Games Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.100
Win rate Win rate: 45.0%. The percentage of games won. Based on 100 of 100 games.45.0%
KDA KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.3.40
Damage / min Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 100 games. Games without the required stats are excluded.78792 / 100 games
CS / min CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 92 of 100 games. Games without the required stats are excluded.9.8492 / 100 games
Kill participation Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded.65.0%99 / 100 games
More statistics Totals, economy & laning +
WinsWins: 45. Number of games won in this selection. Based on 100 of 100 games.
LossesLosses: 55. Number of games lost in this selection. Based on 100 of 100 games.
KillsKills: 515. Total kills in games where kills are available. Based on 100 of 100 games.
DeathsDeaths: 303. Total deaths in games where deaths are available. Based on 100 of 100 games.
AssistsAssists: 516. Total assists in games where assists are available. Based on 100 of 100 games.
Gold / minGold / min: 500. Total gold gained per minute, averaged across games. Based on 92 of 100 games. Games without the required stats are excluded.92 / 100 games
Damage shareDamage share: 28.4%. The player's share of team damage to enemy champions, averaged across games. Based on 100 of 100 games.
Earned gold shareEarned gold share: 28.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 92 of 100 games. Games without the required stats are excluded.92 / 100 games
Gold diff @15Gold diff @15: +292. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 92 of 92 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 92 of 92 games.
XP diff @15XP diff @15: −105. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 92 of 92 games.
Vision score / minVision score / min: 1.49. Vision score per minute, averaged across games where the statistic is supported. Based on 92 of 100 games. Games without the required stats are excluded.92 / 100 games
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Doggo stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 799 damage per minute. Percentile: 75%. Rank: 17th of 64799
Value: 799 damage per minute. Percentile: 75%. Rank: 17th of 64
Value: 9.83 CS per minute. Percentile: 40%. Rank: 39th of 649.83
Value: 9.83 CS per minute. Percentile: 40%. Rank: 39th of 64
Value: 64.2% kill participation. Percentile: 25%. Rank: 48th of 6464.2%
Value: 64.2% kill participation. Percentile: 25%. Rank: 48th of 64
Value: 28.5% damage share. Percentile: 60%. Rank: 26th of 6428.5%
Value: 28.5% damage share. Percentile: 60%. Rank: 26th of 64
Value: +265 gold difference @15. Percentile: 92%. Rank: 6th of 60. Percentile among 60 players with sufficient data.+265
Value: +265 gold difference @15. Percentile: 92%. Rank: 6th of 60. Percentile among 60 players with sufficient data.
Value: 1.52 vision score per minute. Percentile: 87%. Rank: 9th of 641.52
Value: 1.52 vision score per minute. Percentile: 87%. Rank: 9th of 64
GD15 · Percentile among 60 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 28 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Lucian13 games
Lucian: 28.0% earned gold share and 29.1% damage share. Means across the same 13 games with both values available; 14 total champion games.29%
?
Kai'Sa12 games
Kai'Sa: 28.8% earned gold share and 24.6% damage share. Means across the same 12 games with both values available; 12 total champion games.25%
?
Ezreal10 games
Ezreal: 28.2% earned gold share and 33.1% damage share. Means across the same 10 games with both values available; 10 total champion games.33%
?
Yunara8 games
Yunara: 30.6% earned gold share and 30.7% damage share. Means across the same 8 games with both values available; 9 total champion games.31%
?
Caitlyn7 games
Caitlyn: 28.3% earned gold share and 30.3% damage share. Means across the same 7 games with both values available; 7 total champion games.30%
?
Ashe5 games
Ashe: 30.1% earned gold share and 28.9% damage share. Means across the same 5 games with both values available; 6 total champion games.29%
?
