Games Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.109
Win rate Win rate: 39.4%. The percentage of games won. Based on 109 of 109 games.39.4%
KDA KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.2.10
Damage / min Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games.563
CS / min CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.7.95
Kill participation Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games.54.5%
More statistics Totals, economy & laning +
WinsWins: 43. Number of games won in this selection. Based on 109 of 109 games.
LossesLosses: 66. Number of games lost in this selection. Based on 109 of 109 games.
KillsKills: 366. Total kills in games where kills are available. Based on 109 of 109 games.
DeathsDeaths: 408. Total deaths in games where deaths are available. Based on 109 of 109 games.
AssistsAssists: 490. Total assists in games where assists are available. Based on 109 of 109 games.
Gold / minGold / min: 399. Total gold gained per minute, averaged across games. Based on 109 of 109 games.
Damage shareDamage share: 25.1%. The player's share of team damage to enemy champions, averaged across games. Based on 109 of 109 games.
Earned gold shareEarned gold share: 23.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 109 of 109 games.
Gold diff @15Gold diff @15: +344. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 109 of 109 games.
CS diff @15CS diff @15: +8. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 109 of 109 games.
XP diff @15XP diff @15: +181. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 109 of 109 games.
Vision score / minVision score / min: 0.92. Vision score per minute, averaged across games where the statistic is supported. Based on 109 of 109 games.
A closer look
The career in focus
All leagues · All positions
All seasons
Showing all seasons statistics
Performance passport
Where Difference stands
All seasons · Top · Domestic games
Metric / actual
050100
Percentile
Value: 497 damage per minute. Percentile: 40%. Rank: 30th of 49497
Value: 497 damage per minute. Percentile: 40%. Rank: 30th of 49
Value: 7.99 CS per minute. Percentile: 60%. Rank: 20th of 497.99
Value: 7.99 CS per minute. Percentile: 60%. Rank: 20th of 49
Value: 54.9% kill participation. Percentile: 75%. Rank: 13th of 4954.9%
Value: 54.9% kill participation. Percentile: 75%. Rank: 13th of 49
Value: 22.9% damage share. Percentile: 60%. Rank: 20th of 4922.9%
Value: 22.9% damage share. Percentile: 60%. Rank: 20th of 49
Value: +163 gold difference @15. Percentile: 71%. Rank: 14th of 46. Percentile among 46 players with sufficient data.+163
Value: +163 gold difference @15. Percentile: 71%. Rank: 14th of 46. Percentile among 46 players with sufficient data.
Value: 0.95 vision score per minute. Percentile: 35%. Rank: 32nd of 490.95
Value: 0.95 vision score per minute. Percentile: 35%. Rank: 32nd of 49
GD15 · Percentile among 46 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 29 champions
Equal spacing per game
1×
Champion roles · Career
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%25%50%
Damage
?
Aatrox13 games
Aatrox: 22.6% earned gold share and 22.2% damage share. Means across the same 13 games with both values available; 13 total champion games.22%
?
Gnar9 games
Gnar: 21.6% earned gold share and 25.7% damage share. Means across the same 9 games with both values available; 9 total champion games.26%
?
Camille8 games
Camille: 24.4% earned gold share and 23.8% damage share. Means across the same 8 games with both values available; 8 total champion games.24%
?
Renekton8 games
Renekton: 25.6% earned gold share and 23.6% damage share. Means across the same 8 games with both values available; 8 total champion games.24%
?
K'Sante7 games
K'Sante: 20.7% earned gold share and 19.4% damage share. Means across the same 7 games with both values available; 7 total champion games.19%
?
Olaf6 games
Olaf: 26.4% earned gold share and 28.0% damage share. Means across the same 6 games with both values available; 6 total champion games.28%
?
Wukong6 games
Wukong: 22.5% earned gold share and 25.3% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
?
Fiora5 games
Fiora: 33.0% earned gold share and 38.6% damage share. Means across the same 5 games with both values available; 5 total champion games.39%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · Career
Who has the edge?
The most familiar opponents, game by game or series by series.
