Games Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.43
Win rate Win rate: 18.6%. The percentage of games won. Based on 43 of 43 games.18.6%
KDA KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.2.04
Damage / min Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.767
CS / min CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.9.42
Kill participation Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.64.1%
More statistics Totals, economy & laning +
WinsWins: 8. Number of games won in this selection. Based on 43 of 43 games.
LossesLosses: 35. Number of games lost in this selection. Based on 43 of 43 games.
KillsKills: 129. Total kills in games where kills are available. Based on 43 of 43 games.
DeathsDeaths: 148. Total deaths in games where deaths are available. Based on 43 of 43 games.
AssistsAssists: 173. Total assists in games where assists are available. Based on 43 of 43 games.
Gold / minGold / min: 438. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Damage shareDamage share: 30.4%. The player's share of team damage to enemy champions, averaged across games. Based on 43 of 43 games.
Earned gold shareEarned gold share: 27.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 43 of 43 games.
Gold diff @15Gold diff @15: −348. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 43 of 43 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 43 of 43 games.
XP diff @15XP diff @15: −141. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 43 of 43 games.
Vision score / minVision score / min: 1.16. Vision score per minute, averaged across games where the statistic is supported. Based on 43 of 43 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where FBI stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 772 damage per minute. Percentile: 63%. Rank: 24th of 64772
Value: 772 damage per minute. Percentile: 63%. Rank: 24th of 64
Value: 9.44 CS per minute. Percentile: 10%. Rank: 58th of 649.44
Value: 9.44 CS per minute. Percentile: 10%. Rank: 58th of 64
Value: 64.9% kill participation. Percentile: 40%. Rank: 39th of 6464.9%
Value: 64.9% kill participation. Percentile: 40%. Rank: 39th of 64
Value: 30.5% damage share. Percentile: 98%. Rank: 2nd of 6430.5%
Value: 30.5% damage share. Percentile: 98%. Rank: 2nd of 64
Value: −309 gold difference @15. Percentile: 15%. Rank: 51st of 60. Percentile among 60 players with sufficient data.−309
Value: −309 gold difference @15. Percentile: 15%. Rank: 51st of 60. Percentile among 60 players with sufficient data.
Value: 1.16 vision score per minute. Percentile: 14%. Rank: 55th of 641.16
Value: 1.16 vision score per minute. Percentile: 14%. Rank: 55th of 64
GD15 · Percentile among 60 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal7 games
Ezreal: 26.0% earned gold share and 35.2% damage share. Means across the same 7 games with both values available; 7 total champion games.35%
?
Ashe6 games
Ashe: 27.8% earned gold share and 26.9% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
?
Lucian6 games
Lucian: 26.3% earned gold share and 29.9% damage share. Means across the same 6 games with both values available; 6 total champion games.30%
?
Yunara6 games
Yunara: 28.5% earned gold share and 29.4% damage share. Means across the same 6 games with both values available; 6 total champion games.29%
?
Jhin5 games
Jhin: 29.5% earned gold share and 26.1% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
43 games
Opponent
WinsLosses
Win rate
CLCloud9Cloud9: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2026.25%
SESentinelsSentinels: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2026.14%
SRShopify RebellionShopify Rebellion: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2026.43%
DIDisguisedDisguised: 0 wins, 6 losses in 6 recorded games, 0.0% win rate. 2026.0%
TLTeam LiquidTeam Liquid: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
LYLyonLyon: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2026.20%
FLFlyQuestFlyQuest: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
43 games
26.7%win rate when ahead at 15 minutes 4 wins from 15 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore FBI’s 2026 performances. Select a point to open its story.
43 plotted games
WinLoss— Median in selection
43 / 43 selected games have both values.Median damage / min: 708
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 43 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 843. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 43 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 41.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 43 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 43 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 0. Number of games won in this selection. Based on 6 of 6 games.
Losses: 6. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 43 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 43 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 903. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 43 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 43 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 835. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 10.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 43 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 43 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,023. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 935. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 17.6%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 790. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 17.6%. The percentage of games won. Based on 17 of 17 games.
KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
581
89.7
75 games · 108 peers
2017
Tier 1
CS / min
8.51
39.0
76 games · 124 peers
2017
Tier 1
Kill participation
64.1%
43.4
76 games · 123 peers
2017
Tier 1
Damage share
26.3%
53.3
75 games · 108 peers
2017
Tier 1
Gold diff @15
+496
94.3
75 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
0.40
16.0
75 games · 101 peers
2018
Tier 1
Damage / min
771
100.0
57 games · 132 peers
2018
Tier 1
CS / min
9.91
64.1
57 games · 132 peers
2018
Tier 1
Kill participation
74.9%
94.7
57 games · 132 peers
2018
Tier 1
Damage share
36.3%
100.0
57 games · 132 peers
2018
Tier 1
Gold diff @15
+522
99.2
57 games · 132 peers
2018
Tier 1
Vision / min
1.10
31.3
57 games · 113 peers
2019
Tier 1
Damage / min
621
99.2
35 games · 122 peers
2019
Tier 1
CS / min
9.10
29.8
35 games · 122 peers
2019
Tier 1
Kill participation
69.7%
81.8
35 games · 122 peers
2019
Tier 1
Damage share
29.5%
71.1
35 games · 122 peers
2019
Tier 1
Gold diff @15
+288
84.3
35 games · 122 peers
2019
Tier 1
Vision / min
1.18
49.5
35 games · 106 peers
2020
Tier 1
Damage / min
540
66.7
51 games · 121 peers
2020
Tier 1
CS / min
9.37
68.9
51 games · 123 peers
2020
Tier 1
Kill participation
69.4%
69.7
51 games · 123 peers
2020
Tier 1
Damage share
29.9%
79.2
51 games · 121 peers
2020
Tier 1
Gold diff @15
+293
83.3
51 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.14
23.3
51 games · 121 peers
2021
Tier 1
Damage / min
547
73.1
82 games · 131 peers
2021
Tier 1
CS / min
8.35
9.2
82 games · 131 peers
2021
Tier 1
Kill participation
69.6%
82.3
81 games · 131 peers
2021
Tier 1
Damage share
29.2%
90.0
82 games · 131 peers
2021
Tier 1
Gold diff @15
+429
88.4
82 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.30
53.5
82 games · 130 peers
2022
Tier 1
Damage / min
564
58.3
70 games · 116 peers
2022
Tier 1
CS / min
8.70
20.9
70 games · 116 peers
2022
Tier 1
Kill participation
71.1%
86.1
70 games · 116 peers
2022
Tier 1
Damage share
28.8%
67.0
70 games · 116 peers
2022
Tier 1
Gold diff @15
−99
36.8
70 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.37
67.8
70 games · 116 peers
2023
Tier 1
Damage / min
726
95.2
63 games · 106 peers
2023
Tier 1
CS / min
9.30
26.7
63 games · 106 peers
2023
Tier 1
Kill participation
70.4%
71.4
62 games · 106 peers
2023
Tier 1
Damage share
30.2%
85.7
63 games · 106 peers
2023
Tier 1
Gold diff @15
+32
57.1
63 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.20
28.6
63 games · 106 peers
2024
Tier 1
Damage / min
698
65.3
44 games · 102 peers
2024
Tier 1
CS / min
8.11
9.9
44 games · 102 peers
2024
Tier 1
Kill participation
71.8%
84.2
44 games · 102 peers
2024
Tier 1
Damage share
28.8%
80.2
44 games · 102 peers
2024
Tier 1
Gold diff @15
−229
30.4
44 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
2024
Tier 1
Vision / min
1.38
48.5
44 games · 102 peers
2025
Tier 1
Damage / min
794
96.8
51 games · 64 peers
2025
Tier 1
CS / min
8.82
4.8
51 games · 64 peers
2025
Tier 1
Kill participation
69.6%
41.3
51 games · 64 peers
2025
Tier 1
Damage share
28.4%
69.8
51 games · 64 peers
2025
Tier 1
Gold diff @15
−54
36.2
51 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
2025
Tier 1
Vision / min
1.03
14.3
51 games · 64 peers
2026
Tier 1
Damage / min
772
63.5
39 games · 64 peers
2026
Tier 1
CS / min
9.44
9.5
39 games · 64 peers
2026
Tier 1
Kill participation
64.9%
39.7
39 games · 64 peers
2026
Tier 1
Damage share
30.5%
98.4
39 games · 64 peers
2026
Tier 1
Gold diff @15
−309
15.3
39 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 27 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Ezreal
71
?Kai'Sa
62
?Aphelios
57
?Varus
54
?Jhin
44
?Kalista
43
?Senna
40
?Ashe
38
All games
81
57
44
51
88
76
71
44
74
43
629
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 8. Number of games won in this selection. Based on 43 of 43 games.
