Where EMENES stands
2022 · Mid · Domestic games
Jang Min-soo장민수
All leagues · All positions
2022 · Mid · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore EMENES’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 36 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 1,022. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.61. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 36 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 36 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 36 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 785. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.76. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 46.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 36 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 36 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.72. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 42.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 36 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 26.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 854. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 36 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 36 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 1,048. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.84. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 36 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| NLC 2022 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 778. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| NLC 2022 · Summer | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 85.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Jul 2022 | NLC 2022 · Summer | JD|XLvsBifrost | Series ↗ | Taliyah | Loss | 1 / 9 / 7 |
| 11 Jul 2022 | NLC 2022 · Summer | JD|XLvsAstralis Talent | Series ↗ | Yasuo | Win | 2 / 1 / 7 |
| 6 Jul 2022 | NLC 2022 · Summer | JD|XLvsRiddle Esports | Series ↗ | Yone | Win | 2 / 3 / 4 |
| 4 Jul 2022 | NLC 2022 · Summer | JD|XLvsVanir | Series ↗ | Corki | Win | 4 / 0 / 5 |
| 29 Jun 2022 | NLC 2022 · Summer | JD|XLvsX7 Esports | Series ↗ | Brand | Loss | 1 / 2 / 1 |
| 27 Jun 2022 | NLC 2022 · Summer | JD|XLvsMNM Gaming | Series ↗ | Corki | Win | 7 / 0 / 7 |
| 22 Jun 2022 | NLC 2022 · Summer | JD|XLvsDusty | Series ↗ | Zeri | Win | 6 / 2 / 7 |
| 20 Jun 2022 | NLC 2022 · Summer | JD|XLvsTeam Singularity | Series ↗ | Corki | Win | 10 / 0 / 8 |
| 15 Jun 2022 | NLC 2022 · Summer | JD|XLvsBifrost | Series ↗ | Yone | Win | 4 / 2 / 4 |
| 13 Jun 2022 | NLC 2022 · Summer | JD|XLvsNYYRIKKI | Series ↗ | Irelia | Win | 7 / 4 / 8 |
| 8 Jun 2022 | NLC 2022 · Summer | JD|XLvsAstralis Talent | Series ↗ | Lux | Win | 3 / 1 / 7 |
| 6 Jun 2022 | NLC 2022 · Summer | JD|XLvsRiddle Esports | Series ↗ | Vex | Win | 5 / 1 / 2 |
| 1 Jun 2022 | NLC 2022 · Summer | JD|XLvsVanir | Series ↗ | LeBlanc | Win | 4 / 3 / 10 |
| 30 May 2022 | NLC 2022 · Summer | JD|XLvsX7 Esports | Series ↗ | Akali | Win | 8 / 2 / 9 |
| 14 Mar 2022 | NLC 2022 · Spring | JD|XLvsRiddle Esports | Series ↗ | Syndra | Loss | 3 / 6 / 5 |
| 14 Mar 2022 | NLC 2022 · Spring | JD|XLvsRiddle Esports | Series ↗ | Orianna | Loss | 3 / 5 / 7 |
| 14 Mar 2022 | NLC 2022 · Spring | JD|XLvsRiddle Esports | Series ↗ | Ahri | Loss | 5 / 8 / 4 |
| 14 Mar 2022 | NLC 2022 · Spring | JD|XLvsRiddle Esports | Series ↗ | Jayce | Win | 0 / 2 / 4 |
| 9 Mar 2022 | NLC 2022 · Spring | JD|XLvsRiddle Esports | Series ↗ | Jayce | Win | 5 / 7 / 5 |
| 7 Mar 2022 | NLC 2022 · Spring | JD|XLvsMNM Gaming | Series ↗ | Ryze | Win | 6 / 3 / 9 |
| 2 Mar 2022 | NLC 2022 · Spring | JD|XLvsAstralis Talent | Series ↗ | Ahri | Loss | 6 / 5 / 6 |
| 28 Feb 2022 | NLC 2022 · Spring | JD|XLvsTeam Singularity | Series ↗ | Sylas | Win | 9 / 2 / 10 |
| 23 Feb 2022 | NLC 2022 · Spring | JD|XLvsVanir | Series ↗ | Aphelios | Loss | 2 / 4 / 1 |
| 21 Feb 2022 | NLC 2022 · Spring | JD|XLvsNYYRIKKI | Series ↗ | Lux | Win | 8 / 0 / 8 |
| 16 Feb 2022 | NLC 2022 · Spring | JD|XLvsBifrost | Series ↗ | Zeri | Win | 8 / 1 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2020–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 745 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 9.02 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 66.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 33.2% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +882 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.10 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 587 | 96.0 | 25 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.82 | 84.7 | 26 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 66.6% | 55.6 | 26 games · 125 peers |
| 2021 | Tier 1 | Damage share | 28.6% | 96.0 | 25 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +365 | 93.3 | 25 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.23 | 84.7 | 26 games · 125 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 648 | 82.9 | 50 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.58 | 58.1 | 50 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 67.7% | 60.0 | 50 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.6% | 42.9 | 50 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +37 | 56.0 | 50 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.33 | 85.7 | 50 games · 106 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. Season labels follow the competition season.
2020–2023 · All seasons · 37 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|
| LeBlanc | 21 | ||||
| Syndra | 12 | ||||
| Jayce | 11 | ||||
| Orianna | 11 | ||||
| Yone | 9 | ||||
| Akali | 8 | ||||
| Sylas | 8 | ||||
| Ahri | 7 | ||||
| All games | 10 | 26 | 36 | 86 | 158 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 59. Number of games won in this selection. Based on 86 of 86 games. | Losses: 27. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 68.6%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.78. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.45. Average deaths per game. Based on 86 of 86 games. | Assists / game: 5.92. Average assists per game. Based on 86 of 86 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded. |
| 2022 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 27. Number of games won in this selection. Based on 36 of 36 games. | Losses: 9. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 75.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 5.67. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.61. Average deaths per game. Based on 36 of 36 games. | Assists / game: 6.17. Average assists per game. Based on 36 of 36 games. | Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 480. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2021 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 15. Number of games won in this selection. Based on 26 of 26 games. | Losses: 11. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 4.38. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.62. Average deaths per game. Based on 26 of 26 games. | Assists / game: 6.04. Average assists per game. Based on 26 of 26 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2020 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 9. Number of games won in this selection. Based on 10 of 10 games. | Losses: 1. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 5.10. Average kills per game. Based on 10 of 10 games. | Deaths / game: 1.90. Average deaths per game. Based on 10 of 10 games. | Assists / game: 6.60. Average assists per game. Based on 10 of 10 games. | Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 460. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2023 Spring Playoffs | Cloud9 | 21 |
| LCS 2023 Championship | Cloud9 | 29 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Mid-Season Invitational 2023 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2023 · LCS · lcs-2023-spring. EMENES.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2023 · LCS · lcs-2023-summer. EMENES.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · Cloud9 | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20232023 · worlds · Cloud9 | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Spring Playoffs2023 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCS 2023 Championship2023 · LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 10 games played. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote. |