Where Cube stands
2019 · Top · Domestic games
Kim Chang-seong김창성
Also known as: Cube · Cube (Kim Chang-seong)
All leagues · All positions
2019 · Top · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore Cube’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 46 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 46 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 47.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 46 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 20.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 40.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 31.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
Bars show how often the player chose each champion in this selection.
| CK 2019 · Spring | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 48.7%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| KeSPA Cup 2019 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| TCL 2019 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Apr 2019 | CK 2019 · Spring | HANJIN BRIONvsVSG | Series ↗ | Aatrox | Loss | 1 / 0 / 6 |
| 8 Apr 2019 | CK 2019 · Spring | HANJIN BRIONvsVSG | Series ↗ | Jayce | Win | 1 / 1 / 5 |
| 8 Apr 2019 | CK 2019 · Spring | HANJIN BRIONvsVSG | Series ↗ | Yorick | Loss | 0 / 2 / 0 |
| 8 Apr 2019 | CK 2019 · Spring | HANJIN BRIONvsVSG | Series ↗ | Jayce | Win | 4 / 2 / 6 |
| 8 Apr 2019 | CK 2019 · Spring | HANJIN BRIONvsVSG | Series ↗ | Jayce | Loss | 0 / 4 / 0 |
| 28 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsSeolHaeOne Prince | Series ↗ | Hecarim | Loss | 0 / 4 / 1 |
| 28 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsSeolHaeOne Prince | Series ↗ | Kennen | Win | 4 / 0 / 10 |
| 28 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsSeolHaeOne Prince | Series ↗ | Gnar | Loss | 2 / 2 / 1 |
| 25 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsVSG | Series ↗ | Vladimir | Loss | 0 / 1 / 2 |
| 25 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsVSG | Series ↗ | Gnar | Loss | 2 / 1 / 3 |
| 25 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsVSG | Series ↗ | Kennen | Win | 3 / 2 / 6 |
| 21 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsES Sharks | Series ↗ | Rumble | Loss | 1 / 2 / 4 |
| 21 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsES Sharks | Series ↗ | Yorick | Win | 6 / 1 / 4 |
| 21 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsES Sharks | Series ↗ | Ryze | Loss | 0 / 4 / 0 |
| 15 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsMVP | Series ↗ | Kennen | Win | 3 / 0 / 7 |
| 15 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsMVP | Series ↗ | Vladimir | Win | 3 / 0 / 6 |
| 11 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsASURA | Series ↗ | Jayce | Loss | 3 / 3 / 2 |
| 11 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsASURA | Series ↗ | Kennen | Loss | 4 / 3 / 2 |
| 11 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsASURA | Series ↗ | Jayce | Win | 3 / 2 / 4 |
| 8 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsbbq Olivers | Series ↗ | Aatrox | Loss | 4 / 3 / 4 |
| 8 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsbbq Olivers | Series ↗ | Jayce | Loss | 4 / 2 / 10 |
| 4 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsWinners | Series ↗ | Poppy | Win | 1 / 1 / 5 |
| 4 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsWinners | Series ↗ | Jayce | Loss | 1 / 3 / 4 |
| 4 Mar 2019 | CK 2019 · Spring | HANJIN BRIONvsWinners | Series ↗ | Ryze | Win | 3 / 2 / 4 |
| 28 Feb 2019 | CK 2019 · Spring | HANJIN BRIONvsWinners | Series ↗ | Vladimir | Win | 3 / 0 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 417 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 7.48 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 62.9% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 26.4% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +416 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 323 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.13 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 71.5% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 17.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +23 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.00 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 46 games. Games without the required stats are excluded. Season labels follow the competition season.
2015–2019 · All seasons · 31 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|
| Gnar | 17 | |||||
| Jayce | 17 | |||||
| Rumble | 13 | |||||
| Sion | 12 | |||||
| Kennen | 10 | |||||
| Cho'Gath | 9 | |||||
| Jarvan IV | 9 | |||||
| Maokai | 9 | |||||
| All games | 1 | 12 | 72 | 40 | 46 | 171 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 21. Number of games won in this selection. Based on 46 of 46 games. | Losses: 25. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 45.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.15. Average kills per game. Based on 46 of 46 games. | Deaths / game: 1.67. Average deaths per game. Based on 46 of 46 games. | Assists / game: 3.93. Average assists per game. Based on 46 of 46 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 46 games. Games without the required stats are excluded. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 44 of 46 games. Games without the required stats are excluded. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. |
| 2018 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 22. Number of games won in this selection. Based on 40 of 40 games. | Losses: 18. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 55.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.25. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.40. Average deaths per game. Based on 40 of 40 games. | Assists / game: 5.53. Average assists per game. Based on 40 of 40 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded. |
| 2017 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 35. Number of games won in this selection. Based on 72 of 72 games. | Losses: 37. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 48.6%. The percentage of games won. Based on 72 of 72 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 1.89. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.38. Average deaths per game. Based on 72 of 72 games. | Assists / game: 4.65. Average assists per game. Based on 72 of 72 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 72 games. Games without the required stats are excluded. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 70 of 72 games. Games without the required stats are excluded. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2016 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 3. Number of games won in this selection. Based on 12 of 12 games. | Losses: 9. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 1.42. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.08. Average deaths per game. Based on 12 of 12 games. | Assists / game: 3.08. Average assists per game. Based on 12 of 12 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2015 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 9.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 6.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 8.00. Average assists per game. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 6.74. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20182018 · LCK · Brion Blade | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.