Games Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.51
Win rate Win rate: 51.0%. The percentage of games won. Based on 51 of 51 games.51.0%
KDA KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.3.08
Damage / min Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded.33050 / 51 games
CS / min CS / min: 4.09. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.4.09
Kill participation Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 51 games. Games without the required stats are excluded.64.1%48 / 51 games
More statistics Totals, economy & laning +
WinsWins: 26. Number of games won in this selection. Based on 51 of 51 games.
LossesLosses: 25. Number of games lost in this selection. Based on 51 of 51 games.
KillsKills: 95. Total kills in games where kills are available. Based on 51 of 51 games.
DeathsDeaths: 142. Total deaths in games where deaths are available. Based on 51 of 51 games.
AssistsAssists: 342. Total assists in games where assists are available. Based on 51 of 51 games.
Gold / minGold / min: 342. Total gold gained per minute, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded.50 / 51 games
Damage shareDamage share: 16.5%. The player's share of team damage to enemy champions, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded.50 / 51 games
Earned gold shareEarned gold share: 18.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 50 of 51 games. Games without the required stats are excluded.50 / 51 games
Gold diff @15Gold diff @15: −80. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 50 of 51 games. Games without the required stats are excluded.50 / 51 games
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 50 of 51 games. Games without the required stats are excluded.50 / 51 games
XP diff @15XP diff @15: −36. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 50 of 51 games. Games without the required stats are excluded.50 / 51 games
Vision score / minVision score per minute, averaged across games where the statistic is supported. No qualifying games for this statistic. Based on 0 of 0 games.
A closer look
The season in focus.
All leagues · All positions
2016
Showing 2016 statistics
Performance passport
Where DinTer stands.
2016 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 330 damage per minute. Percentile: 53%. Rank: 42nd of 88330
Value: 330 damage per minute. Percentile: 53%. Rank: 42nd of 88
Value: 4.09 CS per minute. Percentile: 55%. Rank: 46th of 1024.09
Value: 4.09 CS per minute. Percentile: 55%. Rank: 46th of 102
Value: 64.1% kill participation. Percentile: 5%. Rank: 102nd of 10764.1%
Value: 64.1% kill participation. Percentile: 5%. Rank: 102nd of 107
Value: 16.5% damage share. Percentile: 52%. Rank: 43rd of 8816.5%
Value: 16.5% damage share. Percentile: 52%. Rank: 43rd of 88
Value: −80 gold difference @15. Percentile: 34%. Rank: 58th of 87. LPL data missing · Percentile among 87 players with sufficient data.−80
Value: −80 gold difference @15. Percentile: 34%. Rank: 58th of 87. LPL data missing · Percentile among 87 players with sufficient data.
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
GD15 · LPL data missing · Percentile among 87 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 9 champions
More space for less-played champions
1×
Champion roles · 2016
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Gragas19 games
Gragas: 17.5% earned gold share and 16.2% damage share. Means across the same 19 games with both values available; 20 total champion games.16%
?
Rek'Sai11 games
Rek'Sai: 18.9% earned gold share and 14.7% damage share. Means across the same 11 games with both values available; 11 total champion games.15%
?
Kindred6 games
Kindred: 19.7% earned gold share and 19.6% damage share. Means across the same 6 games with both values available; 6 total champion games.20%
?
Elise5 games
Elise: 18.2% earned gold share and 15.1% damage share. Means across the same 5 games with both values available; 5 total champion games.15%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2016
Who has the edge?
The most familiar opponents. Every game counts.
51 games
Opponent
WinsLosses
Win rate
AECahq eSports Clubahq eSports Club: 1 wins, 8 losses in 9 recorded games, 11.1% win rate. 2016.11%
MEMachi EsportsMachi Esports: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2016.67%
FWFlash WolvesFlash Wolves: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2016.25%
XGXGamersXGamers: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2016.88%
MSEMidnight Sun EsportsMidnight Sun Esports: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2016.60%
CECougar E-SportCougar E-Sport: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2016.100%
TATaipei AssassinsTaipei Assassins: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2016.50%
JTJ TeamJ Team: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2016.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
50 games
70.0%win rate when ahead at 15 minutes 14 wins from 20 games
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
The games behind the player
Every game, a story.
Explore DinTer’s 2016 performances. Select a point to open its story.
50 plotted games
WinLoss— Median in selection
50 / 51 selected games have both values.Median damage / min: 333
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
9 champions in this selection
9 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?20 of 51 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 10. Number of games won in this selection. Based on 20 of 20 games.
Losses: 10. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded.
CS / min: 3.83. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded.
?11 of 51 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 4.25. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded.
?6 of 51 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 4.37. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 51 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 3.71. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 51 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 50.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 51 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.24. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 28.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 51 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.15. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 51 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 3.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 51 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.50. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
The percentage of team kills the player contributed to with a kill or assist, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games.
1–9 of 9 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 55.2%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded.
CS / min: 4.16. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 3.99. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Gold diff @152016 · −80 · 33.7 percentile · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
LPL data missing · Percentile among 87 players with sufficient data.
50 games · 87 peers
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
3.37
67.3
44 games · 50 peers
2014
Tier 1
Kill participation
61.1%
6.1
44 games · 50 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
306
—
Less than 80% valid observation coverage
2015
Tier 1
CS / min
3.24
67.9
70 games · 79 peers
2015
Tier 1
Kill participation
72.9%
73.1
70 games · 94 peers
2015
Tier 1
Damage share
14.8%
—
Less than 80% valid observation coverage
2015
Tier 1
Gold diff @15
+248
—
Less than 80% valid observation coverage
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
330
52.9
50 games · 88 peers
2016
Tier 1
CS / min
4.09
55.4
51 games · 102 peers
2016
Tier 1
Kill participation
64.1%
4.7
48 games · 107 peers
2016
Tier 1
Damage share
16.5%
51.7
50 games · 88 peers
2016
Tier 1
Gold diff @15
−80
33.7
50 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2016 · All seasons · 22 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
Total
?Gragas
32
?Rek'Sai
32
?Evelynn
15
?Elise
11
?Jarvan IV
11
?Vi
10
?Nunu & Willump
7
?Kha'Zix
6
All games
44
70
51
165
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 26. Number of games won in this selection. Based on 51 of 51 games.
Losses: 25. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 51.0%. The percentage of games won. Based on 51 of 51 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 1.86. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.78. Average deaths per game. Based on 51 of 51 games.
Assists / game: 6.71. Average assists per game. Based on 51 of 51 games.
Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded.
CS / min: 4.09. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 342. Total gold gained per minute, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 51 games. Games without the required stats are excluded.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 42. Number of games won in this selection. Based on 70 of 70 games.
Losses: 28. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 60.0%. The percentage of games won. Based on 70 of 70 games.
KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 2.61. Average kills per game. Based on 70 of 70 games.
Deaths / game: 2.89. Average deaths per game. Based on 70 of 70 games.
Assists / game: 9.94. Average assists per game. Based on 70 of 70 games.
Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 70 games. Games without the required stats are excluded.
CS / min: 3.24. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 317. Total gold gained per minute, averaged across games. Based on 67 of 70 games. Games without the required stats are excluded.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 34. Number of games won in this selection. Based on 44 of 44 games.
Losses: 10. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 77.3%. The percentage of games won. Based on 44 of 44 games.
KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 3.41. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.82. Average deaths per game. Based on 44 of 44 games.
Assists / game: 8.41. Average assists per game. Based on 44 of 44 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 44 games.
CS / min: 3.37. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 322. Total gold gained per minute, averaged across games. Based on 31 of 44 games. Games without the required stats are excluded.
Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.