Games Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.10
Win rate Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.50.0%
KDA KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.1.68
Damage / min Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.403
CS / min CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.7.28
Kill participation Kill participation: 37.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.37.4%
More statistics Totals, economy & laning +
WinsWins: 5. Number of games won in this selection. Based on 10 of 10 games.
LossesLosses: 5. Number of games lost in this selection. Based on 10 of 10 games.
KillsKills: 15. Total kills in games where kills are available. Based on 10 of 10 games.
DeathsDeaths: 31. Total deaths in games where deaths are available. Based on 10 of 10 games.
AssistsAssists: 37. Total assists in games where assists are available. Based on 10 of 10 games.
Gold / minGold / min: 350. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Damage shareDamage share: 21.2%. The player's share of team damage to enemy champions, averaged across games. Based on 10 of 10 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Darshan stands.
2023 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 403 damage per minute. Percentile: —. Rank: —403
Value: 403 damage per minute. Percentile: —. Rank: —
Value: 7.28 CS per minute. Percentile: —. Rank: —7.28
Value: 0.90 vision score per minute. Percentile: —. Rank: —0.90
Value: 0.90 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
10 games
Opponent
WinsLosses
Win rate
TLCTeam Liquid ChallengersTeam Liquid Challengers: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2023.25%
DCDignitas ChallengersDignitas Challengers: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2023.0%
TLFTeam Liquid FirstTeam Liquid First: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2023.100%
TCTSM ChallengersTSM Challengers: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2023.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
10 games
100.0%win rate when ahead at 15 minutes 1 wins from 1 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Darshan’s 2023 performances. Select a point to open its story.
10 plotted games
WinLoss— Median in selection
10 / 10 selected games have both values.Median damage / min: 418
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
6 champions in this selection
6 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?3 of 10 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 37.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 10 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?1 of 10 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 11.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 10 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 21.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 10 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 20.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 10 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–6 of 6 rows
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2012–2023 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2023
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2012
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
6.56
77.4
60 games · 32 peers
2013
Tier 1
Kill participation
68.2%
97.4
61 games · 40 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
384
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
7.04
57.4
78 games · 48 peers
2014
Tier 1
Kill participation
55.6%
36.2
78 games · 48 peers
2014
Tier 1
Damage share
21.4%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+16
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
383
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
6.17
15.0
45 games · 81 peers
2015
Tier 1
Kill participation
62.9%
42.9
45 games · 99 peers
2015
Tier 1
Damage share
20.8%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+347
95.7
45 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
407
50.6
86 games · 88 peers
2016
Tier 1
CS / min
6.84
13.7
86 games · 103 peers
2016
Tier 1
Kill participation
61.5%
35.8
86 games · 107 peers
2016
Tier 1
Damage share
20.1%
44.8
86 games · 88 peers
2016
Tier 1
Gold diff @15
+136
69.4
86 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
410
49.1
114 games · 111 peers
2017
Tier 1
CS / min
7.47
9.5
114 games · 127 peers
2017
Tier 1
Kill participation
61.9%
71.4
114 games · 127 peers
2017
Tier 1
Damage share
20.7%
29.1
114 games · 111 peers
2017
Tier 1
Gold diff @15
+18
54.5
114 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.56
60.6
114 games · 110 peers
2018
Tier 1
Damage / min
404
39.7
35 games · 127 peers
2018
Tier 1
CS / min
8.01
13.5
35 games · 127 peers
2018
Tier 1
Kill participation
57.5%
36.0
35 games · 126 peers
2018
Tier 1
Damage share
22.0%
37.3
35 games · 127 peers
2018
Tier 1
Gold diff @15
−22
46.8
35 games · 127 peers
2018
Tier 1
Vision / min
1.08
47.2
35 games · 109 peers
2019
Tier 1
Damage / min
320
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
7.79
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
53.8%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
20.2%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−42
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.00
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
381
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
7.85
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
48.0%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
21.5%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
+147
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
0.67
—
At least 20 games and 20 valid observations required
Earned gold shareEarned gold share: 19.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 10 of 10 games.
Gold diff @15Gold diff @15: −706. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 10 of 10 games.
CS diff @15CS diff @15: −15. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 10 of 10 games.
XP diff @15XP diff @15: −432. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 10 of 10 games.
Vision score / minVision score / min: 0.90. Vision score per minute, averaged across games where the statistic is supported. Based on 10 of 10 games.
The champion pool
Signature picks.
Games in this selection · 6 champions
More space for less-played champions
1×
Bars show how often the player chose each champion in this selection.
Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2012–2023 · All seasons · 67 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
Total
?Gnar
75
?Fiora
35
?Gangplank
35
?Jax
35
?Maokai
33
?Shen
32
?Poppy
25
?Sion
25
All games
7
66
78
58
120
114
35
46
41
83
93
10
751
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Kills / game: 1.50. Average kills per game. Based on 10 of 10 games.
Deaths / game: 3.10. Average deaths per game. Based on 10 of 10 games.
Assists / game: 3.70. Average assists per game. Based on 10 of 10 games.
Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Gold / min: 350. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 37.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.
Wins: 58. Number of games won in this selection. Based on 93 of 93 games.
Losses: 35. Number of games lost in this selection. Based on 93 of 93 games.
Win rate: 62.4%. The percentage of games won. Based on 93 of 93 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.
Kills / game: 3.15. Average kills per game. Based on 93 of 93 games.
