Games Games: 120. Number of individual games played in this selection. Based on 120 of 120 games.120
Win rate Win rate: 39.2%. The percentage of games won. Based on 120 of 120 games.39.2%
KDA KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games.2.50
Damage / min Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games.644
CS / min CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games.8.89
Kill participation Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 120 games. Games without the required stats are excluded.49.2%119 / 120 games
More statistics Totals, economy & laning +
WinsWins: 47. Number of games won in this selection. Based on 120 of 120 games.
LossesLosses: 73. Number of games lost in this selection. Based on 120 of 120 games.
KillsKills: 324. Total kills in games where kills are available. Based on 120 of 120 games.
DeathsDeaths: 337. Total deaths in games where deaths are available. Based on 120 of 120 games.
AssistsAssists: 517. Total assists in games where assists are available. Based on 120 of 120 games.
Gold / minGold / min: 401. Total gold gained per minute, averaged across games. Based on 120 of 120 games.
Damage shareDamage share: 24.3%. The player's share of team damage to enemy champions, averaged across games. Based on 120 of 120 games.
Earned gold shareEarned gold share: 21.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 120 of 120 games.
Gold diff @15Gold diff @15: +193. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 120 of 120 games.
CS diff @15CS diff @15: +4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 120 of 120 games.
XP diff @15XP diff @15: +160. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 120 of 120 games.
Vision score / minVision score / min: 1.39. Vision score per minute, averaged across games where the statistic is supported. Based on 120 of 120 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where DuDu stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 633 damage per minute. Percentile: 44%. Rank: 6th of 10633
Value: 633 damage per minute. Percentile: 44%. Rank: 6th of 10
Value: 8.94 CS per minute. Percentile: 89%. Rank: 2nd of 108.94
Value: 8.94 CS per minute. Percentile: 89%. Rank: 2nd of 10
Value: 48.5% kill participation. Percentile: 11%. Rank: 9th of 1048.5%
Value: 48.5% kill participation. Percentile: 11%. Rank: 9th of 10
Value: 24.8% damage share. Percentile: 100%. Rank: 1st of 1024.8%
Value: 24.8% damage share. Percentile: 100%. Rank: 1st of 10
Value: 1.38 vision score per minute. Percentile: 56%. Rank: 5th of 101.38
Value: 1.38 vision score per minute. Percentile: 56%. Rank: 5th of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ambessa18 games
Ambessa: 21.8% earned gold share and 23.9% damage share. Means across the same 18 games with both values available; 18 total champion games.24%
?
Rumble15 games
Rumble: 21.0% earned gold share and 27.9% damage share. Means across the same 15 games with both values available; 15 total champion games.28%
?
K'Sante11 games
K'Sante: 19.7% earned gold share and 17.2% damage share. Means across the same 11 games with both values available; 11 total champion games.17%
?
Yorick10 games
Yorick: 22.5% earned gold share and 22.4% damage share. Means across the same 10 games with both values available; 10 total champion games.22%
?
Renekton9 games
Renekton: 21.3% earned gold share and 20.4% damage share. Means across the same 9 games with both values available; 9 total champion games.20%
?
Olaf8 games
Olaf: 21.2% earned gold share and 22.8% damage share. Means across the same 8 games with both values available; 8 total champion games.23%
?
Gnar7 games
Gnar: 22.3% earned gold share and 25.2% damage share. Means across the same 7 games with both values available; 7 total champion games.25%
?
