Games Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.119
Win rate Win rate: 51.3%. The percentage of games won. Based on 119 of 119 games.51.3%
KDA KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.4.30
Damage / min Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.452
CS / min CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games.7.04
Kill participation Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.75.0%
More statistics Totals, economy & laning +
WinsWins: 61. Number of games won in this selection. Based on 119 of 119 games.
LossesLosses: 58. Number of games lost in this selection. Based on 119 of 119 games.
KillsKills: 389. Total kills in games where kills are available. Based on 119 of 119 games.
DeathsDeaths: 315. Total deaths in games where deaths are available. Based on 119 of 119 games.
AssistsAssists: 965. Total assists in games where assists are available. Based on 119 of 119 games.
Gold / minGold / min: 399. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Damage shareDamage share: 16.5%. The player's share of team damage to enemy champions, averaged across games. Based on 119 of 119 games.
Earned gold shareEarned gold share: 20.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 119 of 119 games.
Gold diff @15Gold diff @15: −1. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 118 of 119 games. Games without the required stats are excluded.118 / 119 games
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 118 of 119 games. Games without the required stats are excluded.118 / 119 games
XP diff @15XP diff @15: −14. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 118 of 119 games. Games without the required stats are excluded.118 / 119 games
Vision score / minVision score / min: 1.93. Vision score per minute, averaged across games where the statistic is supported. Based on 119 of 119 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Elyoya stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 457 damage per minute. Percentile: 52%. Rank: 30th of 62457
Value: 457 damage per minute. Percentile: 52%. Rank: 30th of 62
Value: 7.09 CS per minute. Percentile: 54%. Rank: 29th of 627.09
Value: 7.09 CS per minute. Percentile: 54%. Rank: 29th of 62
Value: 74.3% kill participation. Percentile: 80%. Rank: 13th of 6274.3%
Value: 74.3% kill participation. Percentile: 80%. Rank: 13th of 62
Value: 16.4% damage share. Percentile: 39%. Rank: 38th of 6216.4%
Value: 16.4% damage share. Percentile: 39%. Rank: 38th of 62
Value: +1 gold difference @15. Percentile: 47%. Rank: 30th of 56. Percentile among 56 players with sufficient data.+1
Value: +1 gold difference @15. Percentile: 47%. Rank: 30th of 56. Percentile among 56 players with sufficient data.
Value: 1.92 vision score per minute. Percentile: 79%. Rank: 14th of 621.92
Value: 1.92 vision score per minute. Percentile: 79%. Rank: 14th of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV15 games
Jarvan IV: 19.0% earned gold share and 15.4% damage share. Means across the same 15 games with both values available; 15 total champion games.15%
?
Vi15 games
Vi: 20.1% earned gold share and 13.1% damage share. Means across the same 15 games with both values available; 15 total champion games.13%
?
Pantheon14 games
Pantheon: 20.1% earned gold share and 18.3% damage share. Means across the same 14 games with both values available; 14 total champion games.18%
?
Xin Zhao14 games
Xin Zhao: 19.7% earned gold share and 18.1% damage share. Means across the same 14 games with both values available; 14 total champion games.18%
?
Lee Sin12 games
Lee Sin: 21.2% earned gold share and 14.9% damage share. Means across the same 12 games with both values available; 12 total champion games.15%
?
Nocturne9 games
Nocturne: 20.0% earned gold share and 15.8% damage share. Means across the same 9 games with both values available; 9 total champion games.16%
?
Trundle8 games
Trundle: 20.0% earned gold share and 13.2% damage share. Means across the same 8 games with both values available; 8 total champion games.13%
?
