Where Deadly stands
2020 · Bot · Domestic games
All leagues · All positions
2020 · Bot · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Deadly’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 47 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 7.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 47 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 47 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.63. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 47 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.65. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 47 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 47 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 890. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 785. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| European Masters 2020 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| NLC 2020 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| NLC 2020 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| UKLC 2020 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 100.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 9.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 10.10. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| UKLC 2020 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.03. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 Aug 2020 | NLC 2020 | JD|XLvsRiddle Esports | Series ↗ | Xayah | Loss | 3 / 2 / 2 |
| 16 Aug 2020 | NLC 2020 | JD|XLvsRiddle Esports | Series ↗ | Ashe | Win | 8 / 3 / 7 |
| 16 Aug 2020 | NLC 2020 | JD|XLvsRiddle Esports | Series ↗ | Kai'Sa | Loss | 4 / 4 / 6 |
| 15 Aug 2020 | NLC 2020 | JD|XLvsFnatic Rising | Series ↗ | Ezreal | Loss | 1 / 3 / 0 |
| 15 Aug 2020 | NLC 2020 | JD|XLvsFnatic Rising | Series ↗ | Senna | Loss | 4 / 1 / 7 |
| 15 Aug 2020 | NLC 2020 | JD|XLvsFnatic Rising | Series ↗ | Ashe | Win | 2 / 0 / 13 |
| 5 Aug 2020 | NLC 2020 | JD|XLvsTricked Esport | Series ↗ | Caitlyn | Win | 12 / 2 / 9 |
| 5 Aug 2020 | NLC 2020 | JD|XLvsTricked Esport | Series ↗ | Sona | Win | 3 / 5 / 20 |
| 28 Jul 2020 | NLC 2020 · Summer | JD|XLvsTeam Singularity | Series ↗ | Varus | Win | 7 / 0 / 8 |
| 21 Jul 2020 | NLC 2020 · Summer | JD|XLvsNordavind | Series ↗ | Aphelios | Win | 5 / 0 / 6 |
| 17 Jul 2020 | NLC 2020 · Summer | JD|XLvsRiddle Esports | Series ↗ | Kalista | Loss | 3 / 4 / 5 |
| 8 Jul 2020 | NLC 2020 · Summer | JD|XLvsGodsent | Series ↗ | Wukong | Win | 2 / 3 / 7 |
| 7 Jul 2020 | NLC 2020 · Summer | JD|XLvsENCE | Series ↗ | Kalista | Win | 4 / 0 / 4 |
| 30 Jun 2020 | NLC 2020 · Summer | JD|XLvsTeam Singularity | Series ↗ | Xayah | Win | 1 / 1 / 10 |
| 24 Jun 2020 | NLC 2020 · Summer | JD|XLvsNordavind | Series ↗ | Xayah | Win | 5 / 1 / 3 |
| 23 Jun 2020 | NLC 2020 · Summer | JD|XLvsRiddle Esports | Series ↗ | Ezreal | Loss | 1 / 2 / 4 |
| 16 Jun 2020 | NLC 2020 · Summer | JD|XLvsGodsent | Series ↗ | Ezreal | Win | 9 / 0 / 4 |
| 5 May 2020 | European Masters 2020 · Spring | JD|XLvsLDLC OL | Series ↗ | Varus | Loss | 1 / 2 / 1 |
| 5 May 2020 | European Masters 2020 · Spring | JD|XLvsLDLC OL | Series ↗ | Miss Fortune | Loss | 0 / 4 / 2 |
| 30 Apr 2020 | European Masters 2020 · Spring | JD|XLvsGamerLegion | Series ↗ | Varus | Win | 4 / 4 / 12 |
| 30 Apr 2020 | European Masters 2020 · Spring | JD|XLvsYDN Esports | Series ↗ | Miss Fortune | Win | 11 / 1 / 6 |
| 30 Apr 2020 | European Masters 2020 · Spring | JD|XLvsGamersOrigin | Series ↗ | Draven | Win | 6 / 1 / 1 |
| 30 Apr 2020 | European Masters 2020 · Spring | JD|XLvsGamerLegion | Series ↗ | Varus | Win | 6 / 1 / 7 |
| 25 Apr 2020 | European Masters 2020 · Spring | JD|XLvsYDN Esports | Series ↗ | Kalista | Loss | 3 / 4 / 2 |
| 24 Apr 2020 | European Masters 2020 · Spring | JD|XLvsGamerLegion | Series ↗ | Ziggs | Loss | 4 / 0 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2017 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2017 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2017 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2017 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2017 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2018 | SLO | Damage / min | 596 | — | Less than 80% valid observation coverage |
