Where Easylove stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Easylove’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 28 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 28 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 886. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 28 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 965. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 47.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 803. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 11.42. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,000. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.33. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2026 · Finals | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.31. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| VCS 2026 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Sept 2026 | VCS 2026 · Finals | 1TAP Dinovs9Gaming Esports | Series ↗ | Sivir | Loss | 2 / 5 / 2 |
| 19 Sept 2026 | VCS 2026 · Finals | 1TAP DinovsMVK Esports Academy | Series ↗ | Kalista | Loss | 3 / 4 / 3 |
| 19 Sept 2026 | VCS 2026 · Finals | 1TAP DinovsMVK Esports Academy | Series ↗ | Ashe | Win | 2 / 6 / 13 |
| 19 Sept 2026 | VCS 2026 · Finals | 1TAP DinovsMVK Esports Academy | Series ↗ | Caitlyn | Loss | 2 / 5 / 2 |
| 20 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsSaigon Warriors | Series ↗ | Ashe | Loss | 1 / 4 / 4 |
| 20 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsSaigon Warriors | Series ↗ | Senna | Loss | 1 / 2 / 3 |
| 20 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsSaigon Warriors | Series ↗ | Ezreal | Loss | 2 / 3 / 1 |
| 19 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsZEN Esports | Series ↗ | Caitlyn | Win | 8 / 2 / 1 |
| 19 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsZEN Esports | Series ↗ | Corki | Loss | 0 / 6 / 1 |
| 19 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsZEN Esports | Series ↗ | Smolder | Win | 2 / 1 / 7 |
| 19 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsZEN Esports | Series ↗ | Ezreal | Win | 8 / 1 / 7 |
| 14 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsSN CyberCore Esports | Series ↗ | Lucian | Win | 4 / 3 / 8 |
| 14 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsSN CyberCore Esports | Series ↗ | Senna | Win | 5 / 2 / 14 |
| 14 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsSN CyberCore Esports | Series ↗ | Kai'Sa | Loss | 3 / 4 / 11 |
| 14 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsSN CyberCore Esports | Series ↗ | Miss Fortune | Win | 12 / 2 / 6 |
| 14 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsSN CyberCore Esports | Series ↗ | Varus | Loss | 2 / 9 / 4 |
| 12 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsZEN Esports | Series ↗ | Sivir | Loss | 1 / 5 / 4 |
| 12 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsZEN Esports | Series ↗ | Mel | Loss | 4 / 8 / 4 |
| 12 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsZEN Esports | Series ↗ | Xayah | Loss | 1 / 4 / 0 |
| 12 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsZEN Esports | Series ↗ | Senna | Win | 3 / 7 / 20 |
| 12 Jun 2026 | VCS 2026 · Summer | 1TAP DinovsZEN Esports | Series ↗ | Kai'Sa | Win | 8 / 1 / 4 |
| 27 May 2026 | VCS 2026 · Summer | 1TAP Dinovs9Gaming Esports | Series ↗ | Miss Fortune | Win | 13 / 4 / 5 |
| 27 May 2026 | VCS 2026 · Summer | 1TAP Dinovs9Gaming Esports | Series ↗ | Jhin | Win | 4 / 1 / 19 |
| 27 May 2026 | VCS 2026 · Summer | 1TAP Dinovs9Gaming Esports | Series ↗ | Ezreal | Loss | 3 / 3 / 4 |
| 22 May 2026 | VCS 2026 · Summer | 1TAP DinovsSaigon Warriors | Series ↗ | Senna | Loss | 2 / 2 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 595 | 75.6 | 61 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.98 | 73.3 | 62 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 56.3% | 0.0 | 62 games · 132 peers |
| 2018 | Tier 1 | Damage share | 28.9% | 45.0 | 61 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −64 | 41.2 | 61 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 0.99 | 11.6 | 61 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 451 | 18.2 | 52 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.64 | 68.6 | 52 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 55.5% | 3.3 | 51 games · 122 peers |
| 2019 | Tier 1 | Damage share | 24.3% | 8.3 | 52 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −59 | 38.8 | 52 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.07 | 28.6 | 52 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 483 | 26.7 | 48 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.66 | 27.0 | 48 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 60.6% | 7.4 | 48 games · 123 peers |
| 2020 | Tier 1 | Damage share | 23.3% | 0.8 | 48 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −461 | 6.7 | 48 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.83 | 0.0 | 48 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 536 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 9.38 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 56.9% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 24.3% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | +159 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.07 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 508 | 27.8 | 21 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.59 | 13.9 | 21 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 50.1% | 0.0 | 21 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.4% | 28.7 | 21 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −495 | 8.4 | 21 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.01 | 7.0 | 21 games · 116 peers |
| 2024 | Tier 1 | Damage / min | 646 | 35.6 | 63 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.29 | 17.8 | 63 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 61.3% | 4.0 | 63 games · 102 peers |
| 2024 | Tier 1 | Damage share | 24.9% | 10.9 | 63 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | −447 | 12.7 | 63 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.17 | 15.8 | 63 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 300 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 8.59 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 100.0% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 18.8% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | +135 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.14 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. Season labels follow the competition season.
