Games Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.48
Win rate Win rate: 41.7%. The percentage of games won. Based on 48 of 48 games.41.7%
KDA KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.3.31
Damage / min Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.620
CS / min CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.8.86
Kill participation Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.61.1%
More statistics Totals, economy & laning +
WinsWins: 20. Number of games won in this selection. Based on 48 of 48 games.
LossesLosses: 28. Number of games lost in this selection. Based on 48 of 48 games.
KillsKills: 131. Total kills in games where kills are available. Based on 48 of 48 games.
DeathsDeaths: 108. Total deaths in games where deaths are available. Based on 48 of 48 games.
AssistsAssists: 227. Total assists in games where assists are available. Based on 48 of 48 games.
Gold / minGold / min: 401. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Damage shareDamage share: 26.1%. The player's share of team damage to enemy champions, averaged across games. Based on 48 of 48 games.
Earned gold shareEarned gold share: 23.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 48 of 48 games.
Gold diff @15Gold diff @15: −242. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 48 of 48 games.
CS diff @15CS diff @15: −4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 48 of 48 games.
XP diff @15XP diff @15: −72. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 48 of 48 games.
Vision score / minVision score / min: 1.21. Vision score per minute, averaged across games where the statistic is supported. Based on 48 of 48 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Dove stands.
2024 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 620 damage per minute. Percentile: 32%. Rank: 69th of 101620
Value: 620 damage per minute. Percentile: 32%. Rank: 69th of 101
Value: 8.86 CS per minute. Percentile: 34%. Rank: 67th of 1018.86
Value: 8.86 CS per minute. Percentile: 34%. Rank: 67th of 101
Value: 61.1% kill participation. Percentile: 9%. Rank: 92nd of 10161.1%
Value: 61.1% kill participation. Percentile: 9%. Rank: 92nd of 101
Value: 26.1% damage share. Percentile: 25%. Rank: 76th of 10126.1%
Value: 26.1% damage share. Percentile: 25%. Rank: 76th of 101
Value: −242 gold difference @15. Percentile: 18%. Rank: 68th of 83. LPL data missing · Percentile among 83 players with sufficient data.−242
Value: −242 gold difference @15. Percentile: 18%. Rank: 68th of 83. LPL data missing · Percentile among 83 players with sufficient data.
Value: 1.21 vision score per minute. Percentile: 49%. Rank: 52nd of 1011.21
Value: 1.21 vision score per minute. Percentile: 49%. Rank: 52nd of 101
GD15 · LPL data missing · Percentile among 83 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Corki6 games
Corki: 25.8% earned gold share and 33.8% damage share. Means across the same 6 games with both values available; 6 total champion games.34%
?
Taliyah6 games
Taliyah: 24.7% earned gold share and 24.2% damage share. Means across the same 6 games with both values available; 6 total champion games.24%
?
Ahri5 games
Ahri: 22.3% earned gold share and 24.1% damage share. Means across the same 5 games with both values available; 5 total champion games.24%
?
Orianna5 games
Orianna: 22.5% earned gold share and 21.9% damage share. Means across the same 5 games with both values available; 5 total champion games.22%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
48 games
Opponent
WinsLosses
Win rate
TSTeam SecretTeam Secret: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2024.43%
MVEMGN Vikings EsportsMGN Vikings Esports: 0 wins, 6 losses in 6 recorded games, 0.0% win rate. 2024.0%
TFTeam FlashTeam Flash: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2024.67%
MBEMGN Blue EsportsMGN Blue Esports: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2024.40%
TLTeam LiquidTeam Liquid: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2024.20%
CECERBERUS EsportsCERBERUS Esports: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2024.100%
NRNRGNRG: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2024.67%
1T100 Thieves100 Thieves: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
48 games
70.0%win rate when ahead at 15 minutes 7 wins from 10 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Dove’s 2024 performances. Select a point to open its story.
