Where Envy stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Envy’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 89 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 89 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 708. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 89 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 89 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 89 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 89 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 89 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 864. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 89 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 89 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 45.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 89 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 48.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2026 · Cup | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| CBLOL 2026 · Split 1 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| CD 2026 · Split 2 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 100.0%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| Esports World Cup Qualifiers 2026 · South America | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| First Stand 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LTA S 2026 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Sept 2026 | CD 2026 · Split 2 | Estral EsportsvsKaBuM! Ilha das Lendas | Series ↗ | Syndra | Win | 4 / 2 / 9 |
| 14 Sept 2026 | CD 2026 · Split 2 | Estral EsportsvsKaBuM! Ilha das Lendas | Series ↗ | Ahri | Win | 12 / 0 / 4 |
| 14 Sept 2026 | CD 2026 · Split 2 | Estral EsportsvsKaBuM! Ilha das Lendas | Series ↗ | Ryze | Win | 3 / 2 / 5 |
| 2 Sept 2026 | CD 2026 · Split 2 | Estral EsportsvsVivo Keyd Stars Academy | Series ↗ | Aurora | Win | 2 / 3 / 9 |
| 2 Sept 2026 | CD 2026 · Split 2 | Estral EsportsvsVivo Keyd Stars Academy | Series ↗ | Syndra | Win | 3 / 3 / 9 |
| 2 Sept 2026 | CD 2026 · Split 2 | Estral EsportsvsVivo Keyd Stars Academy | Series ↗ | Akali | Win | 9 / 3 / 2 |
| 24 Aug 2026 | CD 2026 · Split 2 | Estral EsportsvsEi Nerd Esports | Series ↗ | Galio | Win | 1 / 1 / 7 |
| 24 Aug 2026 | CD 2026 · Split 2 | Estral EsportsvsEi Nerd Esports | Series ↗ | Locke | Win | 7 / 3 / 0 |
| 17 Aug 2026 | CD 2026 · Split 2 | Estral EsportsvsRMD Gaming | Series ↗ | Orianna | Win | 8 / 3 / 8 |
| 17 Aug 2026 | CD 2026 · Split 2 | Estral EsportsvsRMD Gaming | Series ↗ | Galio | Win | 4 / 2 / 10 |
| 5 Aug 2026 | CD 2026 · Split 2 | Estral EsportsvsRMD Gaming | Series ↗ | Cassiopeia | Win | 4 / 3 / 4 |
| 4 Aug 2026 | CD 2026 · Split 2 | Estral EsportsvsEi Nerd Esports | Series ↗ | Locke | Win | 11 / 4 / 2 |
| 3 Aug 2026 | CD 2026 · Split 2 | Estral Esportsvs7REX | Series ↗ | Orianna | Win | 0 / 2 / 9 |
| 29 Jul 2026 | CD 2026 · Split 2 | Estral EsportsvsRED Academy | Series ↗ | Sylas | Win | 8 / 1 / 5 |
| 28 Jul 2026 | CD 2026 · Split 2 | Estral EsportsvsINTZ | Series ↗ | Locke | Win | 9 / 3 / 5 |
| 27 Jul 2026 | CD 2026 · Split 2 | Estral EsportsvsVivo Keyd Stars Academy | Series ↗ | Cassiopeia | Win | 3 / 1 / 7 |
| 22 Jul 2026 | CD 2026 · Split 2 | Estral EsportsvsTeam Solid | Series ↗ | Anivia | Win | 3 / 0 / 2 |
| 21 Jul 2026 | CD 2026 · Split 2 | Estral EsportsvsKaBuM! Ilha das Lendas | Series ↗ | Syndra | Win | 6 / 1 / 3 |
| 20 Jul 2026 | CD 2026 · Split 2 | Estral EsportsvspaiN Gaming Academy | Series ↗ | Ryze | Win | 2 / 0 / 5 |
| 11 Jun 2026 | Esports World Cup Qualifiers 2026 · South America | LOUDvsLØS | Series ↗ | Twisted Fate | Loss | 2 / 4 / 0 |
| 11 Jun 2026 | Esports World Cup Qualifiers 2026 · South America | LOUDvsLØS | Series ↗ | Annie | Loss | 4 / 6 / 1 |
| 11 Jun 2026 | Esports World Cup Qualifiers 2026 · South America | LOUDvsLØS | Series ↗ | Akali | Win | 6 / 5 / 4 |
| 10 Jun 2026 | Esports World Cup Qualifiers 2026 · South America | LOUDvsFluxo W7M | Series ↗ | Twisted Fate | Win | 1 / 5 / 11 |
| 10 Jun 2026 | Esports World Cup Qualifiers 2026 · South America | LOUDvsFluxo W7M | Series ↗ | Ryze | Win | 6 / 3 / 11 |