| 2018 | SLO | CS / min | 9.64 | 44.4 | 69 games · 10 peers |
| 2018 | SLO | Kill participation | 67.7% | 66.7 | 69 games · 10 peers |
| 2018 | SLO | Damage share | 29.8% | — | Less than 80% valid observation coverage |
| 2018 | SLO | Gold diff @15 | +56 | — | Less than 80% valid observation coverage |
| 2018 | SLO | Vision / min | 1.28 | — | Not enough peer coverage: 6 of 10 players qualify (60.0%; 80% required). The player's actual value remains available. |
| 2019 | SLO | Damage / min | 506 | 55.6 | 49 games · 10 peers |
| 2019 | SLO | CS / min | 9.81 | 100.0 | 49 games · 10 peers |
| 2019 | SLO | Kill participation | 71.9% | 77.8 | 49 games · 10 peers |
| 2019 | SLO | Damage share | 29.5% | 100.0 | 49 games · 10 peers |
| 2019 | SLO | Gold diff @15 | +294 | 100.0 | 49 games · 10 peers |
| 2019 | SLO | Vision / min | 1.30 | 100.0 | 49 games · 10 peers |
| 2020 | UKLC | Damage / min | 638 | — | Fewer than 5 qualifying peers |
| 2020 | UKLC | CS / min | 10.08 | — | Fewer than 5 qualifying peers |
| 2020 | UKLC | Kill participation | 69.0% | — | Fewer than 5 qualifying peers |
| 2020 | UKLC | Damage share | 28.5% | — | Fewer than 5 qualifying peers |
| 2020 | UKLC | Gold diff @15 | +824 | — | Fewer than 5 qualifying peers |
| 2020 | UKLC | Vision / min | 1.15 | — | Fewer than 5 qualifying peers |
| 2021 | NLC | Damage / min | 601 | 80.0 | 36 games · 11 peers |
| 2021 | NLC | CS / min | 8.99 | 60.0 | 36 games · 11 peers |
| 2021 | NLC | Kill participation | 65.9% | 70.0 | 36 games · 11 peers |
| 2021 | NLC | Damage share | 26.9% | 60.0 | 36 games · 11 peers |
| 2021 | NLC | Gold diff @15 | +445 | 90.0 | 36 games · 11 peers |
| 2021 | NLC | Vision / min | 1.34 | 90.0 | 36 games · 11 peers |
| 2022 | LVP SL | Damage / min | 617 | 85.7 | 48 games · 8 peers |
| 2022 | LVP SL | CS / min | 9.35 | 71.4 | 48 games · 8 peers |
| 2022 | LVP SL | Kill participation | 67.9% | 71.4 | 48 games · 8 peers |
| 2022 | LVP SL | Damage share | 29.7% | 85.7 | 48 games · 8 peers |
| 2022 | LVP SL | Gold diff @15 | +122 | 71.4 | 48 games · 8 peers |
| 2022 | LVP SL | Vision / min | 1.36 | 85.7 | 48 games · 8 peers |
| 2023 | LVP SL | Damage / min | 658 | 40.0 | 44 games · 11 peers |
| 2023 | LVP SL | CS / min | 9.69 | 80.0 | 44 games · 11 peers |
| 2023 | LVP SL | Kill participation | 69.9% | 30.0 | 44 games · 11 peers |
| 2023 | LVP SL | Damage share | 30.6% | 70.0 | 44 games · 11 peers |
| 2023 | LVP SL | Gold diff @15 | −90 | 50.0 | 44 games · 11 peers |
| 2023 | LVP SL | Vision / min | 1.30 | 80.0 | 44 games · 11 peers |
| 2024 | LFL2 | Damage / min | 814 | 57.1 | 46 games · 8 peers |
| 2024 | LFL2 | CS / min | 9.41 | 71.4 | 46 games · 8 peers |
| 2024 | LFL2 | Kill participation | 66.4% | 14.3 | 46 games · 8 peers |
| 2024 | LFL2 | Damage share | 28.0% | 42.9 | 46 games · 8 peers |
| 2024 | LFL2 | Gold diff @15 | +164 | 57.1 | 46 games · 8 peers |
| 2024 | LFL2 | Vision / min | 1.26 | 100.0 | 46 games · 8 peers |
| 2025 | LFL | Damage / min | 716 | 45.5 | 59 games · 12 peers |
| 2025 | LFL | CS / min | 9.44 | 54.5 | 59 games · 12 peers |
| 2025 | LFL | Kill participation | 64.4% | 0.0 | 58 games · 12 peers |
| 2025 | LFL | Damage share | 27.5% | 45.5 | 59 games · 12 peers |
| 2025 | LFL | Gold diff @15 | −96 | 27.3 | 59 games · 12 peers |
| 2025 | LFL | Vision / min | 1.14 | 63.6 | 59 games · 12 peers |
| 2026 | LFL | Damage / min | 789 | 50.0 | 23 games · 11 peers |
| 2026 | LFL | CS / min | 9.90 | 70.0 | 23 games · 11 peers |
| 2026 | LFL | Kill participation | 63.8% | 80.0 | 23 games · 11 peers |
| 2026 | LFL | Damage share | 28.8% | 90.0 | 23 games · 11 peers |
| 2026 | LFL | Gold diff @15 | +106 | 70.0 | 23 games · 11 peers |
| 2026 | LFL | Vision / min | 1.24 | 90.0 | 23 games · 11 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 847. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. Season labels follow the competition season.