Qiyana7 games
Qiyana: 24.6% earned gold share and 25.2% damage share. Means across the same 7 games with both values available; 7 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
119 games
Opponent
WinsLosses
Win rate
KCKarmine CorpKarmine Corp: 8 wins, 17 losses in 25 recorded games, 32.0% win rate. 2026.32%
TVTeam VitalityTeam Vitality: 12 wins, 8 losses in 20 recorded games, 60.0% win rate. 2026.60%
GEG2 EsportsG2 Esports: 6 wins, 12 losses in 18 recorded games, 33.3% win rate. 2026.33%
NVNatus VincereNatus Vincere: 11 wins, 3 losses in 14 recorded games, 78.6% win rate. 2026.79%
GIGiantXGiantX: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2026.57%
SHShiftersShifters: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2026.57%
FNFnaticFnatic: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2026.83%
SGSK GamingSK Gaming: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
118 games
69.0%win rate when ahead at 15 minutes 29 wins from 42 games
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
The games behind the player
Every game, a story.
Explore Elyoya’s 2026 performances. Select a point to open its story.
118 plotted games
WinLoss— Median in selection
118 / 119 selected games have both values.Median damage / min: 427
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?15 of 119 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 7. Number of games won in this selection. Based on 15 of 15 games.
Losses: 8. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 84.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?15 of 119 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 9. Number of games won in this selection. Based on 15 of 15 games.
Losses: 6. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?14 of 119 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 6. Number of games won in this selection. Based on 14 of 14 games.
Losses: 8. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?14 of 119 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 11. Number of games won in this selection. Based on 14 of 14 games.
Losses: 3. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 8.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?12 of 119 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?9 of 119 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 119 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 6.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 83.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 119 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 119 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 119 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Win rate: 58.8%. The percentage of games won. Based on 34 of 34 games.
KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Win rate: 51.4%. The percentage of games won. Based on 37 of 37 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games.
KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
342
51.7
59 games · 121 peers
2021
Tier 1
CS / min
6.01
47.5
59 games · 121 peers
2021
Tier 1
Kill participation
73.7%
85.8
59 games · 121 peers
2021
Tier 1
Damage share
16.2%
23.3
59 games · 121 peers
2021
Tier 1
Gold diff @15
+34
53.4
59 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.40
35.8
59 games · 121 peers
2022
Tier 1
Damage / min
301
67.5
45 games · 115 peers
2022
Tier 1
CS / min
5.52
43.9
45 games · 115 peers
2022
Tier 1
Kill participation
72.0%
71.9
45 games · 115 peers
2022
Tier 1
Damage share
15.6%
73.7
45 games · 115 peers
2022
Tier 1
Gold diff @15
+345
93.5
45 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.54
68.4
45 games · 115 peers
2023
Tier 1
Damage / min
314
45.6
84 games · 104 peers
2023
Tier 1
CS / min
5.24
39.8
84 games · 104 peers
2023
Tier 1
Kill participation
70.8%
32.0
84 games · 104 peers
2023
Tier 1
Damage share
13.2%
12.6
84 games · 104 peers
2023
Tier 1
Gold diff @15
−15
49.4
84 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.65
45.6
84 games · 104 peers
2024
Tier 1
Damage / min
334
30.5
75 games · 106 peers
2024
Tier 1
CS / min
5.66
22.9
75 games · 106 peers
2024
Tier 1
Kill participation
75.7%
80.0
75 games · 106 peers
2024
Tier 1
Damage share
14.2%
31.4
75 games · 106 peers
2024
Tier 1
Gold diff @15
+5
54.8
75 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
1.62
61.9
75 games · 106 peers
2025
Tier 1
Damage / min
392
23.8
85 games · 64 peers
2025
Tier 1
CS / min
6.41
44.4
85 games · 64 peers
2025
Tier 1
Kill participation
71.7%
30.2
85 games · 64 peers
2025
Tier 1
Damage share
15.2%
19.0
85 games · 64 peers
2025
Tier 1
Gold diff @15
+49
57.8
85 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.62
84.1
85 games · 64 peers
2026
Tier 1
Damage / min
457
52.5
94 games · 62 peers
2026
Tier 1
CS / min
7.09
54.1
94 games · 62 peers
2026
Tier 1
Kill participation
74.3%
80.3
94 games · 62 peers
2026
Tier 1
Damage share
16.4%
39.3
94 games · 62 peers
2026
Tier 1
Gold diff @15
+1
47.3
93 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2026 · All seasons · 48 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
2026
Total
?Vi
65
?Lee Sin
45
?Sejuani
43
?Xin Zhao
38
?Jarvan IV
35
?Trundle
35
?Wukong
31
?Pantheon
28
All games
73
92
57
95
85
109
119
630
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 61. Number of games won in this selection. Based on 119 of 119 games.
