. Season labels follow the competition season.
2016–2019 · All seasons · 20 recorded champions
| Champion | 2016 | 2018 | 2019 | Total |
|---|---|---|---|---|
| Braum | 39 | |||
| Alistar | 19 | |||
| Tahm Kench | 16 | |||
| Thresh | 13 | |||
| Rakan | 9 | |||
| Morgana | 8 | |||
| Zilean | 6 | |||
| Fiddlesticks | 4 | |||
| All games | 5 | 92 | 46 | 143 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 28. Number of games won in this selection. Based on 46 of 46 games. | Losses: 18. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 60.9%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 0.80. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.76. Average deaths per game. Based on 46 of 46 games. | Assists / game: 9.22. Average assists per game. Based on 46 of 46 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2018 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 65. Number of games won in this selection. Based on 92 of 92 games. | Losses: 27. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 70.7%. The percentage of games won. Based on 92 of 92 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 0.75. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.04. Average deaths per game. Based on 92 of 92 games. | Assists / game: 7.75. Average assists per game. Based on 92 of 92 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 92 games. Games without the required stats are excluded. | CS / min: 1.55. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 79 of 92 games. Games without the required stats are excluded. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2016 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 0.80. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.60. Average deaths per game. Based on 5 of 5 games. | Assists / game: 11.80. Average assists per game. Based on 5 of 5 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 82.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.