Where FIESTA stands
2025 · Mid · Domestic games
All leagues · All positions
2025 · Mid · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore FIESTA’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 50 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 50 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 858. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 50 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 50 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 1,008. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 50 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 50 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 957. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 50 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 45.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 1,020. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2025 · Winter | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 877. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| TCL 2025 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 747. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| TCL 2025 · Winter | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 55.6%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 812. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 May 2025 | TCL 2025 · Spring | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Sylas | Win | 6 / 2 / 9 |
| 8 May 2025 | TCL 2025 · Spring | Papara SuperMassivevsBBL Dark Passage | Series ↗ | Taliyah | Loss | 4 / 6 / 5 |
| 7 May 2025 | TCL 2025 · Spring | Papara SuperMassivevsBoostGate Esports | Series ↗ | Ahri | Loss | 2 / 5 / 5 |
| 2 May 2025 | TCL 2025 · Spring | Papara SuperMassivevsULF Esports | Series ↗ | Yone | Loss | 3 / 7 / 4 |
| 1 May 2025 | TCL 2025 · Spring | Papara SuperMassivevsMisa Esports | Series ↗ | Ahri | Loss | 0 / 3 / 7 |
| 30 Apr 2025 | TCL 2025 · Spring | Papara SuperMassivevsBushido Wildcats | Series ↗ | Taliyah | Loss | 2 / 6 / 5 |
| 18 Apr 2025 | TCL 2025 · Spring | Papara SuperMassivevsEternal Fire | Series ↗ | Yone | Loss | 1 / 6 / 4 |
| 17 Apr 2025 | TCL 2025 · Spring | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Viktor | Win | 2 / 4 / 11 |
| 11 Apr 2025 | TCL 2025 · Spring | Papara SuperMassivevsBBL Dark Passage | Series ↗ | Yone | Win | 2 / 2 / 6 |
| 10 Apr 2025 | TCL 2025 · Spring | Papara SuperMassivevsBoostGate Esports | Series ↗ | Orianna | Win | 7 / 5 / 18 |
| 4 Apr 2025 | TCL 2025 · Spring | Papara SuperMassivevsULF Esports | Series ↗ | Azir | Loss | 1 / 6 / 7 |
| 3 Apr 2025 | TCL 2025 · Spring | Papara SuperMassivevsMisa Esports | Series ↗ | Ahri | Loss | 5 / 3 / 4 |
| 28 Mar 2025 | TCL 2025 · Spring | Papara SuperMassivevsBushido Wildcats | Series ↗ | Corki | Loss | 0 / 5 / 1 |
| 27 Mar 2025 | TCL 2025 · Spring | Papara SuperMassivevsEternal Fire | Series ↗ | Yone | Win | 5 / 4 / 6 |
| 20 Mar 2025 | EMEA Masters 2025 · Winter | Papara SuperMassivevsLos Ratones | Series ↗ | Aurora | Loss | 0 / 3 / 4 |
| 20 Mar 2025 | EMEA Masters 2025 · Winter | Papara SuperMassivevsLos Ratones | Series ↗ | Yone | Loss | 2 / 2 / 1 |
| 20 Mar 2025 | EMEA Masters 2025 · Winter | Papara SuperMassivevsLos Ratones | Series ↗ | Orianna | Win | 3 / 4 / 10 |
| 20 Mar 2025 | EMEA Masters 2025 · Winter | Papara SuperMassivevsLos Ratones | Series ↗ | Ambessa | Loss | 5 / 4 / 8 |
| 20 Mar 2025 | EMEA Masters 2025 · Winter | Papara SuperMassivevsLos Ratones | Series ↗ | LeBlanc | Win | 3 / 2 / 8 |
| 18 Mar 2025 | EMEA Masters 2025 · Winter | Papara SuperMassivevsGeekay Esports | Series ↗ | Azir | Win | 5 / 8 / 10 |
| 18 Mar 2025 | EMEA Masters 2025 · Winter | Papara SuperMassivevsGeekay Esports | Series ↗ | Aurora | Win | 6 / 4 / 9 |
| 17 Mar 2025 | EMEA Masters 2025 · Winter | Papara SuperMassivevsZero Tenacity | Series ↗ | Taliyah | Win | 13 / 2 / 16 |
| 17 Mar 2025 | EMEA Masters 2025 · Winter | Papara SuperMassivevsZero Tenacity | Series ↗ | Orianna | Win | 3 / 6 / 18 |
| 9 Mar 2025 | TCL 2025 · Winter | Papara SuperMassivevsEternal Fire | Series ↗ | Fiora | Win | 4 / 3 / 4 |
| 9 Mar 2025 | TCL 2025 · Winter | Papara SuperMassivevsEternal Fire | Series ↗ | Yone | Loss | 1 / 11 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 402 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.32 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 55.3% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 23.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −403 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.08 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 543 | 32.4 | 69 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.40 | 42.9 | 69 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 63.5% | 19.0 | 68 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.8% | 71.4 | 69 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −119 | 31.0 | 69 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.27 | 80.0 | 69 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 599 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 8.25 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 65.0% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 28.0% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −38 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.55 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 748 | 93.9 | 30 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.45 | 3.0 | 30 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 60.1% | 9.1 | 30 games · 67 peers |
| 2026 | Tier 1 | Damage share | 27.0% | 97.0 | 30 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +127 | 75.4 | 30 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.24 | 18.2 | 30 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 104 games. Season labels follow the competition season.
