Games Games: 161. Number of individual games played in this selection. Based on 161 of 161 games.161
Win rate Win rate: 61.5%. The percentage of games won. Based on 161 of 161 games.61.5%
KDA KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 161 of 161 games.3.98
Damage / min Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 161 of 161 games.213
CS / min CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 161 of 161 games.1.20
Kill participation Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 161 of 161 games.74.3%
More statistics Totals, economy & laning +
WinsWins: 99. Number of games won in this selection. Based on 161 of 161 games.
LossesLosses: 62. Number of games lost in this selection. Based on 161 of 161 games.
KillsKills: 164. Total kills in games where kills are available. Based on 161 of 161 games.
DeathsDeaths: 535. Total deaths in games where deaths are available. Based on 161 of 161 games.
AssistsAssists: 1,966. Total assists in games where assists are available. Based on 161 of 161 games.
Gold / minGold / min: 281. Total gold gained per minute, averaged across games. Based on 161 of 161 games.
Damage shareDamage share: 7.3%. The player's share of team damage to enemy champions, averaged across games. Based on 161 of 161 games.
Earned gold shareEarned gold share: 10.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 161 of 161 games.
Gold diff @15Gold diff @15: +91. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 161 of 161 games.
CS diff @15CS diff @15: +4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 161 of 161 games.
XP diff @15XP diff @15: −9. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 161 of 161 games.
Vision score / minVision score / min: 4.25. Vision score per minute, averaged across games where the statistic is supported. Based on 161 of 161 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Delight stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 201 damage per minute. Percentile: 41%. Rank: 40th of 67201
Value: 201 damage per minute. Percentile: 41%. Rank: 40th of 67
Value: 1.24 CS per minute. Percentile: 94%. Rank: 5th of 671.24
Value: 1.24 CS per minute. Percentile: 94%. Rank: 5th of 67
Value: 75.1% kill participation. Percentile: 64%. Rank: 25th of 6775.1%
Value: 75.1% kill participation. Percentile: 64%. Rank: 25th of 67
Value: 7.1% damage share. Percentile: 15%. Rank: 57th of 677.1%
Value: 7.1% damage share. Percentile: 15%. Rank: 57th of 67
Value: +123 gold difference @15. Percentile: 91%. Rank: 6th of 59. Percentile among 59 players with sufficient data.+123
Value: +123 gold difference @15. Percentile: 91%. Rank: 6th of 59. Percentile among 59 players with sufficient data.
Value: 4.36 vision score per minute. Percentile: 74%. Rank: 18th of 674.36
Value: 4.36 vision score per minute. Percentile: 74%. Rank: 18th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 19 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Alistar20 games
Alistar: 10.1% earned gold share and 4.7% damage share. Means across the same 20 games with both values available; 20 total champion games.5%
?
Bard19 games
Bard: 11.3% earned gold share and 7.5% damage share. Means across the same 19 games with both values available; 19 total champion games.8%
?
Lulu15 games
Lulu: 11.1% earned gold share and 7.3% damage share. Means across the same 15 games with both values available; 15 total champion games.7%
?
Seraphine15 games
Seraphine: 11.4% earned gold share and 9.0% damage share. Means across the same 15 games with both values available; 15 total champion games.9%
?
Milio13 games
Milio: 11.0% earned gold share and 4.9% damage share. Means across the same 13 games with both values available; 13 total champion games.5%
?
Nautilus11 games
Nautilus: 10.0% earned gold share and 6.2% damage share. Means across the same 11 games with both values available; 11 total champion games.6%
?
Rakan11 games
Rakan: 11.0% earned gold share and 6.6% damage share. Means across the same 11 games with both values available; 11 total champion games.7%
?
Camille10 games
Camille: 11.5% earned gold share and 10.8% damage share. Means across the same 10 games with both values available; 10 total champion games.11%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
161 games
Opponent
WinsLosses
Win rate
T1T1T1: 21 wins, 18 losses in 39 recorded games, 53.8% win rate. 2026.54%
GEGen.GGen.G: 9 wins, 17 losses in 26 recorded games, 34.6% win rate. 2026.35%
DKDplus KiaDplus Kia: 15 wins, 6 losses in 21 recorded games, 71.4% win rate. 2026.71%
BGBilibili GamingBilibili Gaming: 4 wins, 7 losses in 11 recorded games, 36.4% win rate. 2026.36%
DSDN SOOPersDN SOOPers: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2026.89%
HBHANJIN BRIONHANJIN BRION: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2026.89%
NRNongshim RedForceNongshim RedForce: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2026.67%
KRKT RolsterKT Rolster: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
161 games
79.6%win rate when ahead at 15 minutes 43 wins from 54 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Delight’s 2026 performances. Select a point to open its story.
