Games Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.42
Win rate Win rate: 52.4%. The percentage of games won. Based on 42 of 42 games.52.4%
KDA KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.2.50
Damage / min Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.480
CS / min CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.8.37
Kill participation Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded.60.4%41 / 42 games
More statistics Totals, economy & laning +
WinsWins: 22. Number of games won in this selection. Based on 42 of 42 games.
LossesLosses: 20. Number of games lost in this selection. Based on 42 of 42 games.
KillsKills: 142. Total kills in games where kills are available. Based on 42 of 42 games.
DeathsDeaths: 132. Total deaths in games where deaths are available. Based on 42 of 42 games.
AssistsAssists: 188. Total assists in games where assists are available. Based on 42 of 42 games.
Gold / minGold / min: 403. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Damage shareDamage share: 25.3%. The player's share of team damage to enemy champions, averaged across games. Based on 42 of 42 games.
Earned gold shareEarned gold share: 23.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 42 of 42 games.
Gold diff @15Gold diff @15: +350. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 42 of 42 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 42 of 42 games.
XP diff @15XP diff @15: +114. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 42 of 42 games.
Vision score / minVision score / min: 0.96. Vision score per minute, averaged across games where the statistic is supported. Based on 42 of 42 games.
A closer look
The season in focus.
All leagues · All positions
2019
Showing 2019 statistics
Performance passport
Where Exile stands.
2019 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 345 damage per minute. Percentile: —. Rank: —345
Value: 345 damage per minute. Percentile: —. Rank: —
Value: 8.07 CS per minute. Percentile: —. Rank: —8.07
Value: 0.90 vision score per minute. Percentile: —. Rank: —0.90
Value: 0.90 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2019
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Yasuo9 games
Yasuo: 24.4% earned gold share and 19.9% damage share. Means across the same 9 games with both values available; 9 total champion games.20%
?
Ryze5 games
Ryze: 26.5% earned gold share and 31.0% damage share. Means across the same 5 games with both values available; 5 total champion games.31%
?
Tristana5 games
Tristana: 24.3% earned gold share and 29.6% damage share. Means across the same 5 games with both values available; 5 total champion games.30%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2019
Who has the edge?
The most familiar opponents. Every game counts.
42 games
Opponent
WinsLosses
Win rate
FRFnatic RisingFnatic Rising: 5 wins, 10 losses in 15 recorded games, 33.3% win rate. 2019.33%
DEDiabolus EsportsDiabolus Esports: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2019.60%
ENEnclaveEnclave: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2019.100%
MGMNM GamingMNM Gaming: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2019.50%
PGPhelan GamingPhelan Gaming: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2019.100%
BABarrageBarrage: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2019.100%
BEBulldog EsportsBulldog Esports: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2019.100%
FS0FC Schalke 04 EsportsFC Schalke 04 Esports: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2019.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
42 games
56.5%win rate when ahead at 15 minutes 13 wins from 23 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Exile’s 2019 performances. Select a point to open its story.
42 plotted games
WinLoss— Median in selection
42 / 42 selected games have both values.Median damage / min: 502
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 42 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?5 of 42 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 42 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 42 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 42 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded.
?2 of 42 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 43.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 42 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 81.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 42 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 48.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 42 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.83. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 29.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 42 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2014–2019 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2019
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
559
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
8.53
58.9
59 games · 108 peers
2016
Tier 1
Kill participation
65.6%
25.2
59 games · 116 peers
2016
Tier 1
Damage share
27.1%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
−5
49.4
59 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
536
50.9
82 games · 107 peers
2017
Tier 1
CS / min
7.95
5.7
82 games · 123 peers
2017
Tier 1
Kill participation
66.3%
41.8
81 games · 123 peers
2017
Tier 1
Damage share
26.8%
28.3
82 games · 107 peers
2017
Tier 1
Gold diff @15
−226
19.8
82 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.44
23.8
82 games · 106 peers
2018
Tier 1
Damage / min
548
77.8
36 games · 136 peers
2018
Tier 1
CS / min
9.16
42.2
36 games · 136 peers
2018
Tier 1
Kill participation
65.3%
22.2
35 games · 136 peers
2018
Tier 1
Damage share
30.1%
92.6
36 games · 136 peers
2018
Tier 1
Gold diff @15
−124
24.4
36 games · 136 peers
2018
Tier 1
Vision / min
0.95
7.6
36 games · 119 peers
2019
Tier 1
Damage / min
345
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
8.07
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
61.4%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
24.5%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−418
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
0.90
—
At least 20 games and 20 valid observations required
Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2019 · All seasons · 31 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2016
2017
2018
2019
Total
?Ryze
36
?LeBlanc
27
?Vladimir
23
?Viktor
17
?Yasuo
16
?Kassadin
15
?Corki
12
?Syndra
12
All games
5
59
106
36
42
248
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 22. Number of games won in this selection. Based on 42 of 42 games.
Losses: 20. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 52.4%. The percentage of games won. Based on 42 of 42 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 3.38. Average kills per game. Based on 42 of 42 games.
Deaths / game: 3.14. Average deaths per game. Based on 42 of 42 games.
Assists / game: 4.48. Average assists per game. Based on 42 of 42 games.
Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 13. Number of games won in this selection. Based on 36 of 36 games.
Losses: 23. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games.
KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 3.33. Average kills per game. Based on 36 of 36 games.
Deaths / game: 3.17. Average deaths per game. Based on 36 of 36 games.
Assists / game: 3.58. Average assists per game. Based on 36 of 36 games.
Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded.
Games: 106. Number of individual games played in this selection. Based on 106 of 106 games.
Wins: 61. Number of games won in this selection. Based on 106 of 106 games.
Losses: 45. Number of games lost in this selection. Based on 106 of 106 games.
Win rate: 57.5%. The percentage of games won. Based on 106 of 106 games.
KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games.
Kills / game: 4.14. Average kills per game. Based on 106 of 106 games.
Deaths / game: 3.48. Average deaths per game. Based on 106 of 106 games.
Assists / game: 4.98. Average assists per game. Based on 106 of 106 games.
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 106 games. Games without the required stats are excluded.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 106 of 106 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 30. Number of games won in this selection. Based on 59 of 59 games.
Losses: 29. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 50.8%. The percentage of games won. Based on 59 of 59 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 3.75. Average kills per game. Based on 59 of 59 games.
Deaths / game: 2.75. Average deaths per game. Based on 59 of 59 games.
Assists / game: 4.17. Average assists per game. Based on 59 of 59 games.
Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Kills / game: 4.20. Average kills per game. Based on 5 of 5 games.
Deaths / game: 2.80. Average deaths per game. Based on 5 of 5 games.
Assists / game: 6.20. Average assists per game. Based on 5 of 5 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 80.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Exile.