Games Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.81
Win rate Win rate: 54.3%. The percentage of games won. Based on 81 of 81 games.54.3%
KDA KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.3.81
Damage / min Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.673
CS / min CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.9.05
Kill participation Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.64.1%
More statistics Totals, economy & laning +
WinsWins: 44. Number of games won in this selection. Based on 81 of 81 games.
LossesLosses: 37. Number of games lost in this selection. Based on 81 of 81 games.
KillsKills: 357. Total kills in games where kills are available. Based on 81 of 81 games.
DeathsDeaths: 227. Total deaths in games where deaths are available. Based on 81 of 81 games.
AssistsAssists: 507. Total assists in games where assists are available. Based on 81 of 81 games.
Gold / minGold / min: 429. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Damage shareDamage share: 24.7%. The player's share of team damage to enemy champions, averaged across games. Based on 81 of 81 games.
Earned gold shareEarned gold share: 24.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 80 of 81 games. Games without the required stats are excluded.80 / 81 games
Gold diff @15Gold diff @15: −99. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 80 of 81 games. Games without the required stats are excluded.80 / 81 games
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 80 of 81 games. Games without the required stats are excluded.80 / 81 games
XP diff @15XP diff @15: −9. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 80 of 81 games. Games without the required stats are excluded.80 / 81 games
Vision score / minVision score / min: 1.04. Vision score per minute, averaged across games where the statistic is supported. Based on 81 of 81 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Envyy stands.
2025 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 676 damage per minute. Percentile: 33%. Rank: 11th of 16676
Value: 676 damage per minute. Percentile: 33%. Rank: 11th of 16
Value: 9.07 CS per minute. Percentile: 47%. Rank: 9th of 169.07
Value: 9.07 CS per minute. Percentile: 47%. Rank: 9th of 16
Value: 64.5% kill participation. Percentile: 13%. Rank: 14th of 1664.5%
Value: 64.5% kill participation. Percentile: 13%. Rank: 14th of 16
Value: 24.7% damage share. Percentile: 7%. Rank: 15th of 1624.7%
Value: 24.7% damage share. Percentile: 7%. Rank: 15th of 16
Value: 1.04 vision score per minute. Percentile: 20%. Rank: 13th of 161.04
Value: 1.04 vision score per minute. Percentile: 20%. Rank: 13th of 16
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal16 games
Ezreal: 24.0% earned gold share and 28.2% damage share. Means across the same 16 games with both values available; 16 total champion games.28%
?
Kai'Sa13 games
Kai'Sa: 25.0% earned gold share and 24.1% damage share. Means across the same 13 games with both values available; 13 total champion games.24%
?
Xayah10 games
Xayah: 25.4% earned gold share and 22.9% damage share. Means across the same 10 games with both values available; 10 total champion games.23%
?
Varus8 games
Varus: 24.0% earned gold share and 25.8% damage share. Means across the same 8 games with both values available; 9 total champion games.26%
?
Jhin6 games
Jhin: 23.4% earned gold share and 21.7% damage share. Means across the same 6 games with both values available; 6 total champion games.22%
?
Zeri5 games
Zeri: 27.7% earned gold share and 25.9% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
81 games
Opponent
WinsLosses
Win rate
GGAGen.G Global AcademyGen.G Global Academy: 5 wins, 7 losses in 12 recorded games, 41.7% win rate. 2025.42%
HBCHANJIN BRION ChallengersHANJIN BRION Challengers: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2025.40%
KDCKiwoom DRX ChallengersKiwoom DRX Challengers: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2025.60%
DSCDN SOOPers ChallengersDN SOOPers Challengers: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2025.56%
KRCKT Rolster ChallengersKT Rolster Challengers: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2025.33%
DKCDplus Kia ChallengersDplus Kia Challengers: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2025.86%
NEANongshim Esports AcademyNongshim Esports Academy: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2025.86%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
80 games
77.3%win rate when ahead at 15 minutes 17 wins from 22 games
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
The games behind the player
Every game, a story.
