Games Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.86
Win rate Win rate: 68.6%. The percentage of games won. Based on 86 of 86 games.68.6%
KDA KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.3.95
Damage / min Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.652
CS / min CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.8.47
Kill participation Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded.65.6%85 / 86 games
More statistics Totals, economy & laning +
WinsWins: 59. Number of games won in this selection. Based on 86 of 86 games.
LossesLosses: 27. Number of games lost in this selection. Based on 86 of 86 games.
KillsKills: 325. Total kills in games where kills are available. Based on 86 of 86 games.
DeathsDeaths: 211. Total deaths in games where deaths are available. Based on 86 of 86 games.
AssistsAssists: 509. Total assists in games where assists are available. Based on 86 of 86 games.
Gold / minGold / min: 419. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Damage shareDamage share: 27.2%. The player's share of team damage to enemy champions, averaged across games. Based on 86 of 86 games.
Earned gold shareEarned gold share: 23.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 86 of 86 games.
Gold diff @15Gold diff @15: +123. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 86 of 86 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 86 of 86 games.
XP diff @15XP diff @15: +94. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 86 of 86 games.
Vision score / minVision score / min: 1.30. Vision score per minute, averaged across games where the statistic is supported. Based on 86 of 86 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where EMENES stands.
2023 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 648 damage per minute. Percentile: 83%. Rank: 19th of 106648
Value: 648 damage per minute. Percentile: 83%. Rank: 19th of 106
Value: 8.58 CS per minute. Percentile: 58%. Rank: 45th of 1068.58
Value: 8.58 CS per minute. Percentile: 58%. Rank: 45th of 106
Value: 67.7% kill participation. Percentile: 60%. Rank: 43rd of 10667.7%
Value: 67.7% kill participation. Percentile: 60%. Rank: 43rd of 106
Value: 26.6% damage share. Percentile: 43%. Rank: 61st of 10626.6%
Value: 26.6% damage share. Percentile: 43%. Rank: 61st of 106
Value: +37 gold difference @15. Percentile: 56%. Rank: 38th of 85. LPL data missing · Percentile among 85 players with sufficient data.+37
Value: +37 gold difference @15. Percentile: 56%. Rank: 38th of 85. LPL data missing · Percentile among 85 players with sufficient data.
Value: 1.33 vision score per minute. Percentile: 86%. Rank: 16th of 1061.33
Value: 1.33 vision score per minute. Percentile: 86%. Rank: 16th of 106
GD15 · LPL data missing · Percentile among 85 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
LeBlanc13 games
LeBlanc: 22.6% earned gold share and 30.5% damage share. Means across the same 13 games with both values available; 13 total champion games.31%
?
Jayce8 games
Jayce: 22.8% earned gold share and 25.0% damage share. Means across the same 8 games with both values available; 8 total champion games.25%
?
K'Sante7 games
K'Sante: 19.3% earned gold share and 13.6% damage share. Means across the same 7 games with both values available; 7 total champion games.14%
?
Annie6 games
Annie: 22.2% earned gold share and 27.0% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
?
Tristana6 games
Tristana: 26.2% earned gold share and 25.5% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
?
Yone6 games
Yone: 26.4% earned gold share and 25.1% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
?
Ahri5 games
Ahri: 20.0% earned gold share and 25.2% damage share. Means across the same 5 games with both values available; 5 total champion games.25%
?
Orianna5 games
Orianna: 23.5% earned gold share and 31.0% damage share. Means across the same 5 games with both values available; 5 total champion games.31%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
86 games
Opponent
WinsLosses
Win rate
GGGolden GuardiansGolden Guardians: 8 wins, 4 losses in 12 recorded games, 66.7% win rate. 2023.67%
NRNRGNRG: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2023.44%
FLFlyQuestFlyQuest: 7 wins, 0 losses in 7 recorded games, 100.0% win rate. 2023.100%
EGEvil GeniusesEvil Geniuses: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2023.100%
CLGCounter Logic GamingCounter Logic Gaming: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2023.60%
1T100 Thieves100 Thieves: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2023.100%
BGBilibili GamingBilibili Gaming: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2023.0%
DIDignitasDignitas: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2023.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
86 games
87.5%win rate when ahead at 15 minutes 35 wins from 40 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore EMENES’s 2023 performances. Select a point to open its story.
86 plotted games
WinLoss— Median in selection
86 / 86 selected games have both values.Median damage / min: 649
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 86 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 9. Number of games won in this selection. Based on 13 of 13 games.
Losses: 4. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?8 of 86 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 86 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 47.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 86 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 86 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 6. Number of games won in this selection. Based on 6 of 6 games.
Losses: 0. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 86 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 86 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 86 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 86 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 86 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 7.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 81.0%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games.
KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 80.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
745
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
9.02
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
66.0%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
33.2%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
+882
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
1.10
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage / min
587
96.0
25 games · 125 peers
2021
Tier 1
CS / min
8.82
84.7
26 games · 125 peers
2021
Tier 1
Kill participation
66.6%
55.6
26 games · 125 peers
2021
Tier 1
Damage share
28.6%
96.0
25 games · 125 peers
2021
Tier 1
Gold diff @15
+365
93.3
25 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.23
84.7
26 games · 125 peers
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
648
82.9
50 games · 106 peers
2023
Tier 1
CS / min
8.58
58.1
50 games · 106 peers
2023
Tier 1
Kill participation
67.7%
60.0
50 games · 106 peers
2023
Tier 1
Damage share
26.6%
42.9
50 games · 106 peers
2023
Tier 1
Gold diff @15
+37
56.0
50 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2023 · All seasons · 37 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
Total
?LeBlanc
21
?Syndra
12
?Jayce
11
?Orianna
11
?Yone
9
?Akali
8
?Sylas
8
?Ahri
7
All games
10
26
36
86
158
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 59. Number of games won in this selection. Based on 86 of 86 games.
Losses: 27. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 68.6%. The percentage of games won. Based on 86 of 86 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 3.78. Average kills per game. Based on 86 of 86 games.
Deaths / game: 2.45. Average deaths per game. Based on 86 of 86 games.
Assists / game: 5.92. Average assists per game. Based on 86 of 86 games.
Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 419. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 27. Number of games won in this selection. Based on 36 of 36 games.
Losses: 9. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 75.0%. The percentage of games won. Based on 36 of 36 games.
KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 5.67. Average kills per game. Based on 36 of 36 games.
Deaths / game: 2.61. Average deaths per game. Based on 36 of 36 games.
Assists / game: 6.17. Average assists per game. Based on 36 of 36 games.
Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 480. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 15. Number of games won in this selection. Based on 26 of 26 games.
Losses: 11. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 4.38. Average kills per game. Based on 26 of 26 games.
Deaths / game: 3.62. Average deaths per game. Based on 26 of 26 games.
Assists / game: 6.04. Average assists per game. Based on 26 of 26 games.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 423. Total gold gained per minute, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 9. Number of games won in this selection. Based on 10 of 10 games.
Losses: 1. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 6.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Kills / game: 5.10. Average kills per game. Based on 10 of 10 games.
Deaths / game: 1.90. Average deaths per game. Based on 10 of 10 games.
Assists / game: 6.60. Average assists per game. Based on 10 of 10 games.
Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Gold / min: 460. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
2023 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.