Games Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.50
Win rate Win rate: 56.0%. The percentage of games won. Based on 50 of 50 games.56.0%
KDA KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.3.08
Damage / min Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.312
CS / min CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.5.21
Kill participation Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.70.5%
More statistics Totals, economy & laning +
WinsWins: 28. Number of games won in this selection. Based on 50 of 50 games.
LossesLosses: 22. Number of games lost in this selection. Based on 50 of 50 games.
KillsKills: 123. Total kills in games where kills are available. Based on 50 of 50 games.
DeathsDeaths: 160. Total deaths in games where deaths are available. Based on 50 of 50 games.
AssistsAssists: 370. Total assists in games where assists are available. Based on 50 of 50 games.
Gold / minGold / min: 338. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Damage shareDamage share: 15.1%. The player's share of team damage to enemy champions, averaged across games. Based on 50 of 50 games.
Earned gold shareEarned gold share: 17.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 50 of 50 games.
Gold diff @15Gold diff @15: −177. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 50 of 50 games.
CS diff @15CS diff @15: −5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 50 of 50 games.
XP diff @15XP diff @15: −123. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 50 of 50 games.
Vision score / minVision score / min: 1.74. Vision score per minute, averaged across games where the statistic is supported. Based on 50 of 50 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where DNK stands.
2023 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 312 damage per minute. Percentile: 44%. Rank: 59th of 104312
Value: 312 damage per minute. Percentile: 44%. Rank: 59th of 104
Value: 5.21 CS per minute. Percentile: 37%. Rank: 66th of 1045.21
Value: 5.21 CS per minute. Percentile: 37%. Rank: 66th of 104
Value: 70.5% kill participation. Percentile: 24%. Rank: 79th of 10470.5%
Value: 70.5% kill participation. Percentile: 24%. Rank: 79th of 104
Value: 15.1% damage share. Percentile: 59%. Rank: 43rd of 10415.1%
Value: 15.1% damage share. Percentile: 59%. Rank: 43rd of 104
Value: −177 gold difference @15. Percentile: 18%. Rank: 69th of 84. LPL data missing · Percentile among 84 players with sufficient data.−177
Value: −177 gold difference @15. Percentile: 18%. Rank: 69th of 84. LPL data missing · Percentile among 84 players with sufficient data.
Value: 1.74 vision score per minute. Percentile: 70%. Rank: 32nd of 1041.74
Value: 1.74 vision score per minute. Percentile: 70%. Rank: 32nd of 104
GD15 · LPL data missing · Percentile among 84 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 10 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Sejuani13 games
Sejuani: 16.6% earned gold share and 13.5% damage share. Means across the same 13 games with both values available; 13 total champion games.13%
?
Wukong9 games
Wukong: 18.1% earned gold share and 15.8% damage share. Means across the same 9 games with both values available; 9 total champion games.16%
?
Vi8 games
Vi: 17.6% earned gold share and 12.8% damage share. Means across the same 8 games with both values available; 8 total champion games.13%
?
Maokai6 games
Maokai: 15.6% earned gold share and 16.6% damage share. Means across the same 6 games with both values available; 6 total champion games.17%
?
Gragas5 games
Gragas: 18.1% earned gold share and 19.2% damage share. Means across the same 5 games with both values available; 5 total champion games.19%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
50 games
Opponent
WinsLosses
Win rate
GEGAM EsportsGAM Esports: 5 wins, 10 losses in 15 recorded games, 33.3% win rate. 2023.33%
TWTeam WhalesTeam Whales: 6 wins, 6 losses in 12 recorded games, 50.0% win rate. 2023.50%
CECERBERUS EsportsCERBERUS Esports: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2023.78%
SBSaigon BuffaloSaigon Buffalo: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2023.67%
TSTeam SecretTeam Secret: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2023.50%
MBEMGN Blue EsportsMGN Blue Esports: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2023.100%
TFTeam FlashTeam Flash: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2023.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
50 games
78.9%win rate when ahead at 15 minutes 15 wins from 19 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore DNK’s 2023 performances. Select a point to open its story.
