Games Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.119
Win rate Win rate: 66.4%. The percentage of games won. Based on 119 of 119 games.66.4%
KDA KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.5.21
Damage / min Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 119 games. Games without the required stats are excluded.801114 / 119 games
CS / min CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 114 of 119 games. Games without the required stats are excluded.10.15114 / 119 games
Kill participation Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.62.3%
More statistics Totals, economy & laning +
WinsWins: 79. Number of games won in this selection. Based on 119 of 119 games.
LossesLosses: 40. Number of games lost in this selection. Based on 119 of 119 games.
KillsKills: 595. Total kills in games where kills are available. Based on 119 of 119 games.
DeathsDeaths: 261. Total deaths in games where deaths are available. Based on 119 of 119 games.
AssistsAssists: 765. Total assists in games where assists are available. Based on 119 of 119 games.
Gold / minGold / min: 518. Total gold gained per minute, averaged across games. Based on 114 of 119 games. Games without the required stats are excluded.114 / 119 games
Damage shareDamage share: 27.6%. The player's share of team damage to enemy champions, averaged across games. Based on 119 of 119 games.
Earned gold shareEarned gold share: 28.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 114 of 119 games. Games without the required stats are excluded.114 / 119 games
Gold diff @15Gold diff @15: +312. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 114 of 114 games.
CS diff @15CS diff @15: +6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 114 of 114 games.
XP diff @15XP diff @15: +181. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 114 of 114 games.
Vision score / minVision score / min: 1.34. Vision score per minute, averaged across games where the statistic is supported. Based on 114 of 119 games. Games without the required stats are excluded.114 / 119 games
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Eddie stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 849 damage per minute. Percentile: 98%. Rank: 2nd of 64849
Value: 849 damage per minute. Percentile: 98%. Rank: 2nd of 64
Value: 10.20 CS per minute. Percentile: 78%. Rank: 15th of 6410.20
Value: 10.20 CS per minute. Percentile: 78%. Rank: 15th of 64
Value: 64.5% kill participation. Percentile: 32%. Rank: 44th of 6464.5%
Value: 64.5% kill participation. Percentile: 32%. Rank: 44th of 64
Value: 27.9% damage share. Percentile: 43%. Rank: 37th of 6427.9%
Value: 27.9% damage share. Percentile: 43%. Rank: 37th of 64
Value: +550 gold difference @15. Percentile: 100%. Rank: 1st of 60. Percentile among 60 players with sufficient data.+550
Value: +550 gold difference @15. Percentile: 100%. Rank: 1st of 60. Percentile among 60 players with sufficient data.
Value: 1.37 vision score per minute. Percentile: 65%. Rank: 23rd of 641.37
Value: 1.37 vision score per minute. Percentile: 65%. Rank: 23rd of 64
GD15 · Percentile among 60 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal15 games
Ezreal: 26.2% earned gold share and 31.8% damage share. Means across the same 15 games with both values available; 16 total champion games.32%
?
Kai'Sa13 games
Kai'Sa: 29.1% earned gold share and 27.2% damage share. Means across the same 13 games with both values available; 14 total champion games.27%
?
Yunara13 games
Yunara: 29.2% earned gold share and 26.8% damage share. Means across the same 13 games with both values available; 13 total champion games.27%
?
Caitlyn11 games
Caitlyn: 28.3% earned gold share and 26.3% damage share. Means across the same 11 games with both values available; 11 total champion games.26%
?
Jhin9 games
Jhin: 27.3% earned gold share and 23.8% damage share. Means across the same 9 games with both values available; 10 total champion games.24%
?
Sivir8 games
Sivir: 29.1% earned gold share and 26.4% damage share. Means across the same 8 games with both values available; 8 total champion games.26%
?
Varus8 games
Varus: 27.1% earned gold share and 25.5% damage share. Means across the same 8 games with both values available; 8 total champion games.25%
?
