Where Eisley stands
2019 · Support · Domestic games
Liu Yao刘瑶
All leagues · All positions
2019 · Support · Domestic games
Games in this selection 29 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 29 games without a complete snapshot are excluded.
Explore Eisley’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 96 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 14 games. Games without the required stats are excluded. | CS / min: 2.22. Minions and monsters killed per minute, averaged across games. Based on 11 of 14 games. Games without the required stats are excluded. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 96 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.62. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 96 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 1. Number of games won in this selection. Based on 8 of 8 games. | Losses: 7. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. |
| 5 of 96 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 5 games. Games without the required stats are excluded. | CS / min: 2.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 96 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 96 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 48.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 96 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | CS / min: 0.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 96 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 96 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 4 games. Games without the required stats are excluded. | CS / min: 1.77. Minions and monsters killed per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 96 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 45.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2019 · Spring | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 41.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 48 games. Games without the required stats are excluded. | CS / min: 2.48. Minions and monsters killed per minute, averaged across games. Based on 43 of 48 games. Games without the required stats are excluded. |
| LDL 2019 · Summer | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 27.1%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 8 Sept 2019 | LDL 2019 · Summer | Dominus Esports YoungvsLNG Academy | Sejuani | Win | 0 / 1 / 7 |
| 8 Sept 2019 | LDL 2019 · Summer | Dominus Esports YoungvsLNG Academy | Sejuani | Win | 2 / 3 / 10 |
| 8 Sept 2019 | LDL 2019 · Summer | Dominus Esports YoungvsLNG Academy | Caitlyn | Loss | 1 / 2 / 2 |
| 5 Sept 2019 | LDL 2019 · Summer | Dominus Esports YoungvsRogue Warriors Shark | Xayah | Loss | 1 / 4 / 1 |
| 5 Sept 2019 | LDL 2019 · Summer | Dominus Esports YoungvsRogue Warriors Shark | Xayah | Loss | 1 / 3 / 5 |
| 31 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsGama Dream | Xayah | Loss | 5 / 4 / 8 |
| 31 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsGama Dream | Sejuani | Loss | 0 / 2 / 2 |
| 29 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsTriumphant Song Gaming | Sejuani | Win | 5 / 1 / 14 |
| 29 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsTriumphant Song Gaming | Rek'Sai | Win | 0 / 0 / 5 |
| 24 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsOh My God Academy | Gragas | Loss | 1 / 5 / 0 |
| 24 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsOh My God Academy | Kha'Zix | Loss | 0 / 6 / 1 |
| 23 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsVP Game | Gragas | Win | 4 / 0 / 10 |
| 23 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsVP Game | Kha'Zix | Win | 6 / 0 / 5 |
| 23 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsVP Game | Sejuani | Loss | 1 / 7 / 9 |
| 21 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsVici Gaming Potential | Rek'Sai | Loss | 2 / 3 / 3 |
| 21 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsVici Gaming Potential | Nocturne | Loss | 3 / 4 / 3 |
| 18 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsD7G Esports Club | Sejuani | Loss | 0 / 3 / 1 |
| 18 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsD7G Esports Club | Lee Sin | Loss | 1 / 5 / 3 |
| 15 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsLinGan e-Sports | Jarvan IV | Loss | 1 / 4 / 5 |
| 15 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsLinGan e-Sports | Sejuani | Win | 2 / 3 / 15 |
| 15 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsLinGan e-Sports | Sejuani | Loss | 1 / 2 / 3 |
| 11 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsTop Esports Challenger | Rek'Sai | Win | 1 / 2 / 5 |
| 11 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsTop Esports Challenger | Rek'Sai | Win | 2 / 3 / 5 |
| 8 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsBilibili Gaming Junior | Sejuani | Loss | 1 / 3 / 4 |
| 3 Aug 2019 | LDL 2019 · Summer | Dominus Esports YoungvsVictorious Gaming | Gragas | Win | 3 / 2 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2019–2023 · Domestic games
