Games Games: 105. Number of individual games played in this selection. Based on 105 of 105 games.105
Win rate Win rate: 52.4%. The percentage of games won. Based on 105 of 105 games.52.4%
KDA KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games.4.46
Damage / min Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games.695
CS / min CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games.8.76
Kill participation Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 105 games. Games without the required stats are excluded.71.2%103 / 105 games
More statistics Totals, economy & laning +
WinsWins: 55. Number of games won in this selection. Based on 105 of 105 games.
LossesLosses: 50. Number of games lost in this selection. Based on 105 of 105 games.
KillsKills: 401. Total kills in games where kills are available. Based on 105 of 105 games.
DeathsDeaths: 226. Total deaths in games where deaths are available. Based on 105 of 105 games.
AssistsAssists: 608. Total assists in games where assists are available. Based on 105 of 105 games.
Gold / minGold / min: 426. Total gold gained per minute, averaged across games. Based on 105 of 105 games.
Damage shareDamage share: 29.0%. The player's share of team damage to enemy champions, averaged across games. Based on 105 of 105 games.
Earned gold shareEarned gold share: 25.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 105 of 105 games.
Gold diff @15Gold diff @15: +86. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 105 of 105 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 105 of 105 games.
XP diff @15XP diff @15: −38. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 105 of 105 games.
Vision score / minVision score / min: 1.59. Vision score per minute, averaged across games where the statistic is supported. Based on 105 of 105 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Deft stands.
2024 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 695 damage per minute. Percentile: 60%. Rank: 41st of 102695
Value: 695 damage per minute. Percentile: 60%. Rank: 41st of 102
Value: 8.76 CS per minute. Percentile: 45%. Rank: 57th of 1028.76
Value: 8.76 CS per minute. Percentile: 45%. Rank: 57th of 102
Value: 71.2% kill participation. Percentile: 76%. Rank: 25th of 10271.2%
Value: 71.2% kill participation. Percentile: 76%. Rank: 25th of 102
Value: 29.0% damage share. Percentile: 81%. Rank: 20th of 10229.0%
Value: 29.0% damage share. Percentile: 81%. Rank: 20th of 102
Value: +86 gold difference @15. Percentile: 59%. Rank: 33rd of 80. LPL data missing · Percentile among 80 players with sufficient data.+86
Value: +86 gold difference @15. Percentile: 59%. Rank: 33rd of 80. LPL data missing · Percentile among 80 players with sufficient data.
Value: 1.59 vision score per minute. Percentile: 85%. Rank: 16th of 1021.59
Value: 1.59 vision score per minute. Percentile: 85%. Rank: 16th of 102
GD15 · LPL data missing · Percentile among 80 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Kalista15 games
Kalista: 26.5% earned gold share and 22.6% damage share. Means across the same 15 games with both values available; 15 total champion games.23%
?
Ezreal14 games
Ezreal: 26.7% earned gold share and 38.0% damage share. Means across the same 14 games with both values available; 14 total champion games.38%
?
Senna10 games
Senna: 16.9% earned gold share and 25.3% damage share. Means across the same 10 games with both values available; 10 total champion games.25%
?
Ashe8 games
Ashe: 24.1% earned gold share and 28.8% damage share. Means across the same 8 games with both values available; 8 total champion games.29%
?
Varus8 games
Varus: 25.3% earned gold share and 34.9% damage share. Means across the same 8 games with both values available; 8 total champion games.35%
?
Miss Fortune7 games
Miss Fortune: 25.7% earned gold share and 25.1% damage share. Means across the same 7 games with both values available; 7 total champion games.25%
?
Zeri6 games
Zeri: 26.6% earned gold share and 27.5% damage share. Means across the same 6 games with both values available; 6 total champion games.28%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
105 games
Opponent
WinsLosses
Win rate
T1T1T1: 7 wins, 13 losses in 20 recorded games, 35.0% win rate. 2024.35%
DKDplus KiaDplus Kia: 6 wins, 10 losses in 16 recorded games, 37.5% win rate. 2024.38%
BFBNK FEARXBNK FEARX: 10 wins, 2 losses in 12 recorded games, 83.3% win rate. 2024.83%
HLEHanwha Life EsportsHanwha Life Esports: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2024.30%
KDKiwoom DRXKiwoom DRX: 8 wins, 2 losses in 10 recorded games, 80.0% win rate. 2024.80%
NRNongshim RedForceNongshim RedForce: 8 wins, 2 losses in 10 recorded games, 80.0% win rate. 2024.80%
DSDN SOOPersDN SOOPers: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2024.33%
GEGen.GGen.G: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2024.44%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
105 games
75.5%win rate when ahead at 15 minutes 37 wins from 49 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Deft’s 2024 performances. Select a point to open its story.
