Games Games: 102. Number of individual games played in this selection. Based on 102 of 102 games.102
Win rate Win rate: 62.7%. The percentage of games won. Based on 102 of 102 games.62.7%
KDA KDA: 4.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games.4.99
Damage / min Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games.616
CS / min CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games.9.56
Kill participation Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games.65.7%
More statistics Totals, economy & laning +
WinsWins: 64. Number of games won in this selection. Based on 102 of 102 games.
LossesLosses: 38. Number of games lost in this selection. Based on 102 of 102 games.
KillsKills: 450. Total kills in games where kills are available. Based on 102 of 102 games.
DeathsDeaths: 199. Total deaths in games where deaths are available. Based on 102 of 102 games.
AssistsAssists: 543. Total assists in games where assists are available. Based on 102 of 102 games.
Gold / minGold / min: 448. Total gold gained per minute, averaged across games. Based on 102 of 102 games.
Damage shareDamage share: 30.0%. The player's share of team damage to enemy champions, averaged across games. Based on 102 of 102 games.
Earned gold shareEarned gold share: 26.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 102 of 102 games.
Gold diff @15Gold diff @15: +84. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 102 of 102 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 102 of 102 games.
XP diff @15XP diff @15: +92. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 102 of 102 games.
Vision score / minVision score / min: 1.25. Vision score per minute, averaged across games where the statistic is supported. Based on 102 of 102 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where Danny stands.
2022 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 646 damage per minute. Percentile: 97%. Rank: 4th of 116646
Value: 646 damage per minute. Percentile: 97%. Rank: 4th of 116
Value: 9.57 CS per minute. Percentile: 80%. Rank: 24th of 1169.57
Value: 9.57 CS per minute. Percentile: 80%. Rank: 24th of 116
Value: 68.1% kill participation. Percentile: 63%. Rank: 43rd of 11668.1%
Value: 68.1% kill participation. Percentile: 63%. Rank: 43rd of 116
Value: 30.9% damage share. Percentile: 95%. Rank: 7th of 11630.9%
Value: 30.9% damage share. Percentile: 95%. Rank: 7th of 116
Value: +54 gold difference @15. Percentile: 49%. Rank: 49th of 96. LPL data missing · Percentile among 96 players with sufficient data.+54
Value: +54 gold difference @15. Percentile: 49%. Rank: 49th of 96. LPL data missing · Percentile among 96 players with sufficient data.
Value: 1.27 vision score per minute. Percentile: 45%. Rank: 64th of 1161.27
Value: 1.27 vision score per minute. Percentile: 45%. Rank: 64th of 116
GD15 · LPL data missing · Percentile among 96 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Jinx20 games
Jinx: 28.0% earned gold share and 30.8% damage share. Means across the same 20 games with both values available; 20 total champion games.31%
?
Ezreal17 games
Ezreal: 27.3% earned gold share and 34.2% damage share. Means across the same 17 games with both values available; 17 total champion games.34%
?
Zeri13 games
Zeri: 29.8% earned gold share and 33.1% damage share. Means across the same 13 games with both values available; 13 total champion games.33%
?
Xayah10 games
Xayah: 25.4% earned gold share and 28.4% damage share. Means across the same 10 games with both values available; 10 total champion games.28%
?
Aphelios7 games
Aphelios: 27.8% earned gold share and 31.2% damage share. Means across the same 7 games with both values available; 7 total champion games.31%
?
Miss Fortune7 games
Miss Fortune: 25.9% earned gold share and 32.7% damage share. Means across the same 7 games with both values available; 7 total champion games.33%
?
Kai'Sa5 games
Kai'Sa: 28.7% earned gold share and 28.5% damage share. Means across the same 5 games with both values available; 5 total champion games.29%
?