Sivir5 games
Sivir: 31.0% earned gold share and 28.6% damage share. Means across the same 5 games with both values available; 5 total champion games.29%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
100 games
Opponent
WinsLosses
Win rate
MEMVK EsportsMVK Esports: 13 wins, 9 losses in 22 recorded games, 59.1% win rate. 2026.59%
TSWTeam Secret WhalesTeam Secret Whales: 4 wins, 15 losses in 19 recorded games, 21.1% win rate. 2026.21%
GZGGround Zero GamingGround Zero Gaming: 9 wins, 7 losses in 16 recorded games, 56.3% win rate. 2026.56%
DCGDeep Cross GamingDeep Cross Gaming: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2026.40%
GEGAM EsportsGAM Esports: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2026.38%
DFDetonatioN FocusMeDetonatioN FocusMe: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
SKSouth Korea (National Team)South Korea (National Team): 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
92 games
57.8%win rate when ahead at 15 minutes 26 wins from 45 games
Gold difference compares players in the same role. 8 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Doggo’s 2026 performances. Select a point to open its story.
92 plotted games
WinLoss— Median in selection
92 / 100 selected games have both values.Median damage / min: 747
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
28 champions in this selection
28 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 100 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 7. Number of games won in this selection. Based on 14 of 14 games.
Losses: 7. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 832. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?12 of 100 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 4. Number of games won in this selection. Based on 12 of 12 games.
Losses: 8. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 100 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 983. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 100 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 3. Number of games won in this selection. Based on 9 of 9 games.
Losses: 6. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded.
CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 100 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded.
?6 of 100 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 9.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 936. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 100 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 773. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.42. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 100 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 4 games. Games without the required stats are excluded.
CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 4 games. Games without the required stats are excluded.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 100 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 9.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 1,105. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 82.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 100 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 932. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 10.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 28 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 776. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 835. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 39.1%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 54.3%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.45. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
555
76.2
66 games · 131 peers
2021
Tier 1
CS / min
9.64
90.8
66 games · 131 peers
2021
Tier 1
Kill participation
66.5%
63.1
66 games · 131 peers
2021
Tier 1
Damage share
27.9%
74.6
66 games · 131 peers
2021
Tier 1
Gold diff @15
+455
89.3
65 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.54
83.7
66 games · 130 peers
2022
Tier 1
Damage / min
575
60.9
78 games · 116 peers
2022
Tier 1
CS / min
9.61
80.9
78 games · 116 peers
2022
Tier 1
Kill participation
65.3%
34.8
78 games · 116 peers
2022
Tier 1
Damage share
28.3%
63.5
78 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.28
47.0
78 games · 116 peers
2023
Tier 1
Damage / min
548
10.5
75 games · 106 peers
2023
Tier 1
CS / min
9.31
27.6
75 games · 106 peers
2023
Tier 1
Kill participation
65.9%
28.6
75 games · 106 peers
2023
Tier 1
Damage share
27.3%
30.5
75 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.36
57.1
75 games · 106 peers
2024
Tier 1
Damage / min
585
11.9
74 games · 102 peers
2024
Tier 1
CS / min
9.05
64.4
74 games · 102 peers
2024
Tier 1
Kill participation
71.4%
79.2
74 games · 102 peers
2024
Tier 1
Damage share
26.5%
37.6
74 games · 102 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.72
97.0
74 games · 102 peers
2025
Tier 1
Damage / min
764
79.4
78 games · 64 peers
2025
Tier 1
CS / min
9.69
85.7
79 games · 64 peers
2025
Tier 1
Kill participation
69.7%
46.0
79 games · 64 peers
2025
Tier 1
Damage share
27.8%
55.6
78 games · 64 peers
2025
Tier 1
Gold diff @15
+290
97.9
78 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
2025
Tier 1
Vision / min
1.33
93.7
78 games · 64 peers
2026
Tier 1
Damage / min
799
74.6
79 games · 64 peers
2026
Tier 1
CS / min
9.83
39.7
79 games · 64 peers
2026
Tier 1
Kill participation
64.2%
25.4
78 games · 64 peers
2026
Tier 1
Damage share
28.5%
60.3
79 games · 64 peers
2026
Tier 1
Gold diff @15
+265
91.5
79 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 100 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 32 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2021
2022
2023
2024
2025
2026
Total
?Aphelios
65
?Kai'Sa
65
?Ezreal
55
?Lucian
45
?Zeri
34
?Kalista
33
?Jinx
29
?Xayah
28
All games
13
103
88
78
74
120
100
576
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 45. Number of games won in this selection. Based on 100 of 100 games.
