Games Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.64
Win rate Win rate: 35.9%. The percentage of games won. Based on 64 of 64 games.35.9%
KDA KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.1.85
Damage / min Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.405
CS / min CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.7.61
Kill participation Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.58.7%
More statistics Totals, economy & laning +
WinsWins: 23. Number of games won in this selection. Based on 64 of 64 games.
LossesLosses: 41. Number of games lost in this selection. Based on 64 of 64 games.
KillsKills: 143. Total kills in games where kills are available. Based on 64 of 64 games.
DeathsDeaths: 206. Total deaths in games where deaths are available. Based on 64 of 64 games.
AssistsAssists: 238. Total assists in games where assists are available. Based on 64 of 64 games.
Gold / minGold / min: 360. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Damage shareDamage share: 24.1%. The player's share of team damage to enemy champions, averaged across games. Based on 64 of 64 games.
Earned gold shareEarned gold share: 22.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 64 of 64 games.
Gold diff @15Gold diff @15: −110. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 64 of 64 games.
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 64 of 64 games.
XP diff @15XP diff @15: −172. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 64 of 64 games.
Vision score / minVision score / min: 1.07. Vision score per minute, averaged across games where the statistic is supported. Based on 64 of 64 games.
A closer look
The season in focus
All leagues · All positions
2020
Showing 2020 statistics
Performance passport
Where CuVee stands
2020 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 404 damage per minute. Percentile: 25%. Rank: 10th of 13404
Value: 404 damage per minute. Percentile: 25%. Rank: 10th of 13
Value: 7.55 CS per minute. Percentile: 17%. Rank: 11th of 137.55
Value: 7.55 CS per minute. Percentile: 17%. Rank: 11th of 13
Value: 58.9% kill participation. Percentile: 25%. Rank: 10th of 1358.9%
Value: 58.9% kill participation. Percentile: 25%. Rank: 10th of 13
Value: 24.4% damage share. Percentile: 67%. Rank: 5th of 1324.4%
Value: 24.4% damage share. Percentile: 67%. Rank: 5th of 13
Value: 1.06 vision score per minute. Percentile: 75%. Rank: 4th of 131.06
Value: 1.06 vision score per minute. Percentile: 75%. Rank: 4th of 13
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 21 champions
Equal spacing per game
1×
Champion roles · 2020
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Aatrox9 games
Aatrox: 22.9% earned gold share and 20.0% damage share. Means across the same 9 games with both values available; 9 total champion games.20%
?
Sett9 games
Sett: 22.5% earned gold share and 24.4% damage share. Means across the same 9 games with both values available; 9 total champion games.24%
?
Kennen7 games
Kennen: 21.9% earned gold share and 26.9% damage share. Means across the same 7 games with both values available; 7 total champion games.27%
?
Mordekaiser5 games
Mordekaiser: 19.8% earned gold share and 29.0% damage share. Means across the same 5 games with both values available; 5 total champion games.29%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2020
Who has the edge?
The most familiar opponents, game by game or series by series.
64 games
Opponent
WinsLosses
Win rate
KRKT RolsterKT Rolster: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2020.30%
DSDN SOOPersDN SOOPers: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2020.44%
GEGen.GGen.G: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2020.29%
KDKiwoom DRXKiwoom DRX: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2020.29%
SPSeolHaeOne PrinceSeolHaeOne Prince: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2020.17%
T1T1T1: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2020.50%
DGDAMWON GamingDAMWON Gaming: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2020.20%
GRGriffinGriffin: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2020.40%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
64 games
54.5%win rate when ahead at 15 minutes 12 wins from 22 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore CuVee’s 2020 performances. Select a point to open its story.
64 plotted games
WinLoss— Median in selection
64 / 64 selected games have both values.Median damage / min: 384
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 64 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 3. Number of games won in this selection. Based on 9 of 9 games.
Losses: 6. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 64 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 64 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 0.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 64 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.74. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 64 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 64 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 64 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 64 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 64 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 64 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Win rate: 37.8%. The percentage of games won. Based on 45 of 45 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 9.1%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
358
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
7.15
87.5
79 games · 81 peers
2015
Tier 1
Kill participation
67.2%
81.6
79 games · 99 peers
2015
Tier 1
Damage share
21.5%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
−127
23.9
79 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
403
46.0
94 games · 88 peers
2016
Tier 1
CS / min
7.82
91.2
94 games · 103 peers
2016
Tier 1
Kill participation
60.7%
32.1
90 games · 107 peers
2016
Tier 1
Damage share
20.2%
51.7
94 games · 88 peers
2016
Tier 1
Gold diff @15
−11
40.0
94 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
401
39.1
100 games · 111 peers
2017
Tier 1
CS / min
8.41
76.2
100 games · 127 peers
2017
Tier 1
Kill participation
58.3%
38.9
97 games · 127 peers
2017
Tier 1
Damage share
21.3%
42.7
100 games · 111 peers
2017
Tier 1
Gold diff @15
−6
40.9
100 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.63
78.0
100 games · 110 peers
2018
Tier 1
Damage / min
421
54.8
105 games · 127 peers
2018
Tier 1
CS / min
9.24
93.7
105 games · 127 peers
2018
Tier 1
Kill participation
60.9%
74.4
104 games · 126 peers
2018
Tier 1
Damage share
24.0%
73.8
105 games · 127 peers
2018
Tier 1
Gold diff @15
−85
38.1
105 games · 127 peers
2018
Tier 1
Vision / min
1.27
95.4
105 games · 109 peers
2019
Tier 1
Damage / min
367
27.9
66 games · 130 peers
2019
Tier 1
CS / min
8.33
73.6
66 games · 130 peers
2019
Tier 1
Kill participation
57.4%
56.3
66 games · 129 peers
2019
Tier 1
Damage share
24.0%
72.1
66 games · 130 peers
2019
Tier 1
Gold diff @15
−250
18.8
66 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.12
90.1
66 games · 112 peers
2020
Tier 1
Damage / min
404
45.2
56 games · 127 peers
2020
Tier 1
CS / min
7.55
49.6
56 games · 130 peers
2020
Tier 1
Kill participation
58.9%
50.0
56 games · 129 peers
2020
Tier 1
Damage share
24.4%
80.2
56 games · 127 peers
2020
Tier 1
Gold diff @15
−173
29.4
56 games · 127 peers · Percentile among 127 players with sufficient data.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2015–2020 · All seasons · 53 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
Total
?Maokai
68
?Gnar
66
?Kennen
48
?Gangplank
43
?Camille
28
?Poppy
28
?Aatrox
23
?Hecarim
18
All games
79
113
133
116
76
64
581
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 23. Number of games won in this selection. Based on 64 of 64 games.