Losses: 35. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 18.6%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 3.00. Average kills per game. Based on 43 of 43 games.
Deaths / game: 3.44. Average deaths per game. Based on 43 of 43 games.
Assists / game: 4.02. Average assists per game. Based on 43 of 43 games.
Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 438. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Games: 74. Number of individual games played in this selection. Based on 74 of 74 games.
Wins: 41. Number of games won in this selection. Based on 74 of 74 games.
Losses: 33. Number of games lost in this selection. Based on 74 of 74 games.
Win rate: 55.4%. The percentage of games won. Based on 74 of 74 games.
KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games.
Kills / game: 4.59. Average kills per game. Based on 74 of 74 games.
Deaths / game: 2.54. Average deaths per game. Based on 74 of 74 games.
Assists / game: 6.51. Average assists per game. Based on 74 of 74 games.
Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games.
Gold / min: 432. Total gold gained per minute, averaged across games. Based on 74 of 74 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 16. Number of games won in this selection. Based on 44 of 44 games.
Losses: 28. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 36.4%. The percentage of games won. Based on 44 of 44 games.
KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 3.34. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.23. Average deaths per game. Based on 44 of 44 games.
Assists / game: 5.75. Average assists per game. Based on 44 of 44 games.
Damage / min: 698. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 38. Number of games won in this selection. Based on 71 of 71 games.
Losses: 33. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 53.5%. The percentage of games won. Based on 71 of 71 games.
KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 5.03. Average kills per game. Based on 71 of 71 games.
Deaths / game: 2.45. Average deaths per game. Based on 71 of 71 games.
Assists / game: 5.44. Average assists per game. Based on 71 of 71 games.
Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 435. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 43. Number of games won in this selection. Based on 76 of 76 games.
Losses: 33. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 56.6%. The percentage of games won. Based on 76 of 76 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 3.53. Average kills per game. Based on 76 of 76 games.
Deaths / game: 1.96. Average deaths per game. Based on 76 of 76 games.
Assists / game: 5.50. Average assists per game. Based on 76 of 76 games.
Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 54. Number of games won in this selection. Based on 88 of 88 games.
Losses: 34. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 61.4%. The percentage of games won. Based on 88 of 88 games.
KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 4.09. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.15. Average deaths per game. Based on 88 of 88 games.
Assists / game: 5.45. Average assists per game. Based on 88 of 88 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 424. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 23. Number of games won in this selection. Based on 51 of 51 games.
Losses: 28. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 45.1%. The percentage of games won. Based on 51 of 51 games.
KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 2.63. Average kills per game. Based on 51 of 51 games.
Deaths / game: 1.80. Average deaths per game. Based on 51 of 51 games.
Assists / game: 3.98. Average assists per game. Based on 51 of 51 games.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 30. Number of games won in this selection. Based on 44 of 44 games.
Losses: 14. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 68.2%. The percentage of games won. Based on 44 of 44 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 4.95. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.50. Average deaths per game. Based on 44 of 44 games.
Assists / game: 6.05. Average assists per game. Based on 44 of 44 games.
Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 456. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 34. Number of games won in this selection. Based on 57 of 57 games.
Losses: 23. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 59.6%. The percentage of games won. Based on 57 of 57 games.
KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 4.93. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.07. Average deaths per game. Based on 57 of 57 games.
Assists / game: 5.79. Average assists per game. Based on 57 of 57 games.
Damage / min: 771. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 459. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 45. Number of games won in this selection. Based on 81 of 81 games.
Losses: 36. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 55.6%. The percentage of games won. Based on 81 of 81 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 3.64. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.64. Average deaths per game. Based on 81 of 81 games.
Assists / game: 6.44. Average assists per game. Based on 81 of 81 games.
Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 81 games. Games without the required stats are excluded.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.