Percentile among 17 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | LDL | Damage / min | 470 | — | Not enough peer coverage: 27 of 43 players qualify (62.8%; 80% required). The player's actual value remains available. |
| 2019 | LDL | CS / min | 8.45 | 2.4 | 21 games · 42 peers |
| 2019 | LDL | Kill participation | 62.9% | 42.9 | 20 games · 43 peers |
| 2019 | LDL | Damage share | 25.8% | — | Not enough peer coverage: 27 of 43 players qualify (62.8%; 80% required). The player's actual value remains available. |
| 2019 | LDL | Gold diff @15 | −849 | 0.0 | 20 games · 17 peers · Percentile among 17 players with sufficient data. |
| 2019 | LDL | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2021 | LDL | Damage / min | 548 | 56.8 | 47 games · 45 peers |
| 2021 | LDL | CS / min | 8.49 | 18.2 | 47 games · 45 peers |
| 2021 | LDL | Kill participation | 59.9% | 9.1 | 46 games · 45 peers |
| 2021 | LDL | Damage share | 28.6% | 88.6 | 47 games · 45 peers |
| 2021 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2021 | LDL | Vision / min | 1.47 | — | Not enough peer coverage: 18 of 45 players qualify (40.0%; 80% required). The player's actual value remains available. |
| 2022 | LDL | Damage / min | 569 | 56.3 | 36 games · 33 peers |
| 2022 | LDL | CS / min | 8.90 | 25.0 | 36 games · 33 peers |
| 2022 | LDL | Kill participation | 67.7% | 74.2 | 36 games · 32 peers |
| 2022 | LDL | Damage share | 27.9% | 59.4 | 36 games · 33 peers |
| 2022 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | LDL | Vision / min | 1.44 | 96.9 | 36 games · 33 peers |
| 2023 | LDL | Damage / min | 612 | 44.8 | 71 games · 30 peers |
| 2023 | LDL | CS / min | 9.35 | 24.1 | 71 games · 30 peers |
| 2023 | LDL | Kill participation | 63.2% | 20.7 | 71 games · 30 peers |
| 2023 | LDL | Damage share | 27.4% | 31.0 | 71 games · 30 peers |
| 2023 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | LDL | Vision / min | 1.38 | 58.6 | 71 games · 30 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. Season labels follow the competition season.
2019–2023 · All seasons · 40 recorded champions
| Champion | 2019 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|
| Aphelios | 28 | ||||
| Ezreal | 23 | ||||
| Jinx | 17 | ||||
| Zeri | 16 | ||||
| Kai'Sa | 15 | ||||
| Varus | 15 | ||||
| Braum | 14 | ||||
| Xayah | 14 | ||||
| All games | 96 | 51 | 36 | 75 | 258 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 29. Number of games won in this selection. Based on 75 of 75 games. | Losses: 46. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 38.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.64. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.77. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.01. Average assists per game. Based on 75 of 75 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2022 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 14. Number of games won in this selection. Based on 36 of 36 games. | Losses: 22. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 4.39. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.97. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.33. Average assists per game. Based on 36 of 36 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2021 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 27. Number of games won in this selection. Based on 51 of 51 games. | Losses: 24. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 52.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.96. Average kills per game. Based on 51 of 51 games. | Deaths / game: 1.88. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.16. Average assists per game. Based on 51 of 51 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded. |
| 2019 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 33. Number of games won in this selection. Based on 96 of 96 games. | Losses: 63. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 34.4%. The percentage of games won. Based on 96 of 96 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 1.71. Average kills per game. Based on 96 of 96 games. | Deaths / game: 3.96. Average deaths per game. Based on 96 of 96 games. | Assists / game: 6.71. Average assists per game. Based on 96 of 96 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 96 games. Games without the required stats are excluded. | CS / min: 4.65. Minions and monsters killed per minute, averaged across games. Based on 91 of 96 games. Games without the required stats are excluded. | Gold / min: 328. Total gold gained per minute, averaged across games. Based on 73 of 96 games. Games without the required stats are excluded. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 96 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20232023 · LPL · Huya BUG | Places 21–22 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20212021 · LPL · Team Pinnacle | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
No results in this selection.