Gwen7 games
Gwen: 23.1% earned gold share and 30.3% damage share. Means across the same 7 games with both values available; 7 total champion games.30%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
120 games
Opponent
WinsLosses
Win rate
KDKiwoom DRXKiwoom DRX: 13 wins, 8 losses in 21 recorded games, 61.9% win rate. 2026.62%
BFBNK FEARXBNK FEARX: 6 wins, 12 losses in 18 recorded games, 33.3% win rate. 2026.33%
NRNongshim RedForceNongshim RedForce: 10 wins, 8 losses in 18 recorded games, 55.6% win rate. 2026.56%
HBHANJIN BRIONHANJIN BRION: 4 wins, 9 losses in 13 recorded games, 30.8% win rate. 2026.31%
HLEHanwha Life EsportsHanwha Life Esports: 5 wins, 8 losses in 13 recorded games, 38.5% win rate. 2026.38%
DKDplus KiaDplus Kia: 1 wins, 9 losses in 10 recorded games, 10.0% win rate. 2026.10%
KRKT RolsterKT Rolster: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2026.30%
T1T1T1: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
120 games
49.1%win rate when ahead at 15 minutes 28 wins from 57 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore DuDu’s 2026 performances. Select a point to open its story.
120 plotted games
WinLoss— Median in selection
120 / 120 selected games have both values.Median damage / min: 607
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 120 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 5. Number of games won in this selection. Based on 18 of 18 games.
Losses: 13. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?15 of 120 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 6. Number of games won in this selection. Based on 15 of 15 games.
Losses: 9. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 51.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?11 of 120 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 42.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 120 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 44.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 120 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 2. Number of games won in this selection. Based on 9 of 9 games.
Losses: 7. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 48.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 120 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 740. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 120 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 923. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 120 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 0. Number of games won in this selection. Based on 7 of 7 games.
Losses: 7. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 37.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 120 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 120 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 0. Number of games won in this selection. Based on 5 of 5 games.
Losses: 5. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 38.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 68.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Win rate: 8.1%. The percentage of games won. Based on 37 of 37 games.
KDA: 1.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
405
47.6
31 games · 127 peers
2020
Tier 1
CS / min
7.95
76.0
31 games · 130 peers
2020
Tier 1
Kill participation
59.1%
53.1
31 games · 129 peers
2020
Tier 1
Damage share
23.7%
69.8
31 games · 127 peers
2020
Tier 1
Gold diff @15
−113
38.9
31 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.93
34.9
31 games · 127 peers
2021
Tier 1
Damage / min
419
35.5
29 games · 125 peers
2021
Tier 1
CS / min
8.29
90.3
29 games · 125 peers
2021
Tier 1
Kill participation
56.9%
36.3
29 games · 125 peers
2021
Tier 1
Damage share
22.4%
39.5
29 games · 125 peers
2021
Tier 1
Gold diff @15
−160
33.3
29 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.05
73.4
29 games · 125 peers
2022
Tier 1
Damage / min
435
25.6
89 games · 118 peers
2022
Tier 1
CS / min
8.16
58.1
89 games · 118 peers
2022
Tier 1
Kill participation
57.0%
61.5
86 games · 118 peers
2022
Tier 1
Damage share
26.0%
82.1
89 games · 118 peers
2022
Tier 1
Gold diff @15
−4
47.9
89 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
0.96
32.5
89 games · 118 peers
2023
Tier 1
Damage / min
477
47.5
83 games · 100 peers
2023
Tier 1
CS / min
8.84
100.0
83 games · 100 peers
2023
Tier 1
Kill participation
56.7%
80.8
83 games · 100 peers
2023
Tier 1
Damage share
22.6%
60.6
83 games · 100 peers
2023
Tier 1
Gold diff @15
+134
73.8
83 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
0.99
20.2
83 games · 100 peers
2024
Tier 1
Damage / min
484
33.3
90 games · 103 peers
2024
Tier 1
CS / min
8.85
100.0
90 games · 103 peers
2024
Tier 1
Kill participation
56.6%
71.6
90 games · 103 peers
2024
Tier 1
Damage share
20.9%
40.2
90 games · 103 peers
2024
Tier 1
Gold diff @15
+29
60.5
90 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
0.93
12.7
90 games · 103 peers
2025
Tier 1
Damage / min
575
56.5
88 games · 63 peers
2025
Tier 1
CS / min
7.93
58.1
88 games · 63 peers
2025
Tier 1
Kill participation
55.9%
40.3
88 games · 63 peers
2025
Tier 1
Damage share
23.5%
72.6
88 games · 63 peers
2025
Tier 1
Gold diff @15
+22
53.3
88 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
0.89
14.5
88 games · 63 peers
2026
Tier 1
Damage / min
633
72.3
88 games · 66 peers
2026
Tier 1
CS / min
8.94
92.3
88 games · 66 peers
2026
Tier 1
Kill participation
48.5%
13.8
87 games · 66 peers
2026
Tier 1
Damage share
24.8%
93.8
88 games · 66 peers
2026
Tier 1
Gold diff @15
+153
79.3
88 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2026 · All seasons · 47 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
2026
Total
?K'Sante
68
?Renekton
50
?Gnar
47
?Rumble
41
?Aatrox
38
?Ambessa
37
?Gwen
35
?Jax
28
All games
31
33
89
83
90
88
120
534
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 120. Number of individual games played in this selection. Based on 120 of 120 games.
