Where Cyku stands
2025 · Mid · Domestic games
Chen Jin-Kun陈锦坤
All leagues · All positions
2025 · Mid · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 105 games without a complete snapshot are excluded.
Explore Cyku’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 115 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 2. Number of games won in this selection. Based on 14 of 14 games. | Losses: 12. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 14.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 115 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 4. Number of games won in this selection. Based on 14 of 14 games. | Losses: 10. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 886. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 115 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 115 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 992. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 115 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 115 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 812. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 115 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 897. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 115 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 776. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 115 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 884. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 115 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2025 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 929. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LDL 2025 · Split 1 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 29.4%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LDL 2025 · Split 1 Cup | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LDL 2025 · Split 2 Round 1 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 846. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LDL 2025 · Split 3 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 21.2%. The percentage of games won. Based on 33 of 33 games. | KDA: 1.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 832. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LDL 2025 · Split 3 Cup | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 823. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Sept 2025 | LDL 2025 · Split 3 Cup | LNG AcademyvsBilibili Gaming Junior | Series ↗ | Taliyah | Loss | 1 / 7 / 4 |
| 10 Sept 2025 | LDL 2025 · Split 3 Cup | LNG AcademyvsBilibili Gaming Junior | Series ↗ | Azir | Win | 8 / 8 / 18 |
| 10 Sept 2025 | LDL 2025 · Split 3 Cup | LNG AcademyvsBilibili Gaming Junior | Series ↗ | Aurora | Loss | 4 / 4 / 5 |
| 2 Sept 2025 | LDL 2025 · Split 3 | LNG AcademyvsBilibili Gaming Junior | Series ↗ | Orianna | Loss | 2 / 8 / 5 |
| 2 Sept 2025 | LDL 2025 · Split 3 | LNG AcademyvsBilibili Gaming Junior | Series ↗ | Aurora | Loss | 2 / 9 / 3 |
| 1 Sept 2025 | LDL 2025 · Split 3 | LNG AcademyvsLGD Gaming Young Team | Series ↗ | Aurora | Loss | 6 / 9 / 11 |
| 1 Sept 2025 | LDL 2025 · Split 3 | LNG AcademyvsLGD Gaming Young Team | Series ↗ | Viktor | Loss | 3 / 7 / 1 |
| 1 Sept 2025 | LDL 2025 · Split 3 | LNG AcademyvsLGD Gaming Young Team | Series ↗ | Annie | Win | 2 / 4 / 15 |
| 27 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsAnyone's Legend.Young | Series ↗ | Aurora | Win | 7 / 5 / 11 |
| 27 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsAnyone's Legend.Young | Series ↗ | Orianna | Win | 8 / 0 / 10 |
| 27 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsAnyone's Legend.Young | Series ↗ | Sylas | Loss | 2 / 8 / 2 |
| 26 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsTop Esports Challenger | Series ↗ | Orianna | Loss | 4 / 6 / 4 |
| 26 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsTop Esports Challenger | Series ↗ | Diana | Loss | 4 / 9 / 0 |
| 24 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsOh My God Academy | Series ↗ | Diana | Loss | 10 / 13 / 4 |
| 24 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsOh My God Academy | Series ↗ | Annie | Loss | 1 / 8 / 4 |
| 21 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsWeibo Gaming Youth Team | Series ↗ | Akali | Loss | 4 / 8 / 5 |
| 21 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsWeibo Gaming Youth Team | Series ↗ | Aurora | Loss | 3 / 5 / 1 |
| 20 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsTeam WE Academy | Series ↗ | Corki | Loss | 4 / 9 / 4 |
| 20 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsTeam WE Academy | Series ↗ | Jayce | Loss | 0 / 9 / 4 |
| 17 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsBilibili Gaming Junior | Series ↗ | Viktor | Loss | 3 / 7 / 0 |