Losses: 58. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 51.3%. The percentage of games won. Based on 119 of 119 games.
KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.
Kills / game: 3.27. Average kills per game. Based on 119 of 119 games.
Deaths / game: 2.65. Average deaths per game. Based on 119 of 119 games.
Assists / game: 8.11. Average assists per game. Based on 119 of 119 games.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.
CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 58. Number of games won in this selection. Based on 109 of 109 games.
Losses: 51. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 53.2%. The percentage of games won. Based on 109 of 109 games.
KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 2.90. Average kills per game. Based on 109 of 109 games.
Deaths / game: 2.17. Average deaths per game. Based on 109 of 109 games.
Assists / game: 7.50. Average assists per game. Based on 109 of 109 games.
Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games.
CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 361. Total gold gained per minute, averaged across games. Based on 109 of 109 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 38. Number of games won in this selection. Based on 85 of 85 games.
Losses: 47. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 44.7%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 2.28. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.86. Average deaths per game. Based on 85 of 85 games.
Assists / game: 8.35. Average assists per game. Based on 85 of 85 games.
Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 337. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 45. Number of games won in this selection. Based on 95 of 95 games.
Losses: 50. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 47.4%. The percentage of games won. Based on 95 of 95 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 2.56. Average kills per game. Based on 95 of 95 games.
Deaths / game: 2.62. Average deaths per game. Based on 95 of 95 games.
Assists / game: 7.57. Average assists per game. Based on 95 of 95 games.
Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 5.29. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 341. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 29. Number of games won in this selection. Based on 57 of 57 games.
Losses: 28. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 50.9%. The percentage of games won. Based on 57 of 57 games.
KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 3.35. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.53. Average deaths per game. Based on 57 of 57 games.
Assists / game: 6.79. Average assists per game. Based on 57 of 57 games.
Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 347. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 56. Number of games won in this selection. Based on 92 of 92 games.
Losses: 36. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 60.9%. The percentage of games won. Based on 92 of 92 games.
KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 3.76. Average kills per game. Based on 92 of 92 games.
Deaths / game: 2.49. Average deaths per game. Based on 92 of 92 games.
Assists / game: 7.63. Average assists per game. Based on 92 of 92 games.
Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.
CS / min: 5.96. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.
Gold / min: 356. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 53. Number of games won in this selection. Based on 73 of 73 games.
Losses: 20. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 72.6%. The percentage of games won. Based on 73 of 73 games.
KDA: 6.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 3.16. Average kills per game. Based on 73 of 73 games.
Deaths / game: 1.75. Average deaths per game. Based on 73 of 73 games.
Assists / game: 8.04. Average assists per game. Based on 73 of 73 games.
Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.
CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #127 · 6 years with recorded achievements
Elyoya · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Elyoya · No verified Other int. title in this scope. Missing history is not a confirmed zero.
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Other int.
Elyoya · 4 recorded Domestic titles. 2025 LEC 2025 Spring Playoffs; 2023 LEC 2023 Spring Playoffs; 2021 LEC 2021 Spring Playoffs; 2021 LEC 2021 Summer Playoffs. Includes verified championship, cup and conference trophies.
Elyoya · 7 recorded major honors. All-Pro 1st team: 3; All-Pro 3rd team: 3; Finals MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · Community 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Community 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 3rd All-Pro Team · 2021 · LEC · lec-2021-spring. Elyoya.
2022 · 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All-Pro Team · 2022 · LEC · lec-2022-spring. Elyoya.
2022 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2022 · LEC · lec-2022-summer. Elyoya.
2023 · 1st All-Pro Team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 1st All-Pro Team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2023 · LEC · lec-2023-spring. Elyoya.
2023 · 1st All-Pro Team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 1st All-Pro Team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2023 · LEC · lec-2023-winter. Elyoya.
2025 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All-Pro Team · 2025 · LEC · lec-2025-spring. Elyoya.