2017–2026 · All seasons · 37 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 61 | ||||||||||
| Xayah | 59 | ||||||||||
| Kai'Sa | 48 | ||||||||||
| Varus | 37 | ||||||||||
| Lucian | 33 | ||||||||||
| Jinx | 28 | ||||||||||
| Jhin | 25 | ||||||||||
| Aphelios | 23 | ||||||||||
| All games | 2 | 76 | 61 | 47 | 52 | 68 | 49 | 49 | 59 | 53 | 516 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 23. Number of games won in this selection. Based on 53 of 53 games. | Losses: 30. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 43.4%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 4.66. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.70. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.28. Average assists per game. Based on 53 of 53 games. | Damage / min: 847. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 499. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2025 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 23. Number of games won in this selection. Based on 59 of 59 games. | Losses: 36. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 39.0%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 3.71. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.39. Average deaths per game. Based on 59 of 59 games. | Assists / game: 5.25. Average assists per game. Based on 59 of 59 games. | Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. |
| 2024 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 37. Number of games won in this selection. Based on 49 of 49 games. | Losses: 12. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 75.5%. The percentage of games won. Based on 49 of 49 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 6.27. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.47. Average deaths per game. Based on 49 of 49 games. | Assists / game: 6.18. Average assists per game. Based on 49 of 49 games. | Damage / min: 810. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 478. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2023 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 27. Number of games won in this selection. Based on 49 of 49 games. | Losses: 22. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 55.1%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 3.63. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.22. Average deaths per game. Based on 49 of 49 games. | Assists / game: 5.59. Average assists per game. Based on 49 of 49 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2022 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 39. Number of games won in this selection. Based on 68 of 68 games. | Losses: 29. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 57.4%. The percentage of games won. Based on 68 of 68 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 4.32. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.22. Average deaths per game. Based on 68 of 68 games. | Assists / game: 5.29. Average assists per game. Based on 68 of 68 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 34. Number of games won in this selection. Based on 52 of 52 games. | Losses: 18. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 65.4%. The percentage of games won. Based on 52 of 52 games. | KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 4.63. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.00. Average deaths per game. Based on 52 of 52 games. | Assists / game: 6.33. Average assists per game. Based on 52 of 52 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2020 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 33. Number of games won in this selection. Based on 47 of 47 games. | Losses: 14. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 70.2%. The percentage of games won. Based on 47 of 47 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 4.89. Average kills per game. Based on 47 of 47 games. | Deaths / game: 1.91. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.96. Average assists per game. Based on 47 of 47 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2019 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 42. Number of games won in this selection. Based on 61 of 61 games. | Losses: 19. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 68.9%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 4.51. Average kills per game. Based on 61 of 61 games. | Deaths / game: 1.92. Average deaths per game. Based on 61 of 61 games. | Assists / game: 5.02. Average assists per game. Based on 61 of 61 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 465. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2018 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 46. Number of games won in this selection. Based on 76 of 76 games. | Losses: 30. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 60.5%. The percentage of games won. Based on 76 of 76 games. | KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 3.82. Average kills per game. Based on 76 of 76 games. | Deaths / game: 1.80. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.68. Average assists per game. Based on 76 of 76 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 76 games. Games without the required stats are excluded. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 64 of 76 games. Games without the required stats are excluded. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2017 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 2.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 1.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 6.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.