Corki7 games
Corki: 29.6% earned gold share and 28.0% damage share. Means across the same 7 games with both values available; 7 total champion games.28%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
119 games
Opponent
WinsLosses
Win rate
DCGDeep Cross GamingDeep Cross Gaming: 15 wins, 7 losses in 22 recorded games, 68.2% win rate. 2026.68%
CFOCTBC Flying OysterCTBC Flying Oyster: 15 wins, 4 losses in 19 recorded games, 78.9% win rate. 2026.79%
GEGAM EsportsGAM Esports: 12 wins, 2 losses in 14 recorded games, 85.7% win rate. 2026.86%
MEMVK EsportsMVK Esports: 9 wins, 0 losses in 9 recorded games, 100.0% win rate. 2026.100%
DFDetonatioN FocusMeDetonatioN FocusMe: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
GZGGround Zero GamingGround Zero Gaming: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
LYLyonLyon: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
114 games
85.0%win rate when ahead at 15 minutes 51 wins from 60 games
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Eddie’s 2026 performances. Select a point to open its story.
114 plotted games
WinLoss— Median in selection
114 / 119 selected games have both values.Median damage / min: 738
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 119 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 9. Number of games won in this selection. Based on 16 of 16 games.
Losses: 7. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 911. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded.
CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded.
Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?14 of 119 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 11. Number of games won in this selection. Based on 14 of 14 games.
Losses: 3. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 7.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 788. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
CS / min: 10.21. Minions and monsters killed per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 119 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 10. Number of games won in this selection. Based on 13 of 13 games.
Losses: 3. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 783. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 10.31. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 119 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 10.24. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 119 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 13.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded.
CS / min: 10.20. Minions and monsters killed per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 119 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 11.24. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 119 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 119 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 861. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 10.20. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 119 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 849. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 119 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 10.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 10.42. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 863. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 10.52. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 78.6%. The percentage of games won. Based on 28 of 28 games.
KDA: 6.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 858. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 10.21. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 79.3%. The percentage of games won. Based on 29 of 29 games.
KDA: 6.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 844. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 10.24. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 81.8%. The percentage of games won. Based on 22 of 22 games.
KDA: 5.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 844. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–9 of 9 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
584
90.0
41 games · 131 peers
2021
Tier 1
CS / min
9.10
60.0
41 games · 131 peers
2021
Tier 1
Kill participation
60.4%
16.9
41 games · 131 peers
2021
Tier 1
Damage share
26.2%
53.1
41 games · 131 peers
2021
Tier 1
Gold diff @15
+7
53.6
36 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.11
14.7
41 games · 130 peers
2022
Tier 1
Damage / min
588
67.0
84 games · 116 peers
2022
Tier 1
CS / min
8.88
28.7
84 games · 116 peers
2022
Tier 1
Kill participation
64.0%
27.8
84 games · 116 peers
2022
Tier 1
Damage share
25.6%
18.3
84 games · 116 peers
2022
Tier 1
Gold diff @15
−105
34.7
84 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.38
72.2
84 games · 116 peers
2023
Tier 1
Damage / min
683
83.8
77 games · 106 peers
2023
Tier 1
CS / min
10.19
94.3
77 games · 106 peers
2023
Tier 1
Kill participation
68.1%
49.5
76 games · 106 peers
2023
Tier 1
Damage share
30.2%
82.9
77 games · 106 peers
2023
Tier 1
Gold diff @15
−40
46.4
77 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.36
58.1
77 games · 106 peers
2024
Tier 1
Damage / min
716
80.2
27 games · 102 peers
2024
Tier 1
CS / min
9.35
81.2
27 games · 102 peers
2024
Tier 1
Kill participation
61.1%
3.0
27 games · 102 peers
2024
Tier 1
Damage share
27.5%
59.4
27 games · 102 peers
2024
Tier 1
Gold diff @15
+682
100.0
27 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
2024
Tier 1
Vision / min
1.42
57.4
27 games · 102 peers
2025
Tier 1
Damage / min
767
81.0
72 games · 64 peers
2025
Tier 1
CS / min
9.65
84.1
72 games · 64 peers
2025
Tier 1
Kill participation
72.4%
84.1
72 games · 64 peers
2025
Tier 1
Damage share
29.0%
87.3
72 games · 64 peers
2025
Tier 1
Gold diff @15
+157
85.1
72 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
2025
Tier 1
Vision / min
1.24
77.8
72 games · 64 peers
2026
Tier 1
Damage / min
849
98.4
79 games · 64 peers
2026
Tier 1
CS / min
10.20
77.8
79 games · 64 peers
2026
Tier 1
Kill participation
64.5%
31.7
79 games · 64 peers
2026
Tier 1
Damage share
27.9%
42.9
79 games · 64 peers
2026
Tier 1
Gold diff @15
+550
100.0
79 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 119 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2026 · All seasons · 26 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
2026
Total
?Kai'Sa
49
?Xayah
44
?Ezreal
37
?Jhin
32
?Varus
30
?Zeri
28
?Aphelios
27
?Jinx
26
All games
41
84
77
27
78
119
426
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 79. Number of games won in this selection. Based on 119 of 119 games.