Senna5 games
Senna: 19.6% earned gold share and 24.7% damage share. Means across the same 5 games with both values available; 5 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
102 games
Opponent
WinsLosses
Win rate
TLTeam LiquidTeam Liquid: 10 wins, 11 losses in 21 recorded games, 47.6% win rate. 2022.48%
CLCloud9Cloud9: 9 wins, 5 losses in 14 recorded games, 64.3% win rate. 2022.64%
FLFlyQuestFlyQuest: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2022.89%
TSTSMTSM: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2022.78%
1T100 Thieves100 Thieves: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2022.57%
GEG2 EsportsG2 Esports: 0 wins, 6 losses in 6 recorded games, 0.0% win rate. 2022.0%
GGGolden GuardiansGolden Guardians: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2022.83%
CLGCounter Logic GamingCounter Logic Gaming: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2022.60%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
102 games
84.2%win rate when ahead at 15 minutes 32 wins from 38 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Danny’s 2022 performances. Select a point to open its story.
102 plotted games
WinLoss— Median in selection
102 / 102 selected games have both values.Median damage / min: 574
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?20 of 102 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 15. Number of games won in this selection. Based on 20 of 20 games.
Losses: 5. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 5.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 10.07. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?17 of 102 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 9. Number of games won in this selection. Based on 17 of 17 games.
Losses: 8. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 790. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?13 of 102 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 11. Number of games won in this selection. Based on 13 of 13 games.
Losses: 2. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 84.6%. The percentage of games won. Based on 13 of 13 games.
KDA: 9.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 670. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 10.61. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?10 of 102 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 52.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?7 of 102 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 102 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 10.03. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 102 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.18. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 102 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 82.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 102 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 31.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 102 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 61.3%. The percentage of games won. Based on 31 of 31 games.
KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 10.18. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 68.8%. The percentage of games won. Based on 32 of 32 games.
KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games.
KDA: 8.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
561
81.5
39 games · 131 peers
2021
Tier 1
CS / min
9.14
62.3
39 games · 131 peers
2021
Tier 1
Kill participation
59.7%
12.3
39 games · 131 peers
2021
Tier 1
Damage share
28.1%
76.9
39 games · 131 peers
2021
Tier 1
Gold diff @15
+15
55.4
39 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.57
86.0
39 games · 130 peers
2022
Tier 1
Damage / min
646
97.4
81 games · 116 peers
2022
Tier 1
CS / min
9.57
80.0
81 games · 116 peers
2022
Tier 1
Kill participation
68.1%
63.5
81 games · 116 peers
2022
Tier 1
Damage share
30.9%
94.8
81 games · 116 peers
2022
Tier 1
Gold diff @15
+54
49.5
81 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2022 · All seasons · 19 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
Total
?Aphelios
26
?Kai'Sa
25
?Ezreal
23
?Jinx
23
?Senna
23
?Samira
21
?Miss Fortune
19
?Xayah
14
All games
31
107
102
240
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 102. Number of individual games played in this selection. Based on 102 of 102 games.
Wins: 64. Number of games won in this selection. Based on 102 of 102 games.
Losses: 38. Number of games lost in this selection. Based on 102 of 102 games.
Win rate: 62.7%. The percentage of games won. Based on 102 of 102 games.
KDA: 4.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games.
Kills / game: 4.41. Average kills per game. Based on 102 of 102 games.
Deaths / game: 1.95. Average deaths per game. Based on 102 of 102 games.
Assists / game: 5.32. Average assists per game. Based on 102 of 102 games.
Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games.
CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games.
Gold / min: 448. Total gold gained per minute, averaged across games. Based on 102 of 102 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 64. Number of games won in this selection. Based on 107 of 107 games.
Losses: 43. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 59.8%. The percentage of games won. Based on 107 of 107 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 4.48. Average kills per game. Based on 107 of 107 games.
Deaths / game: 2.14. Average deaths per game. Based on 107 of 107 games.
Assists / game: 5.51. Average assists per game. Based on 107 of 107 games.
Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 429. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 24. Number of games won in this selection. Based on 31 of 31 games.
Losses: 7. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 77.4%. The percentage of games won. Based on 31 of 31 games.
KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Kills / game: 5.29. Average kills per game. Based on 31 of 31 games.
Deaths / game: 2.42. Average deaths per game. Based on 31 of 31 games.
Assists / game: 7.77. Average assists per game. Based on 31 of 31 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Gold / min: 449. Total gold gained per minute, averaged across games. Based on 31 of 31 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.
2021 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.