48 plotted games
WinLoss— Median in selection
48 / 48 selected games have both values.Median damage / min: 586
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 48 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 48 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 859. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 48 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 48 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 10.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 48 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 45.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 48 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 0.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 48 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 48 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 48 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 43.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 48 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 855. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 40.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
441
34.4
108 games · 123 peers
2019
Tier 1
CS / min
8.74
68.9
108 games · 123 peers
2019
Tier 1
Kill participation
69.1%
86.9
108 games · 123 peers
2019
Tier 1
Damage share
25.6%
44.3
108 games · 123 peers
2019
Tier 1
Gold diff @15
−1
48.4
108 games · 123 peers
2019
Tier 1
Vision / min
1.11
65.4
108 games · 105 peers
2020
Tier 1
Damage / min
408
5.7
46 games · 123 peers
2020
Tier 1
CS / min
8.45
59.7
46 games · 125 peers
2020
Tier 1
Kill participation
61.8%
12.2
45 games · 124 peers
2020
Tier 1
Damage share
25.6%
32.0
46 games · 123 peers
2020
Tier 1
Gold diff @15
−140
32.0
45 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.06
57.7
46 games · 124 peers
2021
Tier 1
Damage / min
454
33.1
62 games · 125 peers
2021
Tier 1
CS / min
8.71
77.4
62 games · 125 peers
2021
Tier 1
Kill participation
67.3%
60.5
61 games · 125 peers
2021
Tier 1
Damage share
25.9%
66.1
62 games · 125 peers
2021
Tier 1
Gold diff @15
+11
46.7
62 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.23
83.1
62 games · 125 peers
2022
Tier 1
Damage / min
310
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
8.35
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
75.0%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
23.0%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
−465
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.11
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
459
3.8
34 games · 106 peers
2023
Tier 1
CS / min
7.79
7.6
34 games · 106 peers
2023
Tier 1
Kill participation
56.1%
0.0
34 games · 106 peers
2023
Tier 1
Damage share
21.9%
2.9
34 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.02
17.1
34 games · 106 peers
2024
Tier 1
Damage / min
620
32.0
48 games · 101 peers
2024
Tier 1
CS / min
8.86
34.0
48 games · 101 peers
2024
Tier 1
Kill participation
61.1%
9.0
48 games · 101 peers
2024
Tier 1
Damage share
26.1%
25.0
48 games · 101 peers
2024
Tier 1
Gold diff @15
−242
18.3
48 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2024 · All seasons · 53 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Azir
57
?Ryze
44
?Zoe
31
?Corki
29
?LeBlanc
25
?Syndra
25
?Galio
24
?Taliyah
24
All games
76
85
112
52
62
95
34
48
564
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 20. Number of games won in this selection. Based on 48 of 48 games.
Losses: 28. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 41.7%. The percentage of games won. Based on 48 of 48 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 2.73. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.25. Average deaths per game. Based on 48 of 48 games.
Assists / game: 4.73. Average assists per game. Based on 48 of 48 games.
Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 16. Number of games won in this selection. Based on 34 of 34 games.
Losses: 18. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 47.1%. The percentage of games won. Based on 34 of 34 games.
KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 2.44. Average kills per game. Based on 34 of 34 games.
Deaths / game: 2.88. Average deaths per game. Based on 34 of 34 games.
Assists / game: 5.09. Average assists per game. Based on 34 of 34 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 365. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 45. Number of games won in this selection. Based on 95 of 95 games.
Losses: 50. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 47.4%. The percentage of games won. Based on 95 of 95 games.
KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 1.73. Average kills per game. Based on 95 of 95 games.
Deaths / game: 2.82. Average deaths per game. Based on 95 of 95 games.
Assists / game: 4.98. Average assists per game. Based on 95 of 95 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 355. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 28. Number of games won in this selection. Based on 62 of 62 games.
Losses: 34. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 45.2%. The percentage of games won. Based on 62 of 62 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 3.31. Average kills per game. Based on 62 of 62 games.
Deaths / game: 2.02. Average deaths per game. Based on 62 of 62 games.
Assists / game: 4.29. Average assists per game. Based on 62 of 62 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 19. Number of games won in this selection. Based on 52 of 52 games.
Losses: 33. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 36.5%. The percentage of games won. Based on 52 of 52 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 2.02. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.04. Average deaths per game. Based on 52 of 52 games.
Assists / game: 3.69. Average assists per game. Based on 52 of 52 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 373. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 65. Number of games won in this selection. Based on 112 of 112 games.
Losses: 47. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 58.0%. The percentage of games won. Based on 112 of 112 games.
KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 2.78. Average kills per game. Based on 112 of 112 games.
Deaths / game: 1.83. Average deaths per game. Based on 112 of 112 games.
Assists / game: 4.56. Average assists per game. Based on 112 of 112 games.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 112 games. Games without the required stats are excluded.
CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 108 of 112 games. Games without the required stats are excluded.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 52. Number of games won in this selection. Based on 85 of 85 games.
Losses: 33. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 61.2%. The percentage of games won. Based on 85 of 85 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 3.59. Average kills per game. Based on 85 of 85 games.
Deaths / game: 1.92. Average deaths per game. Based on 85 of 85 games.
Assists / game: 4.85. Average assists per game. Based on 85 of 85 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 33. Number of games won in this selection. Based on 76 of 76 games.
Losses: 43. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 43.4%. The percentage of games won. Based on 76 of 76 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 3.86. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.87. Average deaths per game. Based on 76 of 76 games.
Assists / game: 4.59. Average assists per game. Based on 76 of 76 games.
Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.