Losses: 40. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 66.4%. The percentage of games won. Based on 119 of 119 games.
KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.
Kills / game: 5.00. Average kills per game. Based on 119 of 119 games.
Deaths / game: 2.19. Average deaths per game. Based on 119 of 119 games.
Assists / game: 6.43. Average assists per game. Based on 119 of 119 games.
Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 119 games. Games without the required stats are excluded.
CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 114 of 119 games. Games without the required stats are excluded.
Gold / min: 518. Total gold gained per minute, averaged across games. Based on 114 of 119 games. Games without the required stats are excluded.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 43. Number of games won in this selection. Based on 78 of 78 games.
Losses: 35. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 55.1%. The percentage of games won. Based on 78 of 78 games.
KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 4.56. Average kills per game. Based on 78 of 78 games.
Deaths / game: 2.04. Average deaths per game. Based on 78 of 78 games.
Assists / game: 6.60. Average assists per game. Based on 78 of 78 games.
Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.
CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 450. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 22. Number of games won in this selection. Based on 27 of 27 games.
Losses: 5. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 81.5%. The percentage of games won. Based on 27 of 27 games.
KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 4.44. Average kills per game. Based on 27 of 27 games.
Deaths / game: 2.22. Average deaths per game. Based on 27 of 27 games.
Assists / game: 6.04. Average assists per game. Based on 27 of 27 games.
Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 460. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 34. Number of games won in this selection. Based on 77 of 77 games.
Losses: 43. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 44.2%. The percentage of games won. Based on 77 of 77 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 4.43. Average kills per game. Based on 77 of 77 games.
Deaths / game: 2.04. Average deaths per game. Based on 77 of 77 games.
Assists / game: 4.13. Average assists per game. Based on 77 of 77 games.
Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 10.19. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 458. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 48. Number of games won in this selection. Based on 84 of 84 games.
Losses: 36. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 57.1%. The percentage of games won. Based on 84 of 84 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 4.14. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.65. Average deaths per game. Based on 84 of 84 games.
Assists / game: 6.21. Average assists per game. Based on 84 of 84 games.
Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 444. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 16. Number of games won in this selection. Based on 41 of 41 games.
Losses: 25. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 39.0%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 5.12. Average kills per game. Based on 41 of 41 games.
Deaths / game: 2.63. Average deaths per game. Based on 41 of 41 games.
Assists / game: 5.15. Average assists per game. Based on 41 of 41 games.
Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 439. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #383 · 4 years with recorded achievements
Eddie · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Eddie · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Eddie · No verified Domestic title in this scope. Missing history is not a confirmed zero.
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Domestic
Eddie · 4 recorded major honors. Team of the Split: 2; All-Pro 1st team: 1; All-Pro 2nd team: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2026 · Team of the Split · 2.67 points. Annual All-Pro budget 16 / 3 season periods / 2 selections in this period = 8/3 points. Periods without an award are not redistributed. Team of the Split: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Team of the Split · 2026 · LCP · current-honors:LCP/2026 Season/Split 2 Playoffs. Eddie.
2026 · Team of the Split · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. Team of the Split: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Team of the Split · 2026 · LCP · current-honors:LCP/2026 Season/Split 1 Playoffs. Eddie.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods / 2 selections in this period = 8/3 points. Periods without an award are not redistributed. All-Pro 1st team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · Asian Games 2026 · 3 points. Asian Games 2026: champion 15 × final placement 1/5 = 3 points. Verified actual participation; recipient coverage remains partial.