50 plotted games
WinLoss— Median in selection
50 / 50 selected games have both values.Median damage / min: 286
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
10 champions in this selection
10 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 50 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?9 of 50 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 50 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 50 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 50 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 5.40. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 50 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 5.94. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 50 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 50 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.14. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 50 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 50 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 10 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Win rate: 56.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
353
97.8
32 games · 139 peers
2018
Tier 1
CS / min
5.47
84.1
32 games · 139 peers
2018
Tier 1
Kill participation
70.9%
42.0
32 games · 139 peers
2018
Tier 1
Damage share
18.7%
99.3
32 games · 139 peers
2018
Tier 1
Gold diff @15
+72
65.2
32 games · 139 peers
2018
Tier 1
Vision / min
1.55
7.6
32 games · 119 peers
2019
Tier 1
Damage / min
333
95.2
79 games · 126 peers
2019
Tier 1
CS / min
4.94
42.4
81 games · 126 peers
2019
Tier 1
Kill participation
68.5%
36.8
81 games · 126 peers
2019
Tier 1
Damage share
17.9%
96.8
79 games · 126 peers
2019
Tier 1
Gold diff @15
+41
52.0
79 games · 126 peers
2019
Tier 1
Vision / min
1.41
13.1
81 games · 108 peers
2020
Tier 1
Damage / min
350
92.6
79 games · 123 peers
2020
Tier 1
CS / min
6.07
93.5
84 games · 125 peers
2020
Tier 1
Kill participation
66.2%
16.1
84 games · 125 peers
2020
Tier 1
Damage share
18.2%
96.7
79 games · 123 peers
2020
Tier 1
Gold diff @15
+180
82.0
79 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.36
9.8
79 games · 123 peers
2021
Tier 1
Damage / min
389
87.5
79 games · 121 peers
2021
Tier 1
CS / min
6.55
90.0
79 games · 121 peers
2021
Tier 1
Kill participation
68.3%
29.2
79 games · 121 peers
2021
Tier 1
Damage share
18.8%
75.0
79 games · 121 peers
2021
Tier 1
Gold diff @15
+172
74.8
74 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.34
24.2
79 games · 121 peers
2022
Tier 1
Damage / min
329
83.3
68 games · 115 peers
2022
Tier 1
CS / min
5.46
36.8
68 games · 115 peers
2022
Tier 1
Kill participation
65.5%
11.4
68 games · 115 peers
2022
Tier 1
Damage share
15.5%
71.9
68 games · 115 peers
2022
Tier 1
Gold diff @15
+34
51.6
68 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.31
14.9
68 games · 115 peers
2023
Tier 1
Damage / min
312
43.7
50 games · 104 peers
2023
Tier 1
CS / min
5.21
36.9
50 games · 104 peers
2023
Tier 1
Kill participation
70.5%
24.3
50 games · 104 peers
2023
Tier 1
Damage share
15.1%
59.2
50 games · 104 peers
2023
Tier 1
Gold diff @15
−177
18.1
50 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2023 · All seasons · 40 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
Total
?Gragas
38
?Lee Sin
32
?Olaf
22
?Sejuani
22
?Graves
21
?Nidalee
20
?Jarvan IV
19
?Nocturne
19
All games
32
89
84
79
68
50
402
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 28. Number of games won in this selection. Based on 50 of 50 games.
Losses: 22. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 56.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 2.46. Average kills per game. Based on 50 of 50 games.
Deaths / game: 3.20. Average deaths per game. Based on 50 of 50 games.
Assists / game: 7.40. Average assists per game. Based on 50 of 50 games.
Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 338. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 33. Number of games won in this selection. Based on 68 of 68 games.
Losses: 35. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 48.5%. The percentage of games won. Based on 68 of 68 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 3.21. Average kills per game. Based on 68 of 68 games.
Deaths / game: 3.25. Average deaths per game. Based on 68 of 68 games.
Assists / game: 6.28. Average assists per game. Based on 68 of 68 games.
Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 343. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 34. Number of games won in this selection. Based on 79 of 79 games.
Losses: 45. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 43.0%. The percentage of games won. Based on 79 of 79 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 3.82. Average kills per game. Based on 79 of 79 games.
Deaths / game: 2.99. Average deaths per game. Based on 79 of 79 games.
Assists / game: 6.70. Average assists per game. Based on 79 of 79 games.
Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games.
CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 79 of 79 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 46. Number of games won in this selection. Based on 84 of 84 games.
Losses: 38. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 54.8%. The percentage of games won. Based on 84 of 84 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 3.23. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.60. Average deaths per game. Based on 84 of 84 games.
Assists / game: 6.13. Average assists per game. Based on 84 of 84 games.
Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 84 games. Games without the required stats are excluded.
CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 360. Total gold gained per minute, averaged across games. Based on 79 of 84 games. Games without the required stats are excluded.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 49. Number of games won in this selection. Based on 89 of 89 games.
Losses: 40. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 55.1%. The percentage of games won. Based on 89 of 89 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 2.97. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.83. Average deaths per game. Based on 89 of 89 games.
Assists / game: 6.94. Average assists per game. Based on 89 of 89 games.
Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 89 games. Games without the required stats are excluded.
CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 343. Total gold gained per minute, averaged across games. Based on 87 of 89 games. Games without the required stats are excluded.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Wins: 19. Number of games won in this selection. Based on 32 of 32 games.
Losses: 13. Number of games lost in this selection. Based on 32 of 32 games.
Win rate: 59.4%. The percentage of games won. Based on 32 of 32 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Kills / game: 3.31. Average kills per game. Based on 32 of 32 games.
Deaths / game: 2.91. Average deaths per game. Based on 32 of 32 games.
Assists / game: 7.09. Average assists per game. Based on 32 of 32 games.
Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Gold / min: 371. Total gold gained per minute, averaged across games. Based on 32 of 32 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2020 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.