League of Legends
Summer · Season 2021
Cumulative records are published once a phase is complete. Completed phases shown: Playoffs. Game and series records appear on each match.
| Atrocez | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Sebal | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Hypa | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Scuffed | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| xDrop | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Kuromi | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Azeiron | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Difference | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| GeeGee | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Achilles | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| TheMTB | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Mettoe | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Mechanics | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Jaguar | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 49.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| QTKT | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Date | Competition | Matchup | Series |
|---|---|---|---|
| 15 Aug 2021 | OTBLX 2021 · Summer | KRC Genk Esports Talent TeamvsTeam THRLL Academy | Series ↗ |
| 15 Aug 2021 | OTBLX 2021 · Summer | KRC Genk Esports Talent TeamvsTeam THRLL Academy | Series ↗ |
| 15 Aug 2021 | OTBLX 2021 · Summer | Team THRLL AcademyvsKRC Genk Esports Talent Team | Series ↗ |
| 15 Aug 2021 | OTBLX 2021 · Summer | KRC Genk Esports Talent TeamvsTeam THRLL Academy | Series ↗ |
| 14 Aug 2021 | OTBLX 2021 · Summer | KRC Genk Esports Talent TeamvsLabradoodle 9 | Series ↗ |
| 14 Aug 2021 | OTBLX 2021 · Summer | Labradoodle 9vsKRC Genk Esports Talent Team | Series ↗ |
| 14 Aug 2021 | OTBLX 2021 · Summer | KRC Genk Esports Talent TeamvsLabradoodle 9 | Series ↗ |
| 14 Aug 2021 | OTBLX 2021 · Summer | Labradoodle 9vsKRC Genk Esports Talent Team | Series ↗ |
| 14 Aug 2021 | OTBLX 2021 · Summer | Labradoodle 9vsKRC Genk Esports Talent Team | Series ↗ |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