Losses: 55. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 45.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 5.15. Average kills per game. Based on 100 of 100 games.
Deaths / game: 3.03. Average deaths per game. Based on 100 of 100 games.
Assists / game: 5.16. Average assists per game. Based on 100 of 100 games.
Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 100 games. Games without the required stats are excluded.
CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 92 of 100 games. Games without the required stats are excluded.
Gold / min: 500. Total gold gained per minute, averaged across games. Based on 92 of 100 games. Games without the required stats are excluded.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded.
Games: 120. Number of individual games played in this selection. Based on 120 of 120 games.
Wins: 81. Number of games won in this selection. Based on 120 of 120 games.
Losses: 39. Number of games lost in this selection. Based on 120 of 120 games.
Win rate: 67.5%. The percentage of games won. Based on 120 of 120 games.
KDA: 6.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games.
Kills / game: 5.51. Average kills per game. Based on 120 of 120 games.
Deaths / game: 1.78. Average deaths per game. Based on 120 of 120 games.
Assists / game: 5.29. Average assists per game. Based on 120 of 120 games.
Damage / min: 763. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 120 games. Games without the required stats are excluded.
CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games.
Gold / min: 467. Total gold gained per minute, averaged across games. Based on 119 of 120 games. Games without the required stats are excluded.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games.
Games: 74. Number of individual games played in this selection. Based on 74 of 74 games.
Wins: 23. Number of games won in this selection. Based on 74 of 74 games.
Losses: 51. Number of games lost in this selection. Based on 74 of 74 games.
Win rate: 31.1%. The percentage of games won. Based on 74 of 74 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games.
Kills / game: 3.22. Average kills per game. Based on 74 of 74 games.
Deaths / game: 2.15. Average deaths per game. Based on 74 of 74 games.
Assists / game: 4.61. Average assists per game. Based on 74 of 74 games.
Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 74 of 74 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 22. Number of games won in this selection. Based on 78 of 78 games.
Losses: 56. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 28.2%. The percentage of games won. Based on 78 of 78 games.
KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 3.35. Average kills per game. Based on 78 of 78 games.
Deaths / game: 2.74. Average deaths per game. Based on 78 of 78 games.
Assists / game: 3.65. Average assists per game. Based on 78 of 78 games.
Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 44. Number of games won in this selection. Based on 88 of 88 games.
Losses: 44. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 50.0%. The percentage of games won. Based on 88 of 88 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 3.88. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.26. Average deaths per game. Based on 88 of 88 games.
Assists / game: 5.00. Average assists per game. Based on 88 of 88 games.
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 447. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Games: 103. Number of individual games played in this selection. Based on 103 of 103 games.
Wins: 63. Number of games won in this selection. Based on 103 of 103 games.
Losses: 40. Number of games lost in this selection. Based on 103 of 103 games.
Win rate: 61.2%. The percentage of games won. Based on 103 of 103 games.
KDA: 5.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games.
Kills / game: 4.65. Average kills per game. Based on 103 of 103 games.
Deaths / game: 1.90. Average deaths per game. Based on 103 of 103 games.
Assists / game: 5.66. Average assists per game. Based on 103 of 103 games.
Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games.
CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games.
Gold / min: 458. Total gold gained per minute, averaged across games. Based on 103 of 103 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 6. Number of games won in this selection. Based on 13 of 13 games.
Losses: 7. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Kills / game: 3.77. Average kills per game. Based on 13 of 13 games.
Deaths / game: 2.00. Average deaths per game. Based on 13 of 13 games.
Assists / game: 4.23. Average assists per game. Based on 13 of 13 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games.
CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Mid Season Qualifying Series. Doggo.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
2026 · Asian Games 2026 · 6 points. Asian Games 2026: champion 15 × final placement 2/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.