105 plotted games
WinLoss— Median in selection
105 / 105 selected games have both values.Median damage / min: 676
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?15 of 105 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 11. Number of games won in this selection. Based on 15 of 15 games.
Losses: 4. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 5.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded.
?14 of 105 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 8. Number of games won in this selection. Based on 14 of 14 games.
Losses: 6. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 986. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?10 of 105 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 8. Number of games won in this selection. Based on 10 of 10 games.
Losses: 2. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 13.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 2.49. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 90.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 105 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 105 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 827. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
?7 of 105 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 105 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 105 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 11.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 105 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 923. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 105 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 888. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Win rate: 57.1%. The percentage of games won. Based on 49 of 49 games.
KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Win rate: 45.8%. The percentage of games won. Based on 48 of 48 games.
KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Official competition awards documented by Leaguepedia. Use the season and competition filters above to explore this history. POG and POS remain separate categories. Wiki text: CC BY-SA 3.0. Each game or series links to its award source.
The full picture
Career evolution
All seasons
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2013–2024 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2024
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
6.91
—
At least 20 games and 20 valid observations required
2013
Tier 1
Kill participation
67.6%
—
At least 20 games and 20 valid observations required
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
7.48
17.8
45 games · 46 peers
2014
Tier 1
Kill participation
69.6%
63.0
45 games · 47 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
8.40
—
Less than 80% valid observation coverage
2015
Tier 1
Kill participation
70.9%
59.8
96 games · 98 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
708
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
8.50
48.6
68 games · 112 peers
2016
Tier 1
Kill participation
75.1%
93.0
83 games · 115 peers
2016
Tier 1
Damage share
31.3%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
592
91.6
108 games · 108 peers
2017
Tier 1
CS / min
9.31
81.3
108 games · 124 peers
2017
Tier 1
Kill participation
62.6%
21.3
107 games · 123 peers
2017
Tier 1
Damage share
28.5%
88.8
108 games · 108 peers
2017
Tier 1
Gold diff @15
+369
91.4
108 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
0.70
75.0
108 games · 101 peers
2018
Tier 1
Damage / min
597
76.3
99 games · 132 peers
2018
Tier 1
CS / min
10.29
87.0
99 games · 132 peers
2018
Tier 1
Kill participation
64.0%
19.8
98 games · 132 peers
2018
Tier 1
Damage share
31.9%
85.5
99 games · 132 peers
2018
Tier 1
Gold diff @15
+236
82.4
99 games · 132 peers
2018
Tier 1
Vision / min
1.35
83.9
99 games · 113 peers
2019
Tier 1
Damage / min
580
90.9
104 games · 122 peers
2019
Tier 1
CS / min
9.67
73.6
104 games · 122 peers
2019
Tier 1
Kill participation
70.0%
84.3
103 games · 122 peers
2019
Tier 1
Damage share
32.7%
95.9
104 games · 122 peers
2019
Tier 1
Gold diff @15
+107
62.8
104 games · 122 peers
2019
Tier 1
Vision / min
1.41
89.5
104 games · 106 peers
2020
Tier 1
Damage / min
574
84.2
108 games · 121 peers
2020
Tier 1
CS / min
9.44
74.6
108 games · 123 peers
2020
Tier 1
Kill participation
68.2%
56.6
108 games · 123 peers
2020
Tier 1
Damage share
28.4%
56.7
108 games · 121 peers
2020
Tier 1
Gold diff @15
+347
89.2
106 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.31
60.8
106 games · 121 peers
2021
Tier 1
Damage / min
569
85.4
107 games · 131 peers
2021
Tier 1
CS / min
9.09
58.5
107 games · 131 peers
2021
Tier 1
Kill participation
62.1%
31.5
106 games · 131 peers
2021
Tier 1
Damage share
28.7%
83.8
107 games · 131 peers
2021
Tier 1
Gold diff @15
+127
67.0
107 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.47
80.6
107 games · 130 peers
2022
Tier 1
Damage / min
586
65.2
104 games · 116 peers
2022
Tier 1
CS / min
9.16
47.8
104 games · 116 peers
2022
Tier 1
Kill participation
70.9%
83.5
102 games · 116 peers
2022
Tier 1
Damage share
28.9%
70.4
104 games · 116 peers
2022
Tier 1
Gold diff @15
−35
41.1
104 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.55
94.8
104 games · 116 peers
2023
Tier 1
Damage / min
677
81.0
92 games · 106 peers
2023
Tier 1
CS / min
9.83
71.4
92 games · 106 peers
2023
Tier 1
Kill participation
71.5%
79.0
91 games · 106 peers
2023
Tier 1
Damage share
30.1%
80.0
92 games · 106 peers
2023
Tier 1
Gold diff @15
+334
91.7
92 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.45
78.1
92 games · 106 peers
2024
Tier 1
Damage / min
695
60.4
105 games · 102 peers
2024
Tier 1
CS / min
8.76
44.6
105 games · 102 peers
2024
Tier 1
Kill participation
71.2%
76.2
103 games · 102 peers
2024
Tier 1
Damage share
29.0%
81.2
105 games · 102 peers
2024
Tier 1
Gold diff @15
+86
59.5
105 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2024 · All seasons · 39 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Ezreal
137
?Varus
126
?Kalista
105
?Sivir
87
?Ashe
80
?Lucian
77
?Kai'Sa
73
?Aphelios
69
All games
16
70
155
111
111
124
109
131
134
130
100
105
1,296
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 105. Number of individual games played in this selection. Based on 105 of 105 games.
