Games Games: 186. Number of individual games played in this selection. Based on 186 of 186 games.186
Win rate Win rate: 62.9%. The percentage of games won. Based on 186 of 186 games.62.9%
KDA KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 186 of 186 games.2.79
Damage / min Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 186 of 186 games.638
CS / min CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 186 of 186 games.8.60
Kill participation Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 185 of 186 games. Games without the required stats are excluded.49.7%185 / 186 games
More statistics Totals, economy & laning +
WinsWins: 117. Number of games won in this selection. Based on 186 of 186 games.
LossesLosses: 69. Number of games lost in this selection. Based on 186 of 186 games.
KillsKills: 558. Total kills in games where kills are available. Based on 186 of 186 games.
DeathsDeaths: 588. Total deaths in games where deaths are available. Based on 186 of 186 games.
AssistsAssists: 1,083. Total assists in games where assists are available. Based on 186 of 186 games.
Gold / minGold / min: 404. Total gold gained per minute, averaged across games. Based on 186 of 186 games.
Damage shareDamage share: 21.8%. The player's share of team damage to enemy champions, averaged across games. Based on 186 of 186 games.
Earned gold shareEarned gold share: 20.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 186 of 186 games.
Gold diff @15Gold diff @15: −37. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 186 of 186 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 186 of 186 games.
XP diff @15XP diff @15: −78. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 186 of 186 games.
Vision score / minVision score / min: 1.23. Vision score per minute, averaged across games where the statistic is supported. Based on 186 of 186 games.
A closer look
The season in focus
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Doran stands
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 645 damage per minute. Percentile: 56%. Rank: 5th of 10645
Value: 645 damage per minute. Percentile: 56%. Rank: 5th of 10
Value: 8.71 CS per minute. Percentile: 78%. Rank: 3rd of 108.71
Value: 8.71 CS per minute. Percentile: 78%. Rank: 3rd of 10
Value: 51.8% kill participation. Percentile: 67%. Rank: 4th of 1051.8%
Value: 51.8% kill participation. Percentile: 67%. Rank: 4th of 10
Value: 22.3% damage share. Percentile: 22%. Rank: 8th of 1022.3%
Value: 22.3% damage share. Percentile: 22%. Rank: 8th of 10
Value: 1.28 vision score per minute. Percentile: 11%. Rank: 9th of 101.28
Value: 1.28 vision score per minute. Percentile: 11%. Rank: 9th of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 28 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jayce24 games
Jayce: 22.1% earned gold share and 25.9% damage share. Means across the same 24 games with both values available; 24 total champion games.26%
?
Ambessa23 games
Ambessa: 20.3% earned gold share and 22.1% damage share. Means across the same 23 games with both values available; 23 total champion games.22%
?
Gnar15 games
Gnar: 20.5% earned gold share and 21.7% damage share. Means across the same 15 games with both values available; 15 total champion games.22%
?
Rumble15 games
Rumble: 18.6% earned gold share and 23.0% damage share. Means across the same 15 games with both values available; 15 total champion games.23%
?
Sion14 games
Sion: 17.6% earned gold share and 18.8% damage share. Means across the same 14 games with both values available; 14 total champion games.19%
?
K'Sante11 games
K'Sante: 18.1% earned gold share and 13.7% damage share. Means across the same 11 games with both values available; 11 total champion games.14%
?
Olaf11 games
Olaf: 21.1% earned gold share and 23.0% damage share. Means across the same 11 games with both values available; 11 total champion games.23%
?
Renekton10 games
Renekton: 20.1% earned gold share and 18.0% damage share. Means across the same 10 games with both values available; 10 total champion games.18%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
186 games
Opponent
WinsLosses
Win rate
HLEHanwha Life EsportsHanwha Life Esports: 18 wins, 21 losses in 39 recorded games, 46.2% win rate. 2026.46%
DKDplus KiaDplus Kia: 21 wins, 12 losses in 33 recorded games, 63.6% win rate. 2026.64%
BFBNK FEARXBNK FEARX: 12 wins, 6 losses in 18 recorded games, 66.7% win rate. 2026.67%
GEGen.GGen.G: 8 wins, 9 losses in 17 recorded games, 47.1% win rate. 2026.47%
KRKT RolsterKT Rolster: 6 wins, 5 losses in 11 recorded games, 54.5% win rate. 2026.55%
BGBilibili GamingBilibili Gaming: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2026.30%
KCKarmine CorpKarmine Corp: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
KDKiwoom DRXKiwoom DRX: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
186 games
61.5%win rate when ahead at 15 minutes 40 wins from 65 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Doran’s 2026 performances. Select a point to open its story.
186 plotted games
WinLoss— Median in selection
186 / 186 selected games have both values.Median damage / min: 615
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
28 champions in this selection
28 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?24 of 186 games in this selection.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 18. Number of games won in this selection. Based on 24 of 24 games.