| 7 Jun 2026 | Esports World Cup Qualifiers 2026 · South America | LOUDvsVivo Keyd Stars | Series ↗ | Aurora | Loss | 3 / 2 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2017–2027 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 499 | 24.5 | 36 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.71 | 57.4 | 36 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 67.7% | 59.8 | 36 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.4% | 41.5 | 36 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +118 | 70.8 | 36 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.53 | 41.0 | 36 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 487 | 45.2 | 38 games · 136 peers |
| 2018 | Tier 1 | CS / min | 8.85 | 23.0 | 38 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 71.6% | 76.3 | 38 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.2% | 55.6 | 38 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +10 | 57.0 | 38 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.05 | 24.6 | 38 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 418 | 19.7 | 68 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.49 | 43.4 | 68 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 63.1% | 45.9 | 68 games · 123 peers |
| 2019 | Tier 1 | Damage share | 23.5% | 9.0 | 68 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +198 | 80.3 | 68 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.16 | 78.8 | 68 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 448 | 26.2 | 43 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.02 | 24.2 | 43 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 67.1% | 48.8 | 43 games · 124 peers |
| 2020 | Tier 1 | Damage share | 24.9% | 19.7 | 43 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +285 | 86.9 | 43 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.05 | 52.0 | 43 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 475 | 47.6 | 36 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.47 | 62.1 | 36 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 69.7% | 81.5 | 36 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.3% | 71.8 | 36 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +193 | 76.2 | 36 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.13 | 65.3 | 36 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 510 | 44.3 | 57 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.11 | 19.1 | 57 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 66.6% | 47.0 | 57 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.1% | 50.4 | 57 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +240 | 81.3 | 57 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.22 | 79.1 | 57 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 571 | 41.0 | 60 games · 106 peers |
| 2023 | Tier 1 | CS / min | 7.95 | 15.2 | 60 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 64.6% | 33.3 | 60 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.2% | 57.1 | 60 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +89 | 70.2 | 60 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.21 | 63.8 | 60 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 602 | 20.0 | 44 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.87 | 37.0 | 44 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 72.0% | 90.0 | 44 games · 101 peers |
| 2024 | Tier 1 | Damage share | 29.4% | 82.0 | 44 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +225 | 79.3 | 44 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.24 | 58.0 | 44 games · 101 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 666 | 60.6 | 36 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.38 | 1.5 | 36 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 62.5% | 21.2 | 36 games · 67 peers |
| 2026 | Tier 1 | Damage share | 24.2% | 33.3 | 36 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −52 | 42.6 | 36 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.00 | 0.0 | 36 games · 67 peers |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. Season labels follow the competition season.