Explore Envyy’s 2025 performances. Select a point to open its story.
80 plotted games
WinLoss— Median in selection
80 / 81 selected games have both values.Median damage / min: 624
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 81 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 5. Number of games won in this selection. Based on 16 of 16 games.
Losses: 11. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?13 of 81 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?10 of 81 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 10. Number of games won in this selection. Based on 10 of 10 games.
Losses: 0. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 100.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 13.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 81 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?6 of 81 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 11.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 81 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 0. Number of games won in this selection. Based on 5 of 5 games.
Losses: 5. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 81 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 708. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 81 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 81 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 81 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 45.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 51.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Win rate: 56.8%. The percentage of games won. Based on 44 of 44 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2020–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
403
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
9.23
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
57.1%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
24.9%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
−755
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
0.86
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
547
9.5
72 games · 106 peers
2023
Tier 1
CS / min
9.55
44.8
72 games · 106 peers
2023
Tier 1
Kill participation
64.8%
20.0
70 games · 106 peers
2023
Tier 1
Damage share
27.9%
41.9
72 games · 106 peers
2023
Tier 1
Gold diff @15
−20
—
Less than 80% valid observation coverage
2023
Tier 1
Vision / min
1.12
14.3
72 games · 106 peers
2024
Tier 1
Damage / min
615
22.8
64 games · 102 peers
2024
Tier 1
CS / min
9.12
67.3
64 games · 102 peers
2024
Tier 1
Kill participation
64.1%
10.9
63 games · 102 peers
2024
Tier 1
Damage share
28.3%
72.3
64 games · 102 peers
2024
Tier 1
Gold diff @15
−380
15.2
64 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2025 · All seasons · 23 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
Total
?Ezreal
46
?Kai'Sa
37
?Aphelios
35
?Varus
28
?Xayah
25
?Zeri
22
?Jinx
17
?Ashe
14
All games
17
56
9
72
67
81
302
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 44. Number of games won in this selection. Based on 81 of 81 games.
Losses: 37. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 54.3%. The percentage of games won. Based on 81 of 81 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 4.41. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.80. Average deaths per game. Based on 81 of 81 games.
Assists / game: 6.26. Average assists per game. Based on 81 of 81 games.
Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 429. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 16. Number of games won in this selection. Based on 67 of 67 games.
Losses: 51. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 23.9%. The percentage of games won. Based on 67 of 67 games.
KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 3.04. Average kills per game. Based on 67 of 67 games.
Deaths / game: 3.00. Average deaths per game. Based on 67 of 67 games.
Assists / game: 3.28. Average assists per game. Based on 67 of 67 games.
Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 30. Number of games won in this selection. Based on 72 of 72 games.
Losses: 42. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 41.7%. The percentage of games won. Based on 72 of 72 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 3.13. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.46. Average deaths per game. Based on 72 of 72 games.
Assists / game: 3.49. Average assists per game. Based on 72 of 72 games.
Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 419. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 72 games. Games without the required stats are excluded.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 2. Number of games won in this selection. Based on 9 of 9 games.
Losses: 7. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 2.11. Average kills per game. Based on 9 of 9 games.
Deaths / game: 2.67. Average deaths per game. Based on 9 of 9 games.
Assists / game: 3.00. Average assists per game. Based on 9 of 9 games.
Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 36. Number of games won in this selection. Based on 56 of 56 games.
Losses: 20. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 64.3%. The percentage of games won. Based on 56 of 56 games.
KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 4.46. Average kills per game. Based on 56 of 56 games.
Deaths / game: 2.34. Average deaths per game. Based on 56 of 56 games.
Assists / game: 5.73. Average assists per game. Based on 56 of 56 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.
CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 450. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 6. Number of games won in this selection. Based on 17 of 17 games.
Losses: 11. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Kills / game: 3.47. Average kills per game. Based on 17 of 17 games.
Deaths / game: 2.71. Average deaths per game. Based on 17 of 17 games.
Assists / game: 3.94. Average assists per game. Based on 17 of 17 games.
Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.