Losses: 6. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 75.0%. The percentage of games won. Based on 24 of 24 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 811. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games.
?23 of 186 games in this selection.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 12. Number of games won in this selection. Based on 23 of 23 games.
Losses: 11. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded.
?15 of 186 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 8. Number of games won in this selection. Based on 15 of 15 games.
Losses: 7. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?15 of 186 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 10. Number of games won in this selection. Based on 15 of 15 games.
Losses: 5. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 694. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?14 of 186 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 10. Number of games won in this selection. Based on 14 of 14 games.
Losses: 4. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?11 of 186 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 186 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 9. Number of games won in this selection. Based on 11 of 11 games.
Losses: 2. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 43.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 186 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 41.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 186 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 35.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 186 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 35.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 28 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 754. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Win rate: 69.4%. The percentage of games won. Based on 49 of 49 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Win rate: 45.9%. The percentage of games won. Based on 37 of 37 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
1–8 of 8 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
416
61.2
23 games · 130 peers
2019
Tier 1
CS / min
9.31
98.4
23 games · 130 peers
2019
Tier 1
Kill participation
57.8%
61.7
22 games · 129 peers
2019
Tier 1
Damage share
25.4%
88.4
23 games · 130 peers
2019
Tier 1
Gold diff @15
+276
82.8
23 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.03
59.5
23 games · 112 peers
2020
Tier 1
Damage / min
416
57.1
105 games · 127 peers
2020
Tier 1
CS / min
8.51
97.7
105 games · 130 peers
2020
Tier 1
Kill participation
59.8%
60.2
105 games · 129 peers
2020
Tier 1
Damage share
20.8%
20.6
105 games · 127 peers
2020
Tier 1
Gold diff @15
+77
66.7
103 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.01
68.3
103 games · 127 peers
2021
Tier 1
Damage / min
493
81.5
91 games · 125 peers
2021
Tier 1
CS / min
8.54
99.2
91 games · 125 peers
2021
Tier 1
Kill participation
62.7%
83.9
90 games · 125 peers
2021
Tier 1
Damage share
27.5%
99.2
91 games · 125 peers
2021
Tier 1
Gold diff @15
+183
72.4
91 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.07
79.8
91 games · 125 peers
2022
Tier 1
Damage / min
523
78.6
92 games · 118 peers
2022
Tier 1
CS / min
8.48
82.1
92 games · 118 peers
2022
Tier 1
Kill participation
58.5%
75.2
92 games · 118 peers
2022
Tier 1
Damage share
24.5%
57.3
92 games · 118 peers
2022
Tier 1
Gold diff @15
+245
75.0
92 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.06
68.4
92 games · 118 peers
2023
Tier 1
Damage / min
506
72.7
109 games · 100 peers
2023
Tier 1
CS / min
8.32
83.8
109 games · 100 peers
2023
Tier 1
Kill participation
56.8%
83.8
109 games · 100 peers
2023
Tier 1
Damage share
22.8%
64.6
109 games · 100 peers
2023
Tier 1
Gold diff @15
+277
90.0
109 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.08
62.6
109 games · 100 peers
2024
Tier 1
Damage / min
536
61.8
112 games · 103 peers
2024
Tier 1
CS / min
8.00
52.9
112 games · 103 peers
2024
Tier 1
Kill participation
58.1%
83.3
112 games · 103 peers
2024
Tier 1
Damage share
21.8%
54.9
112 games · 103 peers
2024
Tier 1
Gold diff @15
+114
71.6
112 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
1.13
80.4
112 games · 103 peers
2025
Tier 1
Damage / min
629
82.3
115 games · 63 peers
2025
Tier 1
CS / min
8.04
75.8
115 games · 63 peers
2025
Tier 1
Kill participation
57.6%
66.1
115 games · 63 peers
2025
Tier 1
Damage share
22.5%
54.8
115 games · 63 peers
2025
Tier 1
Gold diff @15
+172
84.4
115 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.07
80.6
115 games · 63 peers
2026
Tier 1
Damage / min
645
81.5
109 games · 66 peers
2026
Tier 1
CS / min
8.71
73.8
109 games · 66 peers
2026
Tier 1
Kill participation
51.8%
49.2
108 games · 66 peers
2026
Tier 1
Damage share
22.3%
43.1
109 games · 66 peers
2026
Tier 1
Gold diff @15
−102
36.2
109 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 186 of 186 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2019–2026 · All seasons · 63 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Gnar
82
?Jayce
76
?Renekton
69
?K'Sante
59
?Aatrox
58
?Jax
56
?Rumble
55
?Gwen
48
All games
29
128
95
108
133
124
169
186
972
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 186. Number of individual games played in this selection. Based on 186 of 186 games.
Wins: 117. Number of games won in this selection. Based on 186 of 186 games.
Losses: 69. Number of games lost in this selection. Based on 186 of 186 games.
Win rate: 62.9%. The percentage of games won. Based on 186 of 186 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 186 of 186 games.