Wins: 55. Number of games won in this selection. Based on 105 of 105 games.
Losses: 50. Number of games lost in this selection. Based on 105 of 105 games.
Win rate: 52.4%. The percentage of games won. Based on 105 of 105 games.
KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games.
Kills / game: 3.82. Average kills per game. Based on 105 of 105 games.
Deaths / game: 2.15. Average deaths per game. Based on 105 of 105 games.
Assists / game: 5.79. Average assists per game. Based on 105 of 105 games.
Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games.
Gold / min: 426. Total gold gained per minute, averaged across games. Based on 105 of 105 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 105 games. Games without the required stats are excluded.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 61. Number of games won in this selection. Based on 100 of 100 games.
Losses: 39. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 61.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 4.31. Average kills per game. Based on 100 of 100 games.
Deaths / game: 1.76. Average deaths per game. Based on 100 of 100 games.
Assists / game: 4.76. Average assists per game. Based on 100 of 100 games.
Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.
CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.
Gold / min: 456. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded.
Games: 130. Number of individual games played in this selection. Based on 130 of 130 games.
Wins: 72. Number of games won in this selection. Based on 130 of 130 games.
Losses: 58. Number of games lost in this selection. Based on 130 of 130 games.
Win rate: 55.4%. The percentage of games won. Based on 130 of 130 games.
KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games.
Kills / game: 3.63. Average kills per game. Based on 130 of 130 games.
Deaths / game: 2.08. Average deaths per game. Based on 130 of 130 games.
Assists / game: 4.76. Average assists per game. Based on 130 of 130 games.
Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games.
CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games.
Gold / min: 430. Total gold gained per minute, averaged across games. Based on 130 of 130 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 130 games. Games without the required stats are excluded.
Games: 134. Number of individual games played in this selection. Based on 134 of 134 games.
Wins: 69. Number of games won in this selection. Based on 134 of 134 games.
Losses: 65. Number of games lost in this selection. Based on 134 of 134 games.
Win rate: 51.5%. The percentage of games won. Based on 134 of 134 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 134 of 134 games.
Kills / game: 3.57. Average kills per game. Based on 134 of 134 games.
Deaths / game: 2.29. Average deaths per game. Based on 134 of 134 games.
Assists / game: 4.96. Average assists per game. Based on 134 of 134 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 134 of 134 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 134 of 134 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 134 of 134 games.
Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 134 games. Games without the required stats are excluded.
Games: 131. Number of individual games played in this selection. Based on 131 of 131 games.
Wins: 82. Number of games won in this selection. Based on 131 of 131 games.
Losses: 49. Number of games lost in this selection. Based on 131 of 131 games.
Win rate: 62.6%. The percentage of games won. Based on 131 of 131 games.
KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games.
Kills / game: 3.53. Average kills per game. Based on 131 of 131 games.
Deaths / game: 1.85. Average deaths per game. Based on 131 of 131 games.
Assists / game: 5.11. Average assists per game. Based on 131 of 131 games.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games.
CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games.
Gold / min: 432. Total gold gained per minute, averaged across games. Based on 129 of 131 games. Games without the required stats are excluded.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 131 of 131 games.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 64. Number of games won in this selection. Based on 109 of 109 games.
Losses: 45. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 58.7%. The percentage of games won. Based on 109 of 109 games.
KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 3.42. Average kills per game. Based on 109 of 109 games.
Deaths / game: 1.97. Average deaths per game. Based on 109 of 109 games.
Assists / game: 5.17. Average assists per game. Based on 109 of 109 games.
Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 109 games. Games without the required stats are excluded.
CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 441. Total gold gained per minute, averaged across games. Based on 109 of 109 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 82. Number of games won in this selection. Based on 124 of 124 games.
Losses: 42. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 66.1%. The percentage of games won. Based on 124 of 124 games.
KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 2.92. Average kills per game. Based on 124 of 124 games.
Deaths / game: 1.53. Average deaths per game. Based on 124 of 124 games.
Assists / game: 4.38. Average assists per game. Based on 124 of 124 games.
Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 124 games. Games without the required stats are excluded.