161 plotted games
WinLoss— Median in selection
161 / 161 selected games have both values.Median damage / min: 198
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?20 of 161 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 14. Number of games won in this selection. Based on 20 of 20 games.
Losses: 6. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?19 of 161 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 14. Number of games won in this selection. Based on 19 of 19 games.
Losses: 5. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games.
KDA: 5.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?15 of 161 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 10. Number of games won in this selection. Based on 15 of 15 games.
Losses: 5. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?15 of 161 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 7. Number of games won in this selection. Based on 15 of 15 games.
Losses: 8. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?13 of 161 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 10. Number of games won in this selection. Based on 13 of 13 games.
Losses: 3. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games.
KDA: 6.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 83.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 161 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 161 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 82.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 161 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 161 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 161 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Win rate: 75.0%. The percentage of games won. Based on 44 of 44 games.
KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 48.6%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
1–8 of 8 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
125
10.0
87 games · 121 peers
2021
Tier 1
CS / min
1.21
40.0
87 games · 121 peers
2021
Tier 1
Kill participation
75.0%
96.7
87 games · 121 peers
2021
Tier 1
Damage share
7.5%
37.5
87 games · 121 peers
2021
Tier 1
Gold diff @15
−29
43.7
87 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.80
88.3
87 games · 121 peers
2022
Tier 1
Damage / min
122
4.5
87 games · 111 peers
2022
Tier 1
CS / min
1.19
64.5
87 games · 111 peers
2022
Tier 1
Kill participation
71.8%
71.8
86 games · 111 peers
2022
Tier 1
Damage share
7.2%
25.5
87 games · 111 peers
2022
Tier 1
Gold diff @15
−65
31.1
87 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
3.04
97.3
87 games · 111 peers
2023
Tier 1
Damage / min
172
57.4
109 games · 109 peers
2023
Tier 1
CS / min
1.05
64.8
109 games · 109 peers
2023
Tier 1
Kill participation
74.6%
60.2
109 games · 109 peers
2023
Tier 1
Damage share
7.6%
45.4
109 games · 109 peers
2023
Tier 1
Gold diff @15
+141
86.4
109 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
3.28
82.4
109 games · 109 peers
2024
Tier 1
Damage / min
165
19.2
112 games · 105 peers
2024
Tier 1
CS / min
1.56
62.5
112 games · 105 peers
2024
Tier 1
Kill participation
74.5%
78.8
112 games · 105 peers
2024
Tier 1
Damage share
6.9%
8.7
112 games · 105 peers
2024
Tier 1
Gold diff @15
+96
72.6
112 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.42
56.7
112 games · 105 peers
2025
Tier 1
Damage / min
206
69.4
121 games · 63 peers
2025
Tier 1
CS / min
1.25
98.4
121 games · 63 peers
2025
Tier 1
Kill participation
75.9%
61.3
121 games · 63 peers
2025
Tier 1
Damage share
7.6%
38.7
121 games · 63 peers
2025
Tier 1
Gold diff @15
+108
97.7
121 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
2025
Tier 1
Vision / min
3.64
67.7
121 games · 63 peers
2026
Tier 1
Damage / min
201
40.9
93 games · 67 peers
2026
Tier 1
CS / min
1.24
93.9
93 games · 67 peers
2026
Tier 1
Kill participation
75.1%
63.6
93 games · 67 peers
2026
Tier 1
Damage share
7.1%
15.2
93 games · 67 peers
2026
Tier 1
Gold diff @15
+123
91.4
93 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 161 of 161 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2026 · All seasons · 37 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
2026
Total
?Rakan
118
?Alistar
89
?Rell
77
?Leona
66
?Nautilus
46
?Lulu
34
?Braum
28
?Karma
28
All games
89
87
133
124
164
161
758
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 161. Number of individual games played in this selection. Based on 161 of 161 games.
Wins: 99. Number of games won in this selection. Based on 161 of 161 games.