2018–2026 · All seasons · 32 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Ashe | 33 | ||||||||
| Kai'Sa | 29 | ||||||||
| Kalista | 26 | ||||||||
| Ezreal | 23 | ||||||||
| Jhin | 22 | ||||||||
| Xayah | 22 | ||||||||
| Caitlyn | 20 | ||||||||
| Tristana | 17 | ||||||||
| All games | 62 | 52 | 51 | 6 | 21 | 87 | 1 | 28 | 308 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 13. Number of games won in this selection. Based on 28 of 28 games. | Losses: 15. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 3.96. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.61. Average deaths per game. Based on 28 of 28 games. | Assists / game: 6.07. Average assists per game. Based on 28 of 28 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 484. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2025 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 0.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 3.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 2.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2024 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 45. Number of games won in this selection. Based on 87 of 87 games. | Losses: 42. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 51.7%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 3.93. Average kills per game. Based on 87 of 87 games. | Deaths / game: 3.22. Average deaths per game. Based on 87 of 87 games. | Assists / game: 6.77. Average assists per game. Based on 87 of 87 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2022 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 7. Number of games won in this selection. Based on 21 of 21 games. | Losses: 14. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 3.19. Average kills per game. Based on 21 of 21 games. | Deaths / game: 3.14. Average deaths per game. Based on 21 of 21 games. | Assists / game: 4.57. Average assists per game. Based on 21 of 21 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2021 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 6.00. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.17. Average deaths per game. Based on 6 of 6 games. | Assists / game: 4.83. Average assists per game. Based on 6 of 6 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 454. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2020 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 32. Number of games won in this selection. Based on 51 of 51 games. | Losses: 19. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 62.7%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.39. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.63. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.84. Average assists per game. Based on 51 of 51 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2019 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 17. Number of games won in this selection. Based on 52 of 52 games. | Losses: 35. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 32.7%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.85. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.73. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.31. Average assists per game. Based on 52 of 52 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| 2018 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 36. Number of games won in this selection. Based on 62 of 62 games. | Losses: 26. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 58.1%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 4.15. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.63. Average deaths per game. Based on 62 of 62 games. | Assists / game: 5.21. Average assists per game. Based on 62 of 62 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded. | CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · VCS 2018 Summer Playoffs · 8 points. VCS 2018 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Summer Playoffs · 8 points. VCS 2020 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Spring Playoffs · 20 points. VCS 2024 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Summer Playoffs · 20 points. VCS 2024 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · GAM Esports | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20242024 · worlds · GAM Esports | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
4 results in this selection.
| Event / award | Result |
|---|
| Sources |
|---|
| VCS 2024 Spring Playoffs2024 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2024 Summer Playoffs2024 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| VCS 2020 Summer Playoffs2020 · VCS · GAM Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| VCS 2018 Summer Playoffs2018 · VCS · Cube Adonis | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
No results in this selection.