Where DahVys stands
2020 · Jungle · Domestic games
David Casco Ortega
All leagues · All positions
2020 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore DahVys’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 32 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 4 of 32 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 88.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 32 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 83.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 32 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 32 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 32 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 32 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 15.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.22. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| GLL 2020 · Spring 1 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| GLL 2020 · Spring 2 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| SLO 2020 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 48.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 5.92. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Aug 2020 | SLO 2020 · Summer | Cream Real BetisvsMovistar KOI | Series ↗ | Lillia | Loss | 2 / 5 / 5 |
| 31 Aug 2020 | SLO 2020 · Summer | Cream Real BetisvsMovistar KOI | Series ↗ | Lee Sin | Loss | 2 / 4 / 11 |
| 31 Aug 2020 | SLO 2020 · Summer | Cream Real BetisvsMovistar KOI | Series ↗ | Kha'Zix | Loss | 3 / 1 / 2 |
| 10 Aug 2020 | SLO 2020 · Summer | Cream Real BetisvsTeam Queso | Series ↗ | Olaf | Win | 3 / 1 / 5 |
| 10 Aug 2020 | SLO 2020 · Summer | Cream Real BetisvsTeam Queso | Series ↗ | Lee Sin | Loss | 5 / 3 / 9 |
| 10 Aug 2020 | SLO 2020 · Summer | Cream Real BetisvsTeam Queso | Series ↗ | Skarner | Win | 1 / 2 / 9 |
| 10 Aug 2020 | SLO 2020 · Summer | Cream Real BetisvsTeam Queso | Series ↗ | Jarvan IV | Win | 1 / 2 / 11 |
| 6 Aug 2020 | SLO 2020 · Summer | Cream Real BetisvsMAD Lions Madrid | Series ↗ | Rek'Sai | Win | 7 / 2 / 5 |
| 5 Aug 2020 | SLO 2020 · Summer | Cream Real BetisvsS2V Esports | Series ↗ | Graves | Loss | 3 / 3 / 2 |
| 3 Aug 2020 | SLO 2020 · Summer | Cream Real BetisvsG2 Arctic | Series ↗ | Kha'Zix | Win | 5 / 2 / 9 |
| 29 Jul 2020 | SLO 2020 · Summer | Cream Real BetisvsTeam Queso | Series ↗ | Lee Sin | Loss | 1 / 2 / 9 |
| 27 Jul 2020 | SLO 2020 · Summer | Cream Real BetisvsMovistar KOI | Series ↗ | Nidalee | Loss | 1 / 4 / 1 |
| 23 Jul 2020 | SLO 2020 · Summer | Cream Real BetisvsGiants | Series ↗ | Graves | Loss | 3 / 1 / 1 |
| 20 Jul 2020 | SLO 2020 · Summer | Cream Real BetisvseMonkeyz | Series ↗ | Lee Sin | Win | 4 / 3 / 5 |
| 16 Jul 2020 | SLO 2020 · Summer | Cream Real BetisvsUCAM Esports | Series ↗ | Trundle | Loss | 0 / 3 / 3 |
| 13 Jul 2020 | SLO 2020 · Summer | Cream Real BetisvsBCN Squad | Series ↗ | Volibear | Win | 2 / 3 / 11 |
| 9 Jul 2020 | SLO 2020 · Summer | Cream Real BetisvsMAD Lions Madrid | Series ↗ | Rek'Sai | Win | 10 / 3 / 9 |
| 8 Jul 2020 | SLO 2020 · Summer | Cream Real BetisvsS2V Esports | Series ↗ | Graves | Loss | 3 / 2 / 0 |
| 6 Jul 2020 | SLO 2020 · Summer | Cream Real BetisvsG2 Arctic | Series ↗ | Rek'Sai | Win | 13 / 2 / 6 |
| 2 Jul 2020 | SLO 2020 · Summer | Cream Real BetisvsTeam Queso | Series ↗ | Lee Sin | Loss | 1 / 4 / 3 |
| 29 Jun 2020 | SLO 2020 · Summer | Cream Real BetisvsMovistar KOI | Series ↗ | Lee Sin | Win | 5 / 1 / 6 |
| 25 Jun 2020 | SLO 2020 · Summer | Cream Real BetisvsGiants | Series ↗ | Trundle | Loss | 1 / 0 / 0 |
| 22 Jun 2020 | SLO 2020 · Summer | Cream Real BetisvseMonkeyz | Series ↗ | Trundle | Loss | 0 / 1 / 2 |
| 18 Jun 2020 | SLO 2020 · Summer | Cream Real BetisvsUCAM Esports | Series ↗ | Lee Sin | Win | 2 / 0 / 10 |
| 15 Jun 2020 | SLO 2020 · Summer | Cream Real BetisvsBCN Squad | Series ↗ | Trundle | Win | 0 / 1 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2027 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | SLO | Damage / min | 275 | — | Fewer than 5 qualifying peers |
| 2018 | SLO | CS / min | 5.82 | 100.0 | 24 games · 11 peers |
| 2018 | SLO | Kill participation | 68.5% | 10.0 | 24 games · 11 peers |
| 2018 | SLO | Damage share | 15.0% | — | Fewer than 5 qualifying peers |
| 2018 | SLO | Gold diff @15 | +90 | — | Fewer than 5 qualifying peers |
| 2018 | SLO | Vision / min | 1.57 | — | Not enough peer coverage: 6 of 11 players qualify (54.5%; 80% required). The player's actual value remains available. |
| 2019 | GLL | Damage / min | 495 | — | At least 20 games and 20 valid observations required |
| 2019 | GLL | CS / min | 6.19 | — | At least 20 games and 20 valid observations required |
| 2019 | GLL | Kill participation | 75.8% | — | At least 20 games and 20 valid observations required |
| 2019 | GLL | Damage share | 23.0% | — | At least 20 games and 20 valid observations required |
| 2019 | GLL | Gold diff @15 | +552 | — | At least 20 games and 20 valid observations required |
| 2019 | GLL | Vision / min | 1.27 | — | At least 20 games and 20 valid observations required |
| 2020 | SLO | Damage / min | 296 | 87.5 | 25 games · 9 peers |
| 2020 | SLO | CS / min | 5.92 | 87.5 | 25 games · 9 peers |
| 2020 | SLO | Kill participation | 79.0% | 100.0 | 25 games · 9 peers |
| 2020 | SLO | Damage share | 15.1% | 87.5 | 25 games · 9 peers |
| 2020 | SLO | Gold diff @15 | −2 | 87.5 | 25 games · 9 peers |
| 2020 | SLO | Vision / min | 1.42 | 25.0 | 25 games · 9 peers |
| 2021 | LVP SL | Damage / min | 336 | 28.6 | 40 games · 8 peers |
| 2021 | LVP SL | CS / min | 6.33 | 85.7 | 40 games · 8 peers |
| 2021 | LVP SL | Kill participation | 71.7% | 57.1 | 40 games · 8 peers |