2020–2026 · All seasons · 43 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Ahri | 43 | |||||||
| Azir | 37 | |||||||
| Syndra | 33 | |||||||
| Corki | 30 | |||||||
| Orianna | 30 | |||||||
| LeBlanc | 29 | |||||||
| Viktor | 26 | |||||||
| Akali | 25 | |||||||
| All games | 29 | 31 | 112 | 69 | 57 | 50 | 104 | 452 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 104. Number of individual games played in this selection. Based on 104 of 104 games. | Wins: 49. Number of games won in this selection. Based on 104 of 104 games. | Losses: 55. Number of games lost in this selection. Based on 104 of 104 games. | Win rate: 47.1%. The percentage of games won. Based on 104 of 104 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games. | Kills / game: 4.07. Average kills per game. Based on 104 of 104 games. | Deaths / game: 3.86. Average deaths per game. Based on 104 of 104 games. | Assists / game: 5.41. Average assists per game. Based on 104 of 104 games. | Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 104 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 104 of 104 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games. |
| 2025 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 26. Number of games won in this selection. Based on 50 of 50 games. | Losses: 24. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 4.28. Average kills per game. Based on 50 of 50 games. | Deaths / game: 4.34. Average deaths per game. Based on 50 of 50 games. | Assists / game: 7.44. Average assists per game. Based on 50 of 50 games. | Damage / min: 805. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2024 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 32. Number of games won in this selection. Based on 57 of 57 games. | Losses: 25. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 56.1%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.77. Average kills per game. Based on 57 of 57 games. | Deaths / game: 3.19. Average deaths per game. Based on 57 of 57 games. | Assists / game: 6.51. Average assists per game. Based on 57 of 57 games. | Damage / min: 777. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2023 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 17. Number of games won in this selection. Based on 69 of 69 games. | Losses: 52. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 24.6%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 2.35. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.93. Average deaths per game. Based on 69 of 69 games. | Assists / game: 4.12. Average assists per game. Based on 69 of 69 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded. |
| 2022 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 54. Number of games won in this selection. Based on 112 of 112 games. | Losses: 58. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 48.2%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 3.00. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.74. Average deaths per game. Based on 112 of 112 games. | Assists / game: 6.29. Average assists per game. Based on 112 of 112 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2021 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 14. Number of games won in this selection. Based on 31 of 31 games. | Losses: 17. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 2.58. Average kills per game. Based on 31 of 31 games. | Deaths / game: 3.19. Average deaths per game. Based on 31 of 31 games. | Assists / game: 5.68. Average assists per game. Based on 31 of 31 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. |
| 2020 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 17. Number of games won in this selection. Based on 29 of 29 games. | Losses: 12. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 4.17. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.62. Average deaths per game. Based on 29 of 29 games. | Assists / game: 7.17. Average assists per game. Based on 29 of 29 games. | Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Spring Playoffs | Nongshim RedForce | 5 |
| LCK 2023 Spring Playoffs | Nongshim RedForce | 38 |
| LCK 2023 Summer Playoffs | Nongshim RedForce | 31 |
| LCK 2024 Spring Playoffs | Nongshim RedForce | 7 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LEC 2026 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · Team Vitality | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Summer Playoffs2026 · LEC · Team Vitality | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Nongshim RedForce | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Nongshim RedForce | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| KeSPA Cup 20212021 · LCK · Nongshim RedForce Challengers | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
No results in this selection.