Where Doss stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Doss’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 57 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 7 of 57 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 57 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 11.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 7.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LFL 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| PRM 2026 · Spring | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| PRM 2026 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Oct 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsGalions | Series ↗ | Milio | Loss | 0 / 1 / 10 |
| 9 Oct 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsGalions | Series ↗ | Thresh | Loss | 0 / 7 / 3 |
| 9 Oct 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsGalions | Series ↗ | Bard | Loss | 0 / 3 / 3 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Rakan | Win | 0 / 1 / 7 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Bard | Win | 2 / 0 / 17 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Milio | Win | 0 / 0 / 17 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Seraphine | Loss | 1 / 2 / 9 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Bard | Win | 0 / 1 / 10 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Lulu | Win | 0 / 3 / 19 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsOtter Side | Series ↗ | Lulu | Win | 3 / 0 / 23 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsSenshi eSports | Series ↗ | Seraphine | Win | 1 / 1 / 26 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsSkillcamp | Series ↗ | Seraphine | Loss | 0 / 2 / 3 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | Kaufland Hangry KnightsvsRuddy Corporation | Series ↗ | Milio | Win | 1 / 3 / 17 |
| 3 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsBerlin International Gaming | Series ↗ | Rell | Loss | 0 / 8 / 9 |
| 3 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsBerlin International Gaming | Series ↗ | Nautilus | Loss | 0 / 2 / 7 |
| 3 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsBerlin International Gaming | Series ↗ | Seraphine | Loss | 1 / 4 / 5 |
| 3 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsBerlin International Gaming | Series ↗ | Milio | Win | 1 / 2 / 21 |
| 1 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Nautilus | Win | 2 / 2 / 7 |
| 1 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Lulu | Win | 0 / 2 / 14 |
| 1 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Rakan | Loss | 0 / 6 / 7 |
| 1 Sept 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsUnicorns of Love Sexy Edition | Series ↗ | Yuumi | Win | 1 / 1 / 15 |
| 26 Aug 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsEintracht Spandau | Series ↗ | Nautilus | Win | 1 / 3 / 9 |
| 26 Aug 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsEintracht Spandau | Series ↗ | Braum | Win | 1 / 1 / 20 |
| 26 Aug 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsEintracht Spandau | Series ↗ | Karma | Loss | 2 / 3 / 3 |
| 26 Aug 2026 | PRM 2026 · Spring | Kaufland Hangry KnightsvsEintracht Spandau | Series ↗ | Rell | Win | 0 / 1 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 169 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 0.76 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 75.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 8.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −169 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.03 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 117 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 0.97 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 55.4% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 7.1% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +20 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 2.43 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 148 | 22.2 | 52 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.70 | 0.0 | 52 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 75.7% | 75.0 | 52 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.0% | 25.9 | 52 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −102 | 22.7 | 52 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.72 | 9.3 | 52 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 170 | 27.9 | 33 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.15 | 15.4 | 33 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 75.7% | 90.4 | 33 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.4% | 31.7 | 33 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −12 | 53.6 | 33 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.55 | 72.1 | 33 games · 105 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. Season labels follow the competition season.
2018–2026 · All seasons · 36 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 72 | |||||||||
| Rakan | 72 | |||||||||
| Leona | 53 | |||||||||
| Alistar | 43 | |||||||||
| Braum | 36 | |||||||||
| Thresh | 29 | |||||||||
| Rell | 27 | |||||||||
| Renata Glasc | 19 | |||||||||
| All games | 28 | 28 | 31 | 45 | 112 | 52 | 69 | 90 | 57 | 512 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 30. Number of games won in this selection. Based on 57 of 57 games. | Losses: 27. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 52.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 0.68. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.81. Average deaths per game. Based on 57 of 57 games. | Assists / game: 10.68. Average assists per game. Based on 57 of 57 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2025 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 51. Number of games won in this selection. Based on 90 of 90 games. | Losses: 39. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 56.7%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 0.91. Average kills per game. Based on 90 of 90 games. | Deaths / game: 3.21. Average deaths per game. Based on 90 of 90 games. | Assists / game: 9.87. Average assists per game. Based on 90 of 90 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2024 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 33. Number of games won in this selection. Based on 69 of 69 games. | Losses: 36. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 47.8%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 0.86. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.83. Average deaths per game. Based on 69 of 69 games. | Assists / game: 9.74. Average assists per game. Based on 69 of 69 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2023 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 23. Number of games won in this selection. Based on 52 of 52 games. | Losses: 29. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 44.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 0.65. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.35. Average deaths per game. Based on 52 of 52 games. | Assists / game: 9.04. Average assists per game. Based on 52 of 52 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 0.70. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2022 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 79. Number of games won in this selection. Based on 112 of 112 games. | Losses: 33. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 70.5%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 0.94. Average kills per game. Based on 112 of 112 games. | Deaths / game: 3.02. Average deaths per game. Based on 112 of 112 games. | Assists / game: 10.66. Average assists per game. Based on 112 of 112 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2021 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 21. Number of games won in this selection. Based on 45 of 45 games. | Losses: 24. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 0.84. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.33. Average deaths per game. Based on 45 of 45 games. | Assists / game: 9.33. Average assists per game. Based on 45 of 45 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 233. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2020 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 16. Number of games won in this selection. Based on 31 of 31 games. | Losses: 15. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 51.6%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 0.55. Average kills per game. Based on 31 of 31 games. | Deaths / game: 3.13. Average deaths per game. Based on 31 of 31 games. | Assists / game: 8.10. Average assists per game. Based on 31 of 31 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 229. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2019 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 16. Number of games won in this selection. Based on 28 of 28 games. | Losses: 12. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 0.89. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.89. Average deaths per game. Based on 28 of 28 games. | Assists / game: 9.96. Average assists per game. Based on 28 of 28 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2018 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 9. Number of games won in this selection. Based on 28 of 28 games. | Losses: 19. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 32.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 0.79. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.11. Average deaths per game. Based on 28 of 28 games. | Assists / game: 7.04. Average assists per game. Based on 28 of 28 games. | Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 28 games. Games without the required stats are excluded. | CS / min: 1.85. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 16 of 28 games. Games without the required stats are excluded. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2019 Summer Playoffs | Misfits Gaming | 2 |
| LEC 2020 Summer Playoffs | Misfits Gaming | 13 |
| LEC 2023 Season Finals | SK Gaming | 3 |
| LEC 2023 Spring Playoffs | SK Gaming | 13 |
| LEC 2023 Summer Playoffs | SK Gaming | 16 |
| LEC 2023 Winter Playoffs | SK Gaming | 20 |
| LEC 2024 Spring Playoffs | SK Gaming | 16 |
| LEC 2024 Winter Playoffs | SK Gaming | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LEC 2023 Winter Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Season Finals: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2023 Season Finals2023 · LEC · SK Gaming | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · SK Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · Misfits Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Misfits Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
No results in this selection.