CS / min: 10.22. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 438. Total gold gained per minute, averaged across games. Based on 124 of 124 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 124 games. Games without the required stats are excluded.
Games: 111. Number of individual games played in this selection. Based on 111 of 111 games.
Wins: 70. Number of games won in this selection. Based on 111 of 111 games.
Losses: 41. Number of games lost in this selection. Based on 111 of 111 games.
Win rate: 63.1%. The percentage of games won. Based on 111 of 111 games.
KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games.
Kills / game: 3.10. Average kills per game. Based on 111 of 111 games.
Deaths / game: 1.76. Average deaths per game. Based on 111 of 111 games.
Assists / game: 5.48. Average assists per game. Based on 111 of 111 games.
Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 111 games. Games without the required stats are excluded.
CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 111 of 111 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded.
Games: 111. Number of individual games played in this selection. Based on 111 of 111 games.
Wins: 83. Number of games won in this selection. Based on 111 of 111 games.
Losses: 28. Number of games lost in this selection. Based on 111 of 111 games.
Win rate: 74.8%. The percentage of games won. Based on 111 of 111 games.
KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 111 games. Games without the required stats are excluded.
Kills / game: 5.01. Average kills per game. Based on 110 of 111 games. Games without the required stats are excluded.
Deaths / game: 2.31. Average deaths per game. Based on 111 of 111 games.
Assists / game: 7.52. Average assists per game. Based on 110 of 111 games. Games without the required stats are excluded.
Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 111 games. Games without the required stats are excluded.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 95 of 111 games. Games without the required stats are excluded.
Gold / min: 433. Total gold gained per minute, averaged across games. Based on 86 of 111 games. Games without the required stats are excluded.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded.
Games: 155. Number of individual games played in this selection. Based on 155 of 155 games.
Wins: 117. Number of games won in this selection. Based on 155 of 155 games.
Losses: 38. Number of games lost in this selection. Based on 155 of 155 games.
Win rate: 75.5%. The percentage of games won. Based on 155 of 155 games.
KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 142 of 155 games. Games without the required stats are excluded.
Kills / game: 5.53. Average kills per game. Based on 152 of 155 games. Games without the required stats are excluded.
Deaths / game: 2.44. Average deaths per game. Based on 152 of 155 games. Games without the required stats are excluded.
Assists / game: 7.76. Average assists per game. Based on 144 of 155 games. Games without the required stats are excluded.
Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 155 games. Games without the required stats are excluded.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 80 of 155 games. Games without the required stats are excluded.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 22 of 155 games. Games without the required stats are excluded.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 155 games. Games without the required stats are excluded.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 47. Number of games won in this selection. Based on 70 of 70 games.
Losses: 23. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 67.1%. The percentage of games won. Based on 70 of 70 games.
KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 5.17. Average kills per game. Based on 70 of 70 games.
Deaths / game: 2.89. Average deaths per game. Based on 70 of 70 games.
Assists / game: 7.23. Average assists per game. Based on 70 of 70 games.
Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 70 games. Games without the required stats are excluded.
CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 44 of 70 games. Games without the required stats are excluded.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 5. Number of games won in this selection. Based on 16 of 16 games.
Losses: 11. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Kills / game: 5.38. Average kills per game. Based on 16 of 16 games.
Deaths / game: 3.13. Average deaths per game. Based on 16 of 16 games.
Assists / game: 5.88. Average assists per game. Based on 16 of 16 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games.
CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #24 · 12 years with recorded achievements
Deft · 1 recorded Worlds title. 2022 worlds 2022.
1
Worlds
Deft · 1 recorded Other int. title. 2015 Mid-Season Invitational 2015.
Deft · 9 recorded Domestic titles. 2018 LCK 2018 Summer Playoffs; 2017 KeSPA Cup 2017; 2016 Demacia Cup 2016; 2016 LPL 2016 Summer Playoffs; 2015 Demacia Cup 2015 Grand Finals; 2015 Demacia Cup 2015 Spring; 2015 Demacia Cup 2015 Summer; 2015 LPL 2015 Spring Playoffs; 2014 Champions 2014 Spring. Includes verified championship, cup and conference trophies.
Deft · 6 recorded major honors. All-Pro 3rd team: 3; All-Pro 2nd team: 1; Position of the Year: 1; Season MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
2014 · worlds 2014 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2020 · LCK · lck-2020-spring. Deft.
2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2020 · LCK · lck-2020-summer. Deft.
2022 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2022 · LCK · lck-2022-spring. Deft.
2023 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2023 · LCK · lck-2023-spring. Deft.
2016 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
MVP of the Year · 2016 · LPL · lpl-2016-annual. Deft.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2016 · Bottom of the Year · 4 points. Bottom of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Bottom of the Year · 2016 · LPL · lpl-2016-annual. Deft.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.