| 2021 | LVP SL | Damage share | 17.1% | 28.6 | 40 games · 8 peers |
| 2021 | LVP SL | Gold diff @15 | +98 | 42.9 | 40 games · 8 peers |
| 2021 | LVP SL | Vision / min | 1.41 | 71.4 | 40 games · 8 peers |
| 2022 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2022 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2022 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2022 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2024 | LVP SL | Damage / min | 341 | 12.5 | 24 games · 9 peers |
| 2024 | LVP SL | CS / min | 5.67 | 25.0 | 24 games · 9 peers |
| 2024 | LVP SL | Kill participation | 72.6% | 25.0 | 24 games · 9 peers |
| 2024 | LVP SL | Damage share | 14.4% | 12.5 | 24 games · 9 peers |
| 2024 | LVP SL | Gold diff @15 | +225 | 75.0 | 24 games · 9 peers |
| 2024 | LVP SL | Vision / min | 1.53 | 62.5 | 24 games · 9 peers |
| 2025 | AL | Damage / min | 570 | 91.7 | 39 games · 13 peers |
| 2025 | AL | CS / min | 5.96 | 41.7 | 39 games · 13 peers |
| 2025 | AL | Kill participation | 75.4% | 100.0 | 39 games · 13 peers |
| 2025 | AL | Damage share | 18.8% | 91.7 | 39 games · 13 peers |
| 2025 | AL | Gold diff @15 | +10 | 50.0 | 38 games · 13 peers |
| 2025 | AL | Vision / min | 1.36 | 50.0 | 39 games · 13 peers |
| 2027 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2027 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2027 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2027 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2027 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2027 | — | Vision / min | — | — | No classified domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. Season labels follow the competition season.
2018–2027 · All seasons · 35 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2024 | 2025 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 22 | ||||||||
| Sejuani | 21 | ||||||||
| Vi | 17 | ||||||||
| Xin Zhao | 16 | ||||||||
| Trundle | 15 | ||||||||
| Viego | 11 | ||||||||
| Maokai | 10 | ||||||||
| Olaf | 10 | ||||||||
| All games | 24 | 23 | 32 | 40 | 5 | 42 | 55 | 5 | 226 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 4.80. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.20. Average deaths per game. Based on 5 of 5 games. | Assists / game: 10.60. Average assists per game. Based on 5 of 5 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2025 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 27. Number of games won in this selection. Based on 55 of 55 games. | Losses: 28. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 49.1%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 4.58. Average kills per game. Based on 55 of 55 games. | Deaths / game: 3.84. Average deaths per game. Based on 55 of 55 games. | Assists / game: 9.84. Average assists per game. Based on 55 of 55 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2024 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 15. Number of games won in this selection. Based on 42 of 42 games. | Losses: 27. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 35.7%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 3.67. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.90. Average deaths per game. Based on 42 of 42 games. | Assists / game: 7.88. Average assists per game. Based on 42 of 42 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2022 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 2.40. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.20. Average deaths per game. Based on 5 of 5 games. | Assists / game: 6.80. Average assists per game. Based on 5 of 5 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2021 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 16. Number of games won in this selection. Based on 40 of 40 games. | Losses: 24. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 40.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.90. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.85. Average deaths per game. Based on 40 of 40 games. | Assists / game: 6.13. Average assists per game. Based on 40 of 40 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2020 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 16. Number of games won in this selection. Based on 32 of 32 games. | Losses: 16. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 3.69. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.63. Average deaths per game. Based on 32 of 32 games. | Assists / game: 6.88. Average assists per game. Based on 32 of 32 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2019 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 13. Number of games won in this selection. Based on 23 of 23 games. | Losses: 10. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 4.83. Average kills per game. Based on 23 of 23 games. | Deaths / game: 2.57. Average deaths per game. Based on 23 of 23 games. | Assists / game: 6.96. Average assists per game. Based on 23 of 23 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded. |
| 2018 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 11. Number of games won in this selection. Based on 24 of 24 games. | Losses: 13. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 45.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 2.54. Average kills per game. Based on 24 of 24 games. | Deaths / game: 3.13. Average deaths per game. Based on 24 of 24 games. | Assists / game: 4.50. Average assists per game. Based on 24 of 24 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 5.82. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
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