| 17 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsBilibili Gaming Junior | Series ↗ | Yone | Loss | 5 / 10 / 3 |
| 15 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsTop Esports Challenger | Series ↗ | Azir | Loss | 6 / 8 / 5 |
| 15 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsTop Esports Challenger | Series ↗ | Ryze | Loss | 1 / 5 / 2 |
| 12 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsOh My God Academy | Series ↗ | Orianna | Win | 14 / 4 / 10 |
| 12 Aug 2025 | LDL 2025 · Split 3 | LNG AcademyvsOh My God Academy | Series ↗ | Akali | Win | 10 / 2 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2022–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | LDL | Damage / min | 534 | 48.4 | 49 games · 32 peers |
| 2022 | LDL | CS / min | 8.04 | 29.0 | 49 games · 32 peers |
| 2022 | LDL | Kill participation | 63.4% | 12.9 | 48 games · 32 peers |
| 2022 | LDL | Damage share | 22.8% | 9.7 | 49 games · 32 peers |
| 2022 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | LDL | Vision / min | 1.05 | 58.1 | 49 games · 32 peers |
| 2023 | LDL | Damage / min | 545 | 56.0 | 43 games · 26 peers |
| 2023 | LDL | CS / min | 8.30 | 44.0 | 43 games · 26 peers |
| 2023 | LDL | Kill participation | 63.3% | 20.0 | 43 games · 26 peers |
| 2023 | LDL | Damage share | 26.8% | 72.0 | 43 games · 26 peers |
| 2023 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | LDL | Vision / min | 1.29 | 88.0 | 43 games · 26 peers |
| 2024 | LDL | Damage / min | 642 | 38.5 | 33 games · 27 peers |
| 2024 | LDL | CS / min | 8.89 | 69.2 | 33 games · 27 peers |
| 2024 | LDL | Kill participation | 64.7% | 30.8 | 33 games · 27 peers |
| 2024 | LDL | Damage share | 26.2% | 38.5 | 33 games · 27 peers |
| 2024 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | LDL | Vision / min | 1.12 | 46.2 | 33 games · 27 peers |
| 2025 | LDL | Damage / min | 790 | 91.7 | 105 games · 13 peers |
| 2025 | LDL | CS / min | 8.17 | 25.0 | 105 games · 13 peers |
| 2025 | LDL | Kill participation | 65.3% | 75.0 | 105 games · 13 peers |
| 2025 | LDL | Damage share | 28.0% | 100.0 | 105 games · 13 peers |
| 2025 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | LDL | Vision / min | 0.88 | 8.3 | 105 games · 13 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 802. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. Season labels follow the competition season.
2022–2025 · All seasons · 26 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|
| Ahri | 38 | ||||
| Sylas | 30 | ||||
| LeBlanc | 26 | ||||
| Azir | 23 | ||||
| Taliyah | 19 | ||||
| Viktor | 18 | ||||
| Akali | 17 | ||||
| Orianna | 14 | ||||
| All games | 67 | 48 | 35 | 115 | 265 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 38. Number of games won in this selection. Based on 115 of 115 games. | Losses: 77. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 33.0%. The percentage of games won. Based on 115 of 115 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 4.64. Average kills per game. Based on 115 of 115 games. | Deaths / game: 5.03. Average deaths per game. Based on 115 of 115 games. | Assists / game: 6.19. Average assists per game. Based on 115 of 115 games. | Damage / min: 802. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2024 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 15. Number of games won in this selection. Based on 35 of 35 games. | Losses: 20. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 42.9%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 3.60. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.97. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.40. Average assists per game. Based on 35 of 35 games. | Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2023 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 22. Number of games won in this selection. Based on 48 of 48 games. | Losses: 26. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 45.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.00. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.77. Average deaths per game. Based on 48 of 48 games. | Assists / game: 4.90. Average assists per game. Based on 48 of 48 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2022 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 54. Number of games won in this selection. Based on 67 of 67 games. | Losses: 13. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 80.6%. The percentage of games won. Based on 67 of 67 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.40. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.37. Average deaths per game. Based on 67 of 67 games. | Assists / game: 6.51. Average assists per game. Based on 67 of 67 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20232023 · LPL · Weibo Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
No results in this selection.