109 games
Opponent
WinsLosses
Win rate
AFWAustrian Force willhabenAustrian Force willhaben: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. All seasons.43%
KGEKRC Genk Esports Talent TeamKRC Genk Esports Talent Team: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. All seasons.43%
GAGamerLegionGamerLegion: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. All seasons.40%
IZIziDreamIziDream: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. All seasons.20%
KGEKRC Genk EsportsKRC Genk Esports: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. All seasons.20%
PCProject ConquerorsProject Conquerors: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. All seasons.50%
T7Team 7AMTeam 7AM: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. All seasons.50%
TBATeam BDS AcademyTeam BDS Academy: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. All seasons.25%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
109 games
47.2%win rate when ahead at 15 minutes 25 wins from 53 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Difference’s career performances. Select a point to open its story.
109 plotted games
WinLoss— Median in selection
109 / 109 selected games have both values.Median damage / min: 553
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
29 champions in this selection
29 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 109 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 4. Number of games won in this selection. Based on 13 of 13 games.
Losses: 9. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?9 of 109 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 2. Number of games won in this selection. Based on 9 of 9 games.
Losses: 7. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 109 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 109 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 1. Number of games won in this selection. Based on 8 of 8 games.
Losses: 7. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 109 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 45.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 109 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 52.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 109 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 47.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 109 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 109 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 847. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 109 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 47.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 29 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games.
KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
1–10 of 11 rows
1 / 2
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
GLL
Damage / min
445
—
At least 20 games and 20 valid observations required
2020
GLL
CS / min
6.93
—
At least 20 games and 20 valid observations required
2020
GLL
Kill participation
61.0%
—
At least 20 games and 20 valid observations required
2020
GLL
Damage share
29.1%
—
At least 20 games and 20 valid observations required
2020
GLL
Gold diff @15
−587
—
At least 20 games and 20 valid observations required
2020
GLL
Vision / min
0.82
—
At least 20 games and 20 valid observations required
2021
PRM
Damage / min
429
—
At least 20 games and 20 valid observations required
2021
PRM
CS / min
7.70
—
At least 20 games and 20 valid observations required
2021
PRM
Kill participation
58.2%
—
At least 20 games and 20 valid observations required
2021
PRM
Damage share
21.7%
—
At least 20 games and 20 valid observations required
2021
PRM
Gold diff @15
+248
—
At least 20 games and 20 valid observations required
2021
PRM
Vision / min
0.95
—
At least 20 games and 20 valid observations required
2022
ESLOL
Damage / min
598
—
At least 20 games and 20 valid observations required
2022
ESLOL
CS / min
7.83
—
At least 20 games and 20 valid observations required
2022
ESLOL
Kill participation
53.4%
—
At least 20 games and 20 valid observations required
2022
ESLOL
Damage share
26.8%
—
At least 20 games and 20 valid observations required
2022
ESLOL
Gold diff @15
+363
—
At least 20 games and 20 valid observations required
2022
ESLOL
Vision / min
1.04
—
At least 20 games and 20 valid observations required
Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2020–2024 · All seasons · 29 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2024
Total
?Aatrox
13
?Gnar
9
?Camille
8
?Renekton
8
?K'Sante
7
?Olaf
6
?Wukong
6
?Fiora
5
All games
10
27
19
53
109
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 18. Number of games won in this selection. Based on 53 of 53 games.
Losses: 35. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 34.0%. The percentage of games won. Based on 53 of 53 games.
KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 3.02. Average kills per game. Based on 53 of 53 games.
Deaths / game: 3.60. Average deaths per game. Based on 53 of 53 games.
Assists / game: 4.74. Average assists per game. Based on 53 of 53 games.
Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 8. Number of games won in this selection. Based on 19 of 19 games.
Losses: 11. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 3.58. Average kills per game. Based on 19 of 19 games.
Deaths / game: 4.11. Average deaths per game. Based on 19 of 19 games.
Assists / game: 4.63. Average assists per game. Based on 19 of 19 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 16. Number of games won in this selection. Based on 27 of 27 games.
Losses: 11. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 4.15. Average kills per game. Based on 27 of 27 games.
Deaths / game: 3.70. Average deaths per game. Based on 27 of 27 games.
Assists / game: 4.74. Average assists per game. Based on 27 of 27 games.
Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 1. Number of games won in this selection. Based on 10 of 10 games.
Losses: 9. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 10.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Kills / game: 2.60. Average kills per game. Based on 10 of 10 games.
Deaths / game: 3.90. Average deaths per game. Based on 10 of 10 games.
Assists / game: 2.30. Average assists per game. Based on 10 of 10 games.
Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Gold / min: 342. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.