Where Elio stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Elio’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 75 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 75 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 75 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 75 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 75 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 75 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 95. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 75 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 11.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 75 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 75 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 75 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCP 2026 · Split 1 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| VCS 2026 · Finals | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| VCS 2026 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| World Star Challengers Invitational 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 11 Oct 2026 | VCS 2026 · Finals | Saigon WarriorsvsMVK Esports Academy | Series ↗ | Rell | Loss | 3 / 3 / 16 |
| 11 Oct 2026 | VCS 2026 · Finals | Saigon WarriorsvsMVK Esports Academy | Series ↗ | Bard | Loss | 1 / 2 / 21 |
| 11 Oct 2026 | VCS 2026 · Finals | Saigon WarriorsvsMVK Esports Academy | Series ↗ | Renata Glasc | Loss | 2 / 4 / 2 |
| 25 Sept 2026 | VCS 2026 · Finals | Saigon WarriorsvsMVK Esports Academy | Series ↗ | Neeko | Win | 1 / 1 / 4 |
| 25 Sept 2026 | VCS 2026 · Finals | Saigon WarriorsvsMVK Esports Academy | Series ↗ | Lulu | Win | 1 / 3 / 16 |
| 25 Sept 2026 | VCS 2026 · Finals | Saigon WarriorsvsMVK Esports Academy | Series ↗ | Milio | Win | 0 / 1 / 25 |
| 25 Sept 2026 | VCS 2026 · Finals | Saigon WarriorsvsMVK Esports Academy | Series ↗ | Seraphine | Loss | 0 / 4 / 3 |
| 24 Sept 2026 | VCS 2026 · Finals | Saigon Warriorsvs9Gaming Esports | Series ↗ | Seraphine | Win | 1 / 1 / 10 |
| 24 Sept 2026 | VCS 2026 · Finals | Saigon Warriorsvs9Gaming Esports | Series ↗ | Milio | Win | 1 / 0 / 16 |
| 24 Sept 2026 | VCS 2026 · Finals | Saigon Warriorsvs9Gaming Esports | Series ↗ | Nautilus | Loss | 0 / 4 / 5 |
| 23 Sept 2026 | World Star Challengers Invitational 2026 | Saigon WarriorsvsGalions | Series ↗ | Leona | Loss | 0 / 4 / 2 |
| 23 Sept 2026 | World Star Challengers Invitational 2026 | Saigon WarriorsvsSolary | Series ↗ | Bard | Loss | 4 / 6 / 7 |
| 21 Sept 2026 | World Star Challengers Invitational 2026 | Saigon WarriorsvsZSK | Series ↗ | Bard | Win | 3 / 2 / 26 |
| 21 Sept 2026 | World Star Challengers Invitational 2026 | Saigon WarriorsvsGalions | Series ↗ | Yuumi | Loss | 0 / 1 / 7 |
| 20 Sept 2026 | VCS 2026 · Finals | Saigon WarriorsvsMVK Esports Academy | Series ↗ | Yuumi | Win | 0 / 0 / 21 |
| 20 Sept 2026 | VCS 2026 · Finals | Saigon WarriorsvsMVK Esports Academy | Series ↗ | Milio | Win | 1 / 2 / 10 |
| 13 Sept 2026 | VCS 2026 · Finals | Saigon Warriorsvs1TAP Dino | Series ↗ | Milio | Win | 0 / 3 / 14 |
| 13 Sept 2026 | VCS 2026 · Finals | Saigon Warriorsvs1TAP Dino | Series ↗ | Seraphine | Win | 2 / 2 / 11 |
| 12 Sept 2026 | VCS 2026 · Finals | Saigon WarriorsvsSN CyberCore Esports | Series ↗ | Seraphine | Win | 4 / 2 / 20 |
| 12 Sept 2026 | VCS 2026 · Finals | Saigon WarriorsvsSN CyberCore Esports | Series ↗ | Bard | Win | 0 / 0 / 18 |
| 11 Sept 2026 | VCS 2026 · Finals | Saigon Warriorsvs9Gaming Esports | Series ↗ | Lulu | Loss | 0 / 2 / 5 |
| 11 Sept 2026 | VCS 2026 · Finals | Saigon Warriorsvs9Gaming Esports | Series ↗ | Shen | Loss | 2 / 5 / 5 |
| 20 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsSaigon Warriors | Series ↗ | Seraphine | Loss | 3 / 5 / 3 |
| 20 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsSaigon Warriors | Series ↗ | Rell | Loss | 0 / 2 / 3 |
| 20 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsSaigon Warriors | Series ↗ | Poppy | Loss | 0 / 4 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2020–2027 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 155 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | CS / min | 1.16 | 44.2 | 49 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 65.8% | 40.0 | 49 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.6% | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Gold diff @15 | −119 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Vision / min | 2.83 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Damage / min | 161 | 76.7 | 86 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.30 | 64.2 | 86 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 64.0% | 21.7 | 86 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.4% | 73.3 | 86 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −59 | 35.0 | 84 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.61 | 60.0 | 86 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 174 | 79.1 | 55 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.30 | 76.4 | 55 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 64.9% | 14.5 | 55 games · 111 peers |
| 2022 | Tier 1 | Damage share | 8.5% | 72.7 | 55 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +24 | 55.6 | 55 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.57 | 49.1 | 55 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 147 | 21.3 | 39 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.35 | 99.1 | 39 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 68.0% | 11.1 | 39 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.3% | 35.2 | 39 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +15 | 53.4 | 39 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.56 | 99.1 | 39 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 246 | 91.3 | 79 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.83 | 90.4 | 79 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 69.4% | 24.0 | 79 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.9% | 84.6 | 79 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | +174 | 88.1 | 79 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.56 | 74.0 | 79 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 196 | 48.4 | 79 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.08 | 67.7 | 80 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 78.1% | 90.3 | 80 games · 63 peers |
| 2025 | Tier 1 | Damage share | 8.4% | 79.0 | 79 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −5 | 47.7 | 79 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.44 | 17.7 | 79 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 185 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 1.17 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 66.5% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 7.3% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | +98 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 4.25 | — | At least 20 games and 20 valid observations required |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. Season labels follow the competition season.