Losses: 62. Number of games lost in this selection. Based on 161 of 161 games.
Win rate: 61.5%. The percentage of games won. Based on 161 of 161 games.
KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 161 of 161 games.
Kills / game: 1.02. Average kills per game. Based on 161 of 161 games.
Deaths / game: 3.32. Average deaths per game. Based on 161 of 161 games.
Assists / game: 12.21. Average assists per game. Based on 161 of 161 games.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 161 of 161 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 161 of 161 games.
Gold / min: 281. Total gold gained per minute, averaged across games. Based on 161 of 161 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 161 of 161 games.
Games: 164. Number of individual games played in this selection. Based on 164 of 164 games.
Wins: 105. Number of games won in this selection. Based on 164 of 164 games.
Losses: 59. Number of games lost in this selection. Based on 164 of 164 games.
Win rate: 64.0%. The percentage of games won. Based on 164 of 164 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 164 of 164 games.
Kills / game: 0.92. Average kills per game. Based on 164 of 164 games.
Deaths / game: 3.26. Average deaths per game. Based on 164 of 164 games.
Assists / game: 11.77. Average assists per game. Based on 164 of 164 games.
Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 164 of 164 games.
CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 164 of 164 games.
Gold / min: 261. Total gold gained per minute, averaged across games. Based on 164 of 164 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 164 of 164 games.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 84. Number of games won in this selection. Based on 124 of 124 games.
Losses: 40. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 67.7%. The percentage of games won. Based on 124 of 124 games.
KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 0.77. Average kills per game. Based on 124 of 124 games.
Deaths / game: 2.34. Average deaths per game. Based on 124 of 124 games.
Assists / game: 10.01. Average assists per game. Based on 124 of 124 games.
Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games.
CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 263. Total gold gained per minute, averaged across games. Based on 124 of 124 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games.
Games: 133. Number of individual games played in this selection. Based on 133 of 133 games.
Wins: 95. Number of games won in this selection. Based on 133 of 133 games.
Losses: 38. Number of games lost in this selection. Based on 133 of 133 games.
Win rate: 71.4%. The percentage of games won. Based on 133 of 133 games.
KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games.
Kills / game: 0.71. Average kills per game. Based on 133 of 133 games.
Deaths / game: 1.95. Average deaths per game. Based on 133 of 133 games.
Assists / game: 9.64. Average assists per game. Based on 133 of 133 games.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 133 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 133 of 133 games.
Gold / min: 254. Total gold gained per minute, averaged across games. Based on 133 of 133 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 133 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 32. Number of games won in this selection. Based on 87 of 87 games.
Losses: 55. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 36.8%. The percentage of games won. Based on 87 of 87 games.
KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 0.62. Average kills per game. Based on 87 of 87 games.
Deaths / game: 2.77. Average deaths per game. Based on 87 of 87 games.
Assists / game: 6.43. Average assists per game. Based on 87 of 87 games.
Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 226. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 87 games. Games without the required stats are excluded.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 33. Number of games won in this selection. Based on 89 of 89 games.
Losses: 56. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 37.1%. The percentage of games won. Based on 89 of 89 games.
KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 0.65. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.60. Average deaths per game. Based on 89 of 89 games.
Assists / game: 6.52. Average assists per game. Based on 89 of 89 games.
Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 224. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Official completed final and independently corroborated team result; five exact accepted final game appearances establish actual participation. No complete-edition or full-career claim.
5 games played.
Riot Games / LoL Esports ↗Reserved rights. Bounded supervised local factual review only; public/commercial feed and redistribution clearance pending.
Wikipedia contributors ↗CC BY-SA 4.0 text attribution and share-alike obligations; source citations preserved. Public integration clearance pending.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2023 · LCK · lck-2023-summer. Delight.
2024 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2024 · LCK · lck-2024-spring. Delight.
2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2024 · LCK · lck-2024-summer. Delight.
2025 · All-LCK Third Team · 4 points. Annual All-Pro budget 4 / 1 season period = 4 points. Periods without an award are not redistributed. All-LCK Third Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2025 · LCK · lck-2025-season. Delight.
2026 · All-Pro 2nd team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-Pro 2nd team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2026 · LCK · lck-2026-season. Delight.
2025 · First Stand 2025 · 30 points. First Stand 2025: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.