Deaths / game: 2.60. Average deaths per game. Based on 93 of 93 games.
Assists / game: 5.04. Average assists per game. Based on 93 of 93 games.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 93 of 93 games.
Kill participation: 51.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 49. Number of games won in this selection. Based on 83 of 83 games.
Losses: 34. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 59.0%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 3.69. Average kills per game. Based on 83 of 83 games.
Deaths / game: 2.47. Average deaths per game. Based on 83 of 83 games.
Assists / game: 5.58. Average assists per game. Based on 83 of 83 games.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 20. Number of games won in this selection. Based on 41 of 41 games.
Losses: 21. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 48.8%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 3.27. Average kills per game. Based on 41 of 41 games.
Deaths / game: 2.24. Average deaths per game. Based on 41 of 41 games.
Assists / game: 4.66. Average assists per game. Based on 41 of 41 games.
Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 27. Number of games won in this selection. Based on 46 of 46 games.
Losses: 19. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 58.7%. The percentage of games won. Based on 46 of 46 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 2.35. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.24. Average deaths per game. Based on 46 of 46 games.
Assists / game: 4.54. Average assists per game. Based on 46 of 46 games.
Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Wins: 13. Number of games won in this selection. Based on 35 of 35 games.
Losses: 22. Number of games lost in this selection. Based on 35 of 35 games.
Win rate: 37.1%. The percentage of games won. Based on 35 of 35 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Kills / game: 1.91. Average kills per game. Based on 35 of 35 games.
Deaths / game: 2.37. Average deaths per game. Based on 35 of 35 games.
Assists / game: 4.40. Average assists per game. Based on 35 of 35 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Gold / min: 365. Total gold gained per minute, averaged across games. Based on 35 of 35 games.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 61. Number of games won in this selection. Based on 114 of 114 games.
Losses: 53. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 53.5%. The percentage of games won. Based on 114 of 114 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 3.21. Average kills per game. Based on 114 of 114 games.
Deaths / game: 2.60. Average deaths per game. Based on 114 of 114 games.
Assists / game: 5.89. Average assists per game. Based on 114 of 114 games.
Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.
CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 371. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games.
Games: 120. Number of individual games played in this selection. Based on 120 of 120 games.
Wins: 67. Number of games won in this selection. Based on 120 of 120 games.
Losses: 53. Number of games lost in this selection. Based on 120 of 120 games.
Win rate: 55.8%. The percentage of games won. Based on 120 of 120 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games.
Kills / game: 2.83. Average kills per game. Based on 120 of 120 games.
Deaths / game: 2.59. Average deaths per game. Based on 120 of 120 games.
Assists / game: 4.74. Average assists per game. Based on 120 of 120 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games.
CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games.
Gold / min: 363. Total gold gained per minute, averaged across games. Based on 120 of 120 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 35. Number of games won in this selection. Based on 58 of 58 games.
Losses: 23. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 60.3%. The percentage of games won. Based on 58 of 58 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 3.02. Average kills per game. Based on 58 of 58 games.
Deaths / game: 2.55. Average deaths per game. Based on 58 of 58 games.
Assists / game: 6.62. Average assists per game. Based on 58 of 58 games.
Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 58 games. Games without the required stats are excluded.
CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 330. Total gold gained per minute, averaged across games. Based on 51 of 58 games. Games without the required stats are excluded.
Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 32. Number of games won in this selection. Based on 78 of 78 games.
Losses: 46. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 41.0%. The percentage of games won. Based on 78 of 78 games.
KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 2.73. Average kills per game. Based on 78 of 78 games.
Deaths / game: 2.27. Average deaths per game. Based on 78 of 78 games.
Assists / game: 4.09. Average assists per game. Based on 78 of 78 games.
Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 78 games. Games without the required stats are excluded.
CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 340. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 25. Number of games won in this selection. Based on 66 of 66 games.
Losses: 41. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 37.9%. The percentage of games won. Based on 66 of 66 games.
KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 3.26. Average kills per game. Based on 66 of 66 games.
Deaths / game: 2.83. Average deaths per game. Based on 66 of 66 games.
Assists / game: 4.88. Average assists per game. Based on 66 of 66 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 66 games.
CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 63 of 66 games. Games without the required stats are excluded.
Gold / min: 288. Total gold gained per minute, averaged across games. Based on 8 of 66 games. Games without the required stats are excluded.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 66 games. Games without the required stats are excluded.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 0. Number of games won in this selection. Based on 7 of 7 games.
Losses: 7. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 2.71. Average kills per game. Based on 7 of 7 games.
Deaths / game: 4.57. Average deaths per game. Based on 7 of 7 games.
Assists / game: 3.43. Average assists per game. Based on 7 of 7 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games.
CS / min: 5.26. Minions and monsters killed per minute, averaged across games. Based on 3 of 7 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
1–12 of 12 rows
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #240 · 9 years with recorded achievements
Darshan · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Darshan · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Darshan · 2 recorded Domestic titles. 2016 NA LCS 2016 Spring Playoffs; 2015 NA LCS 2015 Summer Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
Darshan · 2 recorded major honors. All-Pro 2nd team: 1; All-Pro 3rd team: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2016 · NA LCS · na-lcs-2016-spring. Darshan.
2015 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2015 · NA LCS · na-lcs-2015-summer. Darshan.
2015 · Intel Extreme Masters Season 10 San Jose · 4 points. IEM Season 10 San Jose: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.