Losses: 41. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 35.9%. The percentage of games won. Based on 64 of 64 games.
KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 2.23. Average kills per game. Based on 64 of 64 games.
Deaths / game: 3.22. Average deaths per game. Based on 64 of 64 games.
Assists / game: 3.72. Average assists per game. Based on 64 of 64 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 360. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 37. Number of games won in this selection. Based on 76 of 76 games.
Losses: 39. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 48.7%. The percentage of games won. Based on 76 of 76 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 2.16. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.24. Average deaths per game. Based on 76 of 76 games.
Assists / game: 3.32. Average assists per game. Based on 76 of 76 games.
Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded.
Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 64. Number of games won in this selection. Based on 116 of 116 games.
Losses: 52. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 55.2%. The percentage of games won. Based on 116 of 116 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 1.66. Average kills per game. Based on 116 of 116 games.
Deaths / game: 2.08. Average deaths per game. Based on 116 of 116 games.
Assists / game: 3.34. Average assists per game. Based on 116 of 116 games.
Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.
CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 116 games. Games without the required stats are excluded.
Games: 133. Number of individual games played in this selection. Based on 133 of 133 games.
Wins: 91. Number of games won in this selection. Based on 133 of 133 games.
Losses: 42. Number of games lost in this selection. Based on 133 of 133 games.
Win rate: 68.4%. The percentage of games won. Based on 133 of 133 games.
KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games.
Kills / game: 2.10. Average kills per game. Based on 133 of 133 games.
Deaths / game: 2.07. Average deaths per game. Based on 133 of 133 games.
Assists / game: 4.67. Average assists per game. Based on 133 of 133 games.
Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 133 games. Games without the required stats are excluded.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 133 of 133 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 133 of 133 games.
Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 129 of 133 games. Games without the required stats are excluded.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 65. Number of games won in this selection. Based on 113 of 113 games.
Losses: 48. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 57.5%. The percentage of games won. Based on 113 of 113 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 2.25. Average kills per game. Based on 113 of 113 games.
Deaths / game: 2.53. Average deaths per game. Based on 113 of 113 games.
Assists / game: 4.58. Average assists per game. Based on 113 of 113 games.
Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games.
CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 381. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 113 games. Games without the required stats are excluded.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 26. Number of games won in this selection. Based on 79 of 79 games.
Losses: 53. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 32.9%. The percentage of games won. Based on 79 of 79 games.
KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 2.06. Average kills per game. Based on 79 of 79 games.
Deaths / game: 3.28. Average deaths per game. Based on 79 of 79 games.
Assists / game: 5.09. Average assists per game. Based on 79 of 79 games.
Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games.
CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 329. Total gold gained per minute, averaged across games. Based on 79 of 79 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Select a season to update the statistics, champions and game history.
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Samsung Galaxy
2017110 pts
1 Worlds
Samsung Galaxy
201654 pts
1 Other international
Gen.G
20184 pts
Credited tournament finishes
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
Champions 2015 Spring Playoffs
SGSamsung Galaxy
32
Champions 2015 Summer Playoffs
SGSamsung Galaxy
43
Korea Regional Finals 2016
SGSamsung Galaxy
9
LCK 2016 Spring Playoffs
SGSamsung Galaxy
44
LCK 2016 Summer Playoffs
SGSamsung Galaxy
41
Korea Regional Finals 2017
SGSamsung Galaxy
8
LCK 2017 Spring Playoffs
SGSamsung Galaxy
45
LCK 2017 Summer Playoffs
SGSamsung Galaxy
47
Korea Regional Finals 2018
GEGen.G
13
LCK 2018 Spring Playoffs
KEKSV eSports
47
LCK 2018 Summer Playoffs
GEGen.G
45
LCK 2019 Spring Playoffs
GEGen.G
24
LCK 2019 Summer Playoffs
GEGen.G
42
LCK 2020 Spring Playoffs
HLEHanwha Life Esports
45
LCK 2020 Summer Playoffs
HLEHanwha Life Esports
11
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2016 · worlds 2016 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · worlds 2017 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.