2020–2027 · All seasons · 43 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 57 | ||||||||
| Rakan | 54 | ||||||||
| Leona | 51 | ||||||||
| Rell | 47 | ||||||||
| Braum | 34 | ||||||||
| Bard | 27 | ||||||||
| Alistar | 25 | ||||||||
| Renata Glasc | 22 | ||||||||
| All games | 49 | 86 | 55 | 39 | 98 | 101 | 75 | 3 | 506 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 22.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 1.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 1.00. Average deaths per game. Based on 3 of 3 games. | Assists / game: 21.00. Average assists per game. Based on 3 of 3 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 309. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2026 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 40. Number of games won in this selection. Based on 75 of 75 games. | Losses: 35. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 53.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 1.17. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.95. Average deaths per game. Based on 75 of 75 games. | Assists / game: 10.27. Average assists per game. Based on 75 of 75 games. | Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 276. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2025 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 48. Number of games won in this selection. Based on 101 of 101 games. | Losses: 53. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 47.5%. The percentage of games won. Based on 101 of 101 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 0.57. Average kills per game. Based on 101 of 101 games. | Deaths / game: 3.14. Average deaths per game. Based on 101 of 101 games. | Assists / game: 10.01. Average assists per game. Based on 101 of 101 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
| 2024 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 67. Number of games won in this selection. Based on 98 of 98 games. | Losses: 31. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 68.4%. The percentage of games won. Based on 98 of 98 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 1.00. Average kills per game. Based on 98 of 98 games. | Deaths / game: 3.28. Average deaths per game. Based on 98 of 98 games. | Assists / game: 11.08. Average assists per game. Based on 98 of 98 games. | Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2023 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 16. Number of games won in this selection. Based on 39 of 39 games. | Losses: 23. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 41.0%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 0.82. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.21. Average deaths per game. Based on 39 of 39 games. | Assists / game: 8.36. Average assists per game. Based on 39 of 39 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2022 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 23. Number of games won in this selection. Based on 55 of 55 games. | Losses: 32. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 41.8%. The percentage of games won. Based on 55 of 55 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 1.07. Average kills per game. Based on 55 of 55 games. | Deaths / game: 3.71. Average deaths per game. Based on 55 of 55 games. | Assists / game: 9.05. Average assists per game. Based on 55 of 55 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2021 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 38. Number of games won in this selection. Based on 86 of 86 games. | Losses: 48. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 44.2%. The percentage of games won. Based on 86 of 86 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 0.92. Average kills per game. Based on 86 of 86 games. | Deaths / game: 3.60. Average deaths per game. Based on 86 of 86 games. | Assists / game: 8.79. Average assists per game. Based on 86 of 86 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2020 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 19. Number of games won in this selection. Based on 49 of 49 games. | Losses: 30. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 38.8%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 1.00. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.96. Average deaths per game. Based on 49 of 49 games. | Assists / game: 7.00. Average assists per game. Based on 49 of 49 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 49 games. Games without the required stats are excluded. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 230. Total gold gained per minute, averaged across games. Based on 37 of 49 games. Games without the required stats are excluded. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · VCS 2021 Winter Playoffs · 4 points. VCS 2021 Winter Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Spring Playoffs · 20 points. VCS 2024 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Summer Playoffs · 20 points. VCS 2024 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Finals Playoffs · 8 points. LCP 2025 Season Finals Playoffs: champion 40 × final placement 1/5 = 8 points. Annual LCP budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · Mid-Season Invitational 2025: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · League of Legends Asia Invitational 2025: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| League of Legends Asia Invitational 20252025 · International · GAM Esports | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · GAM Esports | Place 9 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · GAM Esports | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20242024 · worlds · GAM Esports | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2025 Season Finals Playoffs2025 · LCP · GAM Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| VCS 2024 Spring Playoffs2024 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2024 Summer Playoffs2024 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| VCS 2021 Winter Playoffs2021 · VCS · Burst The Sky Esports |
No results in this selection.
| Place 3 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|