Where Execute stands
All seasons · Support · Domestic games
Lee Jeong-hoon이정훈
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 34 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Execute’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 32 of 277 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 15. Number of games won in this selection. Based on 32 of 32 games. | Losses: 17. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 26 of 277 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 10. Number of games won in this selection. Based on 26 of 26 games. | Losses: 16. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 38.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 26 of 277 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 10. Number of games won in this selection. Based on 26 of 26 games. | Losses: 16. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 38.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 25 of 277 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 13. Number of games won in this selection. Based on 25 of 25 games. | Losses: 12. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 20 of 277 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 5. Number of games won in this selection. Based on 20 of 20 games. | Losses: 15. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 25.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 20 of 277 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 6. Number of games won in this selection. Based on 20 of 20 games. | Losses: 14. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 30.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 1.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 18 of 277 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 8. Number of games won in this selection. Based on 18 of 18 games. | Losses: 10. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 104. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. |
| 14 of 277 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 277 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 277 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.69. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Bars show how often the player chose each champion in this selection.
| LEC 2025 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LEC 2025 · Winter | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCK 2024 · Spring | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 37.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LCK 2024 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LCKC 2024 · Summer | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LEC 2023 · Spring | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LEC 2023 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LEC 2023 · Winter | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 0.63. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LEC 2022 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LCKC 2021 · Spring | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 May 2025 | LEC 2025 · Spring | RoguevsKarmine Corp | Series ↗ | Rakan | Loss | 0 / 6 / 1 |
| 3 May 2025 | LEC 2025 · Spring | RoguevsKarmine Corp | Series ↗ | Rell | Loss | 0 / 7 / 10 |
| 21 Apr 2025 | LEC 2025 · Spring | RoguevsSK Gaming | Series ↗ | Braum | Win | 0 / 3 / 18 |
| 21 Apr 2025 | LEC 2025 · Spring | RoguevsSK Gaming | Series ↗ | Alistar | Win | 0 / 6 / 7 |
| 21 Apr 2025 | LEC 2025 · Spring | RoguevsSK Gaming | Series ↗ | Rakan | Loss | 1 / 8 / 18 |
| 19 Apr 2025 | LEC 2025 · Spring | RoguevsFnatic | Series ↗ | Leona | Loss | 1 / 3 / 2 |
| 19 Apr 2025 | LEC 2025 · Spring | RoguevsFnatic | Series ↗ | Alistar | Loss | 0 / 3 / 2 |
| 12 Apr 2025 | LEC 2025 · Spring | RoguevsG2 Esports | Series ↗ | Rell | Loss | 0 / 5 / 2 |
| 12 Apr 2025 | LEC 2025 · Spring | RoguevsG2 Esports | Series ↗ | Nautilus | Loss | 0 / 5 / 3 |
| 7 Apr 2025 | LEC 2025 · Spring | RoguevsGiantX | Series ↗ | Rell | Loss | 0 / 8 / 1 |
| 7 Apr 2025 | LEC 2025 · Spring | RoguevsGiantX | Series ↗ | Karma | Loss | 1 / 2 / 18 |
| 5 Apr 2025 | LEC 2025 · Spring | RoguevsTeam Vitality | Series ↗ | Rakan | Win | 0 / 1 / 12 |
| 5 Apr 2025 | LEC 2025 · Spring | RoguevsTeam Vitality | Series ↗ | Leona | Win | 2 / 6 / 19 |
| 31 Mar 2025 | LEC 2025 · Spring | RoguevsTeam BDS | Series ↗ | Braum | Loss | 0 / 4 / 4 |
| 31 Mar 2025 | LEC 2025 · Spring | RoguevsTeam BDS | Series ↗ | Bard | Loss | 0 / 6 / 5 |
| 31 Mar 2025 | LEC 2025 · Spring | RoguevsTeam BDS | Series ↗ | Alistar | Win | 2 / 3 / 9 |
| 29 Mar 2025 | LEC 2025 · Spring | RoguevsTeam Heretics | Series ↗ | Nautilus | Loss | 0 / 5 / 2 |
| 29 Mar 2025 | LEC 2025 · Spring | RoguevsTeam Heretics | Series ↗ | Alistar | Loss | 1 / 5 / 8 |
| 3 Feb 2025 | LEC 2025 · Winter | RoguevsMovistar KOI | Series ↗ | Alistar | Loss | 1 / 8 / 5 |
| 2 Feb 2025 | LEC 2025 · Winter | RoguevsSK Gaming | Series ↗ | Rell | Loss | 0 / 3 / 3 |
| 1 Feb 2025 | LEC 2025 · Winter | RoguevsG2 Esports | Series ↗ | Braum | Loss | 0 / 5 / 5 |
| 27 Jan 2025 | LEC 2025 · Winter | RoguevsTeam Vitality | Series ↗ | Rakan | Loss | 0 / 5 / 5 |
| 26 Jan 2025 | LEC 2025 · Winter | RoguevsKarmine Corp | Series ↗ | Rell | Loss | 0 / 7 / 5 |
| 25 Jan 2025 | LEC 2025 · Winter | RoguevsFnatic | Series ↗ | Rell | Loss | 1 / 2 / 5 |
| 20 Jan 2025 | LEC 2025 · Winter | RoguevsTeam BDS | Series ↗ | Leona | Loss | 0 / 6 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2020–2025 · Domestic games
LPL data missing · Percentile among 45 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 192 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 0.91 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 74.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 8.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −150 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 3.12 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 194 | 78.7 | 42 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.87 | 13.0 | 42 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 72.4% | 38.0 | 42 games · 109 peers |
