Bot (ADC)JungleMidSupportTopGames in this archive run from 18 Jun 2011 to 13 Jul 2017. These are match dates, not professional debut or retirement dates.
Games Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.23
Win rate Win rate: 13.0%. The percentage of games won. Based on 23 of 23 games.13.0%
KDA KDA: 1.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.1.03
Damage / min Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.434
CS / min CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.7.85
Kill participation Kill participation: 37.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.37.9%
More statistics Totals, economy & laning +
WinsWins: 3. Number of games won in this selection. Based on 23 of 23 games.
LossesLosses: 20. Number of games lost in this selection. Based on 23 of 23 games.
KillsKills: 33. Total kills in games where kills are available. Based on 23 of 23 games.
DeathsDeaths: 106. Total deaths in games where deaths are available. Based on 23 of 23 games.
AssistsAssists: 76. Total assists in games where assists are available. Based on 23 of 23 games.
Gold / minGold / min: 345. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Damage shareDamage share: 24.3%. The player's share of team damage to enemy champions, averaged across games. Based on 23 of 23 games.
Earned gold shareEarned gold share: 21.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 23 of 23 games.
Gold diff @15Gold diff @15: −734. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 23 of 23 games.
CS diff @15CS diff @15: −6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 23 of 23 games.
XP diff @15XP diff @15: −554. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 23 of 23 games.
Vision score / minVision score / min: 0.75. Vision score per minute, averaged across games where the statistic is supported. Based on 23 of 23 games.
A closer look
The season in focus.
All leagues · All positions
2017
Showing 2017 statistics
Performance passport
Where Dyrus stands.
2017 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 436 damage per minute. Percentile: 40%. Rank: 4th of 6436
Value: 436 damage per minute. Percentile: 40%. Rank: 4th of 6
Value: 7.86 CS per minute. Percentile: 40%. Rank: 4th of 67.86
Value: 7.86 CS per minute. Percentile: 40%. Rank: 4th of 6
Value: 39.6% kill participation. Percentile: 0%. Rank: 6th of 639.6%
Value: 39.6% kill participation. Percentile: 0%. Rank: 6th of 6
Value: 24.5% damage share. Percentile: 100%. Rank: 1st of 624.5%
Value: 24.5% damage share. Percentile: 100%. Rank: 1st of 6
Value: 0.75 vision score per minute. Percentile: 60%. Rank: 3rd of 60.75
Value: 0.75 vision score per minute. Percentile: 60%. Rank: 3rd of 6
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 10 champions
More space for less-played champions
1×
Champion roles · 2017
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Kennen6 games
Kennen: 22.2% earned gold share and 23.2% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2017
Who has the edge?
The most familiar opponents. Every game counts.
23 games
Opponent
WinsLosses
Win rate
EUeUnitedeUnited: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2017.20%
GCUGold Coin UnitedGold Coin United: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2017.20%
TSTempo StormTempo Storm: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2017.20%
BGJBig Gods JackalsBig Gods Jackals: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2017.0%
CACLG AcademyCLG Academy: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2017.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
23 games
66.7%win rate when ahead at 15 minutes 2 wins from 3 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Dyrus’s 2017 performances. Select a point to open its story.
23 plotted games
WinLoss— Median in selection
23 / 23 selected games have both values.Median damage / min: 386
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
10 champions in this selection
10 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 23 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 0.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 31.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?3 of 23 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 0.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 33.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 23 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 47.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 23 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 48.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 23 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 23 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 23 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 23 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 23 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 23 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 10 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 13.0%. The percentage of games won. Based on 23 of 23 games.