Kills / game: 3.00. Average kills per game. Based on 186 of 186 games.
Deaths / game: 3.16. Average deaths per game. Based on 186 of 186 games.
Assists / game: 5.82. Average assists per game. Based on 186 of 186 games.
Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 186 of 186 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 186 of 186 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 186 of 186 games.
Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 185 of 186 games. Games without the required stats are excluded.
Games: 169. Number of individual games played in this selection. Based on 169 of 169 games.
Wins: 106. Number of games won in this selection. Based on 169 of 169 games.
Losses: 63. Number of games lost in this selection. Based on 169 of 169 games.
Win rate: 62.7%. The percentage of games won. Based on 169 of 169 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 169 of 169 games.
Kills / game: 2.92. Average kills per game. Based on 169 of 169 games.
Deaths / game: 3.30. Average deaths per game. Based on 169 of 169 games.
Assists / game: 6.50. Average assists per game. Based on 169 of 169 games.
Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 169 of 169 games.
CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 169 of 169 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 169 of 169 games.
Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 169 of 169 games.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 84. Number of games won in this selection. Based on 124 of 124 games.
Losses: 40. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 67.7%. The percentage of games won. Based on 124 of 124 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 2.56. Average kills per game. Based on 124 of 124 games.
Deaths / game: 2.65. Average deaths per game. Based on 124 of 124 games.
Assists / game: 5.89. Average assists per game. Based on 124 of 124 games.
Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games.
CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 124 of 124 games.
Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games.
Games: 133. Number of individual games played in this selection. Based on 133 of 133 games.
Wins: 95. Number of games won in this selection. Based on 133 of 133 games.
Losses: 38. Number of games lost in this selection. Based on 133 of 133 games.
Win rate: 71.4%. The percentage of games won. Based on 133 of 133 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games.
Kills / game: 2.33. Average kills per game. Based on 133 of 133 games.
Deaths / game: 2.39. Average deaths per game. Based on 133 of 133 games.
Assists / game: 5.67. Average assists per game. Based on 133 of 133 games.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 133 games.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 133 of 133 games.
Gold / min: 405. Total gold gained per minute, averaged across games. Based on 133 of 133 games.
Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 133 games.
Games: 108. Number of individual games played in this selection. Based on 108 of 108 games.
Wins: 81. Number of games won in this selection. Based on 108 of 108 games.
Losses: 27. Number of games lost in this selection. Based on 108 of 108 games.
Win rate: 75.0%. The percentage of games won. Based on 108 of 108 games.
KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games.
Kills / game: 2.44. Average kills per game. Based on 108 of 108 games.
Deaths / game: 2.45. Average deaths per game. Based on 108 of 108 games.
Assists / game: 5.60. Average assists per game. Based on 108 of 108 games.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 108 of 108 games.
Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 41. Number of games won in this selection. Based on 95 of 95 games.
Losses: 54. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 43.2%. The percentage of games won. Based on 95 of 95 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 2.47. Average kills per game. Based on 95 of 95 games.
Deaths / game: 2.64. Average deaths per game. Based on 95 of 95 games.
Assists / game: 4.94. Average assists per game. Based on 95 of 95 games.
Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 95 games. Games without the required stats are excluded.
Games: 128. Number of individual games played in this selection. Based on 128 of 128 games.
Wins: 80. Number of games won in this selection. Based on 128 of 128 games.
Losses: 48. Number of games lost in this selection. Based on 128 of 128 games.
Win rate: 62.5%. The percentage of games won. Based on 128 of 128 games.
KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games.
Kills / game: 2.47. Average kills per game. Based on 128 of 128 games.
Deaths / game: 2.55. Average deaths per game. Based on 128 of 128 games.
Assists / game: 5.09. Average assists per game. Based on 128 of 128 games.
Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games.
CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 126 of 128 games. Games without the required stats are excluded.
Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 128 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 17. Number of games won in this selection. Based on 29 of 29 games.
Losses: 12. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 2.66. Average kills per game. Based on 29 of 29 games.
Deaths / game: 2.28. Average deaths per game. Based on 29 of 29 games.
Assists / game: 3.21. Average assists per game. Based on 29 of 29 games.
Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 29 games. Games without the required stats are excluded.
CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 23 of 29 games. Games without the required stats are excluded.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2020 · LCK · lck-2020-spring. Doran.
2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2022 · LCK · lck-2022-summer. Doran.
2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2023 · LCK · lck-2023-spring. Doran.
2023 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2023 · LCK · lck-2023-summer. Doran.
2024 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2024 · LCK · lck-2024-spring. Doran.
2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2024 · LCK · lck-2024-summer. Doran.
2025 · All-LCK Second Team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-LCK Second Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2025 · LCK · lck-2025-season. Doran.
2025 · Esports World Cup 2025 · 4 points. Esports World Cup 2025: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
2026 · Esports World Cup 2026 · 4 points. Esports World Cup 2026: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.