Where Elwind stands
2017 · Top · Domestic games
All leagues · All positions
2017 · Top · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Elwind’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 79 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 13 of 79 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 13 games. Games without the required stats are excluded. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 79 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 79 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 39.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 79 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 79 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 41.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 79 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 42.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 79 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 79 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 79 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 28.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| RR 2017 · Rift Rivals · LCL-TCL | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| TCL 2017 · Summer | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 55.6%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| TCL 2017 · Winter | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 53.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| TCL 2017 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Aug 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsFenerbahçe Esports | Series ↗ | Kennen | Loss | 4 / 12 / 10 |
| 12 Aug 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsFenerbahçe Esports | Series ↗ | Jarvan IV | Loss | 2 / 2 / 1 |
| 12 Aug 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsFenerbahçe Esports | Series ↗ | Jarvan IV | Loss | 4 / 3 / 4 |
| 5 Aug 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsP3P eSports | Series ↗ | Jarvan IV | Win | 4 / 1 / 11 |
| 5 Aug 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsP3P eSports | Series ↗ | Jarvan IV | Win | 2 / 5 / 8 |
| 5 Aug 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsP3P eSports | Series ↗ | Shen | Loss | 1 / 3 / 5 |
| 5 Aug 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsP3P eSports | Series ↗ | Cho'Gath | Win | 5 / 4 / 7 |
| 31 Jul 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsTeam AURORA | Series ↗ | Camille | Loss | 0 / 4 / 3 |
| 31 Jul 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsFenerbahçe Esports | Series ↗ | Akali | Loss | 1 / 3 / 0 |
| 31 Jul 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsFenerbahçe Esports | Series ↗ | Jarvan IV | Loss | 2 / 2 / 5 |
| 30 Jul 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsGalakticos | Series ↗ | Trundle | Loss | 3 / 5 / 5 |
| 30 Jul 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsGalakticos | Series ↗ | Akali | Win | 2 / 6 / 4 |
| 24 Jul 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsÇİLEKLER | Series ↗ | Jarvan IV | Loss | 1 / 3 / 3 |
| 24 Jul 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsÇİLEKLER | Series ↗ | Trundle | Win | 5 / 1 / 2 |
| 23 Jul 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsTeam AURORA | Series ↗ | Jarvan IV | Loss | 1 / 2 / 5 |
| 23 Jul 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsTeam AURORA | Series ↗ | Shen | Win | 2 / 3 / 11 |
| 17 Jul 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsP3P eSports | Series ↗ | Camille | Win | 6 / 1 / 4 |
| 17 Jul 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsP3P eSports | Series ↗ | Akali | Loss | 1 / 4 / 4 |
| 16 Jul 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsDark Passage | Series ↗ | Shen | Win | 1 / 1 / 7 |
| 16 Jul 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsDark Passage | Series ↗ | Jarvan IV | Win | 6 / 3 / 8 |
| 8 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | Crew e-Sports ClubvsVirtus.pro | — | Fiora | Loss | 0 / 6 / 5 |
| 8 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | Crew e-Sports ClubvsVega Squadron | — | Jarvan IV | Win | 1 / 6 / 9 |
| 7 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | Crew e-Sports ClubvsM19 | — | Jarvan IV | Win | 5 / 1 / 17 |
| 6 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | Crew e-Sports ClubvsVaevictis eSports | — | Camille | Win | 3 / 4 / 4 |
| 2 Jul 2017 | TCL 2017 · Summer | Crew e-Sports ClubvsPapara SuperMassive | Series ↗ | Jarvan IV | Win | 7 / 5 / 15 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2024 · Domestic games
LPL data missing · Percentile among 111 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 397 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 7.25 | 88.8 | 41 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 57.5% | 12.2 | 41 games · 99 peers |
| 2015 | Tier 1 | Damage share | 19.2% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +274 | 93.5 | 41 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 414 | 56.3 | 55 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.84 | 92.2 | 55 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 52.8% | 4.7 | 54 games · 107 peers |
| 2016 | Tier 1 | Damage share | 19.2% | 32.2 | 55 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +112 | 63.5 | 55 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 416 | 52.7 | 75 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.05 | 43.7 | 75 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 54.7% | 15.9 | 75 games · 127 peers |
| 2017 | Tier 1 | Damage share | 20.4% | 25.5 | 75 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | −60 | 36.4 | 75 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.46 | 27.5 | 75 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 394 | 31.0 | 63 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.80 | 73.0 | 64 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 51.1% | 4.8 | 62 games · 126 peers |
| 2018 | Tier 1 | Damage share | 22.5% | 48.4 | 63 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −167 | 22.2 | 63 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.06 | 38.9 | 63 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 421 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.90 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 46.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 22.5% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −18 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.15 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2015–2024 · All seasons · 38 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2024 | Total |
|---|---|---|---|---|---|---|---|
| Trundle | 29 | ||||||
| Shen | 24 | ||||||
| Fiora | 21 | ||||||
| Jarvan IV | 16 | ||||||
| Maokai | 15 | ||||||
| Camille | 14 | ||||||
| Irelia | 13 | ||||||
| Ornn | 13 | ||||||
| All games | 47 | 67 | 79 | 70 | 11 | 6 | 280 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 2.83. Average kills per game. Based on 6 of 6 games. | Deaths / game: 5.67. Average deaths per game. Based on 6 of 6 games. | Assists / game: 4.67. Average assists per game. Based on 6 of 6 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 37.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2019 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 1.82. Average kills per game. Based on 11 of 11 games. | Deaths / game: 3.27. Average deaths per game. Based on 11 of 11 games. | Assists / game: 3.73. Average assists per game. Based on 11 of 11 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 46.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2018 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 29. Number of games won in this selection. Based on 70 of 70 games. | Losses: 41. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 41.4%. The percentage of games won. Based on 70 of 70 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 2.53. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.21. Average deaths per game. Based on 70 of 70 games. | Assists / game: 3.67. Average assists per game. Based on 70 of 70 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 70 games. Games without the required stats are excluded. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded. | Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 70 games. Games without the required stats are excluded. |
| 2017 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 45. Number of games won in this selection. Based on 79 of 79 games. | Losses: 34. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 57.0%. The percentage of games won. Based on 79 of 79 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.10. Average kills per game. Based on 79 of 79 games. | Deaths / game: 3.01. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.85. Average assists per game. Based on 79 of 79 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 79 games. Games without the required stats are excluded. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2016 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 43. Number of games won in this selection. Based on 67 of 67 games. | Losses: 24. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 64.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.75. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.25. Average deaths per game. Based on 67 of 67 games. | Assists / game: 4.91. Average assists per game. Based on 67 of 67 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 67 games. Games without the required stats are excluded. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. |
| 2015 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 32. Number of games won in this selection. Based on 47 of 47 games. | Losses: 15. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 68.1%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.09. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.49. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.85. Average assists per game. Based on 47 of 47 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 47 games. Games without the required stats are excluded. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.