Wins: 47. Number of games won in this selection. Based on 120 of 120 games.
Losses: 73. Number of games lost in this selection. Based on 120 of 120 games.
Win rate: 39.2%. The percentage of games won. Based on 120 of 120 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games.
Kills / game: 2.70. Average kills per game. Based on 120 of 120 games.
Deaths / game: 2.81. Average deaths per game. Based on 120 of 120 games.
Assists / game: 4.31. Average assists per game. Based on 120 of 120 games.
Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 120 of 120 games.
Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 120 games. Games without the required stats are excluded.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 21. Number of games won in this selection. Based on 88 of 88 games.
Losses: 67. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 23.9%. The percentage of games won. Based on 88 of 88 games.
KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 2.40. Average kills per game. Based on 88 of 88 games.
Deaths / game: 3.01. Average deaths per game. Based on 88 of 88 games.
Assists / game: 3.92. Average assists per game. Based on 88 of 88 games.
Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 367. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 39. Number of games won in this selection. Based on 90 of 90 games.
Losses: 51. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 43.3%. The percentage of games won. Based on 90 of 90 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 2.54. Average kills per game. Based on 90 of 90 games.
Deaths / game: 2.39. Average deaths per game. Based on 90 of 90 games.
Assists / game: 4.03. Average assists per game. Based on 90 of 90 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games.
CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 90 of 90 games.
Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 27. Number of games won in this selection. Based on 83 of 83 games.
Losses: 56. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 32.5%. The percentage of games won. Based on 83 of 83 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 2.19. Average kills per game. Based on 83 of 83 games.
Deaths / game: 2.43. Average deaths per game. Based on 83 of 83 games.
Assists / game: 3.13. Average assists per game. Based on 83 of 83 games.
Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 24. Number of games won in this selection. Based on 89 of 89 games.
Losses: 65. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 27.0%. The percentage of games won. Based on 89 of 89 games.
KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 1.91. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.81. Average deaths per game. Based on 89 of 89 games.
Assists / game: 2.99. Average assists per game. Based on 89 of 89 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 374. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 89 games. Games without the required stats are excluded.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 11. Number of games won in this selection. Based on 33 of 33 games.
Losses: 22. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 33.3%. The percentage of games won. Based on 33 of 33 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 2.42. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.61. Average deaths per game. Based on 33 of 33 games.
Assists / game: 3.82. Average assists per game. Based on 33 of 33 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 7. Number of games won in this selection. Based on 31 of 31 games.
Losses: 24. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 22.6%. The percentage of games won. Based on 31 of 31 games.
KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Kills / game: 2.42. Average kills per game. Based on 31 of 31 games.
Deaths / game: 3.65. Average deaths per game. Based on 31 of 31 games.
Assists / game: 3.55. Average assists per game. Based on 31 of 31 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 31 of 31 games.
Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.