2017–2027 · All seasons · 49 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Orianna | 56 | |||||||||||
| Ahri | 53 | |||||||||||
| Sylas | 38 | |||||||||||
| Ryze | 37 | |||||||||||
| Syndra | 28 | |||||||||||
| LeBlanc | 26 | |||||||||||
| Aurora | 25 | |||||||||||
| Jayce | 21 | |||||||||||
| All games | 36 | 38 | 74 | 48 | 36 | 57 | 60 | 44 | 63 | 89 | 11 | 556 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 6.00. Average kills per game. Based on 11 of 11 games. | Deaths / game: 2.82. Average deaths per game. Based on 11 of 11 games. | Assists / game: 3.82. Average assists per game. Based on 11 of 11 games. | Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2026 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 55. Number of games won in this selection. Based on 89 of 89 games. | Losses: 34. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 61.8%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 3.85. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.56. Average deaths per game. Based on 89 of 89 games. | Assists / game: 5.21. Average assists per game. Based on 89 of 89 games. | Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2025 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 34. Number of games won in this selection. Based on 63 of 63 games. | Losses: 29. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 54.0%. The percentage of games won. Based on 63 of 63 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 4.40. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.51. Average deaths per game. Based on 63 of 63 games. | Assists / game: 7.38. Average assists per game. Based on 63 of 63 games. | Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2024 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 13. Number of games won in this selection. Based on 44 of 44 games. | Losses: 31. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 29.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.61. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.55. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.36. Average assists per game. Based on 44 of 44 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2023 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 35. Number of games won in this selection. Based on 60 of 60 games. | Losses: 25. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 58.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.20. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.40. Average deaths per game. Based on 60 of 60 games. | Assists / game: 6.48. Average assists per game. Based on 60 of 60 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2022 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 34. Number of games won in this selection. Based on 57 of 57 games. | Losses: 23. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 59.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.35. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.51. Average deaths per game. Based on 57 of 57 games. | Assists / game: 6.23. Average assists per game. Based on 57 of 57 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2021 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 11. Number of games won in this selection. Based on 36 of 36 games. | Losses: 25. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 30.6%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.31. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.47. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.92. Average assists per game. Based on 36 of 36 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2020 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 24. Number of games won in this selection. Based on 48 of 48 games. | Losses: 24. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 50.0%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.75. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.10. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.15. Average assists per game. Based on 48 of 48 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2019 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 40. Number of games won in this selection. Based on 74 of 74 games. | Losses: 34. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 54.1%. The percentage of games won. Based on 74 of 74 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.31. Average kills per game. Based on 74 of 74 games. | Deaths / game: 1.69. Average deaths per game. Based on 74 of 74 games. | Assists / game: 4.58. Average assists per game. Based on 74 of 74 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2018 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 16. Number of games won in this selection. Based on 38 of 38 games. | Losses: 22. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 42.1%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 3.39. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.00. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.45. Average assists per game. Based on 38 of 38 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2017 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 24. Number of games won in this selection. Based on 36 of 36 games. | Losses: 12. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 66.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.75. Average kills per game. Based on 36 of 36 games. | Deaths / game: 1.92. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.36. Average assists per game. Based on 36 of 36 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · CBLOL 2017 Split 1 Playoffs · 4 points. CBLOL 2017 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · CBLOL 2017 Split 2 Playoffs · 4 points. CBLOL 2017 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 1 Playoffs · 20 points. CBLOL 2019 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 2 Playoffs · 8 points. CBLOL 2019 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · CBLOL 2020 Split 2 Playoffs · 20 points. CBLOL 2020 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · CBLOL 2022 Split 1 Playoffs · 4 points. CBLOL 2022 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · CBLOL 2022 Split 2 Playoffs · 4 points. CBLOL 2022 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 1 Playoffs · 4 points. CBLOL 2023 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 2 Playoffs · 4 points. CBLOL 2023 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · CBLOL Cup 2026 · 8 points. CBLOL Cup 2026: champion 8 × final placement 1 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2026 · First Stand 2026: No placement points or unavailable event valuation / participation evidence.
2026 · CBLOL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · LOUD | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| worlds 20202020 · worlds · INTZ | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · INTZ e-Sports | Place 13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · LOUD | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| CBLOL 2026 Split 1 Playoffs2026 · CBLOL · LOUD | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| CBLOL 2023 Split 1 Playoffs2023 · CBLOL · FURIA | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| CBLOL 2023 Split 2 Playoffs2023 · CBLOL · RED Canids |
No results in this selection.
| Place 3 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| CBLOL 2022 Split 1 Playoffs2022 · CBLOL · FURIA | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| CBLOL 2022 Split 2 Playoffs2022 · CBLOL · FURIA | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| CBLOL 2020 Split 2 Playoffs2020 · CBLOL · INTZ | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| CBLOL 2019 Split 1 Playoffs2019 · CBLOL · INTZ | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| CBLOL 2019 Split 2 Playoffs2019 · CBLOL · INTZ | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| CBLOL 2017 Split 1 Playoffs2017 · CBLOL · INTZ | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| CBLOL 2017 Split 2 Playoffs2017 · CBLOL · INTZ | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|