| 2023 | Tier 1 | Damage share | 9.5% | 92.6 | 42 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +97 | 79.5 | 42 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.07 | 50.9 | 42 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 169 | 23.1 | 54 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.24 | 27.9 | 54 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 72.2% | 53.8 | 54 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.7% | 41.3 | 54 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −136 | 29.8 | 54 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.34 | 48.1 | 54 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 153 | 0.0 | 27 games · 63 peers |
| 2025 | Tier 1 | CS / min | 0.85 | 1.6 | 27 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 67.2% | 1.6 | 27 games · 63 peers |
| 2025 | Tier 1 | Damage share | 6.7% | 3.2 | 27 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +1 | 54.5 | 27 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.70 | 75.8 | 27 games · 63 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. Season labels follow the competition season.
2020–2025 · All seasons · 34 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|
| Nautilus | 32 | ||||||
| Rakan | 26 | ||||||
| Rell | 26 | ||||||
| Leona | 25 | ||||||
| Alistar | 20 | ||||||
| Bard | 20 | ||||||
| Thresh | 18 | ||||||
| Tahm Kench | 14 | ||||||
| All games | 62 | 39 | 18 | 42 | 89 | 27 | 277 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 6. Number of games won in this selection. Based on 27 of 27 games. | Losses: 21. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 22.2%. The percentage of games won. Based on 27 of 27 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 0.41. Average kills per game. Based on 27 of 27 games. | Deaths / game: 4.78. Average deaths per game. Based on 27 of 27 games. | Assists / game: 7.59. Average assists per game. Based on 27 of 27 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 228. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2024 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 36. Number of games won in this selection. Based on 89 of 89 games. | Losses: 53. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 40.4%. The percentage of games won. Based on 89 of 89 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 0.56. Average kills per game. Based on 89 of 89 games. | Deaths / game: 3.72. Average deaths per game. Based on 89 of 89 games. | Assists / game: 8.87. Average assists per game. Based on 89 of 89 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2023 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 17. Number of games won in this selection. Based on 42 of 42 games. | Losses: 25. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 40.5%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 0.86. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.71. Average deaths per game. Based on 42 of 42 games. | Assists / game: 8.19. Average assists per game. Based on 42 of 42 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2022 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 1.22. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.28. Average deaths per game. Based on 18 of 18 games. | Assists / game: 7.83. Average assists per game. Based on 18 of 18 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 230. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2021 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 17. Number of games won in this selection. Based on 39 of 39 games. | Losses: 22. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 43.6%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 0.49. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.31. Average deaths per game. Based on 39 of 39 games. | Assists / game: 8.54. Average assists per game. Based on 39 of 39 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. |
| 2020 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 26. Number of games won in this selection. Based on 62 of 62 games. | Losses: 36. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 41.9%. The percentage of games won. Based on 62 of 62 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 0.61. Average kills per game. Based on 62 of 62 games. | Deaths / game: 3.27. Average deaths per game. Based on 62 of 62 games. | Assists / game: 6.76. Average assists per game. Based on 62 of 62 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 14 Mar 2024 | Player of the Game | LCK · 2024 · Spring | View game | Source ↗ |
| 1 Mar 2024 | Player of the Game | LCK · 2024 · Spring | View game | Source ↗ |
| 20 Jan 2024 | Player of the Game | LCK · 2024 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2024 Spring Playoffs | FearX | 43 |
| LCK 2024 Summer Playoffs | BNK FEARX | 11 |
| LEC 2022 Summer Playoffs | Astralis | 18 |
| LEC 2023 Spring Playoffs | Astralis | 16 |
| LEC 2023 Summer Playoffs | Astralis | 9 |
| LEC 2023 Winter Playoffs | Astralis | 17 |
| LEC 2025 Spring Playoffs | Rogue (European Team) | 18 |
| LEC 2025 Winter Playoffs | Rogue (European Team) | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2024 Spring Playoffs2024 · LCK · FearX | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LEC 2023 Summer Playoffs2023 · LEC · Astralis | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| KeSPA Cup 20192019 · LCK · GC Busan Ascension | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
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No results in this selection.