KDA: 1.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2011–2017 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2017
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2011
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
6.35
61.3
64 games · 32 peers
2013
Tier 1
Kill participation
67.5%
87.2
63 games · 40 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
397
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
7.47
78.7
76 games · 48 peers
2014
Tier 1
Kill participation
57.4%
53.2
76 games · 48 peers
2014
Tier 1
Damage share
20.5%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+187
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
324
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
6.59
45.0
55 games · 81 peers
2015
Tier 1
Kill participation
61.5%
29.6
55 games · 99 peers
2015
Tier 1
Damage share
17.7%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+7
54.3
55 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2011–2017 · All seasons · 40 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2011
2012
2013
2014
2015
2017
Total
?Rumble
37
?Renekton
30
?Maokai
22
?Lulu
20
?Shen
19
?Gnar
16
?Shyvana
16
?Dr. Mundo
15
All games
7
14
79
86
76
23
285
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 3. Number of games won in this selection. Based on 23 of 23 games.
Losses: 20. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 13.0%. The percentage of games won. Based on 23 of 23 games.
KDA: 1.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 1.43. Average kills per game. Based on 23 of 23 games.
Deaths / game: 4.61. Average deaths per game. Based on 23 of 23 games.
Assists / game: 3.30. Average assists per game. Based on 23 of 23 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 345. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 37.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 45. Number of games won in this selection. Based on 76 of 76 games.
Losses: 31. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 59.2%. The percentage of games won. Based on 76 of 76 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 1.78. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.84. Average deaths per game. Based on 76 of 76 games.
Assists / game: 6.62. Average assists per game. Based on 76 of 76 games.
Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 76 games. Games without the required stats are excluded.
CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 326. Total gold gained per minute, averaged across games. Based on 74 of 76 games. Games without the required stats are excluded.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 54. Number of games won in this selection. Based on 86 of 86 games.
Losses: 32. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 62.8%. The percentage of games won. Based on 86 of 86 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 1.98. Average kills per game. Based on 86 of 86 games.
Deaths / game: 2.27. Average deaths per game. Based on 86 of 86 games.
Assists / game: 6.41. Average assists per game. Based on 86 of 86 games.
Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.
CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 356. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 46. Number of games won in this selection. Based on 79 of 79 games.
Losses: 33. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 58.2%. The percentage of games won. Based on 79 of 79 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 3.24. Average kills per game. Based on 79 of 79 games.
Deaths / game: 2.68. Average deaths per game. Based on 79 of 79 games.
Assists / game: 6.76. Average assists per game. Based on 79 of 79 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 79 games.
CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 71 of 79 games. Games without the required stats are excluded.
Gold / min: 350. Total gold gained per minute, averaged across games. Based on 5 of 79 games. Games without the required stats are excluded.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 3. Number of games won in this selection. Based on 14 of 14 games.
Losses: 11. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 21.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Kills / game: 2.93. Average kills per game. Based on 14 of 14 games.
Deaths / game: 3.00. Average deaths per game. Based on 14 of 14 games.
Assists / game: 4.29. Average assists per game. Based on 14 of 14 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 14 games.
CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 11 of 14 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 14 games.
Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 1.71. Average kills per game. Based on 7 of 7 games.
Deaths / game: 2.71. Average deaths per game. Based on 7 of 7 games.
Assists / game: 10.29. Average assists per game. Based on 7 of 7 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games.
Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #133 · 5 years with recorded achievements
Dyrus · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Dyrus · 1 recorded Other int. title. 2015 Intel Extreme Masters Season 9 World Championship.
Dyrus · 3 recorded Domestic titles. 2015 NA LCS 2015 Spring Playoffs; 2014 NA LCS 2014 Summer Playoffs; 2013 NA LCS 2013 Spring Playoffs. Includes verified championship, cup and conference trophies.
3
Domestic
Dyrus · No verified individual honor in this scope. Uncollected awards remain unknown.Career context
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final team placement plus source-identified actual game appearances. Includes the Fnatic substitute; excludes unplayed advantage score units. Pre-LCS EU/NA entrants use the LEC/LCS historical filter families. No series-statistics or complete-population certification is asserted.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2014 · worlds 2014 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2014 · Intel Extreme Masters Season 9 